X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=qcsrc%2Fcommon%2Fent_cs.qh;h=c46d31b12b5b597577232717c14b542ea0805951;hp=14a758b2615a88f9d8bf825eab629dad3f1877ae;hb=a24fd03feb6db3c3a6a63e80ffcf4a16a98d1ca8;hpb=ae277921268b84c7b7ee5ab901ce7f0088c07605 diff --git a/qcsrc/common/ent_cs.qh b/qcsrc/common/ent_cs.qh index 14a758b261..c46d31b12b 100644 --- a/qcsrc/common/ent_cs.qh +++ b/qcsrc/common/ent_cs.qh @@ -9,8 +9,13 @@ REGISTER_NET_TEMP(CLIENT_ENTCS) /** True when private information such as origin is available */ .bool m_entcs_private; + /** True when origin is available */ +// FIXME: it seems sometimes this is false when observing even though observers should be able to know about all players +// easily reproducible on heart_v2 or The_Yard with bots - might be because they lack waypoints and bots stand still +// it has happened in matches with players and no bots but much more rarely .bool has_origin; + /** True when a recent server sent origin has been received */ .bool has_sv_origin; @@ -31,14 +36,13 @@ REGISTER_NET_TEMP(CLIENT_ENTCS) void entcs_think(entity this); - void entcs_attach(entity e); + void entcs_attach(entity player); - void entcs_detach(entity e); + void entcs_detach(entity player); .int m_forceupdate; -/** Force an origin update, for player sounds */ - #define entcs_force_origin(e) ((e).entcs.m_forceupdate = BIT(2)) + void entcs_force_origin(entity player); #endif