X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=qcsrc%2Fcommon%2Fgamemodes%2Fgamemode%2Fassault%2Fassault.qc;h=43a4e302e86d30d776426345a8c4d5e6a3948099;hp=ba3d996d16a3a4209116b1d8f60347c9144cdd3e;hb=86c4f57358c37c4165945b1c99840aa447b50000;hpb=274359abdba7e814a0b404e9bc2e230869e7ffe8 diff --git a/qcsrc/common/gamemodes/gamemode/assault/assault.qc b/qcsrc/common/gamemodes/gamemode/assault/assault.qc index ba3d996d16..43a4e302e8 100644 --- a/qcsrc/common/gamemodes/gamemode/assault/assault.qc +++ b/qcsrc/common/gamemodes/gamemode/assault/assault.qc @@ -19,7 +19,7 @@ STATIC_INIT(g_assault) void assault_objective_use(entity this, entity actor, entity trigger) { // activate objective - this.health = 100; + SetResourceAmountExplicit(this, RESOURCE_HEALTH, 100); //print("^2Activated objective ", this.targetname, "=", etos(this), "\n"); //print("Activator is ", actor.classname, "\n"); @@ -31,7 +31,7 @@ void assault_objective_use(entity this, entity actor, entity trigger) vector target_objective_spawn_evalfunc(entity this, entity player, entity spot, vector current) { - if(this.health < 0 || this.health >= ASSAULT_VALUE_INACTIVE) + if(GetResourceAmount(this, RESOURCE_HEALTH) < 0 || GetResourceAmount(this, RESOURCE_HEALTH) >= ASSAULT_VALUE_INACTIVE) return '-1 0 0'; return current; } @@ -40,7 +40,7 @@ vector target_objective_spawn_evalfunc(entity this, entity player, entity spot, // and when a new round starts void assault_objective_reset(entity this) { - this.health = ASSAULT_VALUE_INACTIVE; + SetResourceAmountExplicit(this, RESOURCE_HEALTH, ASSAULT_VALUE_INACTIVE); } // decrease the health of targeted objectives @@ -61,18 +61,18 @@ void assault_objective_decrease_use(entity this, entity actor, entity trigger) else return; // already activated! cannot activate again! - if(this.enemy.health < ASSAULT_VALUE_INACTIVE) + if(GetResourceAmount(this.enemy, RESOURCE_HEALTH) < ASSAULT_VALUE_INACTIVE) { - if(this.enemy.health - this.dmg > 0.5) + if(GetResourceAmount(this.enemy, RESOURCE_HEALTH) - this.dmg > 0.5) { GameRules_scoring_add_team(actor, SCORE, this.dmg); - this.enemy.health = this.enemy.health - this.dmg; + SetResourceAmountExplicit(this.enemy, RESOURCE_HEALTH, GetResourceAmount(this.enemy, RESOURCE_HEALTH) - this.dmg); } else { - GameRules_scoring_add_team(actor, SCORE, this.enemy.health); + GameRules_scoring_add_team(actor, SCORE, GetResourceAmount(this.enemy, RESOURCE_HEALTH)); GameRules_scoring_add_team(actor, ASSAULT_OBJECTIVES, 1); - this.enemy.health = -1; + SetResourceAmountExplicit(this.enemy, RESOURCE_HEALTH, -1); if(this.enemy.message) FOREACH_CLIENT(IS_PLAYER(it), { centerprint(it, this.enemy.message); }); @@ -99,7 +99,7 @@ void assault_setenemytoobjective(entity this) bool assault_decreaser_sprite_visible(entity this, entity player, entity view) { - if(this.assault_decreaser.enemy.health >= ASSAULT_VALUE_INACTIVE) + if(GetResourceAmount(this.assault_decreaser.enemy, RESOURCE_HEALTH) >= ASSAULT_VALUE_INACTIVE) return false; return true; @@ -127,7 +127,7 @@ void target_objective_decrease_activate(entity this) { WaypointSprite_UpdateSprites(spr, WP_AssaultDefend, WP_AssaultDestroy, WP_AssaultDestroy); WaypointSprite_UpdateMaxHealth(spr, it.max_health); - WaypointSprite_UpdateHealth(spr, it.health); + WaypointSprite_UpdateHealth(spr, GetResourceAmount(it, RESOURCE_HEALTH)); it.sprite = spr; } else @@ -176,7 +176,7 @@ void assault_roundstart_use_this(entity this) void assault_wall_think(entity this) { - if(this.enemy.health < 0) + if(GetResourceAmount(this.enemy, RESOURCE_HEALTH) < 0) { this.model = ""; this.solid = SOLID_NOT; @@ -323,7 +323,7 @@ spawnfunc(target_objective_decrease) this.dmg = 101; this.use = assault_objective_decrease_use; - this.health = ASSAULT_VALUE_INACTIVE; + SetResourceAmountExplicit(this, RESOURCE_HEALTH, ASSAULT_VALUE_INACTIVE); this.max_health = ASSAULT_VALUE_INACTIVE; this.enemy = NULL; @@ -395,7 +395,7 @@ void havocbot_goalrating_ast_targets(entity this, float ratingscale) entity destr = it; IL_EACH(g_assault_objectivedecreasers, it.targetname == destr.target, { - if(it.enemy.health > 0 && it.enemy.health < ASSAULT_VALUE_INACTIVE) + if(GetResourceAmount(it.enemy, RESOURCE_HEALTH) > 0 && GetResourceAmount(it.enemy, RESOURCE_HEALTH) < ASSAULT_VALUE_INACTIVE) { found = true; break;