X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=qcsrc%2Fcommon%2Fitems%2Finventory.qh;h=017ada75c0288df84ce093b80dffefa8316a810c;hp=ba824f40b41c14c470a214c33eeb0bd6e9064c4d;hb=7f08a396e92c71a2baf9aca2fdba9ca60d6137c0;hpb=8e5d376c49510049572c7c182ba8778c8a8f80dd diff --git a/qcsrc/common/items/inventory.qh b/qcsrc/common/items/inventory.qh index ba824f40b4..017ada75c0 100644 --- a/qcsrc/common/items/inventory.qh +++ b/qcsrc/common/items/inventory.qh @@ -2,6 +2,7 @@ #include "all.qh" +#ifdef GAMEQC CLASS(Inventory, Object) /** Stores counts of items, the id being the index */ ATTRIBARRAY(Inventory, inv_items, int, Items_MAX); @@ -14,11 +15,12 @@ ENDCLASS(Inventory) REGISTER_NET_LINKED(ENT_CLIENT_INVENTORY) -const int Inventory_groups_major = 16; -const int Inventory_groups_minor = 8; // ceil(Items_MAX / Inventory_groups_major) +const int Inventory_groups_minor = 8; // exactly 1 byte +const int Inventory_groups_major = 3; // ceil(Items_MAX / Inventory_groups_minor) #define G_MAJOR(id) (floor((id) / Inventory_groups_minor)) #define G_MINOR(id) ((id) % Inventory_groups_minor) +#endif #ifdef CSQC Inventory g_inventory; @@ -26,7 +28,7 @@ NET_HANDLE(ENT_CLIENT_INVENTORY, bool isnew) { make_pure(this); g_inventory = this; - const int majorBits = ReadShort(); + const int majorBits = ReadByte(); for (int i = 0; i < Inventory_groups_major; ++i) { if (!(majorBits & BIT(i))) { continue; @@ -48,6 +50,7 @@ NET_HANDLE(ENT_CLIENT_INVENTORY, bool isnew) #endif #ifdef SVQC +int minorBitsArr[Inventory_groups_major]; void Inventory_Write(Inventory data) { if (!data) { @@ -56,45 +59,37 @@ void Inventory_Write(Inventory data) } TC(Inventory, data); + for (int i = 0; i < Inventory_groups_major; ++i) + minorBitsArr[i] = 0; + int majorBits = 0; FOREACH(Items, true, { .int fld = inv_items[it.m_id]; const bool changed = data.inventory.(fld) != data.(fld); if (changed) { - majorBits = BITSET(majorBits, BIT(G_MAJOR(it.m_id)), true); + int maj = G_MAJOR(it.m_id); + majorBits = BITSET(majorBits, BIT(maj), true); + minorBitsArr[maj] = BITSET(minorBitsArr[maj], BIT(G_MINOR(it.m_id)), true); } }); - WriteShort(MSG_ENTITY, majorBits); + WriteByte(MSG_ENTITY, majorBits); - int minorBits = 0; - int lastMaj = 0; - int maj = 0; - FOREACH(Items, majorBits & BIT(maj = G_MAJOR(it.m_id)), { - .int fld = inv_items[it.m_id]; - const bool changed = data.inventory.(fld) != (data.inventory.(fld) = data.(fld)); - if (changed) { - if (maj != lastMaj) { - lastMaj = maj; -#define X() MACRO_BEGIN \ - if (minorBits) { \ - WriteByte(MSG_ENTITY, minorBits); \ - for (int j = 0; j < Inventory_groups_minor; ++j) { \ - if (!(minorBits & BIT(j))) { \ - continue; \ - } \ - const entity it = Items_from(Inventory_groups_minor * maj + j); \ - WriteByte(MSG_ENTITY, data.inv_items[it.m_id]); \ - } \ - } \ -MACRO_END - X(); - minorBits = 0; - } - minorBits = BITSET(minorBits, BIT(G_MINOR(it.m_id)), true); - } - }); - X(); -#undef X + for (int i = 0; i < Inventory_groups_major; ++i) + { + if (!(majorBits & BIT(i))) + continue; + + const int minorBits = minorBitsArr[i]; + WriteByte(MSG_ENTITY, minorBits); + for (int j = 0; j < Inventory_groups_minor; ++j) + { + if (!(minorBits & BIT(j))) + continue; + + const entity it = Items_from(Inventory_groups_minor * i + j); + WriteByte(MSG_ENTITY, data.inv_items[it.m_id]); + } + } } #endif @@ -106,20 +101,23 @@ bool Inventory_Send(Inventory this, Client to, int sf) { TC(Inventory, this); WriteHeader(MSG_ENTITY, ENT_CLIENT_INVENTORY); - entity e = this.owner; - if (IS_SPEC(e)) e = PS(e.enemy); // TODO: how can this *ever* be the case? - TC(Player, e); - Inventory data = e.inventory; - Inventory_Write(data); + TC(PlayerState, this.owner); + Inventory_Write(this); return true; } -void Inventory_new(entity e) +bool Inventory_customize(entity this, entity client) +{ + // sends to spectators too! + return (PS(client) && PS(client).inventory == this); +} + +void Inventory_new(PlayerState this) { Inventory inv = NEW(Inventory), bak = NEW(Inventory); inv.inventory = bak; - inv.drawonlytoclient = IS_CLIENT(e) ? e : e.m_client; - Net_LinkEntity((inv.owner = e).inventory = inv, false, 0, Inventory_Send); + setcefc(inv, Inventory_customize); + Net_LinkEntity((inv.owner = this).inventory = inv, false, 0, Inventory_Send); } void Inventory_delete(entity e) { delete(e.inventory.inventory); delete(e.inventory); } void Inventory_update(entity e) { e.inventory.SendFlags = 0xFFFFFF; }