X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=qcsrc%2Fcommon%2Fitems%2Finventory.qh;h=a022979a7065f7ee07c8cdfb0fc94c3ab9a0038a;hp=934271059ba55ed6cc464e9c7122cdd970bc65eb;hb=201e1dace88941c841a9211c0e081fb21dc89577;hpb=edf01df130d0d1877461561178b8833a9ab6051c diff --git a/qcsrc/common/items/inventory.qh b/qcsrc/common/items/inventory.qh index 934271059b..a022979a70 100644 --- a/qcsrc/common/items/inventory.qh +++ b/qcsrc/common/items/inventory.qh @@ -1,14 +1,13 @@ -#ifndef INVENTORY_H -#define INVENTORY_H +#pragma once #include "all.qh" #include "item/pickup.qh" CLASS(Inventory, Object) /** Stores counts of items, the id being the index */ - ATTRIBARRAY(Inventory, inv_items, int, Items_MAX) + ATTRIBARRAY(Inventory, inv_items, int, Items_MAX); /** Previous state */ - ATTRIB(Inventory, inventory, Inventory, NULL) + ATTRIB(Inventory, inventory, Inventory); ENDCLASS(Inventory) /** Player inventory */ @@ -16,17 +15,33 @@ ENDCLASS(Inventory) REGISTER_NET_LINKED(ENT_CLIENT_INVENTORY) +const int Inventory_groups_major = 16; +const int Inventory_groups_minor = 8; // ceil(Items_MAX / Inventory_groups_major) + +#define G_MAJOR(id) (floor((id) / Inventory_groups_minor)) +#define G_MINOR(id) ((id) % Inventory_groups_minor) + #ifdef CSQC NET_HANDLE(ENT_CLIENT_INVENTORY, bool isnew) { make_pure(this); - const int bits = ReadInt24_t(); - FOREACH(Items, bits & BIT(it.m_id), { - .int fld = inv_items[it.m_id]; - int prev = this.(fld); - int next = this.(fld) = ReadByte(); - LOG_TRACEF("%s: %.0f -> %.0f\n", it.m_name, prev, next); - }); + const int majorBits = ReadShort(); + for (int i = 0; i < Inventory_groups_major; ++i) { + if (!(majorBits & BIT(i))) { + continue; + } + const int minorBits = ReadByte(); + for (int j = 0; j < Inventory_groups_minor; ++j) { + if (!(minorBits & BIT(j))) { + continue; + } + const GameItem it = Items_from(Inventory_groups_minor * i + j); + .int fld = inv_items[it.m_id]; + int prev = this.(fld); + int next = this.(fld) = ReadByte(); + LOG_TRACEF("%s: %.0f -> %.0f", it.m_name, prev, next); + } + } return true; } #endif @@ -35,22 +50,56 @@ NET_HANDLE(ENT_CLIENT_INVENTORY, bool isnew) void Inventory_Write(Inventory data) { if (!data) { - WriteInt24_t(MSG_ENTITY, 0); + WriteShort(MSG_ENTITY, 0); return; } TC(Inventory, data); - int bits = 0; + + int majorBits = 0; FOREACH(Items, true, { .int fld = inv_items[it.m_id]; - bits = BITSET(bits, BIT(it.m_id), data.inventory.(fld) != (data.inventory.(fld) = data.(fld))); + const bool changed = data.inventory.(fld) != data.(fld); + if (changed) { + majorBits = BITSET(majorBits, BIT(G_MAJOR(it.m_id)), true); + } }); - WriteInt24_t(MSG_ENTITY, bits); - FOREACH(Items, bits & BIT(it.m_id), { - WriteByte(MSG_ENTITY, data.inv_items[it.m_id]); + WriteShort(MSG_ENTITY, majorBits); + + int minorBits = 0; + int lastMaj = 0; + int maj = 0; + FOREACH(Items, majorBits & BIT(maj = G_MAJOR(it.m_id)), { + .int fld = inv_items[it.m_id]; + const bool changed = data.inventory.(fld) != (data.inventory.(fld) = data.(fld)); + if (changed) { + if (maj != lastMaj) { + lastMaj = maj; +#define X() MACRO_BEGIN \ + if (minorBits) { \ + WriteByte(MSG_ENTITY, minorBits); \ + for (int j = 0; j < Inventory_groups_minor; ++j) { \ + if (!(minorBits & BIT(j))) { \ + continue; \ + } \ + const GameItem it = Items_from(Inventory_groups_minor * maj + j); \ + WriteByte(MSG_ENTITY, data.inv_items[it.m_id]); \ + } \ + } \ +MACRO_END + X(); + minorBits = 0; + } + minorBits = BITSET(minorBits, BIT(G_MINOR(it.m_id)), true); + } }); + X(); +#undef X } #endif +#undef G_MAJOR +#undef G_MINOR + #ifdef SVQC bool Inventory_Send(Inventory this, Client to, int sf) { @@ -71,8 +120,6 @@ void Inventory_new(entity e) inv.drawonlytoclient = e; Net_LinkEntity((inv.owner = e).inventory = inv, false, 0, Inventory_Send); } -void Inventory_delete(entity e) { remove(e.inventory.inventory); remove(e.inventory); } +void Inventory_delete(entity e) { delete(e.inventory.inventory); delete(e.inventory); } void Inventory_update(entity e) { e.inventory.SendFlags = 0xFFFFFF; } #endif - -#endif