X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=qcsrc%2Fcommon%2Fitems%2Fitem%2Farmor.qh;h=4f605c2e606e645ec4f96d3897e85909a9bc8508;hp=880a932d7c27db58ceb0cfc4943f36059a296483;hb=294e75cd811b19c7f26271fec13c142470266bf6;hpb=5aab6120acfc624751d20a695d1b911b3e919831 diff --git a/qcsrc/common/items/item/armor.qh b/qcsrc/common/items/item/armor.qh index 880a932d7c..4f605c2e60 100644 --- a/qcsrc/common/items/item/armor.qh +++ b/qcsrc/common/items/item/armor.qh @@ -26,23 +26,23 @@ void item_armorsmall_init(Pickup this, entity item) { if(!item.max_armorvalue) item.max_armorvalue = g_pickup_armorsmall_max; - if(!item.armorvalue) - item.armorvalue = g_pickup_armorsmall; + if(!GetResource(item, RES_ARMOR)) + SetResourceExplicit(item, RES_ARMOR, g_pickup_armorsmall); } #endif REGISTER_ITEM(ArmorSmall, Armor) { this.m_canonical_spawnfunc = "item_armor_small"; #ifdef GAMEQC - this.spawnflags = ITEM_FLAG_NORMAL; + this.spawnflags = ITEM_FLAG_NORMAL | ITEM_FLAG_RESOURCE; this.m_model = MDL_ArmorSmall_ITEM; this.m_sound = SND_ArmorSmall; #endif this.netname = "armor_small"; - this.m_name = "5 Armor"; + this.m_name = _("Small armor"); this.m_icon = "armor"; #ifdef SVQC - this.m_itemid = IT_ARMOR_SHARD; + this.m_itemid = IT_RESOURCE; this.m_respawntime = GET(g_pickup_respawntime_short); this.m_respawntimejitter = GET(g_pickup_respawntimejitter_short); this.m_pickupanyway = GET(g_pickup_armorsmall_anyway); @@ -64,23 +64,23 @@ void item_armormedium_init(Pickup this, entity item) { if(!item.max_armorvalue) item.max_armorvalue = g_pickup_armormedium_max; - if(!item.armorvalue) - item.armorvalue = g_pickup_armormedium; + if(!GetResource(item, RES_ARMOR)) + SetResourceExplicit(item, RES_ARMOR, g_pickup_armormedium); } #endif REGISTER_ITEM(ArmorMedium, Armor) { this.m_canonical_spawnfunc = "item_armor_medium"; #ifdef GAMEQC - this.spawnflags = ITEM_FLAG_NORMAL; + this.spawnflags = ITEM_FLAG_NORMAL | ITEM_FLAG_RESOURCE; this.m_model = MDL_ArmorMedium_ITEM; this.m_sound = SND_ArmorMedium; #endif this.netname = "armor_medium"; - this.m_name = "25 Armor"; + this.m_name = _("Medium armor"); this.m_icon = "armor"; #ifdef SVQC - this.m_itemid = IT_ARMOR; + this.m_itemid = IT_RESOURCE; this.m_respawntime = GET(g_pickup_respawntime_medium); this.m_respawntimejitter = GET(g_pickup_respawntimejitter_medium); this.m_pickupanyway = GET(g_pickup_armormedium_anyway); @@ -102,25 +102,25 @@ void item_armorbig_init(Pickup this, entity item) { if(!item.max_armorvalue) item.max_armorvalue = g_pickup_armorbig_max; - if(!item.armorvalue) - item.armorvalue = g_pickup_armorbig; + if(!GetResource(item, RES_ARMOR)) + SetResourceExplicit(item, RES_ARMOR, g_pickup_armorbig); } #endif REGISTER_ITEM(ArmorBig, Armor) { this.m_canonical_spawnfunc = "item_armor_big"; #ifdef GAMEQC - this.spawnflags = ITEM_FLAG_NORMAL; + this.spawnflags = ITEM_FLAG_NORMAL | ITEM_FLAG_RESOURCE; this.m_model = MDL_ArmorBig_ITEM; this.m_sound = SND_ArmorBig; #endif this.netname = "armor_big"; - this.m_name = "50 Armor"; + this.m_name = _("Big armor"); this.m_icon = "armor"; this.m_color = '0 1 0'; this.m_waypoint = _("Big armor"); #ifdef SVQC - this.m_itemid = IT_ARMOR; + this.m_itemid = IT_RESOURCE; this.m_respawntime = GET(g_pickup_respawntime_long); this.m_respawntimejitter = GET(g_pickup_respawntimejitter_long); this.m_pickupanyway = GET(g_pickup_armorbig_anyway); @@ -142,27 +142,27 @@ void item_armormega_init(Pickup this, entity item) { if(!item.max_armorvalue) item.max_armorvalue = g_pickup_armormega_max; - if(!item.armorvalue) - item.armorvalue = g_pickup_armormega; + if(!GetResource(item, RES_ARMOR)) + SetResourceExplicit(item, RES_ARMOR, g_pickup_armormega); } #endif REGISTER_ITEM(ArmorMega, Armor) { this.m_canonical_spawnfunc = "item_armor_mega"; #ifdef GAMEQC - this.spawnflags = ITEM_FLAG_NORMAL; + this.spawnflags = ITEM_FLAG_NORMAL | ITEM_FLAG_RESOURCE; this.m_model = MDL_ArmorMega_ITEM; this.m_sound = SND_ArmorMega; #endif this.netname = "armor_mega"; - this.m_name = "100 Armor"; + this.m_name = _("Mega armor"); this.m_icon = "item_large_armor"; this.m_color = '0 1 0'; this.m_waypoint = _("Mega armor"); this.m_waypointblink = 2; #ifdef SVQC this.m_maxs = '16 16 70'; - this.m_itemid = IT_ARMOR; + this.m_itemid = IT_RESOURCE; this.m_respawntime = GET(g_pickup_respawntime_long); this.m_respawntimejitter = GET(g_pickup_respawntimejitter_long); this.m_pickupanyway = GET(g_pickup_armormega_anyway);