X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=qcsrc%2Fcommon%2Fmapinfo.qh;h=2d6681ec6ad531db85544a51b7186fe331dcec95;hp=4c0fd782904bab4993f0839d428210bb42b2746d;hb=f2f676789bff4715981fa84c72cd349db6a6b080;hpb=2f215c603bf1b4dd44b9d166180f535c88602e9f diff --git a/qcsrc/common/mapinfo.qh b/qcsrc/common/mapinfo.qh index 4c0fd7829..2d6681ec6 100644 --- a/qcsrc/common/mapinfo.qh +++ b/qcsrc/common/mapinfo.qh @@ -16,6 +16,12 @@ int MapInfo_Map_flags; vector MapInfo_Map_mins; // these are '0 0 0' if not supported! vector MapInfo_Map_maxs; // these are '0 0 0' if not specified! +const int GAMETYPE_FLAG_TEAMPLAY = BIT(0); // teamplay based +const int GAMETYPE_FLAG_USEPOINTS = BIT(1); // gametype has point-based scoring +const int GAMETYPE_FLAG_PREFERRED = BIT(2); // preferred (when available) in random selections +const int GAMETYPE_FLAG_PRIORITY = BIT(3); // priority selection when preferred gametype isn't available in random selections +const int GAMETYPE_FLAG_HIDELIMITS = BIT(4); // don't display a score limit needed for winning the match in the scoreboard + int MAPINFO_TYPE_ALL; .int m_flags; @@ -31,15 +37,25 @@ CLASS(Gametype, Object) ATTRIB(Gametype, message, string); /** does this gametype support teamplay? */ ATTRIB(Gametype, team, bool, false); + /** does this gametype use a point limit? */ + ATTRIB(Gametype, frags, bool, true); + /** should this gametype display a score limit in the scoreboard? */ + ATTRIB(Gametype, m_hidelimits, bool, false); /** game type defaults */ ATTRIB(Gametype, model2, string); /** game type description */ ATTRIB(Gametype, gametype_description, string); + /** game type priority in random selections */ + ATTRIB(Gametype, m_priority, int, 0); #ifdef CSQC ATTRIB(Gametype, m_modicons, void(vector pos, vector mySize)); ATTRIB(Gametype, m_modicons_reset, void()); + ATTRIB(Gametype, m_modicons_export, void(int fh)); #endif + /** DO NOT USE, this is compatibility for legacy maps! */ + ATTRIB(Gametype, m_legacydefaults, string, ""); + ATTRIB(Gametype, m_mutators, string); METHOD(Gametype, m_parse_mapinfo, bool(string k, string v)) { @@ -57,6 +73,15 @@ CLASS(Gametype, Object) { return false; } + METHOD(Gametype, m_isForcedSupported, bool(Gametype this)) + { + return false; + } + METHOD(Gametype, m_configuremenu, void(Gametype this, entity menu, void(entity me, string pLabel, float pMin, float pMax, float pStep, string pCvar, string tCvar, string pTooltip) returns)) + { + TC(Gametype, this); + returns(menu, _("Frag limit:"), 5, 100, 5, "fraglimit_override", string_null, _("The amount of frags needed before the match will end")); + } METHOD(Gametype, describe, string(Gametype this)) { @@ -70,15 +95,18 @@ CLASS(Gametype, Object) returns(this.message, strcat("gametype_", this.mdl)); } - METHOD(Gametype, gametype_init, void(Gametype this, string hname, string sname, string g_name, bool gteamplay, string mutators, string defaults, string gdescription)) + METHOD(Gametype, gametype_init, void(Gametype this, string hname, string sname, string g_name, int gflags, string mutators, string defaults, string gdescription)) { this.netname = g_name; this.mdl = sname; this.message = hname; - this.team = gteamplay; + this.team = (gflags & GAMETYPE_FLAG_TEAMPLAY); this.m_mutators = cons(sname, mutators); this.model2 = defaults; this.gametype_description = gdescription; + this.frags = (gflags & GAMETYPE_FLAG_USEPOINTS); + this.m_priority = ((gflags & GAMETYPE_FLAG_PREFERRED) ? 2 : ((gflags & GAMETYPE_FLAG_PRIORITY) ? 1 : 0)); + this.m_hidelimits = (gflags & GAMETYPE_FLAG_HIDELIMITS); // same as `1 << m_id` MAPINFO_TYPE_ALL |= this.items = this.m_flags = (MAPINFO_TYPE_ALL + 1); @@ -86,397 +114,15 @@ CLASS(Gametype, Object) ENDCLASS(Gametype) REGISTRY(Gametypes, 24) -#define Gametypes_from(i) _Gametypes_from(i, NULL) REGISTER_REGISTRY(Gametypes) +REGISTRY_SORT(Gametypes); REGISTRY_CHECK(Gametypes) + +REGISTRY_DEFINE_GET(Gametypes, NULL) #define REGISTER_GAMETYPE(NAME, inst) REGISTER(Gametypes, MAPINFO_TYPE, NAME, m_id, inst) #define IS_GAMETYPE(NAME) (MapInfo_LoadedGametype == MAPINFO_TYPE_##NAME) -CLASS(Deathmatch, Gametype) - INIT(Deathmatch) - { - this.gametype_init(this, _("Deathmatch"),"dm","g_dm",false,"","timelimit=20 pointlimit=30 leadlimit=0",_("Score as many frags as you can")); - } - METHOD(Deathmatch, m_isAlwaysSupported, bool(Gametype this, int spawnpoints, float diameter)) - { - return true; - } -ENDCLASS(Deathmatch) -REGISTER_GAMETYPE(DEATHMATCH, NEW(Deathmatch)); - -CLASS(LastManStanding, Gametype) - INIT(LastManStanding) - { - this.gametype_init(this, _("Last Man Standing"),"lms","g_lms",false,"","timelimit=20 lives=9 leadlimit=0",_("Survive and kill until the enemies have no lives left")); - } - METHOD(LastManStanding, m_isAlwaysSupported, bool(Gametype this, int spawnpoints, float diameter)) - { - return true; - } -ENDCLASS(LastManStanding) -REGISTER_GAMETYPE(LMS, NEW(LastManStanding)); - -#ifdef CSQC -void HUD_Mod_Race(vector pos, vector mySize); -#endif -CLASS(Race, Gametype) - INIT(Race) - { - this.gametype_init(this, _("Race"),"rc","g_race",false,"","timelimit=20 qualifying_timelimit=5 laplimit=7 teamlaplimit=15 leadlimit=0",_("Race against other players to the finish line")); - } - METHOD(Race, m_parse_mapinfo, bool(string k, string v)) - { - if (!k) { - cvar_set("g_race_qualifying_timelimit", cvar_defstring("g_race_qualifying_timelimit")); - return true; - } - switch (k) { - case "qualifying_timelimit": - cvar_set("g_race_qualifying_timelimit", v); - return true; - } - return false; - } - METHOD(Race, m_generate_mapinfo, void(Gametype this, string v)) - { - if(v == "trigger_race_checkpoint") - MapInfo_Map_supportedGametypes |= this.m_flags; - } - METHOD(Race, m_isTwoBaseMode, bool()) - { - return true; - } -#ifdef CSQC - ATTRIB(Race, m_modicons, void(vector pos, vector mySize), HUD_Mod_Race); -#endif -ENDCLASS(Race) -REGISTER_GAMETYPE(RACE, NEW(Race)); -#define g_race IS_GAMETYPE(RACE) - -CLASS(RaceCTS, Gametype) - INIT(RaceCTS) - { - this.gametype_init(this, _("Race CTS"),"cts","g_cts",false,"cloaked","timelimit=20",_("Race for fastest time.")); - } - METHOD(RaceCTS, m_generate_mapinfo, void(Gametype this, string v)) - { - if(v == "target_startTimer") - MapInfo_Map_supportedGametypes |= this.m_flags; - } - METHOD(RaceCTS, m_setTeams, void(string sa)) - { - // this is the skill of the map - // not parsed by anything yet - // for map databases - // cvar_set("fraglimit", sa); - } -#ifdef CSQC - ATTRIB(RaceCTS, m_modicons, void(vector pos, vector mySize), HUD_Mod_Race); -#endif -ENDCLASS(RaceCTS) -REGISTER_GAMETYPE(CTS, NEW(RaceCTS)); -#define g_cts IS_GAMETYPE(CTS) - -CLASS(TeamDeathmatch, Gametype) - INIT(TeamDeathmatch) - { - this.gametype_init(this, _("Team Deathmatch"),"tdm","g_tdm",true,"","timelimit=20 pointlimit=50 teams=2 leadlimit=0",_("Help your team score the most frags against the enemy team")); - } - METHOD(TeamDeathmatch, m_parse_mapinfo, bool(string k, string v)) - { - if (!k) { - cvar_set("g_tdm_teams", cvar_defstring("g_tdm_teams")); - return true; - } - switch (k) { - case "teams": - cvar_set("g_tdm_teams", v); - return true; - } - return false; - } - METHOD(TeamDeathmatch, m_isAlwaysSupported, bool(Gametype this, int spawnpoints, float diameter)) - { - if(spawnpoints >= 8 && diameter > 4096) - return true; - return false; - } - METHOD(TeamDeathmatch, m_setTeams, void(string sa)) - { - cvar_set("g_tdm_teams", sa); - } -ENDCLASS(TeamDeathmatch) -REGISTER_GAMETYPE(TEAM_DEATHMATCH, NEW(TeamDeathmatch)); -#define g_tdm IS_GAMETYPE(TEAM_DEATHMATCH) - -#ifdef CSQC -void HUD_Mod_CTF(vector pos, vector mySize); -void HUD_Mod_CTF_Reset(); -#endif -CLASS(CaptureTheFlag, Gametype) - INIT(CaptureTheFlag) - { - this.gametype_init(this, _("Capture the Flag"),"ctf","g_ctf",true,"","timelimit=20 caplimit=10 leadlimit=6",_("Find and bring the enemy flag to your base to capture it, defend your base from the other team")); - } - METHOD(CaptureTheFlag, m_generate_mapinfo, void(Gametype this, string v)) - { - if(v == "item_flag_team2" || v == "team_CTF_blueflag") - MapInfo_Map_supportedGametypes |= this.m_flags; - } - METHOD(CaptureTheFlag, m_isTwoBaseMode, bool()) - { - return true; - } - METHOD(CaptureTheFlag, m_setTeams, void(string sa)) - { - cvar_set("fraglimit", sa); - } -#ifdef CSQC - ATTRIB(CaptureTheFlag, m_modicons, void(vector pos, vector mySize), HUD_Mod_CTF); - ATTRIB(CaptureTheFlag, m_modicons_reset, void(), HUD_Mod_CTF_Reset); -#endif -ENDCLASS(CaptureTheFlag) -REGISTER_GAMETYPE(CTF, NEW(CaptureTheFlag)); -#define g_ctf IS_GAMETYPE(CTF) - -#ifdef CSQC -void HUD_Mod_CA(vector pos, vector mySize); -#endif -CLASS(ClanArena, Gametype) - INIT(ClanArena) - { - this.gametype_init(this, _("Clan Arena"),"ca","g_ca",true,"","timelimit=20 pointlimit=10 teams=2 leadlimit=0",_("Kill all enemy teammates to win the round")); - } - METHOD(ClanArena, m_parse_mapinfo, bool(string k, string v)) - { - if (!k) { - cvar_set("g_ca_teams", cvar_defstring("g_ca_teams")); - return true; - } - switch (k) { - case "teams": - cvar_set("g_ca_teams", v); - return true; - } - return false; - } - METHOD(ClanArena, m_isAlwaysSupported, bool(Gametype this, int spawnpoints, float diameter)) - { - if(spawnpoints >= 8 && diameter > 4096) - return true; - return false; - } - METHOD(ClanArena, m_setTeams, void(string sa)) - { - cvar_set("g_ca_teams", sa); - } -#ifdef CSQC - ATTRIB(ClanArena, m_modicons, void(vector pos, vector mySize), HUD_Mod_CA); -#endif -ENDCLASS(ClanArena) -REGISTER_GAMETYPE(CA, NEW(ClanArena)); -#define g_ca IS_GAMETYPE(CA) - -#ifdef CSQC -void HUD_Mod_Dom(vector pos, vector mySize); -#endif -CLASS(Domination, Gametype) - INIT(Domination) - { - this.gametype_init(this, _("Domination"),"dom","g_domination",true,"","timelimit=20 pointlimit=200 teams=2 leadlimit=0",_("Capture and defend all the control points to win")); - } - METHOD(Domination, m_parse_mapinfo, bool(string k, string v)) - { - if (!k) { - cvar_set("g_domination_default_teams", cvar_defstring("g_domination_default_teams")); - return true; - } - switch (k) { - case "teams": - cvar_set("g_domination_default_teams", v); - return true; - } - return false; - } - METHOD(Domination, m_generate_mapinfo, void(Gametype this, string v)) - { - if(v == "dom_controlpoint") - MapInfo_Map_supportedGametypes |= this.m_flags; - } -#ifdef CSQC - ATTRIB(Domination, m_modicons, void(vector pos, vector mySize), HUD_Mod_Dom); -#endif -ENDCLASS(Domination) -REGISTER_GAMETYPE(DOMINATION, NEW(Domination)); - -#ifdef CSQC -void HUD_Mod_KH(vector pos, vector mySize); -#endif -CLASS(KeyHunt, Gametype) - INIT(KeyHunt) - { - this.gametype_init(this, _("Key Hunt"),"kh","g_keyhunt",true,"","timelimit=20 pointlimit=1000 teams=3 leadlimit=0",_("Gather all the keys to win the round")); - } - METHOD(KeyHunt, m_parse_mapinfo, bool(string k, string v)) - { - if (!k) { - cvar_set("g_keyhunt_teams", cvar_defstring("g_keyhunt_teams")); - return true; - } - switch (k) { - case "teams": - cvar_set("g_keyhunt_teams", v); - return true; - } - return false; - } - METHOD(KeyHunt, m_isAlwaysSupported, bool(Gametype this, int spawnpoints, float diameter)) - { - if(spawnpoints >= 12 && diameter > 5120) - return true; - return false; - } - METHOD(KeyHunt, m_setTeams, void(string sa)) - { - cvar_set("g_keyhunt_teams", sa); - } -#ifdef CSQC - ATTRIB(KeyHunt, m_modicons, void(vector pos, vector mySize), HUD_Mod_KH); -#endif -ENDCLASS(KeyHunt) -REGISTER_GAMETYPE(KEYHUNT, NEW(KeyHunt)); - -CLASS(Assault, Gametype) - INIT(Assault) - { - this.gametype_init(this, _("Assault"),"as","g_assault",true,"","timelimit=20",_("Destroy obstacles to find and destroy the enemy power core before time runs out")); - } - METHOD(Assault, m_generate_mapinfo, void(Gametype this, string v)) - { - if(v == "target_assault_roundend") - MapInfo_Map_supportedGametypes |= this.m_flags; - } - METHOD(Assault, m_isTwoBaseMode, bool()) - { - return true; - } -ENDCLASS(Assault) -REGISTER_GAMETYPE(ASSAULT, NEW(Assault)); -#define g_assault IS_GAMETYPE(ASSAULT) - -CLASS(Onslaught, Gametype) - INIT(Onslaught) - { - this.gametype_init(this, _("Onslaught"),"ons","g_onslaught",true,"","pointlimit=1 timelimit=20",_("Capture control points to reach and destroy the enemy generator")); - } - METHOD(Onslaught, m_generate_mapinfo, void(Gametype this, string v)) - { - if(v == "onslaught_generator") - MapInfo_Map_supportedGametypes |= this.m_flags; - } -ENDCLASS(Onslaught) -REGISTER_GAMETYPE(ONSLAUGHT, NEW(Onslaught)); - -#ifdef CSQC -void HUD_Mod_NexBall(vector pos, vector mySize); -#endif -CLASS(NexBall, Gametype) - INIT(NexBall) - { - this.gametype_init(this, _("Nexball"),"nb","g_nexball",true,"","timelimit=20 pointlimit=5 leadlimit=0",_("Shoot and kick the ball into the enemies goal, keep your goal clean")); - } - METHOD(NexBall, m_generate_mapinfo, void(Gametype this, string v)) - { - if(substring(v, 0, 8) == "nexball_" || substring(v, 0, 4) == "ball") - MapInfo_Map_supportedGametypes |= this.m_flags; - } - METHOD(NexBall, m_isTwoBaseMode, bool()) - { - return true; - } -#ifdef CSQC - ATTRIB(NexBall, m_modicons, void(vector pos, vector mySize), HUD_Mod_NexBall); -#endif -ENDCLASS(NexBall) -REGISTER_GAMETYPE(NEXBALL, NEW(NexBall)); -#define g_nexball IS_GAMETYPE(NEXBALL) - -CLASS(FreezeTag, Gametype) - INIT(FreezeTag) - { - this.gametype_init(this, _("Freeze Tag"),"ft","g_freezetag",true,"","timelimit=20 pointlimit=10 teams=2 leadlimit=0",_("Kill enemies to freeze them, stand next to frozen teammates to revive them; freeze all enemies to win")); - } - METHOD(FreezeTag, m_parse_mapinfo, bool(string k, string v)) - { - if (!k) { - cvar_set("g_freezetag_teams", cvar_defstring("g_freezetag_teams")); - return true; - } - switch (k) { - case "teams": - cvar_set("g_freezetag_teams", v); - return true; - } - return false; - } - METHOD(FreezeTag, m_isAlwaysSupported, bool(Gametype this, int spawnpoints, float diameter)) - { - if(spawnpoints >= 8 && diameter > 4096) - return true; - return false; - } - METHOD(FreezeTag, m_setTeams, void(string sa)) - { - cvar_set("g_freezetag_teams", sa); - } -#ifdef CSQC - ATTRIB(FreezeTag, m_modicons, void(vector pos, vector mySize), HUD_Mod_CA); -#endif -ENDCLASS(FreezeTag) -REGISTER_GAMETYPE(FREEZETAG, NEW(FreezeTag)); -#define g_freezetag IS_GAMETYPE(FREEZETAG) - -#ifdef CSQC -void HUD_Mod_Keepaway(vector pos, vector mySize); -#endif -CLASS(Keepaway, Gametype) - INIT(Keepaway) - { - this.gametype_init(this, _("Keepaway"),"ka","g_keepaway",false,"","timelimit=20 pointlimit=30",_("Hold the ball to get points for kills")); - } - METHOD(Keepaway, m_isAlwaysSupported, bool(Gametype this, int spawnpoints, float diameter)) - { - return true; - } -#ifdef CSQC - ATTRIB(Keepaway, m_modicons, void(vector pos, vector mySize), HUD_Mod_Keepaway); -#endif -ENDCLASS(Keepaway) -REGISTER_GAMETYPE(KEEPAWAY, NEW(Keepaway)); - -CLASS(Invasion, Gametype) - INIT(Invasion) - { - this.gametype_init(this, _("Invasion"),"inv","g_invasion",false,"","pointlimit=50 teams=0",_("Survive against waves of monsters")); - } - METHOD(Invasion, m_parse_mapinfo, bool(string k, string v)) - { - switch (k) { - case "teams": - cvar_set("g_invasion_teams", v); - return true; - } - return false; - } - METHOD(Invasion, m_generate_mapinfo, void(Gametype this, string v)) - { - if(v == "invasion_spawnpoint") - MapInfo_Map_supportedGametypes |= this.m_flags; - } -ENDCLASS(Invasion) -REGISTER_GAMETYPE(INVASION, NEW(Invasion)); - const int MAPINFO_FEATURE_WEAPONS = 1; // not defined for instagib-only maps const int MAPINFO_FEATURE_VEHICLES = 2; const int MAPINFO_FEATURE_TURRETS = 4; @@ -542,6 +188,8 @@ void MapInfo_Cache_Destroy(); // disable caching void MapInfo_Cache_Create(); // enable caching void MapInfo_Cache_Invalidate(); // delete cache if any, but keep enabled +void _MapInfo_Parse_Settemp(string pFilename, string acl, float type, string s, float recurse); + void MapInfo_ClearTemps(); // call this when done with mapinfo for this frame void MapInfo_Shutdown(); // call this in the shutdown handler