X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=qcsrc%2Fcommon%2Fmapinfo.qh;h=3c0afec9827f87010a6c7fe4a7b67117dfb178b5;hp=d8b84709b3739951025f801b070a8384f3d23e7b;hb=d6e1aa437e7eb8e182053cf17231597e79df0f81;hpb=1f988ad58a9fb5cef7ed843ad839b23dd23f6dc9 diff --git a/qcsrc/common/mapinfo.qh b/qcsrc/common/mapinfo.qh index d8b84709b..3c0afec98 100644 --- a/qcsrc/common/mapinfo.qh +++ b/qcsrc/common/mapinfo.qh @@ -33,61 +33,60 @@ entity MapInfo_Type_last; #define IS_GAMETYPE(NAME) \ (MapInfo_LoadedGametype == MAPINFO_TYPE_##NAME) -REGISTER_GAMETYPE(_("Deathmatch"),dm,g_dm,DEATHMATCH,"timelimit=20 pointlimit=30 leadlimit=0") +REGISTER_GAMETYPE(_("Deathmatch"),dm,g_dm,DEATHMATCH,"timelimit=20 pointlimit=30 leadlimit=0"); #define g_dm IS_GAMETYPE(DEATHMATCH) -REGISTER_GAMETYPE(_("Last Man Standing"),lms,g_lms,LMS,"timelimit=20 lives=9 leadlimit=0") +REGISTER_GAMETYPE(_("Last Man Standing"),lms,g_lms,LMS,"timelimit=20 lives=9 leadlimit=0"); #define g_lms IS_GAMETYPE(LMS) -REGISTER_GAMETYPE(_("Arena"),arena,g_arena,ARENA,"timelimit=20 pointlimit=10 leadlimit=0") -#define g_arena IS_GAMETYPE(ARENA) - -REGISTER_GAMETYPE(_("Race"),rc,g_race,RACE,"timelimit=20 qualifying_timelimit=5 laplimit=7 teamlaplimit=15 leadlimit=0") +REGISTER_GAMETYPE(_("Race"),rc,g_race,RACE,"timelimit=20 qualifying_timelimit=5 laplimit=7 teamlaplimit=15 leadlimit=0"); #define g_race IS_GAMETYPE(RACE) -REGISTER_GAMETYPE(_("Race CTS"),cts,g_cts,CTS,"timelimit=20 skill=-1") +REGISTER_GAMETYPE(_("Race CTS"),cts,g_cts,CTS,"timelimit=20 skill=-1"); #define g_cts IS_GAMETYPE(CTS) -REGISTER_GAMETYPE(_("Team Deathmatch"),tdm,g_tdm,TEAM_DEATHMATCH,"timelimit=20 pointlimit=50 teams=2 leadlimit=0") +REGISTER_GAMETYPE(_("Team Deathmatch"),tdm,g_tdm,TEAM_DEATHMATCH,"timelimit=20 pointlimit=50 teams=2 leadlimit=0"); #define g_tdm IS_GAMETYPE(TEAM_DEATHMATCH) -REGISTER_GAMETYPE(_("Capture the Flag"),ctf,g_ctf,CTF,"timelimit=20 caplimit=10 leadlimit=0") +REGISTER_GAMETYPE(_("Capture the Flag"),ctf,g_ctf,CTF,"timelimit=20 caplimit=10 leadlimit=0"); #define g_ctf IS_GAMETYPE(CTF) -REGISTER_GAMETYPE(_("Clan Arena"),ca,g_ca,CA,"timelimit=20 pointlimit=10 leadlimit=0") +REGISTER_GAMETYPE(_("Clan Arena"),ca,g_ca,CA,"timelimit=20 pointlimit=10 leadlimit=0"); #define g_ca IS_GAMETYPE(CA) -REGISTER_GAMETYPE(_("Domination"),dom,g_domination,DOMINATION,"timelimit=20 pointlimit=200 teams=2 leadlimit=0") +REGISTER_GAMETYPE(_("Domination"),dom,g_domination,DOMINATION,"timelimit=20 pointlimit=200 teams=2 leadlimit=0"); #define g_domination IS_GAMETYPE(DOMINATION) -REGISTER_GAMETYPE(_("Key Hunt"),kh,g_keyhunt,KEYHUNT,"timelimit=20 pointlimit=1000 teams=3 leadlimit=0") +REGISTER_GAMETYPE(_("Key Hunt"),kh,g_keyhunt,KEYHUNT,"timelimit=20 pointlimit=1000 teams=3 leadlimit=0"); #define g_keyhunt IS_GAMETYPE(KEYHUNT) -REGISTER_GAMETYPE(_("Assault"),as,g_assault,ASSAULT,"timelimit=20") +REGISTER_GAMETYPE(_("Assault"),as,g_assault,ASSAULT,"timelimit=20"); #define g_assault IS_GAMETYPE(ASSAULT) -REGISTER_GAMETYPE(_("Onslaught"),ons,g_onslaught,ONSLAUGHT,"timelimit=20") +REGISTER_GAMETYPE(_("Onslaught"),ons,g_onslaught,ONSLAUGHT,"timelimit=20"); #define g_onslaught IS_GAMETYPE(ONSLAUGHT) -REGISTER_GAMETYPE(_("Nexball"),nb,g_nexball,NEXBALL,"timelimit=20 pointlimit=5 leadlimit=0") +REGISTER_GAMETYPE(_("Nexball"),nb,g_nexball,NEXBALL,"timelimit=20 pointlimit=5 leadlimit=0"); #define g_nexball IS_GAMETYPE(NEXBALL) -REGISTER_GAMETYPE(_("Freeze Tag"),ft,g_freezetag,FREEZETAG,"timelimit=20 pointlimit=10 teams=2 leadlimit=0") +REGISTER_GAMETYPE(_("Freeze Tag"),ft,g_freezetag,FREEZETAG,"timelimit=20 pointlimit=10 teams=2 leadlimit=0"); #define g_freezetag IS_GAMETYPE(FREEZETAG) -REGISTER_GAMETYPE(_("Keepaway"),ka,g_keepaway,KEEPAWAY,"timelimit=20 pointlimit=30") +REGISTER_GAMETYPE(_("Keepaway"),ka,g_keepaway,KEEPAWAY,"timelimit=20 pointlimit=30"); #define g_keepaway IS_GAMETYPE(KEEPAWAY) -REGISTER_GAMETYPE(_("Invasion"),invasion,g_invasion,INVASION,"pointlimit=5") +REGISTER_GAMETYPE(_("Invasion"),inv,g_invasion,INVASION,"pointlimit=50 teams=0"); #define g_invasion IS_GAMETYPE(INVASION) const float MAPINFO_FEATURE_WEAPONS = 1; // not defined for minstagib-only maps const float MAPINFO_FEATURE_VEHICLES = 2; const float MAPINFO_FEATURE_TURRETS = 4; +const float MAPINFO_FEATURE_MONSTERS = 8; const float MAPINFO_FLAG_HIDDEN = 1; // not in lsmaps/menu/vcall/etc., can just be changed to manually const float MAPINFO_FLAG_FORBIDDEN = 2; // don't even allow the map by a cvar setting that allows hidden maps const float MAPINFO_FLAG_FRUSTRATING = 4; // this map is near impossible to play, enable at your own risk +const float MAPINFO_FLAG_NOAUTOMAPLIST = 8; // do not include when automatically building maplist (counts as hidden for maplist building purposes) float MapInfo_count;