X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=qcsrc%2Fcommon%2Fmapinfo.qh;h=943e81fee573b81a9fd519e27aa995338e358761;hp=a933a6db50a5a4f93e4cc15231f8ef5642b56584;hb=13a3ce5cdf01a322755b2f0e74d168cd5247d789;hpb=58960b5b45e81dd77b709cff5e3ac23095055854 diff --git a/qcsrc/common/mapinfo.qh b/qcsrc/common/mapinfo.qh index a933a6db5..943e81fee 100644 --- a/qcsrc/common/mapinfo.qh +++ b/qcsrc/common/mapinfo.qh @@ -1,3 +1,6 @@ +#ifndef MAPINFO_H +#define MAPINFO_H + float MAPINFO_TYPE_ALL; entity MapInfo_Type_first; entity MapInfo_Type_last; @@ -7,12 +10,13 @@ entity MapInfo_Type_last; .string netname; // game type name as in cvar (with g_ prefix) .string mdl; // game type short name .string message; // human readable name +.float team; // does this gametype support teamplay? .string model2; // game type defaults .string gametype_description; // game type description -#define REGISTER_GAMETYPE(hname,sname,g_name,NAME,defaults,gdescription) \ - var float MAPINFO_TYPE_##NAME; \ - var entity MapInfo_Type##g_name; \ +#define REGISTER_GAMETYPE(hname,sname,g_name,NAME,gteamplay,defaults,gdescription) \ + int MAPINFO_TYPE_##NAME; \ + entity MapInfo_Type##g_name; \ void RegisterGametypes_##g_name() \ { \ MAPINFO_TYPE_##NAME = MAPINFO_TYPE_ALL + 1; \ @@ -22,6 +26,7 @@ entity MapInfo_Type_last; MapInfo_Type##g_name.netname = #g_name; \ MapInfo_Type##g_name.mdl = #sname; \ MapInfo_Type##g_name.message = hname; \ + MapInfo_Type##g_name.team = gteamplay; \ MapInfo_Type##g_name.model2 = defaults; \ MapInfo_Type##g_name.gametype_description = gdescription; \ if(!MapInfo_Type_first) \ @@ -35,60 +40,60 @@ entity MapInfo_Type_last; #define IS_GAMETYPE(NAME) \ (MapInfo_LoadedGametype == MAPINFO_TYPE_##NAME) -REGISTER_GAMETYPE(_("Deathmatch"),dm,g_dm,DEATHMATCH,"timelimit=20 pointlimit=30 leadlimit=0",_("Kill all enemies")); +REGISTER_GAMETYPE(_("Deathmatch"),dm,g_dm,DEATHMATCH,false,"timelimit=20 pointlimit=30 leadlimit=0",_("Kill all enemies")); #define g_dm IS_GAMETYPE(DEATHMATCH) -REGISTER_GAMETYPE(_("Last Man Standing"),lms,g_lms,LMS,"timelimit=20 lives=9 leadlimit=0",_("Survive and kill until the enemies have no lives left")); +REGISTER_GAMETYPE(_("Last Man Standing"),lms,g_lms,LMS,false,"timelimit=20 lives=9 leadlimit=0",_("Survive and kill until the enemies have no lives left")); #define g_lms IS_GAMETYPE(LMS) -REGISTER_GAMETYPE(_("Race"),rc,g_race,RACE,"timelimit=20 qualifying_timelimit=5 laplimit=7 teamlaplimit=15 leadlimit=0",_("Race against other players to the finish line")); +REGISTER_GAMETYPE(_("Race"),rc,g_race,RACE,false,"timelimit=20 qualifying_timelimit=5 laplimit=7 teamlaplimit=15 leadlimit=0",_("Race against other players to the finish line")); #define g_race IS_GAMETYPE(RACE) -REGISTER_GAMETYPE(_("Race CTS"),cts,g_cts,CTS,"timelimit=20 skill=-1",_("Race for fastest time")); +REGISTER_GAMETYPE(_("Race CTS"),cts,g_cts,CTS,false,"timelimit=20 skill=-1",_("Race for fastest time")); #define g_cts IS_GAMETYPE(CTS) -REGISTER_GAMETYPE(_("Team Deathmatch"),tdm,g_tdm,TEAM_DEATHMATCH,"timelimit=20 pointlimit=50 teams=2 leadlimit=0",_("Kill all enemy teammates")); +REGISTER_GAMETYPE(_("Team Deathmatch"),tdm,g_tdm,TEAM_DEATHMATCH,true,"timelimit=20 pointlimit=50 teams=2 leadlimit=0",_("Kill all enemy teammates")); #define g_tdm IS_GAMETYPE(TEAM_DEATHMATCH) -REGISTER_GAMETYPE(_("Capture the Flag"),ctf,g_ctf,CTF,"timelimit=20 caplimit=10 leadlimit=0",_("Find and bring the enemy flag to your base to capture it")); +REGISTER_GAMETYPE(_("Capture the Flag"),ctf,g_ctf,CTF,true,"timelimit=20 caplimit=10 leadlimit=6",_("Find and bring the enemy flag to your base to capture it")); #define g_ctf IS_GAMETYPE(CTF) -REGISTER_GAMETYPE(_("Clan Arena"),ca,g_ca,CA,"timelimit=20 pointlimit=10 leadlimit=0",_("Kill all enemy teammates to win the round")); +REGISTER_GAMETYPE(_("Clan Arena"),ca,g_ca,CA,true,"timelimit=20 pointlimit=10 teams=2 leadlimit=0",_("Kill all enemy teammates to win the round")); #define g_ca IS_GAMETYPE(CA) -REGISTER_GAMETYPE(_("Domination"),dom,g_domination,DOMINATION,"timelimit=20 pointlimit=200 teams=2 leadlimit=0",_("Capture all the control points to win")); +REGISTER_GAMETYPE(_("Domination"),dom,g_domination,DOMINATION,true,"timelimit=20 pointlimit=200 teams=2 leadlimit=0",_("Capture all the control points to win")); #define g_domination IS_GAMETYPE(DOMINATION) -REGISTER_GAMETYPE(_("Key Hunt"),kh,g_keyhunt,KEYHUNT,"timelimit=20 pointlimit=1000 teams=3 leadlimit=0",_("Gather all the keys to win the round")); +REGISTER_GAMETYPE(_("Key Hunt"),kh,g_keyhunt,KEYHUNT,true,"timelimit=20 pointlimit=1000 teams=3 leadlimit=0",_("Gather all the keys to win the round")); #define g_keyhunt IS_GAMETYPE(KEYHUNT) -REGISTER_GAMETYPE(_("Assault"),as,g_assault,ASSAULT,"timelimit=20",_("Destroy obstacles to find and destroy the enemy power core before time runs out")); +REGISTER_GAMETYPE(_("Assault"),as,g_assault,ASSAULT,true,"timelimit=20",_("Destroy obstacles to find and destroy the enemy power core before time runs out")); #define g_assault IS_GAMETYPE(ASSAULT) -REGISTER_GAMETYPE(_("Onslaught"),ons,g_onslaught,ONSLAUGHT,"timelimit=20",_("Capture control points to reach and destroy the enemy generator")); +REGISTER_GAMETYPE(_("Onslaught"),ons,g_onslaught,ONSLAUGHT,true,"timelimit=20",_("Capture control points to reach and destroy the enemy generator")); #define g_onslaught IS_GAMETYPE(ONSLAUGHT) -REGISTER_GAMETYPE(_("Nexball"),nb,g_nexball,NEXBALL,"timelimit=20 pointlimit=5 leadlimit=0",_("XonSports")); +REGISTER_GAMETYPE(_("Nexball"),nb,g_nexball,NEXBALL,true,"timelimit=20 pointlimit=5 leadlimit=0",_("XonSports")); #define g_nexball IS_GAMETYPE(NEXBALL) -REGISTER_GAMETYPE(_("Freeze Tag"),ft,g_freezetag,FREEZETAG,"timelimit=20 pointlimit=10 teams=2 leadlimit=0",_("Kill enemies to freeze them, stand next to teammates to revive them")); +REGISTER_GAMETYPE(_("Freeze Tag"),ft,g_freezetag,FREEZETAG,true,"timelimit=20 pointlimit=10 teams=2 leadlimit=0",_("Kill enemies to freeze them, stand next to teammates to revive them")); #define g_freezetag IS_GAMETYPE(FREEZETAG) -REGISTER_GAMETYPE(_("Keepaway"),ka,g_keepaway,KEEPAWAY,"timelimit=20 pointlimit=30",_("Hold the ball to get points for kills")); +REGISTER_GAMETYPE(_("Keepaway"),ka,g_keepaway,KEEPAWAY,true,"timelimit=20 pointlimit=30",_("Hold the ball to get points for kills")); #define g_keepaway IS_GAMETYPE(KEEPAWAY) -REGISTER_GAMETYPE(_("Invasion"),inv,g_invasion,INVASION,"pointlimit=50 teams=0",_("Survive against waves of monsters")); +REGISTER_GAMETYPE(_("Invasion"),inv,g_invasion,INVASION,false,"pointlimit=50 teams=0",_("Survive against waves of monsters")); #define g_invasion IS_GAMETYPE(INVASION) -const float MAPINFO_FEATURE_WEAPONS = 1; // not defined for instagib-only maps -const float MAPINFO_FEATURE_VEHICLES = 2; -const float MAPINFO_FEATURE_TURRETS = 4; -const float MAPINFO_FEATURE_MONSTERS = 8; +const int MAPINFO_FEATURE_WEAPONS = 1; // not defined for instagib-only maps +const int MAPINFO_FEATURE_VEHICLES = 2; +const int MAPINFO_FEATURE_TURRETS = 4; +const int MAPINFO_FEATURE_MONSTERS = 8; -const float MAPINFO_FLAG_HIDDEN = 1; // not in lsmaps/menu/vcall/etc., can just be changed to manually -const float MAPINFO_FLAG_FORBIDDEN = 2; // don't even allow the map by a cvar setting that allows hidden maps -const float MAPINFO_FLAG_FRUSTRATING = 4; // this map is near impossible to play, enable at your own risk -const float MAPINFO_FLAG_NOAUTOMAPLIST = 8; // do not include when automatically building maplist (counts as hidden for maplist building purposes) +const int MAPINFO_FLAG_HIDDEN = 1; // not in lsmaps/menu/vcall/etc., can just be changed to manually +const int MAPINFO_FLAG_FORBIDDEN = 2; // don't even allow the map by a cvar setting that allows hidden maps +const int MAPINFO_FLAG_FRUSTRATING = 4; // this map is near impossible to play, enable at your own risk +const int MAPINFO_FLAG_NOAUTOMAPLIST = 8; // do not include when automatically building maplist (counts as hidden for maplist building purposes) float MapInfo_count; @@ -100,9 +105,9 @@ string MapInfo_Map_description; string MapInfo_Map_author; string MapInfo_Map_clientstuff; // not in cache, only for map load string MapInfo_Map_fog; // not in cache, only for map load -float MapInfo_Map_supportedGametypes; -float MapInfo_Map_supportedFeatures; -float MapInfo_Map_flags; +int MapInfo_Map_supportedGametypes; +int MapInfo_Map_supportedFeatures; +int MapInfo_Map_flags; vector MapInfo_Map_mins; // these are '0 0 0' if not supported! vector MapInfo_Map_maxs; // these are '0 0 0' if not specified! @@ -113,8 +118,8 @@ void MapInfo_Enumerate(); // filter the info by game type mask (updates MapInfo_count) float MapInfo_progress; float MapInfo_FilterGametype(float gametype, float features, float pFlagsRequired, float pFlagsForbidden, float pAbortOnGenerate); // 1 on success, 0 on temporary failure (call it again next frame then; use MapInfo_progress as progress indicator) -float MapInfo_CurrentFeatures(); // retrieves currently required features from cvars -float MapInfo_CurrentGametype(); // retrieves current gametype from cvars +int MapInfo_CurrentFeatures(); // retrieves currently required features from cvars +int MapInfo_CurrentGametype(); // retrieves current gametype from cvars float MapInfo_ForbiddenFlags(); // retrieves current flags from cvars float MapInfo_RequiredFlags(); // retrieves current flags from cvars @@ -142,6 +147,7 @@ string MapInfo_ListAllAllowedMaps(float pFlagsRequired, float pFlagsForbidden); // gets a gametype from a string string _MapInfo_GetDefaultEx(float t); +float _MapInfo_GetTeamPlayBool(float t); float MapInfo_Type_FromString(string t); string MapInfo_Type_Description(float t); string MapInfo_Type_ToString(float t); @@ -162,3 +168,4 @@ void MapInfo_Shutdown(); // call this in the shutdown handler #define MAPINFO_SETTEMP_ACL_USER cvar_string("g_mapinfo_settemp_acl") #define MAPINFO_SETTEMP_ACL_SYSTEM "-g_mapinfo_* -rcon_* -_* -g_ban* +*" +#endif \ No newline at end of file