X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=qcsrc%2Fcommon%2Fmapinfo.qh;h=c9d6c5e722449773a850188a4f02d9d4e7276d07;hp=4d598e88caa2346378b9295fdd7dc36c7ec59dbc;hb=9941c9ba8eaf0bb0ecc47a57e095ab5d38fa652b;hpb=717defe5e02506bb5c857025d71fb605d6eb8c55 diff --git a/qcsrc/common/mapinfo.qh b/qcsrc/common/mapinfo.qh index 4d598e88ca..c9d6c5e722 100644 --- a/qcsrc/common/mapinfo.qh +++ b/qcsrc/common/mapinfo.qh @@ -16,6 +16,12 @@ int MapInfo_Map_flags; vector MapInfo_Map_mins; // these are '0 0 0' if not supported! vector MapInfo_Map_maxs; // these are '0 0 0' if not specified! +const int GAMETYPE_FLAG_TEAMPLAY = BIT(0); // teamplay based +const int GAMETYPE_FLAG_USEPOINTS = BIT(1); // gametype has point-based scoring +const int GAMETYPE_FLAG_PREFERRED = BIT(2); // preferred (when available) in random selections +const int GAMETYPE_FLAG_PRIORITY = BIT(3); // priority selection when preferred gametype isn't available in random selections +const int GAMETYPE_FLAG_HIDELIMITS = BIT(4); // don't display a score limit needed for winning the match in the scoreboard + int MAPINFO_TYPE_ALL; .int m_flags; @@ -33,13 +39,18 @@ CLASS(Gametype, Object) ATTRIB(Gametype, team, bool, false); /** does this gametype use a point limit? */ ATTRIB(Gametype, frags, bool, true); + /** should this gametype display a score limit in the scoreboard? */ + ATTRIB(Gametype, m_hidelimits, bool, false); /** game type defaults */ ATTRIB(Gametype, model2, string); /** game type description */ ATTRIB(Gametype, gametype_description, string); + /** game type priority in random selections */ + ATTRIB(Gametype, m_priority, int, 0); #ifdef CSQC ATTRIB(Gametype, m_modicons, void(vector pos, vector mySize)); ATTRIB(Gametype, m_modicons_reset, void()); + ATTRIB(Gametype, m_modicons_export, void(int fh)); #endif /** DO NOT USE, this is compatibility for legacy maps! */ @@ -84,530 +95,35 @@ CLASS(Gametype, Object) returns(this.message, strcat("gametype_", this.mdl)); } - METHOD(Gametype, gametype_init, void(Gametype this, string hname, string sname, string g_name, bool gteamplay, bool gusepoints, string mutators, string defaults, string gdescription)) + METHOD(Gametype, gametype_init, void(Gametype this, string hname, string sname, string g_name, int gflags, string mutators, string defaults, string gdescription)) { this.netname = g_name; this.mdl = sname; this.message = hname; - this.team = gteamplay; + this.team = (gflags & GAMETYPE_FLAG_TEAMPLAY); this.m_mutators = cons(sname, mutators); this.model2 = defaults; this.gametype_description = gdescription; - this.frags = gusepoints; + this.frags = (gflags & GAMETYPE_FLAG_USEPOINTS); + this.m_priority = ((gflags & GAMETYPE_FLAG_PREFERRED) ? 2 : ((gflags & GAMETYPE_FLAG_PRIORITY) ? 1 : 0)); + this.m_hidelimits = (gflags & GAMETYPE_FLAG_HIDELIMITS); // same as `1 << m_id` MAPINFO_TYPE_ALL |= this.items = this.m_flags = (MAPINFO_TYPE_ALL + 1); } ENDCLASS(Gametype) -REGISTRY(Gametypes, 24) +REGISTRY(Gametypes, 32) REGISTER_REGISTRY(Gametypes) +REGISTRY_SORT(Gametypes); REGISTRY_CHECK(Gametypes) REGISTRY_DEFINE_GET(Gametypes, NULL) +STATIC_INIT(Gametypes_renumber) { FOREACH(Gametypes, true, it.m_id = i); } #define REGISTER_GAMETYPE(NAME, inst) REGISTER(Gametypes, MAPINFO_TYPE, NAME, m_id, inst) #define IS_GAMETYPE(NAME) (MapInfo_LoadedGametype == MAPINFO_TYPE_##NAME) -CLASS(Deathmatch, Gametype) - INIT(Deathmatch) - { - this.gametype_init(this, _("Deathmatch"),"dm","g_dm",false,true,"","timelimit=15 pointlimit=30 leadlimit=0",_("Score as many frags as you can")); - } - METHOD(Deathmatch, m_isAlwaysSupported, bool(Gametype this, int spawnpoints, float diameter)) - { - return true; - } - ATTRIB(Deathmatch, m_legacydefaults, string, "30 20 0"); -ENDCLASS(Deathmatch) -REGISTER_GAMETYPE(DEATHMATCH, NEW(Deathmatch)); - -CLASS(LastManStanding, Gametype) - INIT(LastManStanding) - { - this.gametype_init(this, _("Last Man Standing"),"lms","g_lms",false,true,"","timelimit=20 lives=5 leadlimit=0",_("Survive and kill until the enemies have no lives left")); - } - METHOD(LastManStanding, m_isAlwaysSupported, bool(Gametype this, int spawnpoints, float diameter)) - { - return true; - } - METHOD(LastManStanding, m_configuremenu, void(Gametype this, entity menu, void(entity me, string pLabel, float pMin, float pMax, float pStep, string pCvar, string tCvar, string pTooltip) returns)) - { - TC(Gametype, this); - returns(menu, _("Lives:"), 3, 50, 1, "g_lms_lives_override", string_null, string_null); - } - ATTRIB(LastManStanding, m_legacydefaults, string, "9 20 0"); -ENDCLASS(LastManStanding) -REGISTER_GAMETYPE(LMS, NEW(LastManStanding)); - -#ifdef CSQC -void HUD_Mod_Race(vector pos, vector mySize); -#endif -CLASS(Race, Gametype) - INIT(Race) - { - this.gametype_init(this, _("Race"),"rc","g_race",false,true,"","timelimit=20 qualifying_timelimit=5 laplimit=7 teamlaplimit=15 leadlimit=0",_("Race against other players to the finish line")); - } - METHOD(Race, m_parse_mapinfo, bool(string k, string v)) - { - if (!k) { - cvar_set("g_race_qualifying_timelimit", cvar_defstring("g_race_qualifying_timelimit")); - return true; - } - switch (k) { - case "qualifying_timelimit": - cvar_set("g_race_qualifying_timelimit", v); - return true; - } - return false; - } - METHOD(Race, m_generate_mapinfo, void(Gametype this, string v)) - { - if(v == "trigger_race_checkpoint") - MapInfo_Map_supportedGametypes |= this.m_flags; - } - METHOD(Race, m_isTwoBaseMode, bool()) - { - return true; - } - METHOD(Race, m_configuremenu, void(Gametype this, entity menu, void(entity me, string pLabel, float pMin, float pMax, float pStep, string pCvar, string tCvar, string pTooltip) returns)) - { - TC(Gametype, this); - returns(menu, _("Laps:"), 1, 25, 1, "g_race_laps_limit", string_null, string_null); - } -#ifdef CSQC - ATTRIB(Race, m_modicons, void(vector pos, vector mySize), HUD_Mod_Race); -#endif - ATTRIB(Race, m_legacydefaults, string, "20 5 7 15 0"); -ENDCLASS(Race) -REGISTER_GAMETYPE(RACE, NEW(Race)); -#define g_race IS_GAMETYPE(RACE) - -CLASS(RaceCTS, Gametype) - INIT(RaceCTS) - { - this.gametype_init(this, _("Race CTS"),"cts","g_cts",false,false,"cloaked","timelimit=20",_("Race for fastest time.")); - } - METHOD(RaceCTS, m_generate_mapinfo, void(Gametype this, string v)) - { - if(v == "target_startTimer") - MapInfo_Map_supportedGametypes |= this.m_flags; - } - METHOD(RaceCTS, m_setTeams, void(string sa)) - { - // this is the skill of the map - // not parsed by anything yet - // for map databases - // cvar_set("fraglimit", sa); - } - METHOD(RaceCTS, m_configuremenu, void(Gametype this, entity menu, void(entity me, string pLabel, float pMin, float pMax, float pStep, string pCvar, string tCvar, string pTooltip) returns)) - { - TC(Gametype, this); - returns(menu, _("Point limit:"), 50, 500, 10, string_null, string_null, string_null); - } -#ifdef CSQC - ATTRIB(RaceCTS, m_modicons, void(vector pos, vector mySize), HUD_Mod_Race); -#endif - ATTRIB(RaceCTS, m_legacydefaults, string, "20 0 0"); -ENDCLASS(RaceCTS) -REGISTER_GAMETYPE(CTS, NEW(RaceCTS)); -#define g_cts IS_GAMETYPE(CTS) - -CLASS(TeamDeathmatch, Gametype) - INIT(TeamDeathmatch) - { - this.gametype_init(this, _("Team Deathmatch"),"tdm","g_tdm",true,true,"","timelimit=15 pointlimit=50 teams=2 leadlimit=0",_("Help your team score the most frags against the enemy team")); - } - METHOD(TeamDeathmatch, m_parse_mapinfo, bool(string k, string v)) - { - if (!k) { - cvar_set("g_tdm_teams", cvar_defstring("g_tdm_teams")); - return true; - } - switch (k) { - case "teams": - cvar_set("g_tdm_teams", v); - return true; - } - return false; - } - METHOD(TeamDeathmatch, m_isAlwaysSupported, bool(Gametype this, int spawnpoints, float diameter)) - { - if(spawnpoints >= 8 && diameter > 4096) - return true; - return false; - } - METHOD(TeamDeathmatch, m_isForcedSupported, bool(Gametype this)) - { - if(cvar("g_tdm_on_dm_maps")) - { - // if this is set, all DM maps support TDM too - if(!(MapInfo_Map_supportedGametypes & this.m_flags) && (MapInfo_Map_supportedGametypes & MAPINFO_TYPE_DEATHMATCH.m_flags)) - return true; // TODO: references another gametype (alternatively, we could check which gamemodes are always enabled and append this if any are supported) - } - return false; - } - METHOD(TeamDeathmatch, m_setTeams, void(string sa)) - { - cvar_set("g_tdm_teams", sa); - } - METHOD(TeamDeathmatch, m_configuremenu, void(Gametype this, entity menu, void(entity me, string pLabel, float pMin, float pMax, float pStep, string pCvar, string tCvar, string pTooltip) returns)) - { - TC(Gametype, this); - returns(menu, _("Point limit:"), 5, 100, 5, "g_tdm_point_limit", "g_tdm_teams_override", _("The amount of points needed before the match will end")); - } - ATTRIB(TeamDeathmatch, m_legacydefaults, string, "50 20 2 0"); -ENDCLASS(TeamDeathmatch) -REGISTER_GAMETYPE(TEAM_DEATHMATCH, NEW(TeamDeathmatch)); -#define g_tdm IS_GAMETYPE(TEAM_DEATHMATCH) - -#ifdef CSQC -void HUD_Mod_CTF(vector pos, vector mySize); -void HUD_Mod_CTF_Reset(); -#endif -CLASS(CaptureTheFlag, Gametype) - INIT(CaptureTheFlag) - { - this.gametype_init(this, _("Capture the Flag"),"ctf","g_ctf",true,true,"","timelimit=20 caplimit=10 leadlimit=6",_("Find and bring the enemy flag to your base to capture it, defend your base from the other team")); - } - METHOD(CaptureTheFlag, m_generate_mapinfo, void(Gametype this, string v)) - { - if(v == "item_flag_team2" || v == "team_CTF_blueflag") - MapInfo_Map_supportedGametypes |= this.m_flags; - } - METHOD(CaptureTheFlag, m_isTwoBaseMode, bool()) - { - return true; - } - METHOD(CaptureTheFlag, m_setTeams, void(string sa)) - { - cvar_set("fraglimit", sa); - } - METHOD(CaptureTheFlag, m_configuremenu, void(Gametype this, entity menu, void(entity me, string pLabel, float pMin, float pMax, float pStep, string pCvar, string tCvar, string pTooltip) returns)) - { - TC(Gametype, this); - returns(menu, _("Capture limit:"), 1, 20, 1, "capturelimit_override", string_null, _("The amount of captures needed before the match will end")); - } -#ifdef CSQC - ATTRIB(CaptureTheFlag, m_modicons, void(vector pos, vector mySize), HUD_Mod_CTF); - ATTRIB(CaptureTheFlag, m_modicons_reset, void(), HUD_Mod_CTF_Reset); -#endif - ATTRIB(CaptureTheFlag, m_legacydefaults, string, "300 20 10 0"); -ENDCLASS(CaptureTheFlag) -REGISTER_GAMETYPE(CTF, NEW(CaptureTheFlag)); -#define g_ctf IS_GAMETYPE(CTF) - -#ifdef CSQC -void HUD_Mod_CA(vector pos, vector mySize); -#endif -CLASS(ClanArena, Gametype) - INIT(ClanArena) - { - this.gametype_init(this, _("Clan Arena"),"ca","g_ca",true,true,"","timelimit=20 pointlimit=10 teams=2 leadlimit=6",_("Kill all enemy teammates to win the round")); - } - METHOD(ClanArena, m_parse_mapinfo, bool(string k, string v)) - { - if (!k) { - cvar_set("g_ca_teams", cvar_defstring("g_ca_teams")); - return true; - } - switch (k) { - case "teams": - cvar_set("g_ca_teams", v); - return true; - } - return false; - } - METHOD(ClanArena, m_isAlwaysSupported, bool(Gametype this, int spawnpoints, float diameter)) - { - if(spawnpoints >= 8 && diameter > 4096) - return true; - return false; - } - METHOD(ClanArena, m_setTeams, void(string sa)) - { - cvar_set("g_ca_teams", sa); - } - METHOD(ClanArena, m_configuremenu, void(Gametype this, entity menu, void(entity me, string pLabel, float pMin, float pMax, float pStep, string pCvar, string tCvar, string pTooltip) returns)) - { - TC(Gametype, this); - returns(menu, _("Frag limit:"), 5, 100, 5, "fraglimit_override", "g_ca_teams_override", _("The amount of frags needed before the match will end")); - } -#ifdef CSQC - ATTRIB(ClanArena, m_modicons, void(vector pos, vector mySize), HUD_Mod_CA); -#endif - ATTRIB(ClanArena, m_legacydefaults, string, "10 20 0"); -ENDCLASS(ClanArena) -REGISTER_GAMETYPE(CA, NEW(ClanArena)); -#define g_ca IS_GAMETYPE(CA) - -#ifdef CSQC -void HUD_Mod_Dom(vector pos, vector mySize); -#endif -CLASS(Domination, Gametype) - INIT(Domination) - { - this.gametype_init(this, _("Domination"),"dom","g_domination",true,true,"","timelimit=20 pointlimit=200 teams=2 leadlimit=0",_("Capture and defend all the control points to win")); - } - METHOD(Domination, m_parse_mapinfo, bool(string k, string v)) - { - if (!k) { - cvar_set("g_domination_default_teams", cvar_defstring("g_domination_default_teams")); - return true; - } - switch (k) { - case "teams": - cvar_set("g_domination_default_teams", v); - return true; - } - return false; - } - METHOD(Domination, m_generate_mapinfo, void(Gametype this, string v)) - { - if(v == "dom_controlpoint") - MapInfo_Map_supportedGametypes |= this.m_flags; - } - METHOD(Domination, m_configuremenu, void(Gametype this, entity menu, void(entity me, string pLabel, float pMin, float pMax, float pStep, string pCvar, string tCvar, string pTooltip) returns)) - { - TC(Gametype, this); - returns(menu, _("Point limit:"), 50, 500, 10, "g_domination_point_limit", "g_domination_teams_override", _("The amount of points needed before the match will end")); - } -#ifdef CSQC - ATTRIB(Domination, m_modicons, void(vector pos, vector mySize), HUD_Mod_Dom); -#endif - ATTRIB(Domination, m_legacydefaults, string, "200 20 0"); -ENDCLASS(Domination) -REGISTER_GAMETYPE(DOMINATION, NEW(Domination)); - -#ifdef CSQC -void HUD_Mod_KH(vector pos, vector mySize); -#endif -CLASS(KeyHunt, Gametype) - INIT(KeyHunt) - { - this.gametype_init(this, _("Key Hunt"),"kh","g_keyhunt",true,true,"","timelimit=20 pointlimit=1000 teams=3 leadlimit=0",_("Gather all the keys to win the round")); - } - METHOD(KeyHunt, m_parse_mapinfo, bool(string k, string v)) - { - if (!k) { - cvar_set("g_keyhunt_teams", cvar_defstring("g_keyhunt_teams")); - return true; - } - switch (k) { - case "teams": - cvar_set("g_keyhunt_teams", v); - return true; - } - return false; - } - METHOD(KeyHunt, m_isAlwaysSupported, bool(Gametype this, int spawnpoints, float diameter)) - { - if(spawnpoints >= 12 && diameter > 5120) - return true; - return false; - } - METHOD(KeyHunt, m_setTeams, void(string sa)) - { - cvar_set("g_keyhunt_teams", sa); - } - METHOD(KeyHunt, m_configuremenu, void(Gametype this, entity menu, void(entity me, string pLabel, float pMin, float pMax, float pStep, string pCvar, string tCvar, string pTooltip) returns)) - { - TC(Gametype, this); - returns(menu, _("Point limit:"), 200, 1500, 50, "g_keyhunt_point_limit", "g_keyhunt_teams_override", _("The amount of points needed before the match will end")); - } -#ifdef CSQC - ATTRIB(KeyHunt, m_modicons, void(vector pos, vector mySize), HUD_Mod_KH); -#endif - ATTRIB(KeyHunt, m_legacydefaults, string, "1000 20 3 0"); -ENDCLASS(KeyHunt) -REGISTER_GAMETYPE(KEYHUNT, NEW(KeyHunt)); - -CLASS(Assault, Gametype) - INIT(Assault) - { - this.gametype_init(this, _("Assault"),"as","g_assault",true,false,"","timelimit=20",_("Destroy obstacles to find and destroy the enemy power core before time runs out")); - } - METHOD(Assault, m_generate_mapinfo, void(Gametype this, string v)) - { - if(v == "target_assault_roundend") - MapInfo_Map_supportedGametypes |= this.m_flags; - } - METHOD(Assault, m_isTwoBaseMode, bool()) - { - return true; - } - METHOD(Assault, m_configuremenu, void(Gametype this, entity menu, void(entity me, string pLabel, float pMin, float pMax, float pStep, string pCvar, string tCvar, string pTooltip) returns)) - { - TC(Gametype, this); - returns(menu, _("Point limit:"), 50, 500, 10, string_null, string_null, string_null); - } - ATTRIB(Assault, m_legacydefaults, string, "20 0"); -ENDCLASS(Assault) -REGISTER_GAMETYPE(ASSAULT, NEW(Assault)); -#define g_assault IS_GAMETYPE(ASSAULT) - -CLASS(Onslaught, Gametype) - INIT(Onslaught) - { - this.gametype_init(this, _("Onslaught"),"ons","g_onslaught",true,false,"","pointlimit=1 timelimit=20",_("Capture control points to reach and destroy the enemy generator")); - } - METHOD(Onslaught, m_generate_mapinfo, void(Gametype this, string v)) - { - if(v == "onslaught_generator") - MapInfo_Map_supportedGametypes |= this.m_flags; - } - METHOD(Onslaught, m_configuremenu, void(Gametype this, entity menu, void(entity me, string pLabel, float pMin, float pMax, float pStep, string pCvar, string tCvar, string pTooltip) returns)) - { - TC(Gametype, this); - returns(menu, _("Point limit:"), 50, 500, 10, string_null, string_null, string_null); - } - ATTRIB(Onslaught, m_legacydefaults, string, "20 0"); -ENDCLASS(Onslaught) -REGISTER_GAMETYPE(ONSLAUGHT, NEW(Onslaught)); - -#ifdef CSQC -void HUD_Mod_NexBall(vector pos, vector mySize); -#endif -CLASS(NexBall, Gametype) - INIT(NexBall) - { - this.gametype_init(this, _("Nexball"),"nb","g_nexball",true,true,"","timelimit=20 pointlimit=5 leadlimit=0",_("Shoot and kick the ball into the enemies goal, keep your goal clean")); - } - METHOD(NexBall, m_generate_mapinfo, void(Gametype this, string v)) - { - if(substring(v, 0, 8) == "nexball_" || substring(v, 0, 4) == "ball") - MapInfo_Map_supportedGametypes |= this.m_flags; - } - METHOD(NexBall, m_isTwoBaseMode, bool()) - { - return true; - } - METHOD(NexBall, m_configuremenu, void(Gametype this, entity menu, void(entity me, string pLabel, float pMin, float pMax, float pStep, string pCvar, string tCvar, string pTooltip) returns)) - { - TC(Gametype, this); - returns(menu, _("Goals:"), 1, 50, 1, "g_nexball_goallimit", string_null, _("The amount of goals needed before the match will end")); - } -#ifdef CSQC - ATTRIB(NexBall, m_modicons, void(vector pos, vector mySize), HUD_Mod_NexBall); -#endif - ATTRIB(NexBall, m_legacydefaults, string, "5 20 0"); -ENDCLASS(NexBall) -REGISTER_GAMETYPE(NEXBALL, NEW(NexBall)); -#define g_nexball IS_GAMETYPE(NEXBALL) - -CLASS(FreezeTag, Gametype) - INIT(FreezeTag) - { - this.gametype_init(this, _("Freeze Tag"),"ft","g_freezetag",true,true,"","timelimit=20 pointlimit=10 teams=2 leadlimit=6",_("Kill enemies to freeze them, stand next to frozen teammates to revive them; freeze all enemies to win")); - } - METHOD(FreezeTag, m_parse_mapinfo, bool(string k, string v)) - { - if (!k) { - cvar_set("g_freezetag_teams", cvar_defstring("g_freezetag_teams")); - return true; - } - switch (k) { - case "teams": - cvar_set("g_freezetag_teams", v); - return true; - } - return false; - } - METHOD(FreezeTag, m_isAlwaysSupported, bool(Gametype this, int spawnpoints, float diameter)) - { - if(spawnpoints >= 8 && diameter > 4096) - return true; - return false; - } - METHOD(FreezeTag, m_setTeams, void(string sa)) - { - cvar_set("g_freezetag_teams", sa); - } - METHOD(FreezeTag, m_configuremenu, void(Gametype this, entity menu, void(entity me, string pLabel, float pMin, float pMax, float pStep, string pCvar, string tCvar, string pTooltip) returns)) - { - TC(Gametype, this); - returns(menu, _("Frag limit:"), 5, 100, 5, "fraglimit_override", "g_freezetag_teams_override", _("The amount of frags needed before the match will end")); - } -#ifdef CSQC - ATTRIB(FreezeTag, m_modicons, void(vector pos, vector mySize), HUD_Mod_CA); -#endif - ATTRIB(FreezeTag, m_legacydefaults, string, "10 20 0"); -ENDCLASS(FreezeTag) -REGISTER_GAMETYPE(FREEZETAG, NEW(FreezeTag)); -#define g_freezetag IS_GAMETYPE(FREEZETAG) - -#ifdef CSQC -void HUD_Mod_Keepaway(vector pos, vector mySize); -#endif -CLASS(Keepaway, Gametype) - INIT(Keepaway) - { - this.gametype_init(this, _("Keepaway"),"ka","g_keepaway",false,true,"","timelimit=20 pointlimit=30",_("Hold the ball to get points for kills")); - } - METHOD(Keepaway, m_isAlwaysSupported, bool(Gametype this, int spawnpoints, float diameter)) - { - return true; - } -#ifdef CSQC - ATTRIB(Keepaway, m_modicons, void(vector pos, vector mySize), HUD_Mod_Keepaway); -#endif -ENDCLASS(Keepaway) -REGISTER_GAMETYPE(KEEPAWAY, NEW(Keepaway)); - -CLASS(Invasion, Gametype) - INIT(Invasion) - { - this.gametype_init(this, _("Invasion"),"inv","g_invasion",false,true,"","pointlimit=50 teams=0 type=0",_("Survive against waves of monsters")); - } - METHOD(Invasion, m_parse_mapinfo, bool(string k, string v)) - { - switch (k) { - case "teams": - cvar_set("g_invasion_teams", v); - return true; - case "type": - cvar_set("g_invasion_type", v); - return true; - } - return false; - } - METHOD(Invasion, m_generate_mapinfo, void(Gametype this, string v)) - { - if(v == "invasion_spawnpoint") - MapInfo_Map_supportedGametypes |= this.m_flags; - } - METHOD(Invasion, m_configuremenu, void(Gametype this, entity menu, void(entity me, string pLabel, float pMin, float pMax, float pStep, string pCvar, string tCvar, string pTooltip) returns)) - { - TC(Gametype, this); - returns(menu, _("Point limit:"), 50, 500, 10, string_null, string_null, string_null); - } -ENDCLASS(Invasion) -REGISTER_GAMETYPE(INVASION, NEW(Invasion)); - -CLASS(Duel, Gametype) - INIT(Duel) - { - this.gametype_init(this, _("Duel"),"duel","g_duel",false,true,"","timelimit=10 pointlimit=0 leadlimit=0",_("Fight in a one versus one arena battle to decide the winner")); - } - METHOD(Duel, m_isAlwaysSupported, bool(Gametype this, int spawnpoints, float diameter)) - { - return (diameter < 16384); - } - METHOD(Duel, m_isForcedSupported, bool(Gametype this)) - { - if(!cvar("g_duel_not_dm_maps")) - { - // if this is set, all DM maps support duel too - // TODO: we should really check the size of maps, some DM maps do not work for duel! - if(!(MapInfo_Map_supportedGametypes & this.m_flags) && (MapInfo_Map_supportedGametypes & MAPINFO_TYPE_DEATHMATCH.m_flags)) - return true; // TODO: references another gametype (alternatively, we could check which gamemodes are always enabled and append this if any are supported) - } - return false; - } -ENDCLASS(Duel) -REGISTER_GAMETYPE(DUEL, NEW(Duel)); -#define g_duel IS_GAMETYPE(DUEL) - const int MAPINFO_FEATURE_WEAPONS = 1; // not defined for instagib-only maps const int MAPINFO_FEATURE_VEHICLES = 2; const int MAPINFO_FEATURE_TURRETS = 4; @@ -659,7 +175,7 @@ string MapInfo_ListAllAllowedMaps(float pFlagsRequired, float pFlagsForbidden); // gets a gametype from a string string _MapInfo_GetDefaultEx(Gametype t); float _MapInfo_GetTeamPlayBool(Gametype t); -Gametype MapInfo_Type_FromString(string t); +Gametype MapInfo_Type_FromString(string t, bool dowarn); string MapInfo_Type_Description(Gametype t); string MapInfo_Type_ToString(Gametype t); string MapInfo_Type_ToText(Gametype t); @@ -680,4 +196,4 @@ void MapInfo_ClearTemps(); // call this when done with mapinfo for this frame void MapInfo_Shutdown(); // call this in the shutdown handler #define MAPINFO_SETTEMP_ACL_USER cvar_string("g_mapinfo_settemp_acl") -#define MAPINFO_SETTEMP_ACL_SYSTEM "-g_mapinfo_* -rcon_* -_* -g_ban* -r_water +*" +#define MAPINFO_SETTEMP_ACL_SYSTEM "-g_mapinfo_* -rcon_* -_* -g_ban* +*"