X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=qcsrc%2Fcommon%2Fmapinfo.qh;h=e47a28369f783589cfae824b6b603a61e0b91a03;hp=ebfc0e4438e2c6426671a26dd09373221288b418;hb=49a98f7b45d0e915b73184f83cb89d74edfdc922;hpb=e754c70f7e95175595013bdaa09fcc456bf9f634 diff --git a/qcsrc/common/mapinfo.qh b/qcsrc/common/mapinfo.qh index ebfc0e4438..e47a28369f 100644 --- a/qcsrc/common/mapinfo.qh +++ b/qcsrc/common/mapinfo.qh @@ -1,20 +1,85 @@ -float MAPINFO_TYPE_DEATHMATCH = 1; -float MAPINFO_TYPE_LMS = 2; -float MAPINFO_TYPE_ARENA = 4; -float MAPINFO_TYPE_RUNEMATCH = 8; -float MAPINFO_TYPE_RACE = 16; -float MAPINFO_TYPE_CTS = 32; -float MAPINFO_TYPE_TEAM_DEATHMATCH = 64; -float MAPINFO_TYPE_CTF = 128; -float MAPINFO_TYPE_CA = 256; -float MAPINFO_TYPE_DOMINATION = 512; -float MAPINFO_TYPE_KEYHUNT = 1024; -float MAPINFO_TYPE_ASSAULT = 2048; -float MAPINFO_TYPE_ONSLAUGHT = 4096; -float MAPINFO_TYPE_NEXBALL = 8192; -float MAPINFO_TYPE_FREEZETAG = 16384; -float MAPINFO_TYPE_KEEPAWAY = 32768; -float MAPINFO_TYPE_ALL = 65535; // this has to include all above bits +var float MAPINFO_TYPE_ALL = 0; +entity MapInfo_Type_first; +entity MapInfo_Type_last; +.entity enemy; // internal next pointer + +.float weapons; // game type ID +.string netname; // game type name as in cvar (with g_ prefix) +.string mdl; // game type short name +.string message; // human readable name +.string model2; // game type defaults + +#define REGISTER_GAMETYPE(hname,sname,g_name,NAME,defaults) \ + var float MAPINFO_TYPE_##NAME; \ + var entity MapInfo_Type##g_name; \ + void RegisterGametypes_##g_name() \ + { \ + MAPINFO_TYPE_##NAME = MAPINFO_TYPE_ALL + 1; \ + MAPINFO_TYPE_ALL |= MAPINFO_TYPE_##NAME; \ + MapInfo_Type##g_name = spawn(); \ + MapInfo_Type##g_name.weapons = MAPINFO_TYPE_##NAME; \ + MapInfo_Type##g_name.netname = #g_name; \ + MapInfo_Type##g_name.mdl = #sname; \ + MapInfo_Type##g_name.message = hname; \ + MapInfo_Type##g_name.model2 = defaults; \ + if(!MapInfo_Type_first) \ + MapInfo_Type_first = MapInfo_Type##g_name; \ + if(MapInfo_Type_last) \ + MapInfo_Type_last.enemy = MapInfo_Type##g_name; \ + MapInfo_Type_last = MapInfo_Type##g_name; \ + } \ + ACCUMULATE_FUNCTION(RegisterGametypes, RegisterGametypes_##g_name) + +#define IS_GAMETYPE(NAME) \ + (MapInfo_LoadedGametype == MAPINFO_TYPE_##NAME) + +REGISTER_GAMETYPE(_("Deathmatch"),dm,g_dm,DEATHMATCH,"timelimit=20 pointlimit=30 leadlimit=0") +#define g_dm IS_GAMETYPE(DEATHMATCH) + +REGISTER_GAMETYPE(_("Last Man Standing"),lms,g_lms,LMS,"timelimit=20 lives=9 leadlimit=0") +#define g_lms IS_GAMETYPE(LMS) + +REGISTER_GAMETYPE(_("Arena"),arena,g_arena,ARENA,"timelimit=20 pointlimit=10 leadlimit=0") +#define g_arena IS_GAMETYPE(ARENA) + +REGISTER_GAMETYPE(_("Runematch"),rune,g_runematch,RUNEMATCH,"timelimit=20 pointlimit=200 leadlimit=0") +#define g_runematch IS_GAMETYPE(RUNEMATCH) + +REGISTER_GAMETYPE(_("Race"),rc,g_race,RACE,"timelimit=20 qualifying_timelimit=5 laplimit=7 teamlaplimit=15 leadlimit=0") +#define g_race IS_GAMETYPE(RACE) + +REGISTER_GAMETYPE(_("Race CTS"),cts,g_cts,CTS,"timelimit=20 skill=-1") +#define g_cts IS_GAMETYPE(CTS) + +REGISTER_GAMETYPE(_("Team Deathmatch"),tdm,g_tdm,TEAM_DEATHMATCH,"timelimit=20 pointlimit=50 teams=2 leadlimit=0") +#define g_tdm IS_GAMETYPE(TEAM_DEATHMATCH) + +REGISTER_GAMETYPE(_("Capture the Flag"),ctf,g_ctf,CTF,"timelimit=20 caplimit=10 leadlimit=0") +#define g_ctf IS_GAMETYPE(CTF) + +REGISTER_GAMETYPE(_("Clan Arena"),ca,g_ca,CA,"timelimit=20 pointlimit=10 leadlimit=0") +#define g_ca IS_GAMETYPE(CA) + +REGISTER_GAMETYPE(_("Domination"),dom,g_domination,DOMINATION,"timelimit=20 pointlimit=200 teams=2 leadlimit=0") +#define g_domination IS_GAMETYPE(DOMINATION) + +REGISTER_GAMETYPE(_("Key Hunt"),kh,g_keyhunt,KEYHUNT,"timelimit=20 pointlimit=1000 teams=3 leadlimit=0") +#define g_keyhunt IS_GAMETYPE(KEYHUNT) + +REGISTER_GAMETYPE(_("Assault"),as,g_assault,ASSAULT,"timelimit=20") +#define g_assault IS_GAMETYPE(ASSAULT) + +REGISTER_GAMETYPE(_("Onslaught"),ons,g_onslaught,ONSLAUGHT,"timelimit=20") +#define g_onslaught IS_GAMETYPE(ONSLAUGHT) + +REGISTER_GAMETYPE(_("Nexball"),nexball,g_nexball,NEXBALL,"timelimit=20 pointlimit=5 leadlimit=0") +#define g_nexball IS_GAMETYPE(NEXBALL) + +REGISTER_GAMETYPE(_("Freeze Tag"),freezetag,g_freezetag,FREEZETAG,"timelimit=20 pointlimit=10 teams=2 leadlimit=0") +#define g_freezetag IS_GAMETYPE(FREEZETAG) + +REGISTER_GAMETYPE(_("Keepaway"),keepaway,g_keepaway,KEEPAWAY,"timelimit=20 pointlimit=30") +#define g_keepaway IS_GAMETYPE(KEEPAWAY) float MAPINFO_FEATURE_WEAPONS = 1; // not defined for minstagib-only maps float MAPINFO_FEATURE_VEHICLES = 2; @@ -67,7 +132,7 @@ string MapInfo_FixName(string s); // play a map float MapInfo_CheckMap(string s); // returns 0 if the map can't be played with the current settings -void MapInfo_LoadMap(string s); +void MapInfo_LoadMap(string s, float reinit); // list all maps for the current game type string MapInfo_ListAllowedMaps(float pFlagsRequired, float pFlagsForbidden); @@ -77,11 +142,12 @@ string MapInfo_ListAllAllowedMaps(float pFlagsRequired, float pFlagsForbidden); // gets a gametype from a string float MapInfo_Type_FromString(string t); string MapInfo_Type_ToString(float t); -string MapInfo_GetGameTypeCvar(float t); +string MapInfo_Type_ToText(float t); void MapInfo_SwitchGameType(float t); // to be called from worldspawn to set up cvars void MapInfo_LoadMapSettings(string s); +float MapInfo_LoadedGametype; // game type that was active during map load void MapInfo_Cache_Destroy(); // disable caching void MapInfo_Cache_Create(); // enable caching @@ -92,4 +158,4 @@ void MapInfo_ClearTemps(); // call this when done with mapinfo for this frame void MapInfo_Shutdown(); // call this in the shutdown handler #define MAPINFO_SETTEMP_ACL_USER cvar_string("g_mapinfo_settemp_acl") -#define MAPINFO_SETTEMP_ACL_SYSTEM "-g_mapinfo_* -rcon_* -settemp_* -_* -g_ban* +*" +#define MAPINFO_SETTEMP_ACL_SYSTEM "-g_mapinfo_* -rcon_* -_* -g_ban* +*"