X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=qcsrc%2Fcommon%2Fmonsters%2Fmonster%2Fshambler.qc;h=7c46a1da15f087bf1cbf15e001bbb5f84978dafc;hp=54a6ec0c3411f19f12fed033098cc27290adc2c9;hb=d6e1aa437e7eb8e182053cf17231597e79df0f81;hpb=7f46f66dc8e88333da6826603aa1f45d028e965c diff --git a/qcsrc/common/monsters/monster/shambler.qc b/qcsrc/common/monsters/monster/shambler.qc index 54a6ec0c34..7c46a1da15 100644 --- a/qcsrc/common/monsters/monster/shambler.qc +++ b/qcsrc/common/monsters/monster/shambler.qc @@ -2,7 +2,7 @@ REGISTER_MONSTER( /* MON_##id */ SHAMBLER, /* function */ m_shambler, -/* spawnflags */ MONSTER_SIZE_BROKEN, +/* spawnflags */ MONSTER_SIZE_BROKEN | MON_FLAG_SUPERMONSTER | MON_FLAG_MELEE | MON_FLAG_RANGED, /* mins,maxs */ '-41 -41 -31', '41 41 65', /* model */ "shambler.mdl", /* netname */ "shambler", @@ -11,67 +11,149 @@ REGISTER_MONSTER( #else #ifdef SVQC -float autocvar_g_monster_shambler; float autocvar_g_monster_shambler_health; -float autocvar_g_monster_shambler_damage; -float autocvar_g_monster_shambler_attack_lightning_damage; +float autocvar_g_monster_shambler_attack_smash_damage; float autocvar_g_monster_shambler_attack_claw_damage; -float autocvar_g_monster_shambler_speed_walk; +float autocvar_g_monster_shambler_attack_lightning_damage; +float autocvar_g_monster_shambler_attack_lightning_force; +float autocvar_g_monster_shambler_attack_lightning_radius; +float autocvar_g_monster_shambler_attack_lightning_radius_zap; +float autocvar_g_monster_shambler_attack_lightning_speed; +float autocvar_g_monster_shambler_attack_lightning_speed_up; +float autocvar_g_monster_shambler_speed_stop; float autocvar_g_monster_shambler_speed_run; +float autocvar_g_monster_shambler_speed_walk; + +const float shambler_anim_stand = 0; +const float shambler_anim_walk = 1; +const float shambler_anim_run = 2; +const float shambler_anim_smash = 3; +const float shambler_anim_swingr = 4; +const float shambler_anim_swingl = 5; +const float shambler_anim_magic = 6; +const float shambler_anim_pain = 7; +const float shambler_anim_death = 8; -const float shambler_anim_stand = 0; -const float shambler_anim_walk = 1; -const float shambler_anim_run = 2; -const float shambler_anim_smash = 3; -const float shambler_anim_swingr = 4; -const float shambler_anim_swingl = 5; -const float shambler_anim_magic = 6; -const float shambler_anim_pain = 7; -const float shambler_anim_death = 8; +.float shambler_lastattack; // delay attacks separately void shambler_smash() { - monster_melee(self.enemy, autocvar_g_monster_shambler_damage, 0.3, DEATH_MONSTER_SHAMBLER_SMASH, TRUE); -} + makevectors(self.angles); + pointparticles(particleeffectnum("explosion_medium"), (self.origin + (v_forward * 150)) - ('0 0 1' * self.maxs_z), '0 0 0', 1); + sound(self, CH_SHOTS, "weapons/rocket_impact.wav", VOL_BASE, ATTEN_NORM); -void shambler_delayedsmash() -{ - monsters_setframe(shambler_anim_smash); - defer(0.7, shambler_smash); - self.attack_finished_single = time + 1.1; + tracebox(self.origin + v_forward * 50, self.mins * 0.5, self.maxs * 0.5, self.origin + v_forward * 500, MOVE_NORMAL, self); + + if(trace_ent.takedamage) + Damage(trace_ent, self, self, (autocvar_g_monster_shambler_attack_smash_damage) * Monster_SkillModifier(), DEATH_MONSTER_SHAMBLER_SMASH, trace_ent.origin, normalize(trace_ent.origin - self.origin)); } void shambler_swing() { float r = (random() < 0.5); - monsters_setframe((r) ? shambler_anim_swingr : shambler_anim_swingl); - monster_melee(self.enemy, autocvar_g_monster_shambler_attack_claw_damage, 0.3, DEATH_MONSTER_SHAMBLER_CLAW, TRUE); - self.attack_finished_single = time + 0.8; + monster_melee(self.enemy, (autocvar_g_monster_shambler_attack_claw_damage), ((r) ? shambler_anim_swingr : shambler_anim_swingl), self.attack_range, 0.8, DEATH_MONSTER_SHAMBLER_CLAW, TRUE); if(r) + { defer(0.5, shambler_swing); + self.attack_finished_single += 0.5; + } } -void CastLightning() +void shambler_lightning_explode() { - local vector org, dir; - //vector v = '0 0 0'; + entity head; + + sound(self, CH_SHOTS, "weapons/electro_impact.wav", VOL_BASE, ATTEN_NORM); + pointparticles(particleeffectnum("electro_impact"), '0 0 0', '0 0 0', 1); + + self.event_damage = func_null; + self.takedamage = DAMAGE_NO; + self.movetype = MOVETYPE_NONE; + self.velocity = '0 0 0'; - self.effects |= EF_MUZZLEFLASH; + if(self.movetype == MOVETYPE_NONE) + self.velocity = self.oldvelocity; - org = self.origin + '0 0 40'; + RadiusDamage (self, self.realowner, (autocvar_g_monster_shambler_attack_lightning_damage), (autocvar_g_monster_shambler_attack_lightning_damage), (autocvar_g_monster_shambler_attack_lightning_radius), world, world, (autocvar_g_monster_shambler_attack_lightning_force), self.projectiledeathtype, other); - dir = self.enemy.origin + '0 0 16' - org; - dir = normalize (dir); + for(head = findradius(self.origin, (autocvar_g_monster_shambler_attack_lightning_radius_zap)); head; head = head.chain) if(head != self.realowner) if(head.takedamage) + { + te_csqc_lightningarc(self.origin, head.origin); + Damage(head, self, self.realowner, (autocvar_g_monster_shambler_attack_lightning_damage) * Monster_SkillModifier(), DEATH_MONSTER_SHAMBLER_ZAP, head.origin, '0 0 0'); + } + + self.think = SUB_Remove; + self.nextthink = time + 0.2; +} + +void shambler_lightning_damage(entity inflictor, entity attacker, float damage, float deathtype, vector hitloc, vector force) +{ + if (self.health <= 0) + return; + + if (!W_CheckProjectileDamage(inflictor.realowner, self.realowner, deathtype, -1)) // no exceptions + return; // g_projectiles_damage says to halt + + self.health = self.health - damage; - traceline (org, self.origin + dir * 1000, TRUE, self); - - FireRailgunBullet (org, org + dir * 1000, autocvar_g_monster_shambler_attack_lightning_damage * monster_skill, 0, 0, 0, 0, 0, DEATH_MONSTER_SHAMBLER_ZAP); - - // teamcolor / hit beam effect - //v = WarpZone_UnTransformOrigin(WarpZone_trace_transform, trace_endpos); - //WarpZone_TrailParticles(world, particleeffectnum("TE_TEI_G3"), org, v); - - te_csqc_lightningarc(org, trace_endpos); + if (self.health <= 0) + W_PrepareExplosionByDamage(attacker, self.use); +} + +void shambler_lightning_touch() +{ + PROJECTILE_TOUCH; + + self.use (); +} + +void shambler_lightning_think() +{ + self.nextthink = time; + if (time > self.cnt) + { + other = world; + shambler_lightning_explode(); + return; + } +} + +void shambler_lightning() +{ + entity gren; + + monster_makevectors(self.enemy); + + gren = spawn (); + gren.owner = gren.realowner = self; + gren.classname = "grenade"; + gren.bot_dodge = TRUE; + gren.bot_dodgerating = (autocvar_g_monster_shambler_attack_lightning_damage); + gren.movetype = MOVETYPE_BOUNCE; + PROJECTILE_MAKETRIGGER(gren); + gren.projectiledeathtype = DEATH_MONSTER_SHAMBLER_ZAP; + setorigin(gren, CENTER_OR_VIEWOFS(self)); + setsize(gren, '-8 -8 -8', '8 8 8'); + gren.scale = 2.5; + + gren.cnt = time + 5; + gren.nextthink = time; + gren.think = shambler_lightning_think; + gren.use = shambler_lightning_explode; + gren.touch = shambler_lightning_touch; + + gren.takedamage = DAMAGE_YES; + gren.health = 50; + gren.damageforcescale = 0; + gren.event_damage = shambler_lightning_damage; + gren.damagedbycontents = TRUE; + gren.missile_flags = MIF_SPLASH | MIF_ARC; + W_SetupProjVelocity_Explicit(gren, v_forward, v_up, (autocvar_g_monster_shambler_attack_lightning_speed), (autocvar_g_monster_shambler_attack_lightning_speed_up), 0, 0, FALSE); + + gren.angles = vectoangles (gren.velocity); + gren.flags = FL_PROJECTILE; + + CSQCProjectile(gren, TRUE, PROJECTILE_SHAMBLER_LIGHTNING, TRUE); } float shambler_attack(float attack_type) @@ -80,40 +162,42 @@ float shambler_attack(float attack_type) { case MONSTER_ATTACK_MELEE: { - float chance = random(); - - if(chance > 0.6) - shambler_delayedsmash(); - else - shambler_swing(); - + shambler_swing(); return TRUE; } case MONSTER_ATTACK_RANGED: { - monsters_setframe(shambler_anim_magic); - self.attack_finished_single = time + 1.1; - defer(0.6, CastLightning); - - return TRUE; + if(time >= self.shambler_lastattack) // shambler doesn't attack much + if(self.flags & FL_ONGROUND) + if(random() <= 0.5 && vlen(self.enemy.origin - self.origin) <= 500) + { + self.frame = shambler_anim_smash; + defer(0.7, shambler_smash); + self.attack_finished_single = time + 1.1; + self.shambler_lastattack = time + 3; + return TRUE; + } + else if(random() <= 0.1) // small chance, don't want this spammed + { + self.frame = shambler_anim_magic; + self.attack_finished_single = time + 1.1; + self.shambler_lastattack = time + 3; + defer(0.6, shambler_lightning); + return TRUE; + } + + return FALSE; } } - + return FALSE; } void spawnfunc_monster_shambler() { - if not(autocvar_g_monster_shambler) { remove(self); return; } - self.classname = "monster_shambler"; - - self.monster_spawnfunc = spawnfunc_monster_shambler; - - if(Monster_CheckAppearFlags(self)) - return; - - if not(monster_initialize(MON_SHAMBLER, FALSE)) { remove(self); return; } + + if(!monster_initialize(MON_SHAMBLER)) { remove(self); return; } } float m_shambler(float req) @@ -122,31 +206,33 @@ float m_shambler(float req) { case MR_THINK: { - monster_move(autocvar_g_monster_shambler_speed_run, autocvar_g_monster_shambler_speed_walk, 300, shambler_anim_run, shambler_anim_walk, shambler_anim_stand); + monster_move((autocvar_g_monster_shambler_speed_run), (autocvar_g_monster_shambler_speed_walk), (autocvar_g_monster_shambler_speed_stop), shambler_anim_run, shambler_anim_walk, shambler_anim_stand); return TRUE; } case MR_DEATH: { - monsters_setframe(shambler_anim_death); + self.frame = shambler_anim_death; return TRUE; } case MR_SETUP: { - if not(self.health) self.health = autocvar_g_monster_shambler_health; - + if(!self.health) self.health = (autocvar_g_monster_shambler_health); + if(!self.attack_range) self.attack_range = 150; + + self.monster_loot = spawnfunc_item_health_mega; self.monster_attackfunc = shambler_attack; - monsters_setframe(shambler_anim_stand); - self.weapon = WEP_NEX; - + self.frame = shambler_anim_stand; + self.weapon = WEP_VORTEX; + return TRUE; } - case MR_INIT: + case MR_PRECACHE: { - // nothing + precache_model("models/monsters/shambler.mdl"); return TRUE; } } - + return TRUE; } @@ -156,18 +242,12 @@ float m_shambler(float req) { switch(req) { - case MR_DEATH: + case MR_PRECACHE: { - // nothing - return TRUE; - } - case MR_INIT: - { - precache_model ("models/monsters/shambler.mdl"); return TRUE; } } - + return TRUE; }