X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=qcsrc%2Fcommon%2Fmonsters%2Fsv_monsters.qc;h=5d52bc18c4e16c962991448cf48490666d037982;hp=b3c3fd396fa93d7c431d50cac7ab0e7abaeb0d13;hb=d6e1aa437e7eb8e182053cf17231597e79df0f81;hpb=ee55874cbbc17d0a9e59152be869961d2f1c3ef4 diff --git a/qcsrc/common/monsters/sv_monsters.qc b/qcsrc/common/monsters/sv_monsters.qc index b3c3fd396f..5d52bc18c4 100644 --- a/qcsrc/common/monsters/sv_monsters.qc +++ b/qcsrc/common/monsters/sv_monsters.qc @@ -1,164 +1,151 @@ // ========================= -// SVQC Monster Properties +// SVQC Monster Properties // ========================= -void M_Item_Touch () -{ - if(self && IS_PLAYER(other) && other.deadflag == DEAD_NO) - { - Item_Touch(); - self.think = SUB_Remove; - self.nextthink = time + 0.1; - } -} - -void monster_item_spawn() -{ - if(self.monster_loot) - self.monster_loot(); - - self.gravity = 1; - self.velocity = randomvec() * 175 + '0 0 325'; - self.touch = M_Item_Touch; - - SUB_SetFade(self, time + autocvar_g_monsters_drop_time, 1); -} - void monster_dropitem() { if(!self.candrop || !self.monster_loot) return; vector org = self.origin + ((self.mins + self.maxs) * 0.5); - entity e = spawn(); - - setorigin(e, org); - + entity e = spawn(), oldself = self; + e.monster_loot = self.monster_loot; - + other = e; MUTATOR_CALLHOOK(MonsterDropItem); e = other; - - e.think = monster_item_spawn; - e.nextthink = time + 0.3; + + if(e && e.monster_loot) + { + self = e; + e.noalign = TRUE; + e.monster_loot(); + e.gravity = 1; + e.movetype = MOVETYPE_TOSS; + e.reset = SUB_Remove; + setorigin(e, org); + e.velocity = randomvec() * 175 + '0 0 325'; + e.item_spawnshieldtime = time + 0.7; + e.classname = "droppedweapon"; // use weapon handling to remove it on touch + SUB_SetFade(e, time + autocvar_g_monsters_drop_time, 1); + self = oldself; + } } -void monsters_setframe(float _frame) +float Monster_SkillModifier() { - if(self.frame == _frame) - return; - - self.anim_start_time = time; - self.frame = _frame; - self.SendFlags |= MSF_ANIM; + float t = 0.5+self.monster_skill*((1.2-0.3)/10); + + return t; } float monster_isvalidtarget (entity targ, entity ent) { if(!targ || !ent) return FALSE; // someone doesn't exist - + if(targ == ent) return FALSE; // don't attack ourselves - - traceline(ent.origin, targ.origin, MOVE_NORMAL, ent); - - if(trace_ent != targ) - { - if(trace_ent != world) - targ = trace_ent; - else - return FALSE; - } - + + //traceline(ent.origin, targ.origin, MOVE_NORMAL, ent); + + //if(trace_ent != targ) + //return FALSE; + if(targ.vehicle_flags & VHF_ISVEHICLE) - if not((get_monsterinfo(ent.monsterid)).spawnflags & MON_FLAG_RANGED) + if(!((get_monsterinfo(ent.monsterid)).spawnflags & MON_FLAG_RANGED)) return FALSE; // melee attacks are useless against vehicles - + if(time < game_starttime) return FALSE; // monsters do nothing before the match has started - - if(vlen(targ.origin - ent.origin) >= ent.target_range) - return FALSE; // enemy is too far away - + if(targ.takedamage == DAMAGE_NO) return FALSE; // enemy can't be damaged - + if(targ.items & IT_INVISIBILITY) return FALSE; // enemy is invisible - + if(substring(targ.classname, 0, 10) == "onslaught_") return FALSE; // don't attack onslaught targets - + if(IS_SPEC(targ) || IS_OBSERVER(targ)) return FALSE; // enemy is a spectator - - if not(targ.vehicle_flags & VHF_ISVEHICLE) + + if(!(targ.vehicle_flags & VHF_ISVEHICLE)) if(targ.deadflag != DEAD_NO || ent.deadflag != DEAD_NO || targ.health <= 0 || ent.health <= 0) return FALSE; // enemy/self is dead - + if(ent.monster_owner == targ) return FALSE; // don't attack our master - + if(targ.monster_owner == ent) return FALSE; // don't attack our pet - - if not(targ.vehicle_flags & VHF_ISVEHICLE) + + if(!(targ.vehicle_flags & VHF_ISVEHICLE)) if(targ.flags & FL_NOTARGET) return FALSE; // enemy can't be targeted - - if not(autocvar_g_monsters_typefrag) + + if(!autocvar_g_monsters_typefrag) if(targ.BUTTON_CHAT) return FALSE; // no typefragging! - - if not(IsDifferentTeam(targ, ent)) + + if(SAME_TEAM(targ, ent)) return FALSE; // enemy is on our team - - if(autocvar_g_monsters_target_infront || ent.spawnflags & MONSTERFLAG_INFRONT) + + if (targ.freezetag_frozen) + return FALSE; // ignore frozen + + if(autocvar_g_monsters_target_infront || (ent.spawnflags & MONSTERFLAG_INFRONT)) if(ent.enemy != targ) { float dot; makevectors (ent.angles); dot = normalize (targ.origin - ent.origin) * v_forward; - + if(dot <= 0.3) return FALSE; } - + return TRUE; } -entity FindTarget (entity ent) +entity FindTarget (entity ent) { if(MUTATOR_CALLHOOK(MonsterFindTarget)) { return ent.enemy; } // Handled by a mutator - + entity head, closest_target = world; head = findradius(ent.origin, ent.target_range); - + //head = WarpZone_FindRadius(ent.origin, ent.target_range, TRUE); + while(head) // find the closest acceptable target to pass to { + if(head.monster_attack) if(monster_isvalidtarget(head, ent)) { - // if it's a player, use the view origin as reference (stolen from RadiusDamage functions in g_damage.qc) + // if it's a player, use the view origin as reference (stolen from RadiusDamage functions in g_damage.qc) vector head_center = CENTER_OR_VIEWOFS(head); + //vector head_center = WarpZone_UnTransformOrigin(head, CENTER_OR_VIEWOFS(head)); vector ent_center = CENTER_OR_VIEWOFS(ent); - - //if(ctf_CheckPassDirection(head_center, ent_center, ent.v_angle, head.WarpZone_findradius_nearest)) + + traceline(ent_center, head_center, MOVE_NORMAL, ent); + + if(trace_ent == head) if(closest_target) { vector closest_target_center = CENTER_OR_VIEWOFS(closest_target); + //vector closest_target_center = WarpZone_UnTransformOrigin(closest_target, CENTER_OR_VIEWOFS(closest_target)); if(vlen(ent_center - head_center) < vlen(ent_center - closest_target_center)) { closest_target = head; } } else { closest_target = head; } } - + head = head.chain; } - + return closest_target; } @@ -166,84 +153,172 @@ void MonsterTouch () { if(other == world) return; - + if(self.enemy != other) - if not(other.flags & FL_MONSTER) + if(!(other.flags & FL_MONSTER)) if(monster_isvalidtarget(other, self)) self.enemy = other; } -void monster_sound(string msound, float sound_delay, float delaytoo) +string get_monster_model_datafilename(string m, float sk, string fil) { - if(delaytoo && time < self.msound_delay) - return; // too early - - if(msound == "") - return; // sound doesn't exist + if(m) + m = strcat(m, "_"); + else + m = "models/monsters/*_"; + if(sk >= 0) + m = strcat(m, ftos(sk)); + else + m = strcat(m, "*"); + return strcat(m, ".", fil); +} - sound(self, CHAN_AUTO, msound, VOL_BASE, ATTEN_NORM); +void PrecacheMonsterSounds(string f) +{ + float fh; + string s; + fh = fopen(f, FILE_READ); + if(fh < 0) + return; + while((s = fgets(fh))) + { + if(tokenize_console(s) != 3) + { + dprint("Invalid sound info line: ", s, "\n"); + continue; + } + PrecacheGlobalSound(strcat(argv(1), " ", argv(2))); + } + fclose(fh); +} - self.msound_delay = time + sound_delay; +void precache_monstersounds() +{ + string m = (get_monsterinfo(self.monsterid)).model; + float globhandle, n, i; + string f; + + globhandle = search_begin(strcat(m, "_*.sounds"), TRUE, FALSE); + if (globhandle < 0) + return; + n = search_getsize(globhandle); + for (i = 0; i < n; ++i) + { + //print(search_getfilename(globhandle, i), "\n"); + f = search_getfilename(globhandle, i); + PrecacheMonsterSounds(f); + } + search_end(globhandle); +} + +void ClearMonsterSounds() +{ +#define _MSOUND(m) if(self.monstersound_##m) { strunzone(self.monstersound_##m); self.monstersound_##m = string_null; } + ALLMONSTERSOUNDS +#undef _MSOUND +} + +.string GetMonsterSoundSampleField(string type) +{ + GetMonsterSoundSampleField_notFound = 0; + switch(type) + { +#define _MSOUND(m) case #m: return monstersound_##m; + ALLMONSTERSOUNDS +#undef _MSOUND + } + GetMonsterSoundSampleField_notFound = 1; + return string_null; } -void monster_precachesounds(entity e) +float LoadMonsterSounds(string f, float first) { - precache_sound(e.msound_idle); - precache_sound(e.msound_death); - precache_sound(e.msound_attack_melee); - precache_sound(e.msound_attack_ranged); - precache_sound(e.msound_sight); - precache_sound(e.msound_pain); + float fh; + string s; + var .string field; + fh = fopen(f, FILE_READ); + if(fh < 0) + { + dprint("Monster sound file not found: ", f, "\n"); + return 0; + } + while((s = fgets(fh))) + { + if(tokenize_console(s) != 3) + continue; + field = GetMonsterSoundSampleField(argv(0)); + if(GetMonsterSoundSampleField_notFound) + continue; + if(self.field) + strunzone(self.field); + self.field = strzone(strcat(argv(1), " ", argv(2))); + } + fclose(fh); + return 1; } -void monster_setupsounds(string mon) +.float skin_for_monstersound; +void UpdateMonsterSounds() { - if(self.msound_idle == "") self.msound_idle = strzone(strcat("monsters/", mon, "_idle.wav")); - if(self.msound_death == "") self.msound_death = strzone(strcat("monsters/", mon, "_death.wav")); - if(self.msound_pain == "") self.msound_pain = strzone(strcat("monsters/", mon, "_pain.wav")); - if(self.msound_attack_melee == "") self.msound_attack_melee = strzone(strcat("monsters/", mon, "_melee.wav")); - if(self.msound_attack_ranged == "") self.msound_attack_ranged = strzone(strcat("monsters/", mon, "_attack.wav")); - if(self.msound_sight == "") self.msound_sight = strzone(strcat("monsters/", mon, "_sight.wav")); + entity mon = get_monsterinfo(self.monsterid); + + if(self.skin == self.skin_for_monstersound) + return; + self.skin_for_monstersound = self.skin; + ClearMonsterSounds(); + //LoadMonsterSounds("sound/monsters/default.sounds", 1); + if(!autocvar_g_debug_defaultsounds) + if(!LoadMonsterSounds(get_monster_model_datafilename(mon.model, self.skin, "sounds"), 0)) + LoadMonsterSounds(get_monster_model_datafilename(mon.model, 0, "sounds"), 0); +} + +void MonsterSound(.string samplefield, float sound_delay, float delaytoo, float chan) +{ + if(!autocvar_g_monsters_sounds) { return; } + + if(delaytoo) + if(time < self.msound_delay) + return; // too early + GlobalSound(self.samplefield, chan, VOICETYPE_PLAYERSOUND); + + self.msound_delay = time + sound_delay; } void monster_makevectors(entity e) { vector v; - - v = CENTER_OR_VIEWOFS(e); + + v = e.origin + (e.mins + e.maxs) * 0.5; self.v_angle = vectoangles(v - (self.origin + self.view_ofs)); self.v_angle_x = -self.v_angle_x; - + makevectors(self.v_angle); } float monster_melee(entity targ, float damg, float anim, float er, float anim_finished, float deathtype, float dostop) { - float rdmg = damg * random(); - if (self.health <= 0) return FALSE; // attacking while dead?! - + if(dostop) { self.velocity_x = 0; self.velocity_y = 0; self.state = MONSTER_STATE_ATTACK_MELEE; - self.SendFlags |= MSF_MOVE; } - - monsters_setframe(anim); - + + self.frame = anim; + if(anim_finished != 0) self.attack_finished_single = time + anim_finished; monster_makevectors(targ); - + traceline(self.origin + self.view_ofs, self.origin + v_forward * er, 0, self); - + if(trace_ent.takedamage) - Damage(trace_ent, self, self, rdmg * monster_skill, deathtype, trace_ent.origin, normalize(trace_ent.origin - self.origin)); - + Damage(trace_ent, self, self, damg * Monster_SkillModifier(), deathtype, trace_ent.origin, normalize(trace_ent.origin - self.origin)); + return TRUE; } @@ -251,40 +326,50 @@ void Monster_CheckMinibossFlag () { if(MUTATOR_CALLHOOK(MonsterCheckBossFlag)) return; - + float chance = random() * 100; // g_monsters_miniboss_chance cvar or spawnflags 64 causes a monster to be a miniboss if ((self.spawnflags & MONSTERFLAG_MINIBOSS) || (chance < autocvar_g_monsters_miniboss_chance)) { self.health += autocvar_g_monsters_miniboss_healthboost; - if not(self.weapon) - self.weapon = WEP_NEX; + self.effects |= EF_RED; + if(!self.weapon) + self.weapon = WEP_VORTEX; } } float Monster_CanRespawn(entity ent) { other = ent; + if(ent.deadflag == DEAD_DEAD) // don't call when monster isn't dead if(MUTATOR_CALLHOOK(MonsterRespawn)) return TRUE; // enabled by a mutator - + if(ent.spawnflags & MONSTERFLAG_NORESPAWN) return FALSE; - - if not(autocvar_g_monsters_respawn) + + if(!autocvar_g_monsters_respawn) return FALSE; - + return TRUE; } +float monster_initialize(float mon_id); +void monster_respawn() +{ + // is this function really needed? + monster_initialize(self.monsterid); +} + void Monster_Fade () { if(Monster_CanRespawn(self)) { - self.monster_respawned = TRUE; - self.think = self.monster_spawnfunc; + self.spawnflags |= MONSTERFLAG_RESPAWNED; + self.think = monster_respawn; self.nextthink = time + self.respawntime; + self.monster_lifetime = 0; self.deadflag = DEAD_RESPAWNING; if(self.spawnflags & MONSTER_RESPAWN_DEATHPOINT) { @@ -296,19 +381,22 @@ void Monster_Fade () setorigin(self, self.pos1); self.angles = self.pos2; self.health = self.max_health; - - self.SendFlags |= MSF_MOVE; - self.SendFlags |= MSF_STATUS; + setmodel(self, "null"); } else + { + // number of monsters spawned with mobspawn command + totalspawned -= 1; + SUB_SetFade(self, time + 3, 1); + } } float Monster_CanJump (vector vel) { if(self.state) return FALSE; // already attacking - if not(self.flags & FL_ONGROUND) + if(!(self.flags & FL_ONGROUND)) return FALSE; // not on the ground if(self.health <= 0) return FALSE; // called when dead? @@ -316,7 +404,7 @@ float Monster_CanJump (vector vel) return FALSE; // still attacking vector old = self.velocity; - + self.velocity = vel; tracetoss(self, self); self.velocity = old; @@ -330,16 +418,16 @@ float monster_leap (float anm, void() touchfunc, vector vel, float anim_finished { if(!Monster_CanJump(vel)) return FALSE; - - monsters_setframe(anm); + + self.frame = anm; self.state = MONSTER_STATE_ATTACK_LEAP; self.touch = touchfunc; self.origin_z += 1; self.velocity = vel; self.flags &= ~FL_ONGROUND; - + self.attack_finished_single = time + anim_finished; - + return TRUE; } @@ -349,31 +437,31 @@ void monster_checkattack(entity e, entity targ) return; if(targ == world) return; - - if not(e.monster_attackfunc) + + if(!e.monster_attackfunc) return; - + if(time < e.attack_finished_single) return; - + if(vlen(targ.origin - e.origin) <= e.attack_range) if(e.monster_attackfunc(MONSTER_ATTACK_MELEE)) { - monster_sound(e.msound_attack_melee, 0, FALSE); + MonsterSound(monstersound_melee, 0, FALSE, CH_VOICE); return; } - + if(vlen(targ.origin - e.origin) > e.attack_range) if(e.monster_attackfunc(MONSTER_ATTACK_RANGED)) { - monster_sound(e.msound_attack_ranged, 0, FALSE); + MonsterSound(monstersound_ranged, 0, FALSE, CH_VOICE); return; } } void monster_use () { - if not(self.enemy) + if(!self.enemy) if(self.health > 0) if(monster_isvalidtarget(activator, self)) self.enemy = activator; @@ -386,20 +474,49 @@ vector monster_pickmovetarget(entity targ) // enemy is always preferred target if(self.enemy) { - makevectors(self.angles); + vector targ_origin = ((self.enemy.absmin + self.enemy.absmax) * 0.5); + targ_origin = WarpZone_RefSys_TransformOrigin(self.enemy, self, targ_origin); // origin of target as seen by the monster (us) + WarpZone_TraceLine(self.origin, targ_origin, MOVE_NOMONSTERS, self); + + if((self.enemy == world) + || (self.enemy.deadflag != DEAD_NO || self.enemy.health < 1) + || (self.enemy.freezetag_frozen) + || (self.enemy.flags & FL_NOTARGET) + || (self.enemy.alpha < 0.5) + || (self.enemy.takedamage == DAMAGE_NO) + || (vlen(self.origin - targ_origin) > self.target_range) + || ((trace_fraction < 1) && (trace_ent != self.enemy))) + //|| (time > self.ctf_droptime + autocvar_g_ctf_pass_timelimit)) // TODO: chase timelimit? + { + self.enemy = world; + self.pass_distance = 0; + } + + if(self.enemy) + { + /*WarpZone_TrailParticles(world, particleeffectnum("red_pass"), self.origin, targ_origin); + print("Trace origin: ", vtos(targ_origin), "\n"); + print("Target origin: ", vtos(self.enemy.origin), "\n"); + print("My origin: ", vtos(self.origin), "\n"); */ + + self.monster_movestate = MONSTER_MOVE_ENEMY; + self.last_trace = time + 1.2; + return targ_origin; + } + + /*makevectors(self.angles); self.monster_movestate = MONSTER_MOVE_ENEMY; self.last_trace = time + 1.2; - return self.enemy.origin; + return self.enemy.origin; */ } - + switch(self.monster_moveflags) { case MONSTER_MOVE_OWNER: { self.monster_movestate = MONSTER_MOVE_OWNER; self.last_trace = time + 0.3; - if(self.monster_owner && self.monster_owner.classname != "td_spawnpoint") - return self.monster_owner.origin; + return (self.monster_owner) ? self.monster_owner.origin : self.origin; } case MONSTER_MOVE_SPAWNLOC: { @@ -418,73 +535,85 @@ vector monster_pickmovetarget(entity targ) { vector pos; self.monster_movestate = MONSTER_MOVE_WANDER; - self.last_trace = time + 2; - - self.angles_y = random() * 500; - makevectors(self.angles); - pos = self.origin + v_forward * 600; - - if(self.flags & FL_FLY || self.flags & FL_SWIM) - { - pos_z = random() * 200; - if(random() >= 0.5) - pos_z *= -1; - } - + if(targ) { self.last_trace = time + 0.5; pos = targ.origin; } - + else + { + self.last_trace = time + self.wander_delay; + + self.angles_y = rint(random() * 500); + makevectors(self.angles); + pos = self.origin + v_forward * self.wander_distance; + + if(((self.flags & FL_FLY) && (self.spawnflags & MONSTERFLAG_FLY_VERTICAL)) || (self.flags & FL_SWIM)) + { + pos_z = random() * 200; + if(random() >= 0.5) + pos_z *= -1; + } + } + return pos; } } } +void monster_CalculateVelocity(entity mon, vector to, vector from, float turnrate, float movespeed) +{ + float current_distance = vlen((('1 0 0' * to_x) + ('0 1 0' * to_y)) - (('1 0 0' * from_x) + ('0 1 0' * from_y))); // for the sake of this check, exclude Z axis + float initial_height = 0; //min(50, (targ_distance * tanh(20))); + float current_height = (initial_height * min(1, (current_distance / self.pass_distance))); + //print("current_height = ", ftos(current_height), ", initial_height = ", ftos(initial_height), ".\n"); + + vector targpos; + if(current_height) // make sure we can actually do this arcing path + { + targpos = (to + ('0 0 1' * current_height)); + WarpZone_TraceLine(mon.origin, targpos, MOVE_NOMONSTERS, mon); + if(trace_fraction < 1) + { + //print("normal arc line failed, trying to find new pos..."); + WarpZone_TraceLine(to, targpos, MOVE_NOMONSTERS, mon); + targpos = (trace_endpos + '0 0 -10'); + WarpZone_TraceLine(mon.origin, targpos, MOVE_NOMONSTERS, mon); + if(trace_fraction < 1) { targpos = to; /* print(" ^1FAILURE^7, reverting to original direction.\n"); */ } + /*else { print(" ^3SUCCESS^7, using new arc line.\n"); } */ + } + } + else { targpos = to; } + + //mon.angles = normalize(('0 1 0' * to_y) - ('0 1 0' * from_y)); + + vector desired_direction = normalize(targpos - from); + if(turnrate) { mon.velocity = (normalize(normalize(mon.velocity) + (desired_direction * 50)) * movespeed); } + else { mon.velocity = (desired_direction * movespeed); } + + //mon.steerto = steerlib_attract2(targpos, 0.5, 500, 0.95); + //mon.angles = vectoangles(mon.velocity); +} + void monster_move(float runspeed, float walkspeed, float stopspeed, float manim_run, float manim_walk, float manim_idle) { - fixedmakevectors(self.angles); + //fixedmakevectors(self.angles); if(self.target2) self.goalentity = find(world, targetname, self.target2); - + entity targ; - if(self.frozen) - { - self.revive_progress = bound(0, self.revive_progress + frametime * self.revive_speed, 1); - self.health = max(1, self.max_health * self.revive_progress); - - self.SendFlags |= MSF_STATUS; - - movelib_beak_simple(stopspeed); - - self.velocity = '0 0 0'; - self.enemy = world; - self.nextthink = time + 0.1; - - if(self.revive_progress >= 1) - Unfreeze(self); // wait for next think before attacking - - // don't bother updating angles here? - if(self.origin != self.oldorigin) - { - self.oldorigin = self.origin; - self.SendFlags |= MSF_MOVE; - } - - return; // no moving while frozen - } - if(self.flags & FL_SWIM) { if(self.waterlevel < WATERLEVEL_WETFEET) { if(time >= self.last_trace) { + self.fish_wasdrowning = TRUE; self.last_trace = time + 0.4; - + Damage (self, world, world, 2, DEATH_DROWN, self.origin, '0 0 0'); self.angles = '90 90 0'; if(random() < 0.5) @@ -499,129 +628,113 @@ void monster_move(float runspeed, float walkspeed, float stopspeed, float manim_ } self.velocity_z += random() * 150; } - - + + self.movetype = MOVETYPE_BOUNCE; //self.velocity_z = -200; - - self.SendFlags |= MSF_MOVE | MSF_ANG; - + return; } - else + else if(self.fish_wasdrowning) { - self.angles = '0 0 0'; + self.fish_wasdrowning = FALSE; + self.angles_x = 0; self.movetype = MOVETYPE_WALK; } } - + targ = self.goalentity; - + monster_target = targ; monster_speed_run = runspeed; monster_speed_walk = walkspeed; - - if(MUTATOR_CALLHOOK(MonsterMove) || gameover || (round_handler_IsActive() && !round_handler_IsRoundStarted()) || time < game_starttime || (autocvar_g_campaign && !campaign_bots_may_start) || time < self.spawn_time) + + if(MUTATOR_CALLHOOK(MonsterMove) || gameover || self.draggedby != world || (round_handler_IsActive() && !round_handler_IsRoundStarted()) || time < game_starttime || (autocvar_g_campaign && !campaign_bots_may_start) || time < self.spawn_time) { runspeed = walkspeed = 0; if(time >= self.spawn_time) - monsters_setframe(manim_idle); + self.frame = manim_idle; movelib_beak_simple(stopspeed); - if(self.oldorigin != self.origin) - { - self.oldorigin = self.origin; - self.SendFlags |= MSF_MOVE; - } return; } - + targ = monster_target; - runspeed = monster_speed_run; - walkspeed = monster_speed_walk; - + runspeed = bound(0, monster_speed_run * Monster_SkillModifier(), runspeed * 2); // limit maxspeed to prevent craziness + walkspeed = bound(0, monster_speed_walk * Monster_SkillModifier(), walkspeed * 2); // limit maxspeed to prevent craziness + + if(time < self.spider_slowness) + { + runspeed *= 0.5; + walkspeed *= 0.5; + } + if(teamplay) if(autocvar_g_monsters_teams) - if(IsDifferentTeam(self.monster_owner, self)) + if(DIFF_TEAM(self.monster_owner, self)) self.monster_owner = world; - - if(self.enemy && self.enemy.health < 1) - self.enemy = world; // enough! - + if(time >= self.last_enemycheck) { - if not(monster_isvalidtarget(self.enemy, self)) - self.enemy = world; - - if not(self.enemy) + if(!self.enemy) { self.enemy = FindTarget(self); if(self.enemy) - monster_sound(self.msound_sight, 0, FALSE); + { + WarpZone_RefSys_Copy(self.enemy, self); + WarpZone_RefSys_AddInverse(self.enemy, self); // wz1^-1 ... wzn^-1 receiver + self.moveto = WarpZone_RefSys_TransformOrigin(self.enemy, self, (0.5 * (self.enemy.absmin + self.enemy.absmax))); + + self.pass_distance = vlen((('1 0 0' * self.enemy.origin_x) + ('0 1 0' * self.enemy.origin_y)) - (('1 0 0' * self.origin_x) + ('0 1 0' * self.origin_y))); + MonsterSound(monstersound_sight, 0, FALSE, CH_VOICE); + } } - - self.last_enemycheck = time + 2; + + self.last_enemycheck = time + 1; // check for enemies every second } - + if(self.state == MONSTER_STATE_ATTACK_MELEE && time >= self.attack_finished_single) self.state = 0; - + if(self.state != MONSTER_STATE_ATTACK_MELEE) // don't move if set if(time >= self.last_trace || self.enemy) // update enemy instantly self.moveto = monster_pickmovetarget(targ); - if not(self.enemy) - monster_sound(self.msound_idle, 5, TRUE); - - if(self.state != MONSTER_STATE_ATTACK_LEAP && self.state != MONSTER_STATE_ATTACK_MELEE) - self.steerto = steerlib_attract2(self.moveto, 0.5, 500, 0.95); - + if(!self.enemy) + MonsterSound(monstersound_idle, 7, TRUE, CH_VOICE); + if(self.state == MONSTER_STATE_ATTACK_LEAP && (self.flags & FL_ONGROUND)) { self.state = 0; self.touch = MonsterTouch; } - - //self.steerto = steerlib_attract2(self.moveto, 0.5, 500, 0.95); - - float turny = 0; - vector real_angle = vectoangles(self.steerto) - self.angles; - - if(self.state != MONSTER_STATE_ATTACK_LEAP && self.state != MONSTER_STATE_ATTACK_MELEE) - turny = 20; - - if(self.flags & FL_SWIM) - turny = vlen(self.angles - self.moveto); - - if(turny) - { - turny = bound(turny * -1, shortangle_f(real_angle_y, self.angles_y), turny); - self.angles_y += turny; - } - + if(self.state == MONSTER_STATE_ATTACK_MELEE) self.moveto = self.origin; - + if(self.enemy && self.enemy.vehicle) runspeed = 0; - - if(((self.flags & FL_FLY) || (self.flags & FL_SWIM)) && self.spawnflags & MONSTERFLAG_FLY_VERTICAL) - v_forward = normalize(self.moveto - self.origin); - else - self.moveto_z = self.origin_z; + + if(!(((self.flags & FL_FLY) && (self.spawnflags & MONSTERFLAG_FLY_VERTICAL)) || (self.flags & FL_SWIM))) + //v_forward = normalize(self.moveto - self.origin); + //else + self.moveto_z = self.origin_z; if(vlen(self.origin - self.moveto) > 64) { - if(self.flags & FL_FLY || self.flags & FL_SWIM) + if((self.flags & FL_ONGROUND) || ((self.flags & FL_FLY) || (self.flags & FL_SWIM))) + monster_CalculateVelocity(self, self.moveto, self.origin, TRUE, ((self.enemy) ? runspeed : walkspeed)); + + /*&if(self.flags & FL_FLY || self.flags & FL_SWIM) movelib_move_simple(v_forward, ((self.enemy) ? runspeed : walkspeed), 0.6); else - movelib_move_simple_gravity(v_forward, ((self.enemy) ? runspeed : walkspeed), 0.6); - + movelib_move_simple_gravity(v_forward, ((self.enemy) ? runspeed : walkspeed), 0.6); */ + if(time > self.pain_finished) if(time > self.attack_finished_single) if(vlen(self.velocity) > 10) - monsters_setframe((self.enemy) ? manim_run : manim_walk); + self.frame = ((self.enemy) ? manim_run : manim_walk); else - monsters_setframe(manim_idle); + self.frame = manim_idle; } else { @@ -630,48 +743,56 @@ void monster_move(float runspeed, float walkspeed, float stopspeed, float manim_ self.target2 = e.target2; else if(e.target) self.target2 = e.target; - + movelib_beak_simple(stopspeed); if(time > self.attack_finished_single) if(time > self.pain_finished) if (vlen(self.velocity) <= 30) - monsters_setframe(manim_idle); + self.frame = manim_idle; } - monster_checkattack(self, self.enemy); - - if(self.angles != self.oldangles) - { - self.oldangles = self.angles; - self.SendFlags |= MSF_ANG; - } + self.steerto = steerlib_attract2(self.moveto, 0.5, 500, 0.95); - if(self.origin != self.oldorigin) + vector real_angle = vectoangles(self.steerto) - self.angles; + float turny = 25; + if(self.state == MONSTER_STATE_ATTACK_MELEE) + turny = 0; + if(turny) { - self.oldorigin = self.origin; - self.SendFlags |= MSF_MOVE; + turny = bound(turny * -1, shortangle_f(real_angle_y, self.angles_y), turny); + self.angles_y += turny; } + + monster_checkattack(self, self.enemy); +} + +void monster_remove(entity mon) +{ + if(!mon) + return; // nothing to remove + + pointparticles(particleeffectnum("item_pickup"), mon.origin, '0 0 0', 1); + + if(mon.weaponentity) + remove(mon.weaponentity); + + WaypointSprite_Kill(mon.sprite); + + remove(mon); } void monster_dead_think() { - self.think = monster_dead_think; - self.nextthink = time + 0.3; // don't need to update so often now - - self.deadflag = DEAD_DEAD; - - if(self.ltime != 0) - if(time >= self.ltime) + self.nextthink = time + self.ticrate; + + CSQCMODEL_AUTOUPDATE(); + + if(self.monster_lifetime != 0) + if(time >= self.monster_lifetime) { Monster_Fade(); return; } - - if(self.oldorigin != self.origin) - { - self.oldorigin = self.origin; - self.SendFlags |= MSF_MOVE; - } } void monsters_setstatus() @@ -683,20 +804,21 @@ void monsters_setstatus() void Monster_Appear() { self.enemy = activator; - self.spawnflags &= ~MONSTERFLAG_APPEAR; - self.monster_spawnfunc(); + self.spawnflags &= ~MONSTERFLAG_APPEAR; // otherwise, we get an endless loop + monster_initialize(self.monsterid); } -float Monster_CheckAppearFlags(entity ent) +float Monster_CheckAppearFlags(entity ent, float monster_id) { - if not(ent.spawnflags & MONSTERFLAG_APPEAR) + if(!(ent.spawnflags & MONSTERFLAG_APPEAR)) return FALSE; - + ent.think = func_null; + ent.monsterid = monster_id; // set so this monster is properly registered (otherwise, normal initialization is used) ent.nextthink = 0; ent.use = Monster_Appear; ent.flags = FL_MONSTER; // set so this monster can get butchered - + return TRUE; } @@ -704,355 +826,371 @@ void monsters_reset() { setorigin(self, self.pos1); self.angles = self.pos2; - + self.health = self.max_health; self.velocity = '0 0 0'; self.enemy = world; self.goalentity = world; self.attack_finished_single = 0; self.moveto = self.origin; - - self.SendFlags |= MSF_STATUS; -} - -float monster_send(entity to, float sf) -{ - WriteByte(MSG_ENTITY, ENT_CLIENT_MONSTER); - WriteByte(MSG_ENTITY, sf); - if(sf & MSF_SETUP) - { - WriteByte(MSG_ENTITY, self.monsterid); - - WriteCoord(MSG_ENTITY, self.origin_x); - WriteCoord(MSG_ENTITY, self.origin_y); - WriteCoord(MSG_ENTITY, self.origin_z); - - WriteAngle(MSG_ENTITY, self.angles_x); - WriteAngle(MSG_ENTITY, self.angles_y); - - WriteByte(MSG_ENTITY, self.skin); - WriteByte(MSG_ENTITY, self.team); - } - - if(sf & MSF_ANG) - { - WriteShort(MSG_ENTITY, rint(self.angles_x)); - WriteShort(MSG_ENTITY, rint(self.angles_y)); - } - - if(sf & MSF_MOVE) - { - WriteShort(MSG_ENTITY, rint(self.origin_x)); - WriteShort(MSG_ENTITY, rint(self.origin_y)); - WriteShort(MSG_ENTITY, rint(self.origin_z)); - - WriteShort(MSG_ENTITY, rint(self.velocity_x)); - WriteShort(MSG_ENTITY, rint(self.velocity_y)); - WriteShort(MSG_ENTITY, rint(self.velocity_z)); - - WriteShort(MSG_ENTITY, rint(self.angles_y)); - } - - if(sf & MSF_ANIM) - { - WriteCoord(MSG_ENTITY, self.anim_start_time); - WriteByte(MSG_ENTITY, self.frame); - } - - if(sf & MSF_STATUS) - { - WriteByte(MSG_ENTITY, self.skin); - - WriteByte(MSG_ENTITY, self.team); - - WriteByte(MSG_ENTITY, self.deadflag); - - if(self.health <= 0) - WriteByte(MSG_ENTITY, 0); - else - WriteByte(MSG_ENTITY, ceil((self.health / self.max_health) * 255)); - } - - return TRUE; -} - -void monster_link(void() spawnproc) -{ - Net_LinkEntity(self, TRUE, 0, monster_send); - self.think = spawnproc; - self.nextthink = time; } void monsters_corpse_damage (entity inflictor, entity attacker, float damage, float deathtype, vector hitloc, vector force) { self.health -= damage; - + Violence_GibSplash_At(hitloc, force, 2, bound(0, damage, 200) / 16, self, attacker); - + if(self.health <= -100) // 100 health until gone? { Violence_GibSplash_At(hitloc, force, 2, bound(0, damage, 200) / 16, self, attacker); - + + // number of monsters spawned with mobspawn command + totalspawned -= 1; + self.think = SUB_Remove; self.nextthink = time + 0.1; + self.event_damage = func_null; } } -void monster_die() +void monster_die(entity attacker, float gibbed) { self.think = monster_dead_think; - self.nextthink = self.ticrate; - self.ltime = time + 5; - + self.nextthink = time; + self.monster_lifetime = time + 5; + monster_dropitem(); - - if(self.weaponentity) + + MonsterSound(monstersound_death, 0, FALSE, CH_VOICE); + + if(!(self.spawnflags & MONSTERFLAG_SPAWNED) && !(self.spawnflags & MONSTERFLAG_RESPAWNED)) + monsters_killed += 1; + + if(IS_PLAYER(attacker)) + if(autocvar_g_monsters_score_spawned || !((self.spawnflags & MONSTERFLAG_SPAWNED) || (self.spawnflags & MONSTERFLAG_RESPAWNED))) + PlayerScore_Add(attacker, SP_SCORE, +autocvar_g_monsters_score_kill); + + if(gibbed) { - remove(self.weaponentity); - self.weaponentity = world; + // number of monsters spawned with mobspawn command + totalspawned -= 1; } - - monster_sound(self.msound_death, 0, FALSE); - - if(!(self.spawnflags & MONSTERFLAG_SPAWNED) && !self.monster_respawned) - monsters_killed += 1; - + if(self.candrop && self.weapon) - W_ThrowNewWeapon(self, self.weapon, 0, self.origin, randomvec() * 150 + '0 0 325'); - - if(IS_CLIENT(self.realowner)) - self.realowner.monstercount -= 1; - - self.event_damage = monsters_corpse_damage; - self.solid = SOLID_CORPSE; - self.takedamage = DAMAGE_AIM; - self.enemy = world; + W_ThrowNewWeapon(self, self.weapon, 0, self.origin, randomvec() * 150 + '0 0 325'); + + self.event_damage = ((gibbed) ? func_null : monsters_corpse_damage); + self.solid = SOLID_CORPSE; + self.takedamage = DAMAGE_AIM; + self.deadflag = DEAD_DEAD; + self.enemy = world; self.movetype = MOVETYPE_TOSS; self.moveto = self.origin; self.touch = MonsterTouch; // reset incase monster was pouncing - - if not(self.flags & FL_FLY) + self.reset = func_null; + self.state = 0; + self.attack_finished_single = 0; + + if(!((self.flags & FL_FLY) || (self.flags & FL_SWIM))) self.velocity = '0 0 0'; - - self.SendFlags |= MSF_MOVE; - - // number of monsters spawned with mobspawn command - totalspawned -= 1; - + MON_ACTION(self.monsterid, MR_DEATH); } void monsters_damage (entity inflictor, entity attacker, float damage, float deathtype, vector hitloc, vector force) { - if(self.frozen && deathtype != DEATH_KILL) + if((self.spawnflags & MONSTERFLAG_INVINCIBLE) && deathtype != DEATH_KILL) return; - + if(time < self.pain_finished && deathtype != DEATH_KILL) return; - - if(time < self.spawnshieldtime) + + if(time < self.spawnshieldtime && deathtype != DEATH_KILL) return; - - if(deathtype != DEATH_KILL) - damage *= self.armorvalue; - - if(self.weaponentity && self.weaponentity.classname == "shield") - self.weaponentity.health -= damage; - - self.health -= damage; - + + if(deathtype == DEATH_FALL && self.draggedby != world) + return; + + vector v; + float take, save; + + v = healtharmor_applydamage(self.armorvalue, self.m_armor_blockpercent, deathtype, damage); + take = v_x; + save = v_y; + + self.health -= take; + + WaypointSprite_UpdateHealth(self.sprite, self.health); + self.dmg_time = time; if(sound_allowed(MSG_BROADCAST, attacker) && deathtype != DEATH_DROWN) spamsound (self, CH_PAIN, "misc/bodyimpact1.wav", VOL_BASE, ATTEN_NORM); // FIXME: PLACEHOLDER - + self.velocity += force * self.damageforcescale; - + if(deathtype != DEATH_DROWN) { - Violence_GibSplash_At(hitloc, force, 2, bound(0, damage, 200) / 16, self, attacker); - if (damage > 50) + Violence_GibSplash_At(hitloc, force, 2, bound(0, take, 200) / 16, self, attacker); + if (take > 50) Violence_GibSplash_At(hitloc, force * -0.1, 3, 1, self, attacker); - if (damage > 100) + if (take > 100) Violence_GibSplash_At(hitloc, force * -0.2, 3, 1, self, attacker); } - + if(self.health <= 0) { if(deathtype == DEATH_KILL) self.candrop = FALSE; // killed by mobkill command - + // TODO: fix this? activator = attacker; other = self.enemy; SUB_UseTargets(); self.target2 = self.oldtarget2; // reset to original target on death, incase we respawn - - monster_die(); - + + monster_die(attacker, (self.health <= -100 || deathtype == DEATH_KILL)); + + WaypointSprite_Kill(self.sprite); + frag_attacker = attacker; frag_target = self; MUTATOR_CALLHOOK(MonsterDies); - - if(self.health <= -100) // check if we're already gibbed + + if(self.health <= -100 || deathtype == DEATH_KILL) // check if we're already gibbed { Violence_GibSplash(self, 1, 0.5, attacker); - + self.think = SUB_Remove; self.nextthink = time + 0.1; } } +} + +void monster_setupcolors(entity mon) +{ + if(IS_PLAYER(mon.monster_owner)) + mon.colormap = mon.monster_owner.colormap; + else if(teamplay && mon.team) + mon.colormap = 1024 + (mon.team - 1) * 17; + else + { + if(mon.monster_skill <= MONSTER_SKILL_EASY) + mon.colormap = 1029; + else if(mon.monster_skill <= MONSTER_SKILL_MEDIUM) + mon.colormap = 1027; + else if(mon.monster_skill <= MONSTER_SKILL_HARD) + mon.colormap = 1038; + else if(mon.monster_skill <= MONSTER_SKILL_INSANE) + mon.colormap = 1028; + else if(mon.monster_skill <= MONSTER_SKILL_NIGHTMARE) + mon.colormap = 1032; + else + mon.colormap = 1024; + } +} + +void monster_changeteam(entity ent, float newteam) +{ + if(!teamplay) { return; } + + ent.team = newteam; + ent.monster_attack = TRUE; // new team, activate attacking + monster_setupcolors(ent); - self.SendFlags |= MSF_STATUS; + if(ent.sprite) + { + WaypointSprite_UpdateTeamRadar(ent.sprite, RADARICON_DANGER, ((newteam) ? Team_ColorRGB(newteam) : '1 0 0')); + + ent.sprite.team = newteam; + ent.sprite.SendFlags |= 1; + } } void monster_think() { self.think = monster_think; self.nextthink = self.ticrate; - + + if(self.monster_lifetime) + if(time >= self.monster_lifetime) + { + Damage(self, self, self, self.health + self.max_health, DEATH_KILL, self.origin, self.origin); + return; + } + MON_ACTION(self.monsterid, MR_THINK); + + CSQCMODEL_AUTOUPDATE(); } -void monster_spawn() +float monster_spawn() { MON_ACTION(self.monsterid, MR_SETUP); - if not(self.monster_respawned) + if(!(self.spawnflags & MONSTERFLAG_RESPAWNED)) + { Monster_CheckMinibossFlag(); - + self.health *= Monster_SkillModifier(); + } + self.max_health = self.health; self.pain_finished = self.nextthink; - self.anim_start_time = time; - - if not(self.noalign) - { - setorigin(self, self.origin + '0 0 20'); - tracebox(self.origin + '0 0 100', self.mins, self.maxs, self.origin - '0 0 10000', MOVE_WORLDONLY, self); - setorigin(self, trace_endpos); - } - - if not(self.monster_respawned) - if not(self.skin) + + if(IS_PLAYER(self.monster_owner)) + self.effects |= EF_DIMLIGHT; + + if(!(self.spawnflags & MONSTERFLAG_RESPAWNED)) + if(!self.skin) self.skin = rint(random() * 4); - - if not(self.attack_range) + + if(!self.attack_range) self.attack_range = autocvar_g_monsters_attack_range; - - self.pos1 = self.origin; - - monster_setupsounds(self.netname); - monster_precachesounds(self); - + if(!self.wander_delay) { self.wander_delay = 2; } + if(!self.wander_distance) { self.wander_distance = 600; } + + precache_monstersounds(); + UpdateMonsterSounds(); + if(teamplay) self.monster_attack = TRUE; // we can have monster enemies in team games - - monster_sound(self.msound_spawn, 0, FALSE); - MUTATOR_CALLHOOK(MonsterSpawn); - + MonsterSound(monstersound_spawn, 0, FALSE, CH_VOICE); + + WaypointSprite_Spawn(M_NAME(self.monsterid), 0, 1024, self, '0 0 1' * (self.maxs_z + 15), world, self.team, self, sprite, TRUE, RADARICON_DANGER, ((self.team) ? Team_ColorRGB(self.team) : '1 0 0')); + if(!(self.spawnflags & MONSTERFLAG_INVINCIBLE)) + { + WaypointSprite_UpdateMaxHealth(self.sprite, self.max_health); + WaypointSprite_UpdateHealth(self.sprite, self.health); + } + self.think = monster_think; self.nextthink = time + self.ticrate; - - self.SendFlags |= MSF_SETUP; + + if(MUTATOR_CALLHOOK(MonsterSpawn)) + return FALSE; + + return TRUE; } -float monster_initialize(float mon_id, float nodrop) +float monster_initialize(float mon_id) { - if not(autocvar_g_monsters) - return FALSE; - - vector min_s, max_s; + if(!autocvar_g_monsters) { return FALSE; } + if(!(self.spawnflags & MONSTERFLAG_RESPAWNED)) { MON_ACTION(mon_id, MR_PRECACHE); } + if(Monster_CheckAppearFlags(self, mon_id)) { return TRUE; } // return true so the monster isn't removed + entity mon = get_monsterinfo(mon_id); - + + if(!self.monster_skill) + self.monster_skill = cvar("g_monsters_skill"); + // support for quake style removing monsters based on skill - switch(monster_skill) - { - case 0: - case 1: if(self.spawnflags & MONSTERSKILL_NOTEASY) return FALSE; break; - case 2: if(self.spawnflags & MONSTERSKILL_NOTMEDIUM) return FALSE; break; - default: - case 3: if(self.spawnflags & MONSTERSKILL_NOTHARD) return FALSE; break; - } - + if(self.monster_skill == MONSTER_SKILL_EASY) if(self.spawnflags & MONSTERSKILL_NOTEASY) { return FALSE; } + if(self.monster_skill == MONSTER_SKILL_MEDIUM) if(self.spawnflags & MONSTERSKILL_NOTMEDIUM) { return FALSE; } + if(self.monster_skill == MONSTER_SKILL_HARD) if(self.spawnflags & MONSTERSKILL_NOTHARD) { return FALSE; } + if(self.team && !teamplay) self.team = 0; - self.flags = FL_MONSTER; - - if not(self.spawnflags & MONSTERFLAG_SPAWNED) // naturally spawned monster - if not(self.monster_respawned) + if(!(self.spawnflags & MONSTERFLAG_SPAWNED)) // naturally spawned monster + if(!(self.spawnflags & MONSTERFLAG_RESPAWNED)) // don't count re-spawning monsters either monsters_total += 1; - - min_s = mon.mins; - max_s = mon.maxs; - - self.netname = mon.netname; - self.monster_name = M_NAME(mon_id); - - setsize(self, min_s, max_s); - self.takedamage = DAMAGE_AIM; - self.bot_attack = TRUE; - self.iscreature = TRUE; - self.teleportable = TRUE; + + setmodel(self, mon.model); + //setsize(self, mon.mins, mon.maxs); + self.flags = FL_MONSTER; + self.takedamage = DAMAGE_AIM; + self.bot_attack = TRUE; + self.iscreature = TRUE; + self.teleportable = TRUE; self.damagedbycontents = TRUE; self.monsterid = mon_id; - self.damageforcescale = 0; - self.event_damage = monsters_damage; - self.touch = MonsterTouch; + self.damageforcescale = 0; + self.event_damage = monsters_damage; + self.touch = MonsterTouch; self.use = monster_use; self.solid = SOLID_BBOX; self.movetype = MOVETYPE_WALK; self.spawnshieldtime = time + autocvar_g_monsters_spawnshieldtime; - monsters_spawned += 1; self.enemy = world; self.velocity = '0 0 0'; self.moveto = self.origin; + self.pos1 = self.origin; self.pos2 = self.angles; self.reset = monsters_reset; + self.netname = mon.netname; + self.monster_name = M_NAME(mon_id); self.candrop = TRUE; self.view_ofs = '0 0 1' * (self.maxs_z * 0.5); self.oldtarget2 = self.target2; + self.pass_distance = 0; self.deadflag = DEAD_NO; - self.noalign = nodrop; + self.noalign = ((mon.spawnflags & MONSTER_TYPE_FLY) || (mon.spawnflags & MONSTER_TYPE_SWIM)); self.spawn_time = time; + self.spider_slowness = 0; self.gravity = 1; - self.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_BOTCLIP | DPCONTENTS_MONSTERCLIP; - + self.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_BOTCLIP | DPCONTENTS_MONSTERCLIP; + + if(!self.scale) + self.scale = 1; + + if(autocvar_g_monsters_edit) + self.grab = 1; // owner may carry their monster + + if(autocvar_g_fullbrightplayers) + self.effects |= EF_FULLBRIGHT; + + if(autocvar_g_nodepthtestplayers) + self.effects |= EF_NODEPTHTEST; + if(mon.spawnflags & MONSTER_TYPE_SWIM) self.flags |= FL_SWIM; - + if(mon.spawnflags & MONSTER_TYPE_FLY) { self.flags |= FL_FLY; self.movetype = MOVETYPE_FLY; } - - if not(self.scale) - self.scale = 1; - + if(mon.spawnflags & MONSTER_SIZE_BROKEN) - self.scale = 1.3; - - if not(self.ticrate) - self.ticrate = autocvar_g_monsters_think_delay; + if(!(self.spawnflags & MONSTERFLAG_RESPAWNED)) + self.scale *= 1.3; + setsize(self, mon.mins * self.scale, mon.maxs * self.scale); + + if(!self.ticrate) + self.ticrate = autocvar_g_monsters_think_delay; + self.ticrate = bound(sys_frametime, self.ticrate, 60); - - if not(self.armorvalue) - self.armorvalue = 1; // multiplier - - if not(self.target_range) + + if(!self.m_armor_blockpercent) + self.m_armor_blockpercent = 0.5; + + if(!self.target_range) self.target_range = autocvar_g_monsters_target_range; - - if not(self.respawntime) + + if(!self.respawntime) self.respawntime = autocvar_g_monsters_respawn_delay; - - if not(self.monster_moveflags) + + if(!self.monster_moveflags) self.monster_moveflags = MONSTER_MOVE_WANDER; - - monster_link(monster_spawn); + + if(!self.noalign) + { + setorigin(self, self.origin + '0 0 20'); + tracebox(self.origin + '0 0 64', self.mins, self.maxs, self.origin - '0 0 10000', MOVE_WORLDONLY, self); + setorigin(self, trace_endpos); + } + + if(!monster_spawn()) + return FALSE; + + if(!(self.spawnflags & MONSTERFLAG_RESPAWNED)) + monster_setupcolors(self); + + CSQCMODEL_AUTOINIT(); return TRUE; }