X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=qcsrc%2Fcommon%2Fmonsters%2Fsv_monsters.qc;h=5d52bc18c4e16c962991448cf48490666d037982;hp=ef2a7a0ff7f631ccbe79122e3041d16811175f6f;hb=d6e1aa437e7eb8e182053cf17231597e79df0f81;hpb=bae87513eb555d92cf026925b7f7c405bc2f9e34 diff --git a/qcsrc/common/monsters/sv_monsters.qc b/qcsrc/common/monsters/sv_monsters.qc index ef2a7a0ff7..5d52bc18c4 100644 --- a/qcsrc/common/monsters/sv_monsters.qc +++ b/qcsrc/common/monsters/sv_monsters.qc @@ -1,30 +1,15 @@ // ========================= -// SVQC Monster Properties +// SVQC Monster Properties // ========================= -void monster_item_spawn() -{ - if(self.monster_loot) - self.monster_loot(); - - self.gravity = 1; - self.velocity = randomvec() * 175 + '0 0 325'; - self.classname = "droppedweapon"; // hax - self.wait = time + 0.7; - - SUB_SetFade(self, time + autocvar_g_monsters_drop_time, 1); -} - void monster_dropitem() { if(!self.candrop || !self.monster_loot) return; vector org = self.origin + ((self.mins + self.maxs) * 0.5); - entity e = spawn(); - - setorigin(e, org); + entity e = spawn(), oldself = self; e.monster_loot = self.monster_loot; @@ -32,13 +17,30 @@ void monster_dropitem() MUTATOR_CALLHOOK(MonsterDropItem); e = other; - if(e) + if(e && e.monster_loot) { - e.think = monster_item_spawn; - e.nextthink = time + 0.3; + self = e; + e.noalign = TRUE; + e.monster_loot(); + e.gravity = 1; + e.movetype = MOVETYPE_TOSS; + e.reset = SUB_Remove; + setorigin(e, org); + e.velocity = randomvec() * 175 + '0 0 325'; + e.item_spawnshieldtime = time + 0.7; + e.classname = "droppedweapon"; // use weapon handling to remove it on touch + SUB_SetFade(e, time + autocvar_g_monsters_drop_time, 1); + self = oldself; } } +float Monster_SkillModifier() +{ + float t = 0.5+self.monster_skill*((1.2-0.3)/10); + + return t; +} + float monster_isvalidtarget (entity targ, entity ent) { if(!targ || !ent) @@ -47,21 +49,18 @@ float monster_isvalidtarget (entity targ, entity ent) if(targ == ent) return FALSE; // don't attack ourselves - traceline(ent.origin, targ.origin, MOVE_NORMAL, ent); + //traceline(ent.origin, targ.origin, MOVE_NORMAL, ent); - if(trace_ent != targ) - return FALSE; + //if(trace_ent != targ) + //return FALSE; if(targ.vehicle_flags & VHF_ISVEHICLE) - if not((get_monsterinfo(ent.monsterid)).spawnflags & MON_FLAG_RANGED) + if(!((get_monsterinfo(ent.monsterid)).spawnflags & MON_FLAG_RANGED)) return FALSE; // melee attacks are useless against vehicles if(time < game_starttime) return FALSE; // monsters do nothing before the match has started - if(vlen(targ.origin - ent.origin) >= ent.target_range) - return FALSE; // enemy is too far away - if(targ.takedamage == DAMAGE_NO) return FALSE; // enemy can't be damaged @@ -74,7 +73,7 @@ float monster_isvalidtarget (entity targ, entity ent) if(IS_SPEC(targ) || IS_OBSERVER(targ)) return FALSE; // enemy is a spectator - if not(targ.vehicle_flags & VHF_ISVEHICLE) + if(!(targ.vehicle_flags & VHF_ISVEHICLE)) if(targ.deadflag != DEAD_NO || ent.deadflag != DEAD_NO || targ.health <= 0 || ent.health <= 0) return FALSE; // enemy/self is dead @@ -84,21 +83,21 @@ float monster_isvalidtarget (entity targ, entity ent) if(targ.monster_owner == ent) return FALSE; // don't attack our pet - if not(targ.vehicle_flags & VHF_ISVEHICLE) + if(!(targ.vehicle_flags & VHF_ISVEHICLE)) if(targ.flags & FL_NOTARGET) return FALSE; // enemy can't be targeted - if not(autocvar_g_monsters_typefrag) + if(!autocvar_g_monsters_typefrag) if(targ.BUTTON_CHAT) return FALSE; // no typefragging! if(SAME_TEAM(targ, ent)) return FALSE; // enemy is on our team - - if (targ.frozen == 1 || (targ.frozen == 2 && ent.monsterid != MON_SPIDER)) + + if (targ.freezetag_frozen) return FALSE; // ignore frozen - if(autocvar_g_monsters_target_infront || ent.spawnflags & MONSTERFLAG_INFRONT) + if(autocvar_g_monsters_target_infront || (ent.spawnflags & MONSTERFLAG_INFRONT)) if(ent.enemy != targ) { float dot; @@ -119,6 +118,7 @@ entity FindTarget (entity ent) entity head, closest_target = world; head = findradius(ent.origin, ent.target_range); + //head = WarpZone_FindRadius(ent.origin, ent.target_range, TRUE); while(head) // find the closest acceptable target to pass to { @@ -127,12 +127,16 @@ entity FindTarget (entity ent) { // if it's a player, use the view origin as reference (stolen from RadiusDamage functions in g_damage.qc) vector head_center = CENTER_OR_VIEWOFS(head); + //vector head_center = WarpZone_UnTransformOrigin(head, CENTER_OR_VIEWOFS(head)); vector ent_center = CENTER_OR_VIEWOFS(ent); - //if(ctf_CheckPassDirection(head_center, ent_center, ent.v_angle, head.WarpZone_findradius_nearest)) + traceline(ent_center, head_center, MOVE_NORMAL, ent); + + if(trace_ent == head) if(closest_target) { vector closest_target_center = CENTER_OR_VIEWOFS(closest_target); + //vector closest_target_center = WarpZone_UnTransformOrigin(closest_target, CENTER_OR_VIEWOFS(closest_target)); if(vlen(ent_center - head_center) < vlen(ent_center - closest_target_center)) { closest_target = head; } } @@ -151,7 +155,7 @@ void MonsterTouch () return; if(self.enemy != other) - if not(other.flags & FL_MONSTER) + if(!(other.flags & FL_MONSTER)) if(monster_isvalidtarget(other, self)) self.enemy = other; } @@ -270,7 +274,10 @@ void UpdateMonsterSounds() void MonsterSound(.string samplefield, float sound_delay, float delaytoo, float chan) { - if(delaytoo && time < self.msound_delay) + if(!autocvar_g_monsters_sounds) { return; } + + if(delaytoo) + if(time < self.msound_delay) return; // too early GlobalSound(self.samplefield, chan, VOICETYPE_PLAYERSOUND); @@ -290,8 +297,6 @@ void monster_makevectors(entity e) float monster_melee(entity targ, float damg, float anim, float er, float anim_finished, float deathtype, float dostop) { - float rdmg = damg * random(); - if (self.health <= 0) return FALSE; // attacking while dead?! @@ -312,7 +317,7 @@ float monster_melee(entity targ, float damg, float anim, float er, float anim_fi traceline(self.origin + self.view_ofs, self.origin + v_forward * er, 0, self); if(trace_ent.takedamage) - Damage(trace_ent, self, self, rdmg * monster_skill, deathtype, trace_ent.origin, normalize(trace_ent.origin - self.origin)); + Damage(trace_ent, self, self, damg * Monster_SkillModifier(), deathtype, trace_ent.origin, normalize(trace_ent.origin - self.origin)); return TRUE; } @@ -329,34 +334,42 @@ void Monster_CheckMinibossFlag () { self.health += autocvar_g_monsters_miniboss_healthboost; self.effects |= EF_RED; - if not(self.weapon) - self.weapon = WEP_NEX; + if(!self.weapon) + self.weapon = WEP_VORTEX; } } float Monster_CanRespawn(entity ent) { other = ent; + if(ent.deadflag == DEAD_DEAD) // don't call when monster isn't dead if(MUTATOR_CALLHOOK(MonsterRespawn)) return TRUE; // enabled by a mutator if(ent.spawnflags & MONSTERFLAG_NORESPAWN) return FALSE; - if not(autocvar_g_monsters_respawn) + if(!autocvar_g_monsters_respawn) return FALSE; return TRUE; } +float monster_initialize(float mon_id); +void monster_respawn() +{ + // is this function really needed? + monster_initialize(self.monsterid); +} + void Monster_Fade () { if(Monster_CanRespawn(self)) { - self.monster_respawned = TRUE; - self.think = self.monster_spawnfunc; + self.spawnflags |= MONSTERFLAG_RESPAWNED; + self.think = monster_respawn; self.nextthink = time + self.respawntime; - self.ltime = 0; + self.monster_lifetime = 0; self.deadflag = DEAD_RESPAWNING; if(self.spawnflags & MONSTER_RESPAWN_DEATHPOINT) { @@ -372,10 +385,9 @@ void Monster_Fade () } else { - if(IS_CLIENT(self.realowner)) - if not(self.monster_respawned) - self.realowner.monstercount -= 1; - + // number of monsters spawned with mobspawn command + totalspawned -= 1; + SUB_SetFade(self, time + 3, 1); } } @@ -384,7 +396,7 @@ float Monster_CanJump (vector vel) { if(self.state) return FALSE; // already attacking - if not(self.flags & FL_ONGROUND) + if(!(self.flags & FL_ONGROUND)) return FALSE; // not on the ground if(self.health <= 0) return FALSE; // called when dead? @@ -426,7 +438,7 @@ void monster_checkattack(entity e, entity targ) if(targ == world) return; - if not(e.monster_attackfunc) + if(!e.monster_attackfunc) return; if(time < e.attack_finished_single) @@ -449,7 +461,7 @@ void monster_checkattack(entity e, entity targ) void monster_use () { - if not(self.enemy) + if(!self.enemy) if(self.health > 0) if(monster_isvalidtarget(activator, self)) self.enemy = activator; @@ -462,10 +474,40 @@ vector monster_pickmovetarget(entity targ) // enemy is always preferred target if(self.enemy) { - makevectors(self.angles); + vector targ_origin = ((self.enemy.absmin + self.enemy.absmax) * 0.5); + targ_origin = WarpZone_RefSys_TransformOrigin(self.enemy, self, targ_origin); // origin of target as seen by the monster (us) + WarpZone_TraceLine(self.origin, targ_origin, MOVE_NOMONSTERS, self); + + if((self.enemy == world) + || (self.enemy.deadflag != DEAD_NO || self.enemy.health < 1) + || (self.enemy.freezetag_frozen) + || (self.enemy.flags & FL_NOTARGET) + || (self.enemy.alpha < 0.5) + || (self.enemy.takedamage == DAMAGE_NO) + || (vlen(self.origin - targ_origin) > self.target_range) + || ((trace_fraction < 1) && (trace_ent != self.enemy))) + //|| (time > self.ctf_droptime + autocvar_g_ctf_pass_timelimit)) // TODO: chase timelimit? + { + self.enemy = world; + self.pass_distance = 0; + } + + if(self.enemy) + { + /*WarpZone_TrailParticles(world, particleeffectnum("red_pass"), self.origin, targ_origin); + print("Trace origin: ", vtos(targ_origin), "\n"); + print("Target origin: ", vtos(self.enemy.origin), "\n"); + print("My origin: ", vtos(self.origin), "\n"); */ + + self.monster_movestate = MONSTER_MOVE_ENEMY; + self.last_trace = time + 1.2; + return targ_origin; + } + + /*makevectors(self.angles); self.monster_movestate = MONSTER_MOVE_ENEMY; self.last_trace = time + 1.2; - return self.enemy.origin; + return self.enemy.origin; */ } switch(self.monster_moveflags) @@ -493,60 +535,76 @@ vector monster_pickmovetarget(entity targ) { vector pos; self.monster_movestate = MONSTER_MOVE_WANDER; - self.last_trace = time + 2; - - self.angles_y = rint(random() * 500); - makevectors(self.angles); - pos = self.origin + v_forward * 600; - - if(self.flags & FL_FLY || self.flags & FL_SWIM) - if(self.spawnflags & MONSTERFLAG_FLY_VERTICAL) - { - pos_z = random() * 200; - if(random() >= 0.5) - pos_z *= -1; - } if(targ) { self.last_trace = time + 0.5; pos = targ.origin; } + else + { + self.last_trace = time + self.wander_delay; + + self.angles_y = rint(random() * 500); + makevectors(self.angles); + pos = self.origin + v_forward * self.wander_distance; + + if(((self.flags & FL_FLY) && (self.spawnflags & MONSTERFLAG_FLY_VERTICAL)) || (self.flags & FL_SWIM)) + { + pos_z = random() * 200; + if(random() >= 0.5) + pos_z *= -1; + } + } return pos; } } } +void monster_CalculateVelocity(entity mon, vector to, vector from, float turnrate, float movespeed) +{ + float current_distance = vlen((('1 0 0' * to_x) + ('0 1 0' * to_y)) - (('1 0 0' * from_x) + ('0 1 0' * from_y))); // for the sake of this check, exclude Z axis + float initial_height = 0; //min(50, (targ_distance * tanh(20))); + float current_height = (initial_height * min(1, (current_distance / self.pass_distance))); + //print("current_height = ", ftos(current_height), ", initial_height = ", ftos(initial_height), ".\n"); + + vector targpos; + if(current_height) // make sure we can actually do this arcing path + { + targpos = (to + ('0 0 1' * current_height)); + WarpZone_TraceLine(mon.origin, targpos, MOVE_NOMONSTERS, mon); + if(trace_fraction < 1) + { + //print("normal arc line failed, trying to find new pos..."); + WarpZone_TraceLine(to, targpos, MOVE_NOMONSTERS, mon); + targpos = (trace_endpos + '0 0 -10'); + WarpZone_TraceLine(mon.origin, targpos, MOVE_NOMONSTERS, mon); + if(trace_fraction < 1) { targpos = to; /* print(" ^1FAILURE^7, reverting to original direction.\n"); */ } + /*else { print(" ^3SUCCESS^7, using new arc line.\n"); } */ + } + } + else { targpos = to; } + + //mon.angles = normalize(('0 1 0' * to_y) - ('0 1 0' * from_y)); + + vector desired_direction = normalize(targpos - from); + if(turnrate) { mon.velocity = (normalize(normalize(mon.velocity) + (desired_direction * 50)) * movespeed); } + else { mon.velocity = (desired_direction * movespeed); } + + //mon.steerto = steerlib_attract2(targpos, 0.5, 500, 0.95); + //mon.angles = vectoangles(mon.velocity); +} + void monster_move(float runspeed, float walkspeed, float stopspeed, float manim_run, float manim_walk, float manim_idle) { - fixedmakevectors(self.angles); + //fixedmakevectors(self.angles); if(self.target2) self.goalentity = find(world, targetname, self.target2); entity targ; - if(self.frozen) - { - self.revive_progress = bound(0, self.revive_progress + frametime * self.revive_speed, 1); - self.health = max(1, self.max_health * self.revive_progress); - - WaypointSprite_UpdateHealth(self.sprite, self.health); - - movelib_beak_simple(stopspeed); - - self.frame = manim_idle; - - self.enemy = world; - self.nextthink = time + self.ticrate; - - if(self.revive_progress >= 1) - Unfreeze(self); // wait for next think before attacking - - return; // no moving while frozen - } - if(self.flags & FL_SWIM) { if(self.waterlevel < WATERLEVEL_WETFEET) @@ -591,7 +649,7 @@ void monster_move(float runspeed, float walkspeed, float stopspeed, float manim_ monster_speed_run = runspeed; monster_speed_walk = walkspeed; - if(MUTATOR_CALLHOOK(MonsterMove) || gameover || (round_handler_IsActive() && !round_handler_IsRoundStarted()) || time < game_starttime || (autocvar_g_campaign && !campaign_bots_may_start) || time < self.spawn_time) + if(MUTATOR_CALLHOOK(MonsterMove) || gameover || self.draggedby != world || (round_handler_IsActive() && !round_handler_IsRoundStarted()) || time < game_starttime || (autocvar_g_campaign && !campaign_bots_may_start) || time < self.spawn_time) { runspeed = walkspeed = 0; if(time >= self.spawn_time) @@ -601,30 +659,37 @@ void monster_move(float runspeed, float walkspeed, float stopspeed, float manim_ } targ = monster_target; - runspeed = monster_speed_run; - walkspeed = monster_speed_walk; + runspeed = bound(0, monster_speed_run * Monster_SkillModifier(), runspeed * 2); // limit maxspeed to prevent craziness + walkspeed = bound(0, monster_speed_walk * Monster_SkillModifier(), walkspeed * 2); // limit maxspeed to prevent craziness + + if(time < self.spider_slowness) + { + runspeed *= 0.5; + walkspeed *= 0.5; + } if(teamplay) if(autocvar_g_monsters_teams) if(DIFF_TEAM(self.monster_owner, self)) self.monster_owner = world; - if(self.enemy && self.enemy.health < 1) - self.enemy = world; // enough! - if(time >= self.last_enemycheck) { - if not(monster_isvalidtarget(self.enemy, self)) - self.enemy = world; - - if not(self.enemy) + if(!self.enemy) { self.enemy = FindTarget(self); if(self.enemy) + { + WarpZone_RefSys_Copy(self.enemy, self); + WarpZone_RefSys_AddInverse(self.enemy, self); // wz1^-1 ... wzn^-1 receiver + self.moveto = WarpZone_RefSys_TransformOrigin(self.enemy, self, (0.5 * (self.enemy.absmin + self.enemy.absmax))); + + self.pass_distance = vlen((('1 0 0' * self.enemy.origin_x) + ('0 1 0' * self.enemy.origin_y)) - (('1 0 0' * self.origin_x) + ('0 1 0' * self.origin_y))); MonsterSound(monstersound_sight, 0, FALSE, CH_VOICE); + } } - self.last_enemycheck = time + 0.5; + self.last_enemycheck = time + 1; // check for enemies every second } if(self.state == MONSTER_STATE_ATTACK_MELEE && time >= self.attack_finished_single) @@ -634,11 +699,8 @@ void monster_move(float runspeed, float walkspeed, float stopspeed, float manim_ if(time >= self.last_trace || self.enemy) // update enemy instantly self.moveto = monster_pickmovetarget(targ); - if not(self.enemy) - MonsterSound(monstersound_idle, 5, TRUE, CH_VOICE); - - if(self.state != MONSTER_STATE_ATTACK_LEAP && self.state != MONSTER_STATE_ATTACK_MELEE) - self.steerto = steerlib_attract2(self.moveto, 0.5, 500, 0.95); + if(!self.enemy) + MonsterSound(monstersound_idle, 7, TRUE, CH_VOICE); if(self.state == MONSTER_STATE_ATTACK_LEAP && (self.flags & FL_ONGROUND)) { @@ -646,40 +708,26 @@ void monster_move(float runspeed, float walkspeed, float stopspeed, float manim_ self.touch = MonsterTouch; } - //self.steerto = steerlib_attract2(self.moveto, 0.5, 500, 0.95); - - float turny = 0; - vector real_angle = vectoangles(self.steerto) - self.angles; - - if(self.state != MONSTER_STATE_ATTACK_LEAP && self.state != MONSTER_STATE_ATTACK_MELEE) - turny = 20; - - if(self.flags & FL_SWIM) - turny = vlen(self.angles - self.moveto); - - if(turny) - { - turny = bound(turny * -1, shortangle_f(real_angle_y, self.angles_y), turny); - self.angles_y += turny; - } - if(self.state == MONSTER_STATE_ATTACK_MELEE) self.moveto = self.origin; if(self.enemy && self.enemy.vehicle) runspeed = 0; - if(((self.flags & FL_FLY) || (self.flags & FL_SWIM)) && self.spawnflags & MONSTERFLAG_FLY_VERTICAL) - v_forward = normalize(self.moveto - self.origin); - else + if(!(((self.flags & FL_FLY) && (self.spawnflags & MONSTERFLAG_FLY_VERTICAL)) || (self.flags & FL_SWIM))) + //v_forward = normalize(self.moveto - self.origin); + //else self.moveto_z = self.origin_z; if(vlen(self.origin - self.moveto) > 64) { - if(self.flags & FL_FLY || self.flags & FL_SWIM) + if((self.flags & FL_ONGROUND) || ((self.flags & FL_FLY) || (self.flags & FL_SWIM))) + monster_CalculateVelocity(self, self.moveto, self.origin, TRUE, ((self.enemy) ? runspeed : walkspeed)); + + /*&if(self.flags & FL_FLY || self.flags & FL_SWIM) movelib_move_simple(v_forward, ((self.enemy) ? runspeed : walkspeed), 0.6); else - movelib_move_simple_gravity(v_forward, ((self.enemy) ? runspeed : walkspeed), 0.6); + movelib_move_simple_gravity(v_forward, ((self.enemy) ? runspeed : walkspeed), 0.6); */ if(time > self.pain_finished) if(time > self.attack_finished_single) @@ -702,25 +750,49 @@ void monster_move(float runspeed, float walkspeed, float stopspeed, float manim_ if (vlen(self.velocity) <= 30) self.frame = manim_idle; } + + self.steerto = steerlib_attract2(self.moveto, 0.5, 500, 0.95); + + vector real_angle = vectoangles(self.steerto) - self.angles; + float turny = 25; + if(self.state == MONSTER_STATE_ATTACK_MELEE) + turny = 0; + if(turny) + { + turny = bound(turny * -1, shortangle_f(real_angle_y, self.angles_y), turny); + self.angles_y += turny; + } monster_checkattack(self, self.enemy); } +void monster_remove(entity mon) +{ + if(!mon) + return; // nothing to remove + + pointparticles(particleeffectnum("item_pickup"), mon.origin, '0 0 0', 1); + + if(mon.weaponentity) + remove(mon.weaponentity); + + WaypointSprite_Kill(mon.sprite); + + remove(mon); +} + void monster_dead_think() { - self.think = monster_dead_think; self.nextthink = time + self.ticrate; - self.deadflag = DEAD_DEAD; + CSQCMODEL_AUTOUPDATE(); - if(self.ltime != 0) - if(time >= self.ltime) + if(self.monster_lifetime != 0) + if(time >= self.monster_lifetime) { Monster_Fade(); return; } - - CSQCMODEL_AUTOUPDATE(); } void monsters_setstatus() @@ -732,16 +804,17 @@ void monsters_setstatus() void Monster_Appear() { self.enemy = activator; - self.spawnflags &= ~MONSTERFLAG_APPEAR; - self.monster_spawnfunc(); + self.spawnflags &= ~MONSTERFLAG_APPEAR; // otherwise, we get an endless loop + monster_initialize(self.monsterid); } -float Monster_CheckAppearFlags(entity ent) +float Monster_CheckAppearFlags(entity ent, float monster_id) { - if not(ent.spawnflags & MONSTERFLAG_APPEAR) + if(!(ent.spawnflags & MONSTERFLAG_APPEAR)) return FALSE; ent.think = func_null; + ent.monsterid = monster_id; // set so this monster is properly registered (otherwise, normal initialization is used) ent.nextthink = 0; ent.use = Monster_Appear; ent.flags = FL_MONSTER; // set so this monster can get butchered @@ -753,8 +826,6 @@ void monsters_reset() { setorigin(self, self.pos1); self.angles = self.pos2; - - Unfreeze(self); // remove any icy remains self.health = self.max_health; self.velocity = '0 0 0'; @@ -773,44 +844,46 @@ void monsters_corpse_damage (entity inflictor, entity attacker, float damage, fl if(self.health <= -100) // 100 health until gone? { Violence_GibSplash_At(hitloc, force, 2, bound(0, damage, 200) / 16, self, attacker); - - if(IS_CLIENT(self.realowner)) - if not(self.monster_respawned) - self.realowner.monstercount -= 1; + + // number of monsters spawned with mobspawn command + totalspawned -= 1; self.think = SUB_Remove; self.nextthink = time + 0.1; + self.event_damage = func_null; } } -void monster_die(entity attacker) +void monster_die(entity attacker, float gibbed) { self.think = monster_dead_think; - self.nextthink = self.ticrate; - self.ltime = time + 5; - - Unfreeze(self); // remove any icy remains - self.health = 0; // reset by Unfreeze + self.nextthink = time; + self.monster_lifetime = time + 5; monster_dropitem(); MonsterSound(monstersound_death, 0, FALSE, CH_VOICE); - if(!(self.spawnflags & MONSTERFLAG_SPAWNED) && !self.monster_respawned) + if(!(self.spawnflags & MONSTERFLAG_SPAWNED) && !(self.spawnflags & MONSTERFLAG_RESPAWNED)) monsters_killed += 1; - + if(IS_PLAYER(attacker)) - if( autocvar_g_monsters_score_spawned || - ( !(self.spawnflags & MONSTERFLAG_SPAWNED) && !self.monster_respawned) ) + if(autocvar_g_monsters_score_spawned || !((self.spawnflags & MONSTERFLAG_SPAWNED) || (self.spawnflags & MONSTERFLAG_RESPAWNED))) PlayerScore_Add(attacker, SP_SCORE, +autocvar_g_monsters_score_kill); + if(gibbed) + { + // number of monsters spawned with mobspawn command + totalspawned -= 1; + } if(self.candrop && self.weapon) W_ThrowNewWeapon(self, self.weapon, 0, self.origin, randomvec() * 150 + '0 0 325'); - self.event_damage = monsters_corpse_damage; + self.event_damage = ((gibbed) ? func_null : monsters_corpse_damage); self.solid = SOLID_CORPSE; self.takedamage = DAMAGE_AIM; + self.deadflag = DEAD_DEAD; self.enemy = world; self.movetype = MOVETYPE_TOSS; self.moveto = self.origin; @@ -819,18 +892,15 @@ void monster_die(entity attacker) self.state = 0; self.attack_finished_single = 0; - if not(self.flags & FL_FLY) + if(!((self.flags & FL_FLY) || (self.flags & FL_SWIM))) self.velocity = '0 0 0'; - // number of monsters spawned with mobspawn command - totalspawned -= 1; - MON_ACTION(self.monsterid, MR_DEATH); } void monsters_damage (entity inflictor, entity attacker, float damage, float deathtype, vector hitloc, vector force) { - if(self.frozen && deathtype != DEATH_KILL) + if((self.spawnflags & MONSTERFLAG_INVINCIBLE) && deathtype != DEATH_KILL) return; if(time < self.pain_finished && deathtype != DEATH_KILL) @@ -839,6 +909,9 @@ void monsters_damage (entity inflictor, entity attacker, float damage, float dea if(time < self.spawnshieldtime && deathtype != DEATH_KILL) return; + if(deathtype == DEATH_FALL && self.draggedby != world) + return; + vector v; float take, save; @@ -847,7 +920,7 @@ void monsters_damage (entity inflictor, entity attacker, float damage, float dea save = v_y; self.health -= take; - + WaypointSprite_UpdateHealth(self.sprite, self.health); self.dmg_time = time; @@ -877,10 +950,10 @@ void monsters_damage (entity inflictor, entity attacker, float damage, float dea SUB_UseTargets(); self.target2 = self.oldtarget2; // reset to original target on death, incase we respawn - monster_die(attacker); - + monster_die(attacker, (self.health <= -100 || deathtype == DEATH_KILL)); + WaypointSprite_Kill(self.sprite); - + frag_attacker = attacker; frag_target = self; MUTATOR_CALLHOOK(MonsterDies); @@ -888,10 +961,6 @@ void monsters_damage (entity inflictor, entity attacker, float damage, float dea if(self.health <= -100 || deathtype == DEATH_KILL) // check if we're already gibbed { Violence_GibSplash(self, 1, 0.5, attacker); - - if(IS_CLIENT(self.realowner)) - if not(self.monster_respawned) - self.realowner.monstercount -= 1; self.think = SUB_Remove; self.nextthink = time + 0.1; @@ -899,87 +968,138 @@ void monsters_damage (entity inflictor, entity attacker, float damage, float dea } } +void monster_setupcolors(entity mon) +{ + if(IS_PLAYER(mon.monster_owner)) + mon.colormap = mon.monster_owner.colormap; + else if(teamplay && mon.team) + mon.colormap = 1024 + (mon.team - 1) * 17; + else + { + if(mon.monster_skill <= MONSTER_SKILL_EASY) + mon.colormap = 1029; + else if(mon.monster_skill <= MONSTER_SKILL_MEDIUM) + mon.colormap = 1027; + else if(mon.monster_skill <= MONSTER_SKILL_HARD) + mon.colormap = 1038; + else if(mon.monster_skill <= MONSTER_SKILL_INSANE) + mon.colormap = 1028; + else if(mon.monster_skill <= MONSTER_SKILL_NIGHTMARE) + mon.colormap = 1032; + else + mon.colormap = 1024; + } +} + +void monster_changeteam(entity ent, float newteam) +{ + if(!teamplay) { return; } + + ent.team = newteam; + ent.monster_attack = TRUE; // new team, activate attacking + monster_setupcolors(ent); + + if(ent.sprite) + { + WaypointSprite_UpdateTeamRadar(ent.sprite, RADARICON_DANGER, ((newteam) ? Team_ColorRGB(newteam) : '1 0 0')); + + ent.sprite.team = newteam; + ent.sprite.SendFlags |= 1; + } +} + void monster_think() { self.think = monster_think; self.nextthink = self.ticrate; - - if(self.ltime) - if(time >= self.ltime) + + if(self.monster_lifetime) + if(time >= self.monster_lifetime) { Damage(self, self, self, self.health + self.max_health, DEATH_KILL, self.origin, self.origin); return; } MON_ACTION(self.monsterid, MR_THINK); - + CSQCMODEL_AUTOUPDATE(); } -void monster_spawn() +float monster_spawn() { MON_ACTION(self.monsterid, MR_SETUP); - if not(self.monster_respawned) + if(!(self.spawnflags & MONSTERFLAG_RESPAWNED)) + { Monster_CheckMinibossFlag(); + self.health *= Monster_SkillModifier(); + } self.max_health = self.health; self.pain_finished = self.nextthink; - + if(IS_PLAYER(self.monster_owner)) self.effects |= EF_DIMLIGHT; - if not(self.monster_respawned) - if not(self.skin) + if(!(self.spawnflags & MONSTERFLAG_RESPAWNED)) + if(!self.skin) self.skin = rint(random() * 4); - if not(self.attack_range) + if(!self.attack_range) self.attack_range = autocvar_g_monsters_attack_range; - + + if(!self.wander_delay) { self.wander_delay = 2; } + if(!self.wander_distance) { self.wander_distance = 600; } + precache_monstersounds(); UpdateMonsterSounds(); if(teamplay) self.monster_attack = TRUE; // we can have monster enemies in team games - + MonsterSound(monstersound_spawn, 0, FALSE, CH_VOICE); - + WaypointSprite_Spawn(M_NAME(self.monsterid), 0, 1024, self, '0 0 1' * (self.maxs_z + 15), world, self.team, self, sprite, TRUE, RADARICON_DANGER, ((self.team) ? Team_ColorRGB(self.team) : '1 0 0')); - WaypointSprite_UpdateMaxHealth(self.sprite, self.max_health); - WaypointSprite_UpdateHealth(self.sprite, self.health); + if(!(self.spawnflags & MONSTERFLAG_INVINCIBLE)) + { + WaypointSprite_UpdateMaxHealth(self.sprite, self.max_health); + WaypointSprite_UpdateHealth(self.sprite, self.health); + } self.think = monster_think; self.nextthink = time + self.ticrate; - MUTATOR_CALLHOOK(MonsterSpawn); + if(MUTATOR_CALLHOOK(MonsterSpawn)) + return FALSE; + + return TRUE; } -float monster_initialize(float mon_id, float nodrop) +float monster_initialize(float mon_id) { - if not(autocvar_g_monsters) - return FALSE; + if(!autocvar_g_monsters) { return FALSE; } + if(!(self.spawnflags & MONSTERFLAG_RESPAWNED)) { MON_ACTION(mon_id, MR_PRECACHE); } + if(Monster_CheckAppearFlags(self, mon_id)) { return TRUE; } // return true so the monster isn't removed entity mon = get_monsterinfo(mon_id); + if(!self.monster_skill) + self.monster_skill = cvar("g_monsters_skill"); + // support for quake style removing monsters based on skill - switch(monster_skill) - { - case 0: - case 1: if(self.spawnflags & MONSTERSKILL_NOTEASY) return FALSE; break; - case 2: if(self.spawnflags & MONSTERSKILL_NOTMEDIUM) return FALSE; break; - default: - case 3: if(self.spawnflags & MONSTERSKILL_NOTHARD) return FALSE; break; - } + if(self.monster_skill == MONSTER_SKILL_EASY) if(self.spawnflags & MONSTERSKILL_NOTEASY) { return FALSE; } + if(self.monster_skill == MONSTER_SKILL_MEDIUM) if(self.spawnflags & MONSTERSKILL_NOTMEDIUM) { return FALSE; } + if(self.monster_skill == MONSTER_SKILL_HARD) if(self.spawnflags & MONSTERSKILL_NOTHARD) { return FALSE; } if(self.team && !teamplay) self.team = 0; - if not(self.spawnflags & MONSTERFLAG_SPAWNED) // naturally spawned monster - if not(self.monster_respawned) + if(!(self.spawnflags & MONSTERFLAG_SPAWNED)) // naturally spawned monster + if(!(self.spawnflags & MONSTERFLAG_RESPAWNED)) // don't count re-spawning monsters either monsters_total += 1; setmodel(self, mon.model); - setsize(self, mon.mins, mon.maxs); + //setsize(self, mon.mins, mon.maxs); self.flags = FL_MONSTER; self.takedamage = DAMAGE_AIM; self.bot_attack = TRUE; @@ -1005,16 +1125,23 @@ float monster_initialize(float mon_id, float nodrop) self.candrop = TRUE; self.view_ofs = '0 0 1' * (self.maxs_z * 0.5); self.oldtarget2 = self.target2; + self.pass_distance = 0; self.deadflag = DEAD_NO; - self.scale = 1; - self.noalign = nodrop; + self.noalign = ((mon.spawnflags & MONSTER_TYPE_FLY) || (mon.spawnflags & MONSTER_TYPE_SWIM)); self.spawn_time = time; + self.spider_slowness = 0; self.gravity = 1; self.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_BOTCLIP | DPCONTENTS_MONSTERCLIP; - + + if(!self.scale) + self.scale = 1; + + if(autocvar_g_monsters_edit) + self.grab = 1; // owner may carry their monster + if(autocvar_g_fullbrightplayers) self.effects |= EF_FULLBRIGHT; - + if(autocvar_g_nodepthtestplayers) self.effects |= EF_NODEPTHTEST; @@ -1028,34 +1155,41 @@ float monster_initialize(float mon_id, float nodrop) } if(mon.spawnflags & MONSTER_SIZE_BROKEN) - self.scale = 1.3; + if(!(self.spawnflags & MONSTERFLAG_RESPAWNED)) + self.scale *= 1.3; + + setsize(self, mon.mins * self.scale, mon.maxs * self.scale); - if not(self.ticrate) + if(!self.ticrate) self.ticrate = autocvar_g_monsters_think_delay; self.ticrate = bound(sys_frametime, self.ticrate, 60); - if not(self.m_armor_blockpercent) + if(!self.m_armor_blockpercent) self.m_armor_blockpercent = 0.5; - if not(self.target_range) + if(!self.target_range) self.target_range = autocvar_g_monsters_target_range; - if not(self.respawntime) + if(!self.respawntime) self.respawntime = autocvar_g_monsters_respawn_delay; - if not(self.monster_moveflags) + if(!self.monster_moveflags) self.monster_moveflags = MONSTER_MOVE_WANDER; - - if not(self.noalign) + + if(!self.noalign) { setorigin(self, self.origin + '0 0 20'); tracebox(self.origin + '0 0 64', self.mins, self.maxs, self.origin - '0 0 10000', MOVE_WORLDONLY, self); setorigin(self, trace_endpos); } - - monster_spawn(); - + + if(!monster_spawn()) + return FALSE; + + if(!(self.spawnflags & MONSTERFLAG_RESPAWNED)) + monster_setupcolors(self); + CSQCMODEL_AUTOINIT(); return TRUE;