X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=qcsrc%2Fcommon%2Fmutators%2Fmutator%2Fitemstime.qc;h=089f03abb8c8c7827897c5a1af9914393d365384;hp=c3a025080d39315274a0676db7812d682001fc47;hb=2cc219c0762e106241165f3b08fac54a516cda89;hpb=1556aa4ea70b3b275afb1cb4587e555fb44f71c3 diff --git a/qcsrc/common/mutators/mutator/itemstime.qc b/qcsrc/common/mutators/mutator/itemstime.qc index c3a025080..089f03abb 100644 --- a/qcsrc/common/mutators/mutator/itemstime.qc +++ b/qcsrc/common/mutators/mutator/itemstime.qc @@ -1,30 +1,44 @@ +#ifdef IMPLEMENTATION REGISTER_MUTATOR(itemstime, true); +REGISTER_NET_TEMP(itemstime) + #ifdef SVQC void IT_Write(entity e, int i, float f) { if (!IS_REAL_CLIENT(e)) return; msg_entity = e; - WriteByte(MSG_ONE, SVC_TEMPENTITY); - WriteMutator(MSG_ONE, itemstime); + WriteHeader(MSG_ONE, itemstime); WriteByte(MSG_ONE, i); WriteFloat(MSG_ONE, f); } #endif #ifdef CSQC -float ItemsTime_time[MAX_ITEMS]; -float ItemsTime_availableTime[MAX_ITEMS]; -MUTATOR_HOOKFUNCTION(itemstime, CSQC_Parse_TempEntity) { - if (MUTATOR_RETURNVALUE) return false; - if (!ReadMutatorEquals(mutator_argv_int_0, itemstime)) return false; +// reserve one more spot for superweapons time +float ItemsTime_time[Items_MAX + 1]; +float ItemsTime_availableTime[Items_MAX + 1]; +NET_HANDLE(itemstime, bool isNew) +{ int i = ReadByte(); float f = ReadFloat(); + return = true; ItemsTime_time[i] = f; - return true; } #endif #ifdef CSQC +void Item_ItemsTime_Init() +{ + FOREACH(Items, true, LAMBDA( + ItemsTime_time[it.m_id] = -1; + )); + ItemsTime_time[Items_MAX] = -1; +} + +STATIC_INIT(ItemsTime_Init) { + Item_ItemsTime_Init(); +} + int autocvar_hud_panel_itemstime = 2; float autocvar_hud_panel_itemstime_dynamicsize = 1; float autocvar_hud_panel_itemstime_ratio = 2; @@ -49,24 +63,25 @@ bool Item_ItemsTime_SpectatorOnly(GameItem it) ); } -bool Item_ItemsTime_Allow(GameItem it, WepSet _weapons) +bool Item_ItemsTime_Allow(GameItem it) { return (false || it.instanceOfPowerup || Item_ItemsTime_SpectatorOnly(it) - || (_weapons & WEPSET_SUPERWEAPONS) ); } #ifdef SVQC -float it_times[MAX_ITEMS]; +// reserve one more spot for superweapons time +float it_times[Items_MAX + 1]; void Item_ItemsTime_Init() { - FOREACH(ITEMS, true, LAMBDA( + FOREACH(Items, Item_ItemsTime_Allow(it), LAMBDA( it_times[it.m_id] = -1; )); + it_times[Items_MAX] = -1; } STATIC_INIT(ItemsTime_Init) { @@ -76,23 +91,26 @@ STATIC_INIT(ItemsTime_Init) { void Item_ItemsTime_ResetTimes() { - FOREACH(ITEMS, true, LAMBDA( + FOREACH(Items, Item_ItemsTime_Allow(it), LAMBDA( it_times[it.m_id] = (it_times[it.m_id] == -1) ? -1 : 0; )); + it_times[Items_MAX] = (it_times[Items_MAX] == -1) ? -1 : 0; } void Item_ItemsTime_ResetTimesForPlayer(entity e) { - FOREACH(ITEMS, true, LAMBDA( + FOREACH(Items, Item_ItemsTime_Allow(it), LAMBDA( IT_Write(e, it.m_id, (it_times[it.m_id] == -1) ? -1 : 0); )); + IT_Write(e, Items_MAX, (it_times[Items_MAX] == -1) ? -1 : 0); } void Item_ItemsTime_SetTimesForPlayer(entity e) { - FOREACH(ITEMS, true, LAMBDA( + FOREACH(Items, Item_ItemsTime_Allow(it), LAMBDA( IT_Write(e, it.m_id, it_times[it.m_id]); )); + IT_Write(e, Items_MAX, it_times[Items_MAX]); } void Item_ItemsTime_SetTime(entity e, float t) @@ -101,81 +119,75 @@ void Item_ItemsTime_SetTime(entity e, float t) return; GameItem item = e.itemdef; - it_times[item.m_id] = t; + if (item.instanceOfGameItem) + { + if (!item.instanceOfWeaponPickup) + it_times[item.m_id] = t; + else if (e.weapons & WEPSET_SUPERWEAPONS) + it_times[Items_MAX] = t; + } } void Item_ItemsTime_SetTimesForAllPlayers() { - entity e; - FOR_EACH_REALCLIENT(e) if (warmup_stage || !IS_PLAYER(e)) - Item_ItemsTime_SetTimesForPlayer(e); + FOREACH_CLIENT(IS_REAL_CLIENT(it) && (warmup_stage || !IS_PLAYER(it)), LAMBDA(Item_ItemsTime_SetTimesForPlayer(it))); } float Item_ItemsTime_UpdateTime(entity e, float t) { bool isavailable = (t == 0); - if (e.weapons & WEPSET_SUPERWEAPONS) - { - for (entity head = world; (head = nextent(head)); ) - { - if (clienttype(head) != CLIENTTYPE_NOTACLIENT || !(head.weapons & WEPSET_SUPERWEAPONS) || head.classname == "weapon_info") - continue; - if (e == head) - continue; - - if (head.scheduledrespawntime <= time) - isavailable = true; - else if (t == 0 || head.scheduledrespawntime < t) - t = head.scheduledrespawntime; - } - } - else - { - for (entity head = world; (head = nextent(head)); ) - { - if (head.itemdef != e.itemdef) - continue; - if (e == head) - continue; - - if (head.scheduledrespawntime <= time) - isavailable = true; - else if (t == 0 || head.scheduledrespawntime < t) - t = head.scheduledrespawntime; - } - } + FOREACH_ENTITY(it.itemdef == e.itemdef || ((e.weapons & WEPSET_SUPERWEAPONS) && (it.weapons & WEPSET_SUPERWEAPONS) && clienttype(it) == CLIENTTYPE_NOTACLIENT), LAMBDA( + if (e == it) continue; + if (it.scheduledrespawntime <= time) + isavailable = true; + else if (t == 0 || it.scheduledrespawntime < t) + t = it.scheduledrespawntime; + )); if (isavailable) t = -t; // let know the client there's another available item return t; } -MUTATOR_HOOKFUNCTION(itemstime, reset_map_global) { +MUTATOR_HOOKFUNCTION(itemstime, reset_map_global) +{ Item_ItemsTime_ResetTimes(); // ALL the times need to be reset before .reset()ing each item // since Item_Reset schedules respawn of superweapons and powerups - for (self = world; (self = nextent(self)); ) - if (IS_NOT_A_CLIENT(self)) - { - if (self.reset) - Item_ItemsTime_SetTime(self, 0); - } + FOREACH_ENTITY(IS_NOT_A_CLIENT(it), LAMBDA( + if (it.reset) Item_ItemsTime_SetTime(it, 0); + )); Item_ItemsTime_SetTimesForAllPlayers(); } -MUTATOR_HOOKFUNCTION(itemstime, MakePlayerObserver) { +MUTATOR_HOOKFUNCTION(itemstime, MakePlayerObserver) +{SELFPARAM(); Item_ItemsTime_SetTimesForPlayer(self); } -MUTATOR_HOOKFUNCTION(itemstime, PlayerSpawn) { +MUTATOR_HOOKFUNCTION(itemstime, ClientConnect, CBC_ORDER_LAST) +{SELFPARAM(); + if(IS_PLAYER(self)) + { + // client became player on connection skipping putObserverInServer step + if (IS_REAL_CLIENT(self)) + if (warmup_stage) + Item_ItemsTime_SetTimesForPlayer(self); + } +} + +MUTATOR_HOOKFUNCTION(itemstime, PlayerSpawn) +{ if (warmup_stage) return; - Item_ItemsTime_ResetTimesForPlayer(self); + entity player = M_ARGV(0, entity); + + Item_ItemsTime_ResetTimesForPlayer(player); } #endif #ifdef CSQC -void DrawItemsTimeItem(vector myPos, vector mySize, float ar, entity item, float item_time, bool item_available, float item_availableTime) +void DrawItemsTimeItem(vector myPos, vector mySize, float ar, string item_icon, float item_time, bool item_available, float item_availableTime) { float t = 0; vector color = '0 0 0'; @@ -228,13 +240,18 @@ void DrawItemsTimeItem(vector myPos, vector mySize, float ar, entity item, float HUD_Panel_DrawProgressBar(p_pos, p_size, autocvar_hud_panel_itemstime_progressbar_name, t/autocvar_hud_panel_itemstime_progressbar_maxtime, 0, autocvar_hud_panel_itemstime_iconalign, color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL); } - if (t > 0 && autocvar_hud_panel_itemstime_text) - drawstring_aspect(numpos, ftos(t), eX * ((ar - 1)/ar) * mySize_x + eY * mySize_y, color, panel_fg_alpha, DRAWFLAG_NORMAL); - else - picpos.x = myPos.x + mySize.x / 2 - mySize.y / 2; + if(autocvar_hud_panel_itemstime_text) + { + if(t > 0) + drawstring_aspect(numpos, ftos(t), eX * ((ar - 1)/ar) * mySize_x + eY * mySize_y, color, panel_fg_alpha, DRAWFLAG_NORMAL); + else if(precache_pic("gfx/hud/default/checkmark")) // COMPAT: check if this image exists, as 0.8.1 clients lack it + drawpic_aspect_skin(numpos, "checkmark", eX * (ar - 1) * mySize_y + eY * mySize_y, '1 1 1', panel_fg_alpha * picalpha, DRAWFLAG_NORMAL); + else // legacy code, if the image is missing just center the icon + picpos.x = myPos.x + mySize.x / 2 - mySize.y / 2; + } if (item_availableTime) - drawpic_aspect_skin_expanding(picpos, item.m_icon, '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha * picalpha, DRAWFLAG_NORMAL, item_availableTime); - drawpic_aspect_skin(picpos, item.m_icon, '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha * picalpha, DRAWFLAG_NORMAL); + drawpic_aspect_skin_expanding(picpos, item_icon, '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha * picalpha, DRAWFLAG_NORMAL, item_availableTime); + drawpic_aspect_skin(picpos, item_icon, '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha * picalpha, DRAWFLAG_NORMAL); } void HUD_ItemsTime() @@ -256,17 +273,26 @@ void HUD_ItemsTime() int count = 0; if (autocvar_hud_panel_itemstime_hidespawned == 1) - FOREACH(ITEMS, Item_ItemsTime_Allow(it, '0 0 0'), LAMBDA( - count += (ItemsTime_time[i] > time || -ItemsTime_time[i] > time); + { + FOREACH(Items, Item_ItemsTime_Allow(it), LAMBDA( + count += (ItemsTime_time[it.m_id] > time || -ItemsTime_time[it.m_id] > time); )); + count += (ItemsTime_time[Items_MAX] > time || -ItemsTime_time[Items_MAX] > time); + } else if (autocvar_hud_panel_itemstime_hidespawned == 2) - FOREACH(ITEMS, Item_ItemsTime_Allow(it, '0 0 0'), LAMBDA( - count += (ItemsTime_time[i] > time); + { + FOREACH(Items, Item_ItemsTime_Allow(it), LAMBDA( + count += (ItemsTime_time[it.m_id] > time); )); + count += (ItemsTime_time[Items_MAX] > time); + } else - FOREACH(ITEMS, Item_ItemsTime_Allow(it, '0 0 0'), LAMBDA( - count += (ItemsTime_time[i] != -1); + { + FOREACH(Items, Item_ItemsTime_Allow(it), LAMBDA( + count += (ItemsTime_time[it.m_id] != -1); )); + count += (ItemsTime_time[Items_MAX] != -1); + } if (count == 0) return; @@ -333,12 +359,19 @@ void HUD_ItemsTime() } } + HUD_Scale_Enable(); HUD_Panel_DrawBg(1); float row = 0, column = 0; bool item_available; - FOREACH(ITEMS, Item_ItemsTime_Allow(it, '0 0 0') && ItemsTime_time[i] != -1, LAMBDA( - float item_time = ItemsTime_time[i]; + int id = 0; + string icon = ""; + FOREACH(Items, Item_ItemsTime_Allow(it) && ItemsTime_time[it.m_id] != -1, LAMBDA( + id = it.m_id; + icon = it.m_icon; + +LABEL(iteration) + float item_time = ItemsTime_time[id]; if (item_time < -1) { item_available = true; @@ -347,35 +380,45 @@ void HUD_ItemsTime() else item_available = (item_time <= time); - if (ItemsTime_time[i] >= 0) + if (ItemsTime_time[id] >= 0) { - if (time <= ItemsTime_time[i]) - ItemsTime_availableTime[i] = 0; - else if (ItemsTime_availableTime[i] == 0) - ItemsTime_availableTime[i] = time; + if (time <= ItemsTime_time[id]) + ItemsTime_availableTime[id] = 0; + else if (ItemsTime_availableTime[id] == 0) + ItemsTime_availableTime[id] = time; } - else if (ItemsTime_availableTime[i] == 0) - ItemsTime_availableTime[i] = time; + else if (ItemsTime_availableTime[id] == 0) + ItemsTime_availableTime[id] = time; - float f = (time - ItemsTime_availableTime[i]) * 2; + float f = (time - ItemsTime_availableTime[id]) * 2; f = (f > 1) ? 0 : bound(0, f, 1); if (autocvar_hud_panel_itemstime_hidespawned == 1) - if (!(ItemsTime_time[i] > time || -ItemsTime_time[i] > time)) + if (!(ItemsTime_time[id] > time || -ItemsTime_time[id] > time)) continue; if (autocvar_hud_panel_itemstime_hidespawned == 2) - if (!(ItemsTime_time[i] > time)) + if (!(ItemsTime_time[id] > time)) continue; - DrawItemsTimeItem(pos + eX * column * (itemstime_size.x + offset.x) + eY * row * (itemstime_size.y + offset.y), itemstime_size, ar, it, item_time, item_available, f); + DrawItemsTimeItem(pos + eX * column * (itemstime_size.x + offset.x) + eY * row * (itemstime_size.y + offset.y), itemstime_size, ar, icon, item_time, item_available, f); ++row; if (row >= rows) { row = 0; column = column + 1; } + if(id == Items_MAX) // can happen only in the last fake iteration + break; )); + // add another fake iteration for superweapons time + if(id < Items_MAX && ItemsTime_time[Items_MAX] != -1) + { + id = Items_MAX; + icon = "superweapons"; + goto iteration; + } } #endif +#endif