X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=qcsrc%2Fcommon%2Fmutators%2Fmutator%2Fnades%2Fnades.qh;h=6f98840c175586e8fde655be6e923713f7dd6690;hp=a7eed65d33aceb29f20ee28d94228ad3eb2a4331;hb=4487f1a981f14f5a46a6636964562374de4bb0f9;hpb=cf7d70cea2066703aad74fce5931e635471904f3 diff --git a/qcsrc/common/mutators/mutator/nades/nades.qh b/qcsrc/common/mutators/mutator/nades/nades.qh index a7eed65d33..6f98840c17 100644 --- a/qcsrc/common/mutators/mutator/nades/nades.qh +++ b/qcsrc/common/mutators/mutator/nades/nades.qh @@ -1,5 +1,4 @@ -#ifndef NADES_ALL_H -#define NADES_ALL_H +#pragma once #include @@ -19,6 +18,8 @@ const int PROJECTILE_NADE_MONSTER = 82; const int PROJECTILE_NADE_MONSTER_BURN = 83; const int PROJECTILE_NADE_ENTRAP = 84; const int PROJECTILE_NADE_ENTRAP_BURN = 85; +const int PROJECTILE_NADE_VEIL = 86; +const int PROJECTILE_NADE_VEIL_BURN = 87; REGISTRY(Nades, BITS(4)) #define Nades_from(i) _Nades_from(i, NADE_TYPE_Null) @@ -32,6 +33,7 @@ CLASS(Nade, Object) ATTRIB(Nade, m_color, vector, '0 0 0'); ATTRIB(Nade, m_name, string, _("Grenade")); ATTRIB(Nade, m_icon, string, "nade_normal"); + ATTRIB(Nade, m_alpha, float, 0); // 0 is actually the same as 1 ATTRIBARRAY(Nade, m_projectile, int, 2); ATTRIBARRAY(Nade, m_trail, entity, 2); METHOD(Nade, display, void(entity this, void(string name, string icon) returns)) { @@ -43,16 +45,16 @@ REGISTER_NADE(Null); Nade Nade_FromProjectile(int proj) { - FOREACH(Nades, true, LAMBDA( + FOREACH(Nades, true, { for (int j = 0; j < 2; j++) { if (it.m_projectile[j] == proj) return it; } - )); + }); return NADE_TYPE_Null; } -#ifndef MENUQC +#ifdef GAMEQC #include "effects.inc" #endif @@ -65,20 +67,15 @@ Nade Nade_FromProjectile(int proj) .entity nade; .entity fake_nade; -.float nade_timer = _STAT(NADE_TIMER); .float nade_refire; -.float bonus_nades = _STAT(NADE_BONUS); .float nade_special_time; -.float bonus_nade_score = _STAT(NADE_BONUS_SCORE); -.int nade_type = _STAT(NADE_BONUS_TYPE); .string pokenade_type; .entity nade_damage_target; .float cvar_cl_nade_type; .string cvar_cl_pokenade_type; .float toss_time; -.float stat_healing_orb = _STAT(HEALING_ORB); -.float stat_healing_orb_alpha = _STAT(HEALING_ORB_ALPHA); .float nade_show_particles; +.float nade_veil_prevalpha; bool orb_send(entity this, entity to, int sf); @@ -86,7 +83,7 @@ bool orb_send(entity this, entity to, int sf); void nades_Clear(entity player); // Give a bonus grenade to a player -void(entity player, float score) nades_GiveBonus; +void nades_GiveBonus(entity player, float score); /** * called to adjust nade damage and force on hit @@ -102,5 +99,3 @@ void(entity player, float score) nades_GiveBonus; MUTATOR_HOOKABLE(Nade_Damage, EV_Nade_Damage); #endif - -#endif