X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=qcsrc%2Fcommon%2Fmutators%2Fmutator%2Foverkill%2Fsv_overkill.qc;h=fab0b6ff969008269df0d6b595cf882ce5677ef9;hp=5d938f3fd03883d6ee66f55c5c63631bfd233cf3;hb=45881fb1af30037591879eb93c5eea370255921c;hpb=a95f583ffc1c2f0a393262a550d1a3254b919a7e diff --git a/qcsrc/common/mutators/mutator/overkill/sv_overkill.qc b/qcsrc/common/mutators/mutator/overkill/sv_overkill.qc index 5d938f3fd0..fab0b6ff96 100644 --- a/qcsrc/common/mutators/mutator/overkill/sv_overkill.qc +++ b/qcsrc/common/mutators/mutator/overkill/sv_overkill.qc @@ -3,36 +3,58 @@ #include "hmg.qh" #include "rpc.qh" -bool autocvar_g_overkill_powerups_replace; +string autocvar_g_overkill; -bool autocvar_g_overkill_filter_healthmega; -bool autocvar_g_overkill_filter_armormedium; -bool autocvar_g_overkill_filter_armorbig; -bool autocvar_g_overkill_filter_armormega; +bool autocvar_g_overkill_powerups_replace; -.float ok_item; +bool autocvar_g_overkill_itemwaypoints = true; .Weapon ok_lastwep[MAX_WEAPONSLOTS]; -void ok_Initialize(); - -REGISTER_MUTATOR(ok, cvar("g_overkill") && !cvar("g_instagib") && !g_nexball && cvar_string("g_mod_balance") == "Overkill") +REGISTER_MUTATOR(ok, expr_evaluate(autocvar_g_overkill) && !cvar("g_instagib") && !g_nexball && cvar_string("g_mod_balance") == "Overkill") { MUTATOR_ONADD { - ok_Initialize(); + precache_all_playermodels("models/ok_player/*.dpm"); + + if (autocvar_g_overkill_filter_healthmega) + { + ITEM_HealthMega.spawnflags |= ITEM_FLAG_MUTATORBLOCKED; + } + if (autocvar_g_overkill_filter_armormedium) + { + ITEM_ArmorMedium.spawnflags |= ITEM_FLAG_MUTATORBLOCKED; + } + if (autocvar_g_overkill_filter_armorbig) + { + ITEM_ArmorBig.spawnflags |= ITEM_FLAG_MUTATORBLOCKED; + } + if (autocvar_g_overkill_filter_armormega) + { + ITEM_ArmorMega.spawnflags |= ITEM_FLAG_MUTATORBLOCKED; + } + + WEP_RPC.spawnflags &= ~WEP_FLAG_MUTATORBLOCKED; + WEP_HMG.spawnflags &= ~WEP_FLAG_MUTATORBLOCKED; + + WEP_SHOTGUN.mdl = "ok_shotgun"; + WEP_MACHINEGUN.mdl = "ok_mg"; + WEP_VORTEX.mdl = "ok_sniper"; } MUTATOR_ONREMOVE { + ITEM_HealthMega.spawnflags &= ~ITEM_FLAG_MUTATORBLOCKED; + ITEM_ArmorMedium.spawnflags &= ~ITEM_FLAG_MUTATORBLOCKED; + ITEM_ArmorBig.spawnflags &= ~ITEM_FLAG_MUTATORBLOCKED; + ITEM_ArmorMega.spawnflags &= ~ITEM_FLAG_MUTATORBLOCKED; + WEP_RPC.spawnflags |= WEP_FLAG_MUTATORBLOCKED; WEP_HMG.spawnflags |= WEP_FLAG_MUTATORBLOCKED; } } void W_Blaster_Attack(entity, .entity, float, float, float, float, float, float, float, float, float, float); -spawnfunc(weapon_hmg); -spawnfunc(weapon_rpc); MUTATOR_HOOKFUNCTION(ok, Damage_Calculate, CBC_ORDER_LAST) { @@ -57,20 +79,10 @@ MUTATOR_HOOKFUNCTION(ok, Damage_Calculate, CBC_ORDER_LAST) void ok_DropItem(entity this, entity targ) { - entity e = new(droppedweapon); // hax + entity e = spawn(); e.ok_item = true; - e.noalign = true; - e.pickup_anyway = true; - e.spawnfunc_checked = true; - spawnfunc_item_armor_small(e); - if (!wasfreed(e)) { // might have been blocked by a mutator - set_movetype(e, MOVETYPE_TOSS); - e.gravity = 1; - e.reset = SUB_Remove; - setorigin(e, this.origin + '0 0 32'); - e.velocity = '0 0 200' + normalize(targ.origin - this.origin) * 500; - SUB_SetFade(e, time + 5, 1); - } + Item_InitializeLoot(e, "item_armor_small", this.origin + '0 0 32', + '0 0 200' + normalize(targ.origin - this.origin) * 500, 5); } MUTATOR_HOOKFUNCTION(ok, PlayerDies) @@ -118,10 +130,9 @@ MUTATOR_HOOKFUNCTION(ok, PlayerPreThink) if(IS_DEAD(player) || !IS_PLAYER(player) || STAT(FROZEN, player)) return; - if(PHYS_INPUT_BUTTON_ATCK2(player)) + if(PHYS_INPUT_BUTTON_ATCK2(player) && time >= player.jump_interval) if( !forbidWeaponUse(player) || (round_handler_IsActive() && !round_handler_IsRoundStarted()) ) - if(time >= player.jump_interval) { player.jump_interval = time + WEP_CVAR_PRI(blaster, refire) * W_WeaponRateFactor(player); makevectors(player.v_angle); @@ -156,6 +167,11 @@ MUTATOR_HOOKFUNCTION(ok, PlayerPreThink) PHYS_INPUT_BUTTON_ATCK2(player) = false; } +MUTATOR_HOOKFUNCTION(ok, ForbidRandomStartWeapons) +{ + return true; +} + MUTATOR_HOOKFUNCTION(ok, PlayerWeaponSelect) { entity player = M_ARGV(0, entity); @@ -178,58 +194,42 @@ MUTATOR_HOOKFUNCTION(ok, PlayerWeaponSelect) } } -void self_spawnfunc_weapon_hmg(entity this) { spawnfunc_weapon_hmg(this); } -void self_spawnfunc_weapon_rpc(entity this) { spawnfunc_weapon_rpc(this); } - -MUTATOR_HOOKFUNCTION(ok, OnEntityPreSpawn) +bool ok_HandleItemWaypoints(entity e) { - entity ent = M_ARGV(0, entity); + if(!autocvar_g_overkill_itemwaypoints) + return false; // don't handle it - if(autocvar_g_powerups) - if(autocvar_g_overkill_powerups_replace) + switch(e.itemdef) { - if(ent.classname == "item_strength") - { - entity wep = new(weapon_hmg); - setorigin(wep, ent.origin); - setmodel(wep, MDL_OK_HMG); - wep.ok_item = true; - wep.noalign = ent.noalign; - wep.cnt = ent.cnt; - wep.team = ent.team; - wep.respawntime = g_pickup_respawntime_superweapon; - wep.pickup_anyway = true; - wep.spawnfunc_checked = true; - setthink(wep, self_spawnfunc_weapon_hmg); - wep.nextthink = time + 0.1; - return true; - } - else if(ent.classname == "item_invincible") - { - entity wep = new(weapon_rpc); - setorigin(wep, ent.origin); - setmodel(wep, MDL_OK_RPC); - wep.ok_item = true; - wep.noalign = ent.noalign; - wep.cnt = ent.cnt; - wep.team = ent.team; - wep.respawntime = g_pickup_respawntime_superweapon; - wep.pickup_anyway = true; - wep.spawnfunc_checked = true; - setthink(wep, self_spawnfunc_weapon_rpc); - wep.nextthink = time + 0.1; - return true; - } + case ITEM_HealthMega: return true; + case ITEM_ArmorMedium: return true; + case ITEM_ArmorBig: return true; + case ITEM_ArmorMega: return true; } + + return false; +} + +MUTATOR_HOOKFUNCTION(ok, Item_RespawnCountdown) +{ + entity item = M_ARGV(0, entity); + return ok_HandleItemWaypoints(item); +} + +MUTATOR_HOOKFUNCTION(ok, Item_ScheduleRespawn) +{ + entity item = M_ARGV(0, entity); + return ok_HandleItemWaypoints(item); } MUTATOR_HOOKFUNCTION(ok, FilterItem) { entity item = M_ARGV(0, entity); - if(item.ok_item) + if (item.ok_item) + { return false; - + } switch(item.itemdef) { case ITEM_HealthMega: return autocvar_g_overkill_filter_healthmega; @@ -237,7 +237,38 @@ MUTATOR_HOOKFUNCTION(ok, FilterItem) case ITEM_ArmorBig: return autocvar_g_overkill_filter_armorbig; case ITEM_ArmorMega: return autocvar_g_overkill_filter_armormega; } - + if (!autocvar_g_powerups || !autocvar_g_overkill_powerups_replace) + { + return true; + } + if (item.classname == "item_strength") + { + entity wep = new(weapon_hmg); + setorigin(wep, item.origin); + wep.ok_item = true; + wep.noalign = Item_ShouldKeepPosition(item); + wep.cnt = item.cnt; + wep.team = item.team; + wep.respawntime = g_pickup_respawntime_superweapon; + wep.pickup_anyway = true; + wep.spawnfunc_checked = true; + Item_Initialize(wep, "weapon_hmg"); + return true; + } + else if (item.classname == "item_shield") + { + entity wep = new(weapon_rpc); + setorigin(wep, item.origin); + wep.ok_item = true; + wep.noalign = Item_ShouldKeepPosition(item); + wep.cnt = item.cnt; + wep.team = item.team; + wep.respawntime = g_pickup_respawntime_superweapon; + wep.pickup_anyway = true; + wep.spawnfunc_checked = true; + Item_Initialize(wep, "weapon_rpc"); + return true; + } return true; } @@ -273,26 +304,3 @@ MUTATOR_HOOKFUNCTION(ok, SetModname) M_ARGV(0, string) = "Overkill"; return true; } - -void ok_SetCvars() -{ - // hack to force overkill playermodels - cvar_settemp("sv_defaultcharacter", "1"); - cvar_settemp("sv_defaultplayermodel", "models/ok_player/okrobot1.dpm models/ok_player/okrobot2.dpm models/ok_player/okrobot3.dpm models/ok_player/okrobot4.dpm models/ok_player/okmale1.dpm models/ok_player/okmale2.dpm models/ok_player/okmale3.dpm models/ok_player/okmale4.dpm"); - cvar_settemp("sv_defaultplayermodel_red", "models/ok_player/okrobot1.dpm models/ok_player/okrobot2.dpm models/ok_player/okrobot3.dpm models/ok_player/okrobot4.dpm"); - cvar_settemp("sv_defaultplayermodel_blue", "models/ok_player/okmale1.dpm models/ok_player/okmale2.dpm models/ok_player/okmale3.dpm models/ok_player/okmale4.dpm"); -} - -void ok_Initialize() -{ - ok_SetCvars(); - - precache_all_playermodels("models/ok_player/*.dpm"); - - WEP_RPC.spawnflags &= ~WEP_FLAG_MUTATORBLOCKED; - WEP_HMG.spawnflags &= ~WEP_FLAG_MUTATORBLOCKED; - - WEP_SHOTGUN.mdl = "ok_shotgun"; - WEP_MACHINEGUN.mdl = "ok_mg"; - WEP_VORTEX.mdl = "ok_sniper"; -}