X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=qcsrc%2Fcommon%2Fmutators%2Fmutator%2Fwaypoints%2Fwaypointsprites.qc;h=bcb317b4abe305562183dfd2456c51e994d93acf;hp=e99303823b9eb44e4efab3daf17fbb72692fba32;hb=b41154774b47ce0d8ea139f5ca48ac1a10055a61;hpb=641c47df604de42c11c68a7d80813b29affcefb2 diff --git a/qcsrc/common/mutators/mutator/waypoints/waypointsprites.qc b/qcsrc/common/mutators/mutator/waypoints/waypointsprites.qc index e99303823b..bcb317b4ab 100644 --- a/qcsrc/common/mutators/mutator/waypoints/waypointsprites.qc +++ b/qcsrc/common/mutators/mutator/waypoints/waypointsprites.qc @@ -1,7 +1,5 @@ #include "waypointsprites.qh" -#ifdef IMPLEMENTATION - REGISTER_MUTATOR(waypointsprites, true); REGISTER_NET_LINKED(waypointsprites) @@ -18,10 +16,12 @@ bool WaypointSprite_SendEntity(entity this, entity to, float sendflags) sendflags |= 0x80; int f = 0; - if(this.currentammo) + if(this.currentammo == 1) f |= 1; // hideable if(this.exteriormodeltoclient == to) f |= 2; // my own + if(this.currentammo == 2) + f |= 2; // radar only MUTATOR_CALLHOOK(SendWaypoint, this, to, sendflags, f); sendflags = M_ARGV(2, int); @@ -282,10 +282,10 @@ void drawrotpic(vector org, float rot, string pic, vector sz, vector hotspot, ve // rotate them, and make them absolute rot = -rot; // rotate by the opposite angle, as our coordinate system is reversed - v1 = rotate(v1, rot) + org; - v2 = rotate(v2, rot) + org; - v3 = rotate(v3, rot) + org; - v4 = rotate(v4, rot) + org; + v1 = Rotate(v1, rot) + org; + v2 = Rotate(v2, rot) + org; + v3 = Rotate(v3, rot) + org; + v4 = Rotate(v4, rot) + org; // draw them R_BeginPolygon(pic, f); @@ -319,9 +319,9 @@ void drawhealthbar(vector org, float rot, float h, vector sz, vector hotspot, fl up = '0 1 0'; rot = -rot; // rotate by the opposite angle, as our coordinate system is reversed - o = rotate(o, rot) + org; - ri = rotate(ri, rot); - up = rotate(up, rot); + o = Rotate(o, rot) + org; + ri = Rotate(ri, rot); + up = Rotate(up, rot); owidth = width + 2 * border; o = o - up * (margin + border + theheight) + ri * (sz.x - owidth) * 0.5; @@ -348,19 +348,19 @@ vector drawspritearrow(vector o, float ang, vector rgb, float a, float t) R_BeginPolygon("", DRAWFLAG_NORMAL); R_PolygonVertex(o, '0 0 0', '0 0 0', a); - R_PolygonVertex(o + rotate(arrowY - borderX, ang), '0 0 0', '0 0 0', a); - R_PolygonVertex(o + rotate(borderY - borderX, ang), '0 0 0', '0 0 0', a); - R_PolygonVertex(o + rotate(borderY + borderX, ang), '0 0 0', '0 0 0', a); - R_PolygonVertex(o + rotate(arrowY + borderX, ang), '0 0 0', '0 0 0', a); + R_PolygonVertex(o + Rotate(arrowY - borderX, ang), '0 0 0', '0 0 0', a); + R_PolygonVertex(o + Rotate(borderY - borderX, ang), '0 0 0', '0 0 0', a); + R_PolygonVertex(o + Rotate(borderY + borderX, ang), '0 0 0', '0 0 0', a); + R_PolygonVertex(o + Rotate(arrowY + borderX, ang), '0 0 0', '0 0 0', a); R_EndPolygon(); R_BeginPolygon("", DRAWFLAG_ADDITIVE); - R_PolygonVertex(o + rotate(eY * borderDiag, ang), '0 0 0', rgb, a); - R_PolygonVertex(o + rotate(arrowY - arrowX, ang), '0 0 0', rgb, a); - R_PolygonVertex(o + rotate(arrowY + arrowX, ang), '0 0 0', rgb, a); + R_PolygonVertex(o + Rotate(eY * borderDiag, ang), '0 0 0', rgb, a); + R_PolygonVertex(o + Rotate(arrowY - arrowX, ang), '0 0 0', rgb, a); + R_PolygonVertex(o + Rotate(arrowY + arrowX, ang), '0 0 0', rgb, a); R_EndPolygon(); - return o + rotate(eY * (borderDiag+size+margin), ang); + return o + Rotate(eY * (borderDiag+size+margin), ang); } // returns location of sprite healthbar @@ -475,13 +475,13 @@ void Draw_WaypointSprite(entity this) InterpolateOrigin_Do(this); - float t = entcs_GetTeam(player_localnum) + 1; string spriteimage = ""; // choose the sprite switch (this.rule) { case SPRITERULE_SPECTATOR: + float t = entcs_GetTeam(player_localnum) + 1; if (!( (autocvar_g_waypointsprite_itemstime == 1 && t == NUM_SPECTATOR + 1) || (autocvar_g_waypointsprite_itemstime == 2 && (t == NUM_SPECTATOR + 1 || warmup_stage || STAT(ITEMSTIME) == 2)) @@ -492,7 +492,7 @@ void Draw_WaypointSprite(entity this) case SPRITERULE_DEFAULT: if (this.team) { - if (this.team == t) + if (this.team == myteam + 1) spriteimage = this.netname; else spriteimage = ""; @@ -501,9 +501,9 @@ void Draw_WaypointSprite(entity this) spriteimage = this.netname; break; case SPRITERULE_TEAMPLAY: - if (t == NUM_SPECTATOR + 1) + if (myteam == NUM_SPECTATOR) spriteimage = this.netname3; - else if (this.team == t) + else if (this.team == myteam + 1) spriteimage = this.netname2; else spriteimage = this.netname; @@ -611,11 +611,9 @@ void Draw_WaypointSprite(entity this) (vid_conwidth - (vid_conwidth * waypointsprite_edgeoffset_right)) - o.x, (vid_conheight - (vid_conheight * waypointsprite_edgeoffset_bottom)) - o.y); - float vidscale = max(vid_conwidth / vid_width, vid_conheight / vid_height); - float crosshairdistance = sqrt( pow(o.x - vid_conwidth/2, 2) + pow(o.y - vid_conheight/2, 2) ); - t = waypointsprite_scale * vidscale; + float t = waypointsprite_scale; a *= waypointsprite_alpha; { @@ -1147,4 +1145,3 @@ void WaypointSprite_PlayerGone(entity this) WaypointSprite_DetachCarrier(this); } #endif -#endif