X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=qcsrc%2Fcommon%2Fphysics%2Fmovetypes%2Fmovetypes.qc;h=9d32cf3d5bb8347fd40c2eecdadf33d23f5b4429;hp=4539466a24feb9f10d97f6652f3eb31c519af490;hb=ae458cf44e1264534a20514f2f451c3d06ff135b;hpb=139a594d29f65508e5d6001e90d4ee4fad82ca66 diff --git a/qcsrc/common/physics/movetypes/movetypes.qc b/qcsrc/common/physics/movetypes/movetypes.qc index 4539466a2..9d32cf3d5 100644 --- a/qcsrc/common/physics/movetypes/movetypes.qc +++ b/qcsrc/common/physics/movetypes/movetypes.qc @@ -34,8 +34,10 @@ void _Movetype_WallFriction(entity this, vector stepnormal) // SV_WallFriction } vector planes[MAX_CLIP_PLANES]; -int _Movetype_FlyMove(entity this, float dt, bool applygravity, vector stepnormal, float stepheight) // SV_FlyMove +int _Movetype_FlyMove(entity this, float dt, bool applygravity, bool applystepnormal, float stepheight) // SV_FlyMove { + move_stepnormal = '0 0 0'; + if(dt <= 0) return 0; @@ -52,7 +54,7 @@ int _Movetype_FlyMove(entity this, float dt, bool applygravity, vector stepnorma if(applygravity) { this.move_didgravity = 1; - grav = dt * (PHYS_ENTGRAVITY(this) ? PHYS_ENTGRAVITY(this) : 1) * PHYS_GRAVITY(this); + grav = dt * (this.gravity ? this.gravity : 1) * PHYS_GRAVITY(this); if(!GAMEPLAYFIX_NOGRAVITYONGROUND || !IS_ONGROUND(this)) { @@ -150,8 +152,8 @@ int _Movetype_FlyMove(entity this, float dt, bool applygravity, vector stepnorma // step - return it to caller blocked |= 2; // save the trace for player extrafriction - if(stepnormal) - stepnormal = trace_plane_normal; + if(applystepnormal) + move_stepnormal = trace_plane_normal; } if(my_trace_fraction >= 0.001) @@ -322,10 +324,13 @@ void _Movetype_CheckWaterTransition(entity ent) // SV_CheckWaterTransition void _Movetype_Impact(entity this, entity oth) // SV_Impact { - if(gettouch(this)) + if(!this && !oth) + return; + + if(this.solid != SOLID_NOT && gettouch(this)) gettouch(this)(this, oth); - if(gettouch(oth)) + if(oth.solid != SOLID_NOT && gettouch(oth)) gettouch(oth)(oth, this); } @@ -412,16 +417,20 @@ bool _Movetype_TestEntityPosition(vector ofs) // SV_TestEntityPosition entity this = _Movetype_TestEntityPosition_ent; vector org = this.origin + ofs; - int cont = this.dphitcontentsmask; - this.dphitcontentsmask = DPCONTENTS_SOLID; + //int cont = this.dphitcontentsmask; + //this.dphitcontentsmask = DPCONTENTS_SOLID; tracebox(org, this.mins, this.maxs, org, ((this.move_movetype == MOVETYPE_FLY_WORLDONLY) ? MOVE_WORLDONLY : MOVE_NOMONSTERS), this); - this.dphitcontentsmask = cont; + //this.dphitcontentsmask = cont; if(trace_startsolid) return true; if(vdist(trace_endpos - this.origin, >, 0.0001)) - this.origin = trace_endpos; + { + tracebox(trace_endpos, this.mins, this.maxs, trace_endpos, MOVE_NOMONSTERS, this); + if(!trace_startsolid) + this.origin = trace_endpos; + } return false; } @@ -432,6 +441,7 @@ int _Movetype_UnstickEntity(entity this) // SV_UnstickEntity return UNSTICK_FINE; } #define X(v) if (_Movetype_TestEntityPosition(v)) + X('0 0 -1') X(' 0 0 1') X('-1 0 0') X(' 1 0 0') X(' 0 -1 0') X(' 0 1 0') X('-1 -1 0') X(' 1 -1 0') @@ -441,7 +451,7 @@ int _Movetype_UnstickEntity(entity this) // SV_UnstickEntity #define X(i) \ if (_Movetype_TestEntityPosition('0 0 -1' * i)) \ if (_Movetype_TestEntityPosition('0 0 1' * i)) - X(1) X(2) X(3) X(4) X(5) X(6) X(7) X(8) + X(2) X(3) X(4) X(5) X(6) X(7) X(8) X(9) X(10) X(11) X(12) X(13) X(14) X(15) X(16) X(17) #undef X @@ -453,7 +463,7 @@ int _Movetype_UnstickEntity(entity this) // SV_UnstickEntity } LOG_DEBUGF("Sucessfully unstuck an entity (edict: %d, classname: %s, origin: %s)", etof(this), this.classname, vtos(this.origin)); - _Movetype_LinkEdict(this, true); + _Movetype_LinkEdict(this, false); return UNSTICK_FIXED; } @@ -524,12 +534,10 @@ bool _Movetype_PushEntity(entity this, vector push, bool failonstartsolid, bool vector last_origin = this.origin; - if(dolink) - _Movetype_LinkEdict(this, true); + _Movetype_LinkEdict(this, dolink); - if(trace_fraction < 1) - if(this.solid >= SOLID_TRIGGER && trace_ent && (!IS_ONGROUND(this) || (this.groundentity != trace_ent))) - _Movetype_Impact(this, trace_ent); + if((this.solid >= SOLID_TRIGGER && trace_fraction < 1 && (!IS_ONGROUND(this) || this.groundentity != trace_ent))) + _Movetype_Impact(this, trace_ent); return (this.origin == last_origin); // false if teleported by touch } @@ -655,12 +663,14 @@ void Movetype_Physics_MatchServer(entity this, bool sloppy) Movetype_Physics_MatchTicrate(this, TICRATE, sloppy); } +// saved .move_* .vector tic_origin; .vector tic_velocity; .int tic_flags; .vector tic_avelocity; .vector tic_angles; +// saved .* .vector tic_saved_origin; .vector tic_saved_velocity; .int tic_saved_flags; @@ -668,6 +678,8 @@ void Movetype_Physics_MatchServer(entity this, bool sloppy) .vector tic_saved_angles; void Movetype_Physics_MatchTicrate(entity this, float tr, bool sloppy) // SV_Physics_Entity { + // this hack exists to contain the physics feature + // (so entities can place themselves in the world and not need to update .tic_* themselves) #define X(s) \ if(this.(s) != this.tic_saved_##s) \ this.tic_##s = this.(s) @@ -679,25 +691,21 @@ void Movetype_Physics_MatchTicrate(entity this, float tr, bool sloppy) // SV_Ph X(angles); #undef X + this.flags = this.tic_flags; + this.velocity = this.tic_velocity; + setorigin(this, this.tic_origin); + this.avelocity = this.tic_avelocity; + this.angles = this.tic_angles; + if(tr <= 0) { - this.flags = this.tic_flags; - this.velocity = this.tic_velocity; - this.origin = this.tic_origin; - this.avelocity = this.tic_avelocity; - this.angles = this.tic_angles; Movetype_Physics_NoMatchServer(this); - this.tic_origin = this.origin; - this.tic_velocity = this.velocity; - this.tic_avelocity = this.avelocity; - this.tic_angles = this.angles; - this.tic_flags = this.flags; - - this.tic_saved_flags = this.flags; - this.tic_saved_velocity = this.velocity; - this.tic_saved_origin = this.origin; - this.tic_saved_avelocity = this.avelocity; - this.tic_saved_angles = this.angles; + + this.tic_saved_flags = this.tic_flags = this.flags; + this.tic_saved_velocity = this.tic_velocity = this.velocity; + this.tic_saved_origin = this.tic_origin = this.origin; + this.tic_saved_avelocity = this.tic_avelocity = this.avelocity; + this.tic_saved_angles = this.tic_angles = this.angles; return; } @@ -710,23 +718,27 @@ void Movetype_Physics_MatchTicrate(entity this, float tr, bool sloppy) // SV_Ph if(!this.move_didgravity) this.move_didgravity = ((this.move_movetype == MOVETYPE_BOUNCE || this.move_movetype == MOVETYPE_TOSS) && !(this.tic_flags & FL_ONGROUND)); - for (int i = 0; i < n; ++i) + for (int j = 0; j < n; ++j) { - this.flags = this.tic_flags; - this.velocity = this.tic_velocity; - setorigin(this, this.tic_origin); - this.avelocity = this.tic_avelocity; - this.angles = this.tic_angles; _Movetype_Physics_Frame(this, tr); - this.tic_origin = this.origin; - this.tic_velocity = this.velocity; - this.tic_avelocity = this.avelocity; - this.tic_angles = this.angles; - this.tic_flags = this.flags; if(wasfreed(this)) return; } + // update the physics fields + this.tic_origin = this.origin; + this.tic_velocity = this.velocity; + this.tic_avelocity = this.avelocity; + this.tic_angles = this.angles; + this.tic_flags = this.flags; + + // restore their actual values + this.flags = this.tic_saved_flags; + this.velocity = this.tic_saved_velocity; + setorigin(this, this.tic_saved_origin); + //this.avelocity = this.tic_saved_avelocity; + this.angles = this.tic_saved_angles; + this.avelocity = this.tic_avelocity; if(dt > 0 && this.move_movetype != MOVETYPE_NONE && !(this.tic_flags & FL_ONGROUND)) @@ -738,7 +750,7 @@ void Movetype_Physics_MatchTicrate(entity this, float tr, bool sloppy) // SV_Ph { this.velocity_z -= (GAMEPLAYFIX_GRAVITYUNAFFECTEDBYTICRATE ? 0.5 : 1) * dt - * (this.gravity ? this.gravity : 1) + * ((this.gravity) ? this.gravity : 1) * PHYS_GRAVITY(this); } @@ -750,16 +762,16 @@ void Movetype_Physics_MatchTicrate(entity this, float tr, bool sloppy) // SV_Ph } else { - vector oldorg = this.origin; - this.origin = this.tic_origin; + setorigin(this, this.tic_origin); _Movetype_PushEntityTrace(this, dt * this.velocity); - this.origin = oldorg; if(!trace_startsolid) setorigin(this, trace_endpos); + else + setorigin(this, this.tic_saved_origin); } if(this.move_didgravity > 0 && GAMEPLAYFIX_GRAVITYUNAFFECTEDBYTICRATE) - this.velocity_z -= 0.5 * dt * (this.gravity ? this.gravity : 1) * PHYS_GRAVITY(this); + this.velocity_z -= 0.5 * dt * ((this.gravity) ? this.gravity : 1) * PHYS_GRAVITY(this); } else { @@ -768,6 +780,8 @@ void Movetype_Physics_MatchTicrate(entity this, float tr, bool sloppy) // SV_Ph setorigin(this, this.tic_origin); } + this.flags = this.tic_flags; + this.tic_saved_flags = this.flags; this.tic_saved_velocity = this.velocity; this.tic_saved_origin = this.origin;