X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=qcsrc%2Fcommon%2Fstate.qc;h=2a1168eae017978fe7f56d72004bda716fc49344;hp=882b2568741f0ba9194f73285c5567891144cd52;hb=991de5e6922cd3c283de56c3249624f0f1bfe767;hpb=ecebe32dc00c4236a4050b73a9dcc9afbcddf087 diff --git a/qcsrc/common/state.qc b/qcsrc/common/state.qc index 882b25687..2a1168eae 100644 --- a/qcsrc/common/state.qc +++ b/qcsrc/common/state.qc @@ -1,13 +1,13 @@ #include "state.qh" -void Inventory_new(entity this); +void Inventory_new(PlayerState this); void Inventory_delete(entity this); void PlayerState_attach(entity this) { this._ps = NEW(PlayerState, this); - Inventory_new(this); + Inventory_new(PS(this)); } void PlayerState_detach(entity this) @@ -17,20 +17,19 @@ void PlayerState_detach(entity this) PS(this) = NULL; if (ps.m_client != this) return; // don't own state, spectator - + ps.ps_push(ps, this); + Inventory_delete(ps); + FOREACH_CLIENT(PS(it) == ps, { PS(it) = NULL; }); delete(ps); - - Inventory_delete(this); } -void GetCvars(entity this, int); +void GetCvars(entity this, entity store, int); void DecodeLevelParms(entity this); void PlayerScore_Attach(entity this); void ClientData_Attach(entity this); void accuracy_init(entity this); void entcs_attach(entity this); -void playerdemo_init(entity this); void anticheat_init(entity this); void W_HitPlotOpen(entity this); void bot_clientconnect(entity this); @@ -39,7 +38,7 @@ void ClientState_attach(entity this) { this._cs = NEW(ClientState, this); - GetCvars(this, 0); // get other cvars from player + GetCvars(this, CS(this), 0); // get other cvars from player // TODO: fold all of these into ClientState @@ -50,17 +49,13 @@ void ClientState_attach(entity this) ClientData_Attach(this); accuracy_init(this); entcs_attach(this); - playerdemo_init(this); anticheat_init(this); W_HitPlotOpen(this); - - bot_clientconnect(this); } void bot_clientdisconnect(entity this); void W_HitPlotClose(entity this); -void anticheat_report(entity this); -void playerdemo_shutdown(entity this); +void anticheat_report_to_eventlog(entity this); void entcs_detach(entity this); void accuracy_free(entity this); void ClientData_Detach(entity this); @@ -68,18 +63,16 @@ void PlayerScore_Detach(entity this); void ClientState_detach(entity this) { + GetCvars(this, CS(this), -1); // free cvars TODO: is this still needed now that it's stored on the clientstate entity? + accuracy_free(this); // TODO: needs to be before CS() is deleted! + PlayerScore_Detach(this); // what ^they^ said + W_HitPlotClose(this); + ClientData_Detach(this); + entcs_detach(this); delete(CS(this)); this._cs = NULL; - GetCvars(this, -1); // free cvars - bot_clientdisconnect(this); - W_HitPlotClose(this); - anticheat_report(this); - playerdemo_shutdown(this); - entcs_detach(this); - accuracy_free(this); - ClientData_Detach(this); - PlayerScore_Detach(this); + anticheat_report_to_eventlog(this); }