X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=qcsrc%2Fcommon%2Fstats.qh;h=cf51ea66b3ebf7b24d86c16c89756347fa5bca0c;hp=77f01e267203423caf07c25abfe47d2f9a8b9a14;hb=991de5e6922cd3c283de56c3249624f0f1bfe767;hpb=2d5f6090a4faee9716a9c149b9ac6927cc3bb9db diff --git a/qcsrc/common/stats.qh b/qcsrc/common/stats.qh index 77f01e2672..cf51ea66b3 100644 --- a/qcsrc/common/stats.qh +++ b/qcsrc/common/stats.qh @@ -73,7 +73,6 @@ REGISTER_STAT(GAMESTARTTIME, float, game_starttime) REGISTER_STAT(STRENGTH_FINISHED, float) REGISTER_STAT(INVINCIBLE_FINISHED, float) /** arc heat in [0,1] */ -REGISTER_STAT(ARC_HEAT, float) REGISTER_STAT(PRESSED_KEYS, int) /** this stat could later contain some other bits of info, like, more server-side particle config */ REGISTER_STAT(ALLOW_OLDVORTEXBEAM, bool, autocvar_g_allow_oldvortexbeam) @@ -82,18 +81,12 @@ REGISTER_STAT(NB_METERSTART, float) /** compressShotOrigin */ REGISTER_STAT(SHOTORG, int) REGISTER_STAT(LEADLIMIT, float, autocvar_leadlimit) -REGISTER_STAT(WEAPON_CLIPLOAD, int) -REGISTER_STAT(WEAPON_CLIPSIZE, int) -REGISTER_STAT(VORTEX_CHARGE, float) REGISTER_STAT(LAST_PICKUP, float) REGISTER_STAT(HUD, int) -REGISTER_STAT(VORTEX_CHARGEPOOL, float) REGISTER_STAT(HIT_TIME, float) REGISTER_STAT(DAMAGE_DEALT_TOTAL, int) REGISTER_STAT(TYPEHIT_TIME, float) -REGISTER_STAT(LAYED_MINES, int) -REGISTER_STAT(HAGAR_LOAD, int) REGISTER_STAT(SUPERWEAPONS_FINISHED, float) REGISTER_STAT(VEHICLESTAT_HEALTH, int) REGISTER_STAT(VEHICLESTAT_SHIELD, int) @@ -127,6 +120,13 @@ REGISTER_STAT(ENTRAP_ORB, float) REGISTER_STAT(ENTRAP_ORB_ALPHA, float) REGISTER_STAT(ITEMSTIME, int, autocvar_sv_itemstime) REGISTER_STAT(KILL_TIME, float) +REGISTER_STAT(VEIL_ORB, float) +REGISTER_STAT(VEIL_ORB_ALPHA, float) + +#ifdef SVQC +float autocvar_sv_showfps = 5; +#endif +REGISTER_STAT(SHOWFPS, float, autocvar_sv_showfps) #ifdef SVQC bool autocvar_g_ctf_leaderboard; @@ -217,28 +217,36 @@ float autocvar_sv_dodging_wall_distance_threshold; bool autocvar_sv_dodging_frozen; bool autocvar_sv_dodging_frozen_doubletap; float autocvar_sv_dodging_height_threshold; -float autocvar_sv_dodging_horiz_speed; -float autocvar_sv_dodging_horiz_speed_frozen; +float autocvar_sv_dodging_horiz_speed_min; +float autocvar_sv_dodging_horiz_speed_max; +float autocvar_sv_dodging_horiz_force_slowest; +float autocvar_sv_dodging_horiz_force_fastest; +float autocvar_sv_dodging_horiz_force_frozen; float autocvar_sv_dodging_ramp_time; float autocvar_sv_dodging_up_speed; bool autocvar_sv_dodging_wall_dodging; bool autocvar_sv_dodging_air_dodging; -float autocvar_sv_dodging_maxspeed = 450; +float autocvar_sv_dodging_maxspeed; +float autocvar_sv_dodging_air_maxspeed; #endif #if 0 REGISTER_STAT(DODGING, int, g_dodging) REGISTER_STAT(DODGING_DELAY, float, autocvar_sv_dodging_delay) REGISTER_STAT(DODGING_DISTANCE_THRESHOLD, float, autocvar_sv_dodging_wall_distance_threshold) -REGISTER_STAT(DODGING_FROZEN_NO_DOUBLETAP, int, autocvar_sv_dodging_frozen_doubletap) +REGISTER_STAT(DODGING_FROZEN_DOUBLETAP, int, autocvar_sv_dodging_frozen_doubletap) REGISTER_STAT(DODGING_HEIGHT_THRESHOLD, float, autocvar_sv_dodging_height_threshold) -REGISTER_STAT(DODGING_HORIZ_SPEED, float, autocvar_sv_dodging_horiz_speed) -REGISTER_STAT(DODGING_HORIZ_SPEED_FROZEN, float, autocvar_sv_dodging_horiz_speed_frozen) +REGISTER_STAT(DODGING_HORIZ_SPEED_MIN, float, autocvar_sv_dodging_horiz_speed_min) +REGISTER_STAT(DODGING_HORIZ_SPEED_MAX, float, autocvar_sv_dodging_horiz_speed_max) +REGISTER_STAT(DODGING_HORIZ_FORCE_SLOWEST, float, autocvar_sv_dodging_horiz_force_slowest) +REGISTER_STAT(DODGING_HORIZ_FORCE_FASTEST, float, autocvar_sv_dodging_horiz_force_fastest) +REGISTER_STAT(DODGING_HORIZ_FORCE_FROZEN, float, autocvar_sv_dodging_horiz_force_frozen) REGISTER_STAT(DODGING_RAMP_TIME, float, autocvar_sv_dodging_ramp_time) REGISTER_STAT(DODGING_UP_SPEED, float, autocvar_sv_dodging_up_speed) REGISTER_STAT(DODGING_WALL, bool, autocvar_sv_dodging_wall_dodging) REGISTER_STAT(DODGING_AIR, bool, autocvar_sv_dodging_air_dodging) REGISTER_STAT(DODGING_MAXSPEED, float, autocvar_sv_dodging_maxspeed) +REGISTER_STAT(DODGING_AIR_MAXSPEED, float, autocvar_sv_dodging_air_maxspeed) #endif /** cvar loopback */ REGISTER_STAT(DODGING_FROZEN, int, autocvar_sv_dodging_frozen) @@ -293,11 +301,23 @@ bool autocvar_sv_slick_applygravity; #endif REGISTER_STAT(SLICK_APPLYGRAVITY, bool, autocvar_sv_slick_applygravity) +#ifdef SVQC +bool autocvar_sv_vq3compat; +#endif +REGISTER_STAT(VQ3COMPAT, bool, autocvar_sv_vq3compat) + #ifdef SVQC #include "physics/movetypes/movetypes.qh" float warmup_limit; #endif +#ifdef SVQC +bool autocvar_g_shootfromcenter; +bool autocvar_g_shootfromeye; +#endif +REGISTER_STAT(SHOOTFROMEYE, bool, autocvar_g_shootfromeye) +REGISTER_STAT(SHOOTFROMCENTER, bool, autocvar_g_shootfromcenter) + REGISTER_STAT(MOVEVARS_AIRACCEL_QW_STRETCHFACTOR, float) REGISTER_STAT(MOVEVARS_AIRCONTROL_PENALTY, float) REGISTER_STAT(MOVEVARS_AIRSPEEDLIMIT_NONQW, float) @@ -345,6 +365,10 @@ REGISTER_STAT(MOVEVARS_STEPHEIGHT, float, autocvar_sv_stepheight) REGISTER_STAT(MOVEVARS_AIRACCEL_QW, float) REGISTER_STAT(MOVEVARS_AIRACCEL_SIDEWAYS_FRICTION, float) REGISTER_STAT(MOVEVARS_SPECIALCOMMAND, bool) +#ifdef SVQC +int autocvar_sv_wallclip; +#endif +REGISTER_STAT(MOVEVARS_WALLCLIP, int, autocvar_sv_wallclip) #ifdef CSQC