X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=qcsrc%2Fcommon%2Ftriggers%2Ftrigger%2Fimpulse.qc;h=c174aa513d8c3990ea0269e0293f4b59b9e7a502;hp=b4b146c7f315292c3e7a44968b280e8e3821e7ac;hb=17308b9ad60c2f773be0de39b811a9752e3037af;hpb=109c5785a22fb4336ac5e91d5f1fa91678582164 diff --git a/qcsrc/common/triggers/trigger/impulse.qc b/qcsrc/common/triggers/trigger/impulse.qc index b4b146c7f..c174aa513 100644 --- a/qcsrc/common/triggers/trigger/impulse.qc +++ b/qcsrc/common/triggers/trigger/impulse.qc @@ -1,11 +1,11 @@ // targeted (directional) mode -void trigger_impulse_touch1() -{SELFPARAM(); +void trigger_impulse_touch1(entity this) +{ entity targ; float pushdeltatime; float str; - if (self.active != ACTIVE_ACTIVE) + if (this.active != ACTIVE_ACTIVE) return; if (!isPushable(other)) @@ -13,55 +13,55 @@ void trigger_impulse_touch1() EXACTTRIGGER_TOUCH; - targ = find(world, targetname, self.target); + targ = find(world, targetname, this.target); if(!targ) { objerror("trigger_force without a (valid) .target!\n"); - remove(self); + remove(this); return; } #ifdef SVQC - str = min(self.radius, vlen(self.origin - other.origin)); + str = min(this.radius, vlen(this.origin - other.origin)); #elif defined(CSQC) - str = min(self.radius, vlen(self.origin - other.move_origin)); + str = min(this.radius, vlen(this.origin - other.move_origin)); #endif - if(self.falloff == 1) - str = (str / self.radius) * self.strength; - else if(self.falloff == 2) - str = (1 - (str / self.radius)) * self.strength; + if(this.falloff == 1) + str = (str / this.radius) * this.strength; + else if(this.falloff == 2) + str = (1 - (str / this.radius)) * this.strength; else - str = self.strength; + str = this.strength; pushdeltatime = time - other.lastpushtime; if (pushdeltatime > 0.15) pushdeltatime = 0; other.lastpushtime = time; if(!pushdeltatime) return; - if(self.spawnflags & 64) + if(this.spawnflags & 64) { #ifdef SVQC - float addspeed = str - other.velocity * normalize(targ.origin - self.origin); + float addspeed = str - other.velocity * normalize(targ.origin - this.origin); if (addspeed > 0) { float accelspeed = min(8 * pushdeltatime * str, addspeed); - other.velocity += accelspeed * normalize(targ.origin - self.origin); + other.velocity += accelspeed * normalize(targ.origin - this.origin); } #elif defined(CSQC) - float addspeed = str - other.move_velocity * normalize(targ.origin - self.origin); + float addspeed = str - other.move_velocity * normalize(targ.origin - this.origin); if (addspeed > 0) { float accelspeed = min(8 * pushdeltatime * str, addspeed); - other.move_velocity += accelspeed * normalize(targ.origin - self.origin); + other.move_velocity += accelspeed * normalize(targ.origin - this.origin); } #endif } else #ifdef SVQC - other.velocity = other.velocity + normalize(targ.origin - self.origin) * str * pushdeltatime; + other.velocity = other.velocity + normalize(targ.origin - this.origin) * str * pushdeltatime; #elif defined(CSQC) - other.move_velocity = other.move_velocity + normalize(targ.origin - self.origin) * str * pushdeltatime; + other.move_velocity = other.move_velocity + normalize(targ.origin - this.origin) * str * pushdeltatime; #endif #ifdef SVQC @@ -74,11 +74,11 @@ void trigger_impulse_touch1() } // Directionless (accelerator/decelerator) mode -void trigger_impulse_touch2() -{SELFPARAM(); +void trigger_impulse_touch2(entity this) +{ float pushdeltatime; - if (self.active != ACTIVE_ACTIVE) + if (this.active != ACTIVE_ACTIVE) return; if (!isPushable(other)) @@ -93,21 +93,21 @@ void trigger_impulse_touch2() // div0: ticrate independent, 1 = identity (not 20) #ifdef SVQC - other.velocity = other.velocity * pow(self.strength, pushdeltatime); + other.velocity = other.velocity * pow(this.strength, pushdeltatime); UpdateCSQCProjectile(other); #elif defined(CSQC) - other.move_velocity = other.move_velocity * pow(self.strength, pushdeltatime); + other.move_velocity = other.move_velocity * pow(this.strength, pushdeltatime); #endif } // Spherical (gravity/repulsor) mode -void trigger_impulse_touch3() -{SELFPARAM(); +void trigger_impulse_touch3(entity this) +{ float pushdeltatime; float str; - if (self.active != ACTIVE_ACTIVE) + if (this.active != ACTIVE_ACTIVE) return; if (!isPushable(other)) @@ -120,27 +120,27 @@ void trigger_impulse_touch3() other.lastpushtime = time; if(!pushdeltatime) return; - setsize(self, '-1 -1 -1' * self.radius,'1 1 1' * self.radius); + setsize(this, '-1 -1 -1' * this.radius,'1 1 1' * this.radius); #ifdef SVQC - str = min(self.radius, vlen(self.origin - other.origin)); + str = min(this.radius, vlen(this.origin - other.origin)); #elif defined(CSQC) - str = min(self.radius, vlen(self.origin - other.move_origin)); + str = min(this.radius, vlen(this.origin - other.move_origin)); #endif - if(self.falloff == 1) - str = (1 - str / self.radius) * self.strength; // 1 in the inside - else if(self.falloff == 2) - str = (str / self.radius) * self.strength; // 0 in the inside + if(this.falloff == 1) + str = (1 - str / this.radius) * this.strength; // 1 in the inside + else if(this.falloff == 2) + str = (str / this.radius) * this.strength; // 0 in the inside else - str = self.strength; + str = this.strength; #ifdef SVQC - other.velocity = other.velocity + normalize(other.origin - self.origin) * str * pushdeltatime; + other.velocity = other.velocity + normalize(other.origin - this.origin) * str * pushdeltatime; UpdateCSQCProjectile(other); #elif defined(CSQC) - other.move_velocity = other.move_velocity + normalize(other.move_origin - self.origin) * str * pushdeltatime; + other.move_velocity = other.move_velocity + normalize(other.move_origin - this.origin) * str * pushdeltatime; #endif } @@ -179,63 +179,60 @@ bool trigger_impulse_send(entity this, entity to, int sf) return true; } -void trigger_impulse_link() +void trigger_impulse_link(entity this) { - SELFPARAM(); - trigger_link(self, trigger_impulse_send); + trigger_link(this, trigger_impulse_send); } spawnfunc(trigger_impulse) { - self.active = ACTIVE_ACTIVE; + this.active = ACTIVE_ACTIVE; - trigger_init(self); + trigger_init(this); - if(self.radius) + if(this.radius) { - if(!self.strength) self.strength = 2000 * autocvar_g_triggerimpulse_radial_multiplier; - setorigin(self, self.origin); - setsize(self, '-1 -1 -1' * self.radius,'1 1 1' * self.radius); - self.touch = trigger_impulse_touch3; + if(!this.strength) this.strength = 2000 * autocvar_g_triggerimpulse_radial_multiplier; + setorigin(this, this.origin); + setsize(this, '-1 -1 -1' * this.radius,'1 1 1' * this.radius); + settouch(this, trigger_impulse_touch3); } else { - if(self.target) + if(this.target) { - if(!self.strength) self.strength = 950 * autocvar_g_triggerimpulse_directional_multiplier; - self.touch = trigger_impulse_touch1; + if(!this.strength) this.strength = 950 * autocvar_g_triggerimpulse_directional_multiplier; + settouch(this, trigger_impulse_touch1); } else { - if(!self.strength) self.strength = 0.9; - self.strength = pow(self.strength, autocvar_g_triggerimpulse_accel_power) * autocvar_g_triggerimpulse_accel_multiplier; - self.touch = trigger_impulse_touch2; + if(!this.strength) this.strength = 0.9; + this.strength = pow(this.strength, autocvar_g_triggerimpulse_accel_power) * autocvar_g_triggerimpulse_accel_multiplier; + settouch(this, trigger_impulse_touch2); } } - trigger_impulse_link(); + trigger_impulse_link(this); } #elif defined(CSQC) NET_HANDLE(ENT_CLIENT_TRIGGER_IMPULSE, bool isnew) { - self.spawnflags = ReadInt24_t(); - self.radius = ReadCoord(); - self.strength = ReadCoord(); - self.falloff = ReadByte(); - self.active = ReadByte(); + this.spawnflags = ReadInt24_t(); + this.radius = ReadCoord(); + this.strength = ReadCoord(); + this.falloff = ReadByte(); + this.active = ReadByte(); - trigger_common_read(true); + trigger_common_read(this, true); return = true; - self.classname = "trigger_impulse"; - self.solid = SOLID_TRIGGER; - self.entremove = trigger_remove_generic; - //self.draw = trigger_draw_generic; - self.drawmask = MASK_NORMAL; - self.move_time = time; + this.classname = "trigger_impulse"; + this.solid = SOLID_TRIGGER; + this.entremove = trigger_remove_generic; + this.move_time = time; - if(self.radius) { self.move_touch = trigger_impulse_touch3; } - else if(self.target) { self.move_touch = trigger_impulse_touch1; } - else { self.move_touch = trigger_impulse_touch2; } + if (this.radius) { settouch(this, trigger_impulse_touch3); } + else if (this.target) { settouch(this, trigger_impulse_touch1); } + else { settouch(this, trigger_impulse_touch2); } } #endif