X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=qcsrc%2Fcommon%2Ftriggers%2Ftrigger%2Fjumppads.qc;h=44413a9c4b9171f8182c0cf8a04f9de0b08e8e24;hp=3c1534c9785b67859c46eb48f68ce507977cced5;hb=669311cae7c93d70ff08fa2e3dd30cabdd2da8fa;hpb=724a41faf2cbfd86d41f3ab59ff8326a831a8326 diff --git a/qcsrc/common/triggers/trigger/jumppads.qc b/qcsrc/common/triggers/trigger/jumppads.qc index 3c1534c97..44413a9c4 100644 --- a/qcsrc/common/triggers/trigger/jumppads.qc +++ b/qcsrc/common/triggers/trigger/jumppads.qc @@ -3,12 +3,12 @@ #include "jumppads.qh" #include -void trigger_push_use() -{SELFPARAM(); +void trigger_push_use(entity this, entity actor, entity trigger) +{ if(teamplay) { - self.team = activator.team; - self.SendFlags |= 2; + this.team = actor.team; + this.SendFlags |= 2; } } #endif @@ -235,10 +235,7 @@ void trigger_push_touch() } if(this.enemy.target) - { - activator = other; - WITH(entity, self, this.enemy, SUB_UseTargets()); - } + SUB_UseTargets(this.enemy, other, other); // TODO: do we need other as trigger too? if (other.flags & FL_PROJECTILE) { @@ -274,31 +271,31 @@ void trigger_push_touch() #ifdef SVQC void trigger_push_link(); -void trigger_push_updatelink(); +void trigger_push_updatelink(entity this); #endif -void trigger_push_findtarget() -{SELFPARAM(); +void trigger_push_findtarget(entity this) +{ entity t; vector org; // first calculate a typical start point for the jump - org = (self.absmin + self.absmax) * 0.5; - org_z = self.absmax.z - STAT(PL_MIN, NULL).z; + org = (this.absmin + this.absmax) * 0.5; + org_z = this.absmax.z - STAT(PL_MIN, NULL).z; - if (self.target) + if (this.target) { float n = 0; - for(t = world; (t = find(t, targetname, self.target)); ) + for(t = world; (t = find(t, targetname, this.target)); ) { ++n; #ifdef SVQC entity e = spawn(); setorigin(e, org); setsize(e, STAT(PL_MIN, NULL), STAT(PL_MAX, NULL)); - e.velocity = trigger_push_calculatevelocity(org, t, self.height); + e.velocity = trigger_push_calculatevelocity(org, t, this.height); tracetoss(e, e); if(e.movetype == MOVETYPE_NONE) - waypoint_spawnforteleporter(self, trace_endpos, vlen(trace_endpos - org) / vlen(e.velocity)); + waypoint_spawnforteleporter(this, trace_endpos, vlen(trace_endpos - org) / vlen(e.velocity)); remove(e); #endif } @@ -314,12 +311,12 @@ void trigger_push_findtarget() else if(n == 1) { // exactly one dest - bots love that - self.enemy = find(world, targetname, self.target); + this.enemy = find(world, targetname, this.target); } else { // have to use random selection every single time - self.enemy = world; + this.enemy = world; } } #ifdef SVQC @@ -328,14 +325,14 @@ void trigger_push_findtarget() entity e = spawn(); setorigin(e, org); setsize(e, STAT(PL_MIN, NULL), STAT(PL_MAX, NULL)); - e.velocity = self.movedir; + e.velocity = this.movedir; tracetoss(e, e); - waypoint_spawnforteleporter(self, trace_endpos, vlen(trace_endpos - org) / vlen(e.velocity)); + waypoint_spawnforteleporter(this, trace_endpos, vlen(trace_endpos - org) / vlen(e.velocity)); remove(e); } trigger_push_link(); - defer(self, 0.1, trigger_push_updatelink); + defer(this, 0.1, trigger_push_updatelink); #endif } @@ -344,24 +341,25 @@ float trigger_push_send(entity this, entity to, float sf) { WriteHeader(MSG_ENTITY, ENT_CLIENT_TRIGGER_PUSH); - WriteByte(MSG_ENTITY, self.team); - WriteInt24_t(MSG_ENTITY, self.spawnflags); - WriteByte(MSG_ENTITY, self.active); - WriteCoord(MSG_ENTITY, self.height); + WriteByte(MSG_ENTITY, this.team); + WriteInt24_t(MSG_ENTITY, this.spawnflags); + WriteByte(MSG_ENTITY, this.active); + WriteCoord(MSG_ENTITY, this.height); - trigger_common_write(self, true); + trigger_common_write(this, true); return true; } -void trigger_push_updatelink() -{SELFPARAM(); - self.SendFlags |= 1; +void trigger_push_updatelink(entity this) +{ + this.SendFlags |= 1; } void trigger_push_link() { - trigger_link(self, trigger_push_send); + SELFPARAM(); + trigger_link(this, trigger_push_send); } /* @@ -378,25 +376,25 @@ void trigger_push_link() */ spawnfunc(trigger_push) { - SetMovedir(self); + SetMovedir(this); - trigger_init(self); + trigger_init(this); - self.active = ACTIVE_ACTIVE; - self.use = trigger_push_use; - self.touch = trigger_push_touch; + this.active = ACTIVE_ACTIVE; + this.use = trigger_push_use; + this.touch = trigger_push_touch; // normal push setup - if (!self.speed) - self.speed = 1000; - self.movedir = self.movedir * self.speed * 10; + if (!this.speed) + this.speed = 1000; + this.movedir = this.movedir * this.speed * 10; - if (!self.noise) - self.noise = "misc/jumppad.wav"; - precache_sound (self.noise); + if (!this.noise) + this.noise = "misc/jumppad.wav"; + precache_sound (this.noise); // this must be called to spawn the teleport waypoints for bots - InitializeEntity(self, trigger_push_findtarget, INITPRIO_FINDTARGET); + InitializeEntity(this, trigger_push_findtarget, INITPRIO_FINDTARGET); } @@ -404,51 +402,56 @@ bool target_push_send(entity this, entity to, float sf) { WriteHeader(MSG_ENTITY, ENT_CLIENT_TARGET_PUSH); - WriteByte(MSG_ENTITY, self.cnt); - WriteString(MSG_ENTITY, self.targetname); - WriteCoord(MSG_ENTITY, self.origin_x); - WriteCoord(MSG_ENTITY, self.origin_y); - WriteCoord(MSG_ENTITY, self.origin_z); + WriteByte(MSG_ENTITY, this.cnt); + WriteString(MSG_ENTITY, this.targetname); + WriteCoord(MSG_ENTITY, this.origin_x); + WriteCoord(MSG_ENTITY, this.origin_y); + WriteCoord(MSG_ENTITY, this.origin_z); - WriteAngle(MSG_ENTITY, self.angles_x); - WriteAngle(MSG_ENTITY, self.angles_y); - WriteAngle(MSG_ENTITY, self.angles_z); + WriteAngle(MSG_ENTITY, this.angles_x); + WriteAngle(MSG_ENTITY, this.angles_y); + WriteAngle(MSG_ENTITY, this.angles_z); return true; } -void target_push_link() -{SELFPARAM(); - BITSET_ASSIGN(self.effects, EF_NODEPTHTEST); - Net_LinkEntity(self, false, 0, target_push_send); - //self.SendFlags |= 1; // update +void target_push_link(entity this) +{ + BITSET_ASSIGN(this.effects, EF_NODEPTHTEST); + Net_LinkEntity(this, false, 0, target_push_send); + //this.SendFlags |= 1; // update } -spawnfunc(target_push) { target_push_link(); } -spawnfunc(info_notnull) { target_push_link(); } -spawnfunc(target_position) { make_pure(this); target_push_link(); } +void target_push_init(entity this) +{ + this.mangle = this.angles; + setorigin(this, this.origin); + target_push_link(this); +} + +spawnfunc(target_push) { target_push_init(this); } +spawnfunc(info_notnull) { target_push_init(this); } +spawnfunc(target_position) { target_push_init(this); } #elif defined(CSQC) NET_HANDLE(ENT_CLIENT_TRIGGER_PUSH, bool isnew) { - make_pure(this); - - self.classname = "jumppad"; - int mytm = ReadByte(); if(mytm) { self.team = mytm - 1; } - self.spawnflags = ReadInt24_t(); - self.active = ReadByte(); - self.height = ReadCoord(); + this.classname = "jumppad"; + int mytm = ReadByte(); if(mytm) { this.team = mytm - 1; } + this.spawnflags = ReadInt24_t(); + this.active = ReadByte(); + this.height = ReadCoord(); trigger_common_read(true); - self.entremove = trigger_remove_generic; - self.solid = SOLID_TRIGGER; - //self.draw = trigger_draw_generic; - self.move_touch = trigger_push_touch; - self.drawmask = MASK_NORMAL; - self.move_time = time; - defer(self, 0.25, trigger_push_findtarget); + this.entremove = trigger_remove_generic; + this.solid = SOLID_TRIGGER; + //this.draw = trigger_draw_generic; + this.move_touch = trigger_push_touch; + this.drawmask = MASK_NORMAL; + this.move_time = time; + defer(this, 0.25, trigger_push_findtarget); return true; } @@ -466,23 +469,22 @@ void target_push_remove(entity this) NET_HANDLE(ENT_CLIENT_TARGET_PUSH, bool isnew) { - make_pure(this); - self.classname = "push_target"; - self.cnt = ReadByte(); - self.targetname = strzone(ReadString()); - self.origin_x = ReadCoord(); - self.origin_y = ReadCoord(); - self.origin_z = ReadCoord(); - - self.angles_x = ReadAngle(); - self.angles_y = ReadAngle(); - self.angles_z = ReadAngle(); + this.classname = "push_target"; + this.cnt = ReadByte(); + this.targetname = strzone(ReadString()); + this.origin_x = ReadCoord(); + this.origin_y = ReadCoord(); + this.origin_z = ReadCoord(); + + this.angles_x = ReadAngle(); + this.angles_y = ReadAngle(); + this.angles_z = ReadAngle(); return = true; - setorigin(self, self.origin); + setorigin(this, this.origin); - self.drawmask = MASK_NORMAL; - self.entremove = target_push_remove; + this.drawmask = MASK_NORMAL; + this.entremove = target_push_remove; } #endif