X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=qcsrc%2Fcommon%2Fturrets%2Fsv_turrets.qc;h=37fb5f0d524d78bc7b8180d049213ab407fd72da;hp=06f8bab9c92a1543b953245fe22af8a1ff3dde62;hb=913b5501b8eaa7793de54875d4992f23c211b6e0;hpb=ec98f5c9d50f267779fed871c9eb094a52064219 diff --git a/qcsrc/common/turrets/sv_turrets.qc b/qcsrc/common/turrets/sv_turrets.qc index 06f8bab9c9..37fb5f0d52 100644 --- a/qcsrc/common/turrets/sv_turrets.qc +++ b/qcsrc/common/turrets/sv_turrets.qc @@ -182,9 +182,10 @@ void turret_die(entity this) this.tur_head.solid = this.solid; this.event_damage = func_null; + this.event_heal = func_null; this.takedamage = DAMAGE_NO; - this.health = 0; + SetResourceAmountExplicit(this, RESOURCE_HEALTH, 0); // Go boom //RadiusDamage (this,this, min(this.ammo,50),min(this.ammo,50) * 0.25,250,NULL,min(this.ammo,50)*5,DEATH_TURRET,NULL); @@ -230,7 +231,7 @@ void turret_damage(entity this, entity inflictor, entity attacker, float damage, return; } - this.health -= damage; + TakeResource(this, RESOURCE_HEALTH, damage); // thorw head slightly off aim when hit? if (this.damage_flags & TFL_DMG_HEADSHAKE) @@ -244,10 +245,12 @@ void turret_damage(entity this, entity inflictor, entity attacker, float damage, if (this.turret_flags & TUR_FLAG_MOVE) this.velocity = this.velocity + vforce; - if (this.health <= 0) + if (GetResourceAmount(this, RESOURCE_HEALTH) <= 0) { this.event_damage = func_null; this.tur_head.event_damage = func_null; + this.event_heal = func_null; + this.tur_head.event_heal = func_null; this.takedamage = DAMAGE_NO; this.nextthink = time; setthink(this, turret_die); @@ -256,6 +259,17 @@ void turret_damage(entity this, entity inflictor, entity attacker, float damage, this.SendFlags |= TNSF_STATUS; } +bool turret_heal(entity targ, entity inflictor, float amount, float limit) +{ + float true_limit = ((limit != RESOURCE_LIMIT_NONE) ? limit : targ.max_health); + if(GetResourceAmount(targ, RESOURCE_HEALTH) <= 0 || GetResourceAmount(targ, RESOURCE_HEALTH) >= true_limit) + return false; + + GiveResourceWithLimit(targ, RESOURCE_HEALTH, amount, true_limit); + targ.SendFlags |= TNSF_STATUS; + return true; +} + void turret_think(entity this); void turret_respawn(entity this) { @@ -268,10 +282,11 @@ void turret_respawn(entity this) this.solid = SOLID_BBOX; this.takedamage = DAMAGE_AIM; this.event_damage = turret_damage; + this.event_heal = turret_heal; this.avelocity = '0 0 0'; this.tur_head.avelocity = this.avelocity; this.tur_head.angles = this.idle_aim; - this.health = this.max_health; + SetResourceAmountExplicit(this, RESOURCE_HEALTH, this.max_health); this.enemy = NULL; this.volly_counter = this.shot_volly; this.ammo = this.ammo_max; @@ -350,10 +365,10 @@ bool turret_send(entity this, entity to, float sf) { WriteByte(MSG_ENTITY, this.team); - if(this.health <= 0) + if(GetResourceAmount(this, RESOURCE_HEALTH) <= 0) WriteByte(MSG_ENTITY, 0); else - WriteByte(MSG_ENTITY, ceil((this.health / this.max_health) * 255)); + WriteByte(MSG_ENTITY, ceil((GetResourceAmount(this, RESOURCE_HEALTH) / this.max_health) * 255)); } return true; @@ -384,7 +399,7 @@ void load_unit_settings(entity ent, bool is_reload) ent.tur_head.angles = '0 0 0'; } - ent.health = cvar(strcat(sbase,"_health")) * ent.turret_scale_health; + SetResourceAmountExplicit(ent, RESOURCE_HEALTH, cvar(strcat(sbase,"_health")) * ent.turret_scale_health); ent.respawntime = cvar(strcat(sbase,"_respawntime")) * ent.turret_scale_respawn; ent.shot_dmg = cvar(strcat(sbase,"_shot_dmg")) * ent.turret_scale_damage; @@ -451,15 +466,15 @@ void turret_projectile_touch(entity this, entity toucher) void turret_projectile_damage(entity this, entity inflictor, entity attacker, float damage, int deathtype, .entity weaponentity, vector hitloc, vector vforce) { this.velocity += vforce; - this.health -= damage; + TakeResource(this, RESOURCE_HEALTH, damage); //this.realowner = attacker; // Dont change realowner, it does not make much sense for turrets - if(this.health <= 0) + if(GetResourceAmount(this, RESOURCE_HEALTH) <= 0) W_PrepareExplosionByDamage(this, this.owner, turret_projectile_explode); } entity turret_projectile(entity actor, Sound _snd, float _size, float _health, float _death, float _proj_type, float _cull, float _cli_anim) { - TC(Sound, _snd); + TC(Sound, _snd); entity proj; sound (actor, CH_WEAPON_A, _snd, VOL_BASE, ATTEN_NORM); @@ -483,7 +498,7 @@ entity turret_projectile(entity actor, Sound _snd, float _size, float _health, f PROJECTILE_MAKETRIGGER(proj); if(_health) { - proj.health = _health; + SetResourceAmountExplicit(proj, RESOURCE_HEALTH, _health); proj.takedamage = DAMAGE_YES; proj.event_damage = turret_projectile_damage; } @@ -673,6 +688,7 @@ void turret_track(entity this) + TFL_TARGETSELECT_LOS + TFL_TARGETSELECT_PLAYERS + TFL_TARGETSELECT_MISSILES + + TFL_TARGETSELECT_VEHICLES - TFL_TARGETSELECT_TRIGGERTARGET + TFL_TARGETSELECT_ANGLELIMITS + TFL_TARGETSELECT_RANGELIMITS @@ -701,7 +717,7 @@ float turret_validate_target(entity e_turret, entity e_target, float validate_fl if(!checkpvs(e_target.origin, e_turret)) return -1; - if(e_target.alpha <= 0.3) + if(e_target.alpha != 0 && e_target.alpha <= 0.3) return -1; if(MUTATOR_CALLHOOK(TurretValidateTarget, e_turret, e_target, validate_flags)) @@ -715,15 +731,17 @@ float turret_validate_target(entity e_turret, entity e_target, float validate_fl return -5; // Cant touch this + if (GetResourceAmount(e_target, RESOURCE_HEALTH) <= 0) + return -6; + else if (STAT(FROZEN, e_target)) + return -6; + + // vehicle if(IS_VEHICLE(e_target)) { - if (e_target.vehicle_health <= 0) - return -6; + if ((validate_flags & TFL_TARGETSELECT_VEHICLES) && !e_target.owner) + return -7; } - else if (e_target.health <= 0) - return -6; - else if(STAT(FROZEN, e_target) > 0) - return -6; // player if (IS_CLIENT(e_target)) @@ -1292,7 +1310,7 @@ bool turret_initialize(entity this, Turret tur) if(!this.team || !teamplay) { this.team = FLOAT_MAX; } if(!this.ticrate) { this.ticrate = ((this.turret_flags & TUR_FLAG_SUPPORT) ? 0.2 : 0.1); } - if(!this.health) { this.health = 1000; } + if(!GetResourceAmount(this, RESOURCE_HEALTH)) { SetResourceAmountExplicit(this, RESOURCE_HEALTH, 1000); } if(!this.shot_refire) { this.shot_refire = 1; } if(!this.tur_shotorg) { this.tur_shotorg = '50 0 50'; } if(!this.turret_flags) { this.turret_flags = TUR_FLAG_SPLASH | TUR_FLAG_MEDPROJ | TUR_FLAG_PLAYER; } @@ -1349,7 +1367,7 @@ bool turret_initialize(entity this, Turret tur) this.effects = EF_NODRAW; this.netname = tur.turret_name; this.ticrate = bound(sys_frametime, this.ticrate, 60); - this.max_health = this.health; + this.max_health = GetResourceAmount(this, RESOURCE_HEALTH); this.target_validate_flags = this.target_select_flags; this.ammo = this.ammo_max; this.ammo_recharge *= this.ticrate; @@ -1360,6 +1378,7 @@ bool turret_initialize(entity this, Turret tur) this.idle_aim = '0 0 0'; this.turret_firecheckfunc = turret_firecheck; this.event_damage = turret_damage; + this.event_heal = turret_heal; this.use = turret_use; this.bot_attack = true; this.nextthink = time + 1;