X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=qcsrc%2Fcommon%2Fturrets%2Fturret%2Fewheel.qc;h=a72a9f016ca35f111b661d813dde11213bcc8354;hp=09c41550e98f73a7a6b7553408dcc91b896d692c;hb=b9671f63469586007314131f3f53728795c035cd;hpb=5fd24f44d110c8a0c308ca7eab5be987bb9c49a5 diff --git a/qcsrc/common/turrets/turret/ewheel.qc b/qcsrc/common/turrets/turret/ewheel.qc index 09c41550e..a72a9f016 100644 --- a/qcsrc/common/turrets/turret/ewheel.qc +++ b/qcsrc/common/turrets/turret/ewheel.qc @@ -3,7 +3,7 @@ //#define EWHEEL_FANCYPATH -#include "ewheel_weapon.qc" +#include "ewheel_weapon.qh" CLASS(EWheel, Turret) /* spawnflags */ ATTRIB(EWheel, spawnflags, int, TUR_FLAG_PLAYER | TUR_FLAG_MOVE | TUR_FLAG_ROAM); @@ -22,8 +22,6 @@ REGISTER_TURRET(EWHEEL, NEW(EWheel)); #ifdef IMPLEMENTATION -#include "ewheel_weapon.qc" - #ifdef SVQC float autocvar_g_turrets_unit_ewheel_speed_fast; @@ -38,201 +36,202 @@ const float ewheel_anim_fwd_fast = 2; const float ewheel_anim_bck_slow = 3; const float ewheel_anim_bck_fast = 4; -void ewheel_move_path() -{SELFPARAM(); +void ewheel_move_path(entity this) +{ #ifdef EWHEEL_FANCYPATH // Are we close enougth to a path node to switch to the next? - if (vlen(self.origin - self.pathcurrent.origin) < 64) - if (self.pathcurrent.path_next == world) + if(vdist(this.origin - this.pathcurrent.origin, <, 64)) + if (this.pathcurrent.path_next == NULL) { // Path endpoint reached - pathlib_deletepath(self.pathcurrent.owner); - self.pathcurrent = world; + pathlib_deletepath(this.pathcurrent.owner); + this.pathcurrent = NULL; - if (self.pathgoal) + if (this.pathgoal) { - if (self.pathgoal.use) - self.pathgoal.use(); + if (this.pathgoal.use) + this.pathgoal.use(this.pathgoal, NULL, NULL); - if (self.pathgoal.enemy) + if (this.pathgoal.enemy) { - self.pathcurrent = pathlib_astar(self.pathgoal.origin,self.pathgoal.enemy.origin); - self.pathgoal = self.pathgoal.enemy; + this.pathcurrent = pathlib_astar(this, this.pathgoal.origin,this.pathgoal.enemy.origin); + this.pathgoal = this.pathgoal.enemy; } } else - self.pathgoal = world; + this.pathgoal = NULL; } else - self.pathcurrent = self.pathcurrent.path_next; + this.pathcurrent = this.pathcurrent.path_next; #else - if (vlen(self.origin - self.pathcurrent.origin) < 64) - self.pathcurrent = self.pathcurrent.enemy; + if(vdist(this.origin - this.pathcurrent.origin, <, 64)) + this.pathcurrent = this.pathcurrent.enemy; #endif - if (self.pathcurrent) + if (this.pathcurrent) { - self.moveto = self.pathcurrent.origin; - self.steerto = steerlib_attract2(self, self.moveto, 0.5, 500, 0.95); + this.moveto = this.pathcurrent.origin; + this.steerto = steerlib_attract2(this, this.moveto, 0.5, 500, 0.95); - movelib_move_simple(self, v_forward, (autocvar_g_turrets_unit_ewheel_speed_fast), 0.4); + movelib_move_simple(this, v_forward, (autocvar_g_turrets_unit_ewheel_speed_fast), 0.4); } } -void ewheel_move_enemy() -{SELFPARAM(); +void ewheel_move_enemy(entity this) +{ float newframe; - self.steerto = steerlib_arrive(self.enemy.origin,self.target_range_optimal); + this.steerto = steerlib_arrive(this, this.enemy.origin,this.target_range_optimal); - self.moveto = self.origin + self.steerto * 128; + this.moveto = this.origin + this.steerto * 128; - if (self.tur_dist_enemy > self.target_range_optimal) + if (this.tur_dist_enemy > this.target_range_optimal) { - if ( self.tur_head.spawnshieldtime < 1 ) + if ( this.tur_head.spawnshieldtime < 1 ) { newframe = ewheel_anim_fwd_fast; - movelib_move_simple(self, v_forward, (autocvar_g_turrets_unit_ewheel_speed_fast), 0.4); + movelib_move_simple(this, v_forward, (autocvar_g_turrets_unit_ewheel_speed_fast), 0.4); } - else if (self.tur_head.spawnshieldtime < 2) + else if (this.tur_head.spawnshieldtime < 2) { newframe = ewheel_anim_fwd_slow; - movelib_move_simple(self, v_forward, (autocvar_g_turrets_unit_ewheel_speed_slow), 0.4); + movelib_move_simple(this, v_forward, (autocvar_g_turrets_unit_ewheel_speed_slow), 0.4); } else { newframe = ewheel_anim_fwd_slow; - movelib_move_simple(self, v_forward, (autocvar_g_turrets_unit_ewheel_speed_slower), 0.4); + movelib_move_simple(this, v_forward, (autocvar_g_turrets_unit_ewheel_speed_slower), 0.4); } } - else if (self.tur_dist_enemy < self.target_range_optimal * 0.5) + else if (this.tur_dist_enemy < this.target_range_optimal * 0.5) { newframe = ewheel_anim_bck_slow; - movelib_move_simple(self, v_forward * -1, (autocvar_g_turrets_unit_ewheel_speed_slow), 0.4); + movelib_move_simple(this, v_forward * -1, (autocvar_g_turrets_unit_ewheel_speed_slow), 0.4); } else { newframe = ewheel_anim_stop; - movelib_brake_simple(self, (autocvar_g_turrets_unit_ewheel_speed_stop)); + movelib_brake_simple(this, (autocvar_g_turrets_unit_ewheel_speed_stop)); } - turrets_setframe(newframe, false); + turrets_setframe(this, newframe, false); } -void ewheel_move_idle() -{SELFPARAM(); - if(self.frame != 0) +void ewheel_move_idle(entity this) +{ + if(this.frame != 0) { - self.SendFlags |= TNSF_ANIM; - self.anim_start_time = time; + this.SendFlags |= TNSF_ANIM; + this.anim_start_time = time; } - self.frame = 0; - if (vlen(self.velocity)) - movelib_brake_simple(self, (autocvar_g_turrets_unit_ewheel_speed_stop)); + this.frame = 0; + if(this.velocity) + movelib_brake_simple(this, (autocvar_g_turrets_unit_ewheel_speed_stop)); } -spawnfunc(turret_ewheel) { if(!turret_initialize(TUR_EWHEEL)) remove(self); } +spawnfunc(turret_ewheel) { if(!turret_initialize(this, TUR_EWHEEL)) remove(this); } - METHOD(EWheel, tr_think, void(EWheel thistur, entity it)) - { - SELFPARAM(); - float vz; - vector wish_angle, real_angle; +METHOD(EWheel, tr_think, void(EWheel thistur, entity it)) +{ + float vz; + vector wish_angle, real_angle; - vz = self.velocity_z; + vz = it.velocity_z; - self.angles_x = anglemods(self.angles_x); - self.angles_y = anglemods(self.angles_y); + it.angles_x = anglemods(it.angles_x); + it.angles_y = anglemods(it.angles_y); - fixedmakevectors(self.angles); + fixedmakevectors(it.angles); - wish_angle = normalize(self.steerto); - wish_angle = vectoangles(wish_angle); - real_angle = wish_angle - self.angles; - real_angle = shortangle_vxy(real_angle, self.tur_head.angles); + wish_angle = normalize(it.steerto); + wish_angle = vectoangles(wish_angle); + real_angle = wish_angle - it.angles; + real_angle = shortangle_vxy(real_angle, it.tur_head.angles); - self.tur_head.spawnshieldtime = fabs(real_angle_y); - real_angle_y = bound(-self.tur_head.aim_speed, real_angle_y, self.tur_head.aim_speed); - self.angles_y = (self.angles_y + real_angle_y); + it.tur_head.spawnshieldtime = fabs(real_angle_y); + real_angle_y = bound(-it.tur_head.aim_speed, real_angle_y, it.tur_head.aim_speed); + it.angles_y = (it.angles_y + real_angle_y); - if(self.enemy) - ewheel_move_enemy(); - else if(self.pathcurrent) - ewheel_move_path(); - else - ewheel_move_idle(); + if(it.enemy) + ewheel_move_enemy(it); + else if(it.pathcurrent) + ewheel_move_path(it); + else + ewheel_move_idle(it); - self.velocity_z = vz; + it.velocity_z = vz; - if(vlen(self.velocity)) - self.SendFlags |= TNSF_MOVE; - } - METHOD(EWheel, tr_death, void(EWheel this, entity it)) - { - it.velocity = '0 0 0'; + if(it.velocity) + it.SendFlags |= TNSF_MOVE; +} + +METHOD(EWheel, tr_death, void(EWheel this, entity it)) +{ + it.velocity = '0 0 0'; #ifdef EWHEEL_FANCYPATH - if (self.pathcurrent) - pathlib_deletepath(it.pathcurrent.owner); + if (it.pathcurrent) + pathlib_deletepath(it.pathcurrent.owner); #endif - it.pathcurrent = NULL; - } - METHOD(EWheel, tr_setup, void(EWheel this, entity it)) - { - entity e; + it.pathcurrent = NULL; +} - if(it.movetype == MOVETYPE_WALK) - { - it.velocity = '0 0 0'; - it.enemy = world; +METHOD(EWheel, tr_setup, void(EWheel this, entity it)) +{ + entity e; - setorigin(it, it.pos1); + if(it.movetype == MOVETYPE_WALK) + { + it.velocity = '0 0 0'; + it.enemy = NULL; - if (it.target != "") - { - e = find(world, targetname, it.target); - if (!e) - { - LOG_TRACE("Initital waypoint for ewheel does NOT exsist, fix your map!\n"); - it.target = ""; - } - - if (e.classname != "turret_checkpoint") - LOG_TRACE("Warning: not a turrret path\n"); - else - { + setorigin(it, it.pos1); + + if (it.target != "") + { + e = find(NULL, targetname, it.target); + if (!e) + { + LOG_TRACE("Initital waypoint for ewheel does NOT exsist, fix your map!\n"); + it.target = ""; + } + + if (e.classname != "turret_checkpoint") + LOG_TRACE("Warning: not a turrret path\n"); + else + { #ifdef EWHEEL_FANCYPATH - it.pathcurrent = WALKER_PATH(it.origin,e.origin); - it.pathgoal = e; + it.pathcurrent = WALKER_PATH(it, it.origin, e.origin); + it.pathgoal = e; #else - it.pathcurrent = e; + it.pathcurrent = e; #endif - } - } } - - it.iscreature = true; - it.teleportable = TELEPORT_NORMAL; - it.damagedbycontents = true; - it.movetype = MOVETYPE_WALK; - it.solid = SOLID_SLIDEBOX; - it.takedamage = DAMAGE_AIM; - it.idle_aim = '0 0 0'; - it.pos1 = it.origin; - it.target_select_flags = TFL_TARGETSELECT_PLAYERS | TFL_TARGETSELECT_RANGELIMITS | TFL_TARGETSELECT_TEAMCHECK | TFL_TARGETSELECT_LOS; - it.target_validate_flags = TFL_TARGETSELECT_PLAYERS | TFL_TARGETSELECT_RANGELIMITS | TFL_TARGETSELECT_TEAMCHECK | TFL_TARGETSELECT_LOS; - it.frame = it.tur_head.frame = 1; - it.ammo_flags = TFL_AMMO_ENERGY | TFL_AMMO_RECHARGE | TFL_AMMO_RECIEVE; - - // Convert from dgr / sec to dgr / tic - it.tur_head.aim_speed = (autocvar_g_turrets_unit_ewheel_turnrate); - it.tur_head.aim_speed = it.tur_head.aim_speed / (1 / it.ticrate); } + } + + it.iscreature = true; + it.teleportable = TELEPORT_NORMAL; + it.damagedbycontents = true; + it.movetype = MOVETYPE_WALK; + it.solid = SOLID_SLIDEBOX; + it.takedamage = DAMAGE_AIM; + it.idle_aim = '0 0 0'; + it.pos1 = it.origin; + it.target_select_flags = TFL_TARGETSELECT_PLAYERS | TFL_TARGETSELECT_RANGELIMITS | TFL_TARGETSELECT_TEAMCHECK | TFL_TARGETSELECT_LOS; + it.target_validate_flags = TFL_TARGETSELECT_PLAYERS | TFL_TARGETSELECT_RANGELIMITS | TFL_TARGETSELECT_TEAMCHECK | TFL_TARGETSELECT_LOS; + it.frame = it.tur_head.frame = 1; + it.ammo_flags = TFL_AMMO_ENERGY | TFL_AMMO_RECHARGE | TFL_AMMO_RECIEVE; + + // Convert from dgr / sec to dgr / tic + it.tur_head.aim_speed = (autocvar_g_turrets_unit_ewheel_turnrate); + it.tur_head.aim_speed = it.tur_head.aim_speed / (1 / it.ticrate); +} #endif // SVQC #ifdef CSQC