X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=qcsrc%2Fcommon%2Fturrets%2Fturret%2Fewheel_weapon.qc;h=4a0fe87c43255cc8b9eb918c5db76255878a593b;hp=e7ce7050021ac175bac93a5e8f25bacc4a5cedb2;hb=9e8ea75b9aacffc5cfa18c8852c4dd9ffdbd3192;hpb=43eba8ca70f00458db385630f86009f6d7fa849a diff --git a/qcsrc/common/turrets/turret/ewheel_weapon.qc b/qcsrc/common/turrets/turret/ewheel_weapon.qc index e7ce705002..4a0fe87c43 100644 --- a/qcsrc/common/turrets/turret/ewheel_weapon.qc +++ b/qcsrc/common/turrets/turret/ewheel_weapon.qc @@ -1,17 +1,4 @@ -#ifndef TURRET_EWHEEL_WEAPON_H -#define TURRET_EWHEEL_WEAPON_H - -CLASS(EWheelAttack, PortoLaunch) -/* flags */ ATTRIB(EWheelAttack, spawnflags, int, WEP_TYPE_OTHER | WEP_FLAG_HIDDEN | WEP_FLAG_MUTATORBLOCKED); -/* impulse */ ATTRIB(EWheelAttack, impulse, int, 5); -/* refname */ ATTRIB(EWheelAttack, netname, string, "turret_ewheel"); -/* wepname */ ATTRIB(EWheelAttack, m_name, string, _("eWheel")); -ENDCLASS(EWheelAttack) -REGISTER_WEAPON(EWHEEL, NEW(EWheelAttack)); - -#endif - -#ifdef IMPLEMENTATION +#include "ewheel_weapon.qh" #ifdef SVQC @@ -23,7 +10,7 @@ METHOD(EWheelAttack, wr_think, void(entity thiswep, entity actor, .entity weapon if (!isPlayer || weapon_prepareattack(thiswep, actor, weaponentity, false, WEP_CVAR_PRI(electro, refire))) { if (isPlayer) { turret_initparams(actor); - W_SetupShot_Dir(actor, v_forward, false, 0, SND(EWheelAttack_FIRE), CH_WEAPON_B, 0); + W_SetupShot_Dir(actor, weaponentity, v_forward, false, 0, SND_EWheelAttack_FIRE, CH_WEAPON_B, 0, DEATH_TURRET_EWHEEL.m_id); actor.tur_shotdir_updated = w_shotdir; actor.tur_shotorg = w_shotorg; actor.tur_head = actor; @@ -32,7 +19,7 @@ METHOD(EWheelAttack, wr_think, void(entity thiswep, entity actor, .entity weapon turret_do_updates(actor); - entity missile = turret_projectile(SND(LASERGUN_FIRE), 1, 0, DEATH_TURRET_EWHEEL.m_id, PROJECTILE_BLASTER, true, true); + entity missile = turret_projectile(actor, SND_LASERGUN_FIRE, 1, 0, DEATH_TURRET_EWHEEL.m_id, PROJECTILE_BLASTER, true, true); missile.missile_flags = MIF_SPLASH; Send_Effect(EFFECT_BLASTER_MUZZLEFLASH, actor.tur_shotorg, actor.tur_shotdir_updated * 1000, 1); @@ -47,5 +34,3 @@ METHOD(EWheelAttack, wr_think, void(entity thiswep, entity actor, .entity weapon } #endif - -#endif