X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=qcsrc%2Fcommon%2Fturrets%2Fturret%2Fflac_weapon.qc;h=d9d7a3f1423e0c5d724b9a977b6236b2bb87d4dc;hp=eb8db7358f5820807035b1f445266ba45716d726;hb=9e8ea75b9aacffc5cfa18c8852c4dd9ffdbd3192;hpb=c0da80fe6125a43ee99a90808ac6f9d0ddcf88c8 diff --git a/qcsrc/common/turrets/turret/flac_weapon.qc b/qcsrc/common/turrets/turret/flac_weapon.qc index eb8db7358f..d9d7a3f142 100644 --- a/qcsrc/common/turrets/turret/flac_weapon.qc +++ b/qcsrc/common/turrets/turret/flac_weapon.qc @@ -1,7 +1,5 @@ #include "flac_weapon.qh" -#ifdef IMPLEMENTATION - #ifdef SVQC void turret_flac_projectile_think_explode(entity this); @@ -12,7 +10,7 @@ METHOD(FlacAttack, wr_think, void(entity thiswep, entity actor, .entity weaponen if (!isPlayer || weapon_prepareattack(thiswep, actor, weaponentity, false, WEP_CVAR_PRI(electro, refire))) { if (isPlayer) { turret_initparams(actor); - W_SetupShot_Dir(actor, v_forward, false, 0, SND_FlacAttack_FIRE, CH_WEAPON_B, 0); + W_SetupShot_Dir(actor, weaponentity, v_forward, false, 0, SND_FlacAttack_FIRE, CH_WEAPON_B, 0, DEATH_TURRET_FLAC.m_id); actor.tur_shotdir_updated = w_shotdir; actor.tur_shotorg = w_shotorg; actor.tur_head = actor; @@ -20,9 +18,9 @@ METHOD(FlacAttack, wr_think, void(entity thiswep, entity actor, .entity weaponen weapon_thinkf(actor, weaponentity, WFRAME_FIRE1, WEP_CVAR_PRI(electro, animtime), w_ready); } - turret_tag_fire_update(); + turret_tag_fire_update(actor); - entity proj = turret_projectile(SND_HAGAR_FIRE, 5, 0, DEATH_TURRET_FLAC.m_id, PROJECTILE_HAGAR, true, true); + entity proj = turret_projectile(actor, SND_HAGAR_FIRE, 5, 0, DEATH_TURRET_FLAC.m_id, PROJECTILE_HAGAR, true, true); proj.missile_flags = MIF_SPLASH | MIF_PROXY; setthink(proj, turret_flac_projectile_think_explode); proj.nextthink = time + actor.tur_impacttime + (random() * 0.01 - random() * 0.01); @@ -38,20 +36,18 @@ METHOD(FlacAttack, wr_think, void(entity thiswep, entity actor, .entity weaponen void turret_flac_projectile_think_explode(entity this) { - if(self.enemy != world) - if(vdist(self.origin - self.enemy.origin, <, self.owner.shot_radius * 3)) - setorigin(self,self.enemy.origin + randomvec() * self.owner.shot_radius); + if(this.enemy != NULL) + if(vdist(this.origin - this.enemy.origin, <, this.owner.shot_radius * 3)) + setorigin(this, this.enemy.origin + randomvec() * this.owner.shot_radius); #ifdef TURRET_DEBUG - float d = RadiusDamage (self, self.owner, self.owner.shot_dmg, self.owner.shot_dmg, self.owner.shot_radius, self, world, self.owner.shot_force, self.totalfrags, world); - self.owner.tur_dbg_dmg_t_h = self.owner.tur_dbg_dmg_t_h + d; - self.owner.tur_dbg_dmg_t_f = self.owner.tur_dbg_dmg_t_f + self.owner.shot_dmg; + float d = RadiusDamage (this, this.owner, this.owner.shot_dmg, this.owner.shot_dmg, this.owner.shot_radius, this, NULL, this.owner.shot_force, this.totalfrags, DMG_NOWEP, NULL); + this.owner.tur_dbg_dmg_t_h = this.owner.tur_dbg_dmg_t_h + d; + this.owner.tur_dbg_dmg_t_f = this.owner.tur_dbg_dmg_t_f + this.owner.shot_dmg; #else - RadiusDamage (self, self.realowner, self.owner.shot_dmg, self.owner.shot_dmg, self.owner.shot_radius, self, world, self.owner.shot_force, self.totalfrags, world); + RadiusDamage (this, this.realowner, this.owner.shot_dmg, this.owner.shot_dmg, this.owner.shot_radius, this, NULL, this.owner.shot_force, this.totalfrags, DMG_NOWEP, NULL); #endif - remove(self); + delete(this); } #endif - -#endif