X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=qcsrc%2Fcommon%2Fturrets%2Fturrets.qh;h=6f70f09beec2219624baeca92e2cd7deaa104fb4;hp=7318a587585cef1ab6cd85b59876f0755738ffb3;hb=04d1db2c54a2a0ce8691879076be77a79567e25b;hpb=4ce3de298e6bc8a307fa34a4f9c27020b3379332 diff --git a/qcsrc/common/turrets/turrets.qh b/qcsrc/common/turrets/turrets.qh index 7318a5875..6f70f09be 100644 --- a/qcsrc/common/turrets/turrets.qh +++ b/qcsrc/common/turrets/turrets.qh @@ -1,219 +1 @@ -#ifndef TURRETS_H -#define TURRETS_H - -// turret requests -#define TR_SETUP 1 // (BOTH) setup turret data -#define TR_THINK 2 // (SERVER) logic to run every frame -#define TR_DEATH 3 // (SERVER) called when turret dies -#define TR_PRECACHE 4 // (BOTH) precaches models/sounds used by this turret -#define TR_ATTACK 5 // (SERVER) called when turret attacks -#define TR_CONFIG 6 // (ALL) - -// functions: -entity get_turretinfo(int id); - -// fields: -.entity tur_head; - -// target selection flags -.int target_select_flags; -.int target_validate_flags; -const int TFL_TARGETSELECT_NO = 2; // don't automatically find targets -const int TFL_TARGETSELECT_LOS = 4; // require line of sight to find targets -const int TFL_TARGETSELECT_PLAYERS = 8; // target players -const int TFL_TARGETSELECT_MISSILES = 16; // target projectiles -const int TFL_TARGETSELECT_TRIGGERTARGET = 32; // respond to turret_trigger_target events -const int TFL_TARGETSELECT_ANGLELIMITS = 64; // apply extra angular limits to target selection -const int TFL_TARGETSELECT_RANGELIMITS = 128; // limit target selection range -const int TFL_TARGETSELECT_TEAMCHECK = 256; // don't attack teammates -const int TFL_TARGETSELECT_NOBUILTIN = 512; // only attack targets when triggered -const int TFL_TARGETSELECT_OWNTEAM = 1024; // only attack teammates -const int TFL_TARGETSELECT_NOTURRETS = 2048; // don't attack other turrets -const int TFL_TARGETSELECT_FOV = 4096; // extra limits to attack range -const int TFL_TARGETSELECT_MISSILESONLY = 8192; // only attack missiles - -// aim flags -.int aim_flags; -const int TFL_AIM_NO = 1; // no aiming -const int TFL_AIM_SPLASH = 2; // aim for ground around the target's feet -const int TFL_AIM_LEAD = 4; // try to predict target movement -const int TFL_AIM_SHOTTIMECOMPENSATE = 8; // compensate for shot traveltime when leading -const int TFL_AIM_ZPREDICT = 16; // predict target's z position at impact -const int TFL_AIM_SIMPLE = 32; // aim at player's current location - -// tracking flags -.int track_flags; -const int TFL_TRACK_NO = 2; // don't move head -const int TFL_TRACK_PITCH = 4; // pitch head -const int TFL_TRACK_ROTATE = 8; // rotate head - -// prefire checks -.int firecheck_flags; -const int TFL_FIRECHECK_DEAD = 4; // don't attack dead targets (zombies?) -const int TFL_FIRECHECK_DISTANCES = 8; // another range check -const int TFL_FIRECHECK_LOS = 16; // line of sight -const int TFL_FIRECHECK_AIMDIST = 32; // consider distance impactpoint<->aimspot -const int TFL_FIRECHECK_REALDIST = 64; // consider enemy origin<->impactpoint -const int TFL_FIRECHECK_ANGLEDIST = 128; // consider angular diff head<->aimspot -const int TFL_FIRECHECK_TEAMCHECK = 256; // don't attack teammates -const int TFL_FIRECHECK_AFF = 512; // try to avoid any friendly fire -const int TFL_FIRECHECK_AMMO_OWN = 1024; // own ammo needs to be larger than damage dealt -const int TFL_FIRECHECK_AMMO_OTHER = 2048; // target's ammo needs to be less than max -const int TFL_FIRECHECK_REFIRE = 4096; // check single attack finished delays -const int TFL_FIRECHECK_NO = 16384; // no prefire checks - -// attack flags -.int shoot_flags; -const int TFL_SHOOT_NO = 64; // no attacking -const int TFL_SHOOT_VOLLY = 2; // fire in vollies -const int TFL_SHOOT_VOLLYALWAYS = 4; // always do a full volly, even if target is lost -const int TFL_SHOOT_HITALLVALID = 8; // loop through all valid targets -const int TFL_SHOOT_CLEARTARGET = 16; // lose target after attack (after volly is done if in volly mode) -const int TFL_SHOOT_CUSTOM = 32; // custom attacking - -// turret capabilities -.int turret_flags; -const int TUR_FLAG_NONE = 0; // no abilities -const int TUR_FLAG_SNIPER = 2; // sniping turret -const int TUR_FLAG_SPLASH = 4; // can deal splash damage -const int TUR_FLAG_HITSCAN = 8; // hit scan -const int TUR_FLAG_MULTIGUN = 16; // multiple guns -const int TUR_FLAG_GUIDED = 32; // laser guided projectiles -const int TUR_FLAG_SLOWPROJ = 64; // turret fires slow projectiles -const int TUR_FLAG_MEDPROJ = 128; // turret fires medium projectiles -const int TUR_FLAG_FASTPROJ = 256; // turret fires fast projectiles -const int TUR_FLAG_PLAYER = 512; // can damage players -const int TUR_FLAG_MISSILE = 1024; // can damage missiles -const int TUR_FLAG_SUPPORT = 2048; // supports other units -const int TUR_FLAG_AMMOSOURCE = 4096; // can provide ammunition -const int TUR_FLAG_RECIEVETARGETS = 8192; // can recieve targets from external sources -const int TUR_FLAG_MOVE = 16384; // can move -const int TUR_FLAG_ROAM = 32768; // roams around if not attacking -const int TUR_FLAG_ISTURRET = 65536; // identifies this unit as a turret - -// ammo types -#define ammo_flags currentammo -const int TFL_AMMO_NONE = 64; // doesn't use ammo -const int TFL_AMMO_ENERGY = 2; // uses power -const int TFL_AMMO_BULLETS = 4; // uses bullets -const int TFL_AMMO_ROCKETS = 8; // uses explosives -const int TFL_AMMO_RECHARGE = 16; // regenerates ammo -const int TFL_AMMO_RECIEVE = 32; // can recieve ammo from support units - -// damage flags -.int damage_flags; -const int TFL_DMG_NO = 256; // doesn't take damage -const int TFL_DMG_YES = 2; // can be damaged -const int TFL_DMG_TEAM = 4; // can be damaged by teammates -const int TFL_DMG_RETALIATE = 8; // target attackers -const int TFL_DMG_RETALIATE_TEAM = 16; // target attackers, even if on same team -const int TFL_DMG_TARGETLOSS = 32; // loses target when damaged -const int TFL_DMG_AIMSHAKE = 64; // damage throws off aim -const int TFL_DMG_HEADSHAKE = 128; // damage shakes head -const int TFL_DMG_DEATH_NORESPAWN = 256; // no re-spawning - -// spawn flags -const int TSF_SUSPENDED = 1; -const int TSF_TERRAINBASE = 2; // currently unused -const int TSF_NO_AMMO_REGEN = 4; // disable builtin ammo regeneration -const int TSF_NO_PATHBREAK = 8; // don't break path to chase enemies, will still fire at them if possible -const int TSL_NO_RESPAWN = 16; // don't re-spawn -const int TSL_ROAM = 32; // roam while idle - -// send flags -const int TNSF_UPDATE = 2; -const int TNSF_STATUS = 4; -const int TNSF_SETUP = 8; -const int TNSF_ANG = 16; -const int TNSF_AVEL = 32; -const int TNSF_MOVE = 64; -.float anim_start_time; -const int TNSF_ANIM = 128; - -const int TNSF_FULL_UPDATE = 16777215; - - -// entity properties of turretinfo: -.int turretid; // TUR_... -.string netname; // short name -.string turret_name; // human readable name -.float(float) turret_func; // m_... -.string mdl; // currently a copy of the model -.string model; // full name of model -.string head_model; // full name of tur_head model -.string cvar_basename; // TODO: deprecate! -.float spawnflags; -.vector mins, maxs; // turret hitbox size - -// other useful macros -#define TUR_ACTION(turrettype,mrequest) (get_turretinfo(turrettype)).turret_func(mrequest) -#define TUR_NAME(turrettype) (get_turretinfo(turrettype)).turret_name - -// ===================== -// Turret Registration -// ===================== - -float t_null(float dummy); -void register_turret(entity e, float(float) func, float turretflags, vector min_s, vector max_s, string modelname, string headmodelname, string shortname, string mname); - -const int TUR_MAXCOUNT = 24; -entity turret_info[TUR_MAXCOUNT], turret_info_first, turret_info_last; -float TUR_COUNT; - -#define _REGISTER_TURRET(id, func, turretflags, min_s, max_s, modelname, headmodelname, shortname, mname) \ - float func(float); \ - REGISTER(RegisterTurrets, TUR, turret_info, TUR_COUNT, id, m_id, spawn()) { \ - register_turret(this, func,turretflags,min_s,max_s,modelname,headmodelname,shortname,mname); \ - } - -#ifdef MENUQC -#define REGISTER_TURRET(id,func,turretflags,min_s,max_s,modelname,headmodelname,shortname,mname) \ - _REGISTER_TURRET(id,t_null,turretflags,min_s,max_s,modelname,headmodelname,shortname,mname) -#else -#define REGISTER_TURRET(id,func,turretflags,min_s,max_s,modelname,headmodelname,shortname,mname) \ - _REGISTER_TURRET(id,func,turretflags,min_s,max_s,modelname,headmodelname,shortname,mname) -#endif - -void register_turret(entity e, float(float) func, float turretflags, vector min_s, vector max_s, string modelname, string headmodelname, string shortname, string mname) -{ - e.classname = "turret_info"; - e.turretid = e.m_id; - e.netname = shortname; - e.turret_name = mname; - e.turret_func = func; - e.mdl = modelname; - e.cvar_basename = shortname; - e.spawnflags = turretflags; - e.mins = min_s; - e.maxs = max_s; - e.model = strzone(strcat("models/turrets/", modelname)); - e.head_model = strzone(strcat("models/turrets/", headmodelname)); -} -float t_null(float dummy) { return 0; } - - -REGISTER_TURRET(Null, - t_null, - 0, - '-0 -0 -0', - '0 0 0', - "", - "", - "", - "Turret" -); - -entity get_turretinfo(float id) -{ - entity m; - if(id < 1 || id > TUR_COUNT - 1) - return TUR_Null; - m = turret_info[id]; - if(m) - return m; - return TUR_Null; -} - -#include "all.inc" - -#endif +#pragma once