X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=qcsrc%2Fcommon%2Futil.qh;h=e9bd01cfa4d34fdacb55dc1c16cd1a92b94ef1cd;hp=4e553e4ba5d1611fc73fa83289c45b0d0de27b57;hb=d0db4b5db11800d291fbdba93a67e8487fa033e2;hpb=48388e38c1377c33f08feed8e76c0a2c9212a20c diff --git a/qcsrc/common/util.qh b/qcsrc/common/util.qh index 4e553e4ba..e9bd01cfa 100644 --- a/qcsrc/common/util.qh +++ b/qcsrc/common/util.qh @@ -37,6 +37,11 @@ void ACCUMULATE_call(string func) ACCUMULATE_call(#func) #endif +// used for simplifying ACCUMULATE_FUNCTIONs +#define SET_FIRST_OR_LAST(input,first,count) if(!input) { input = (first + count); } +#define SET_FIELD_COUNT(field,first,count) if(!field) { field = (first + count); ++count; } +#define CHECK_MAX_COUNT(name,max,count,type) if(count == max) { error(strcat("Maximum ", type, " hit: ", #name, ": ", ftos(count), ".\n")); } + // this returns a tempstring containing a copy of s with additional \n newlines added, it also replaces \n in the text with a real newline // NOTE: s IS allowed to be a tempstring string wordwrap(string s, float l); @@ -250,37 +255,15 @@ float get_model_parameters_species; string get_model_parameters_sex; float get_model_parameters_weight; float get_model_parameters_age; +string get_model_parameters_bone_upperbody; +string get_model_parameters_bone_weapon; +#define MAX_AIM_BONES 4 +string get_model_parameters_bone_aim[MAX_AIM_BONES]; +float get_model_parameters_bone_aimweight[MAX_AIM_BONES]; +float get_model_parameters_fixbone; string get_model_parameters_desc; float get_model_parameters(string mod, float skn); // call with string_null to clear; skin -1 means mod is the filename of the txt file and is to be split -// stupid stupid stupid FTEQCC has a max limit on macro sizes, let's work around by splitting the macro into two macros! :( -#define HUD_Panel_GetName_Part2(id) \ -switch(id) {\ - case HUD_PANEL_ENGINEINFO: panel_name = HUD_PANELNAME_ENGINEINFO; break; \ - case HUD_PANEL_INFOMESSAGES: panel_name = HUD_PANELNAME_INFOMESSAGES; break; \ - case HUD_PANEL_PHYSICS: panel_name = HUD_PANELNAME_PHYSICS; break; \ - case HUD_PANEL_CENTERPRINT: panel_name = HUD_PANELNAME_CENTERPRINT; break; \ -} ENDS_WITH_CURLY_BRACE - -// Get name of specified panel id -#define HUD_Panel_GetName(id) \ -switch(id) { \ - case HUD_PANEL_WEAPONS: panel_name = HUD_PANELNAME_WEAPONS; break; \ - case HUD_PANEL_AMMO: panel_name = HUD_PANELNAME_AMMO; break; \ - case HUD_PANEL_POWERUPS: panel_name = HUD_PANELNAME_POWERUPS; break; \ - case HUD_PANEL_HEALTHARMOR: panel_name = HUD_PANELNAME_HEALTHARMOR; break; \ - case HUD_PANEL_NOTIFY: panel_name = HUD_PANELNAME_NOTIFY; break; \ - case HUD_PANEL_TIMER: panel_name = HUD_PANELNAME_TIMER; break; \ - case HUD_PANEL_RADAR: panel_name = HUD_PANELNAME_RADAR; break; \ - case HUD_PANEL_SCORE: panel_name = HUD_PANELNAME_SCORE; break; \ - case HUD_PANEL_RACETIMER: panel_name = HUD_PANELNAME_RACETIMER; break; \ - case HUD_PANEL_VOTE: panel_name = HUD_PANELNAME_VOTE; break; \ - case HUD_PANEL_MODICONS: panel_name = HUD_PANELNAME_MODICONS; break; \ - case HUD_PANEL_PRESSEDKEYS: panel_name = HUD_PANELNAME_PRESSEDKEYS; break; \ - case HUD_PANEL_CHAT: panel_name = HUD_PANELNAME_CHAT; break; \ - default: HUD_Panel_GetName_Part2(id)\ -} - vector vec2(vector v); #ifndef MENUQC @@ -347,8 +330,6 @@ void queue_to_execute_next_frame(string s); // for marking written-to values as unused where it's a good idea to do this noref float unused_float; - - // a function f with: // f(0) = 0 // f(1) = 1 @@ -365,8 +346,63 @@ typedef entity(entity cur, entity near, entity pass) findNextEntityNearFunction_ typedef float(entity a, entity b, entity pass) isConnectedFunction_t; void FindConnectedComponent(entity e, .entity fld, findNextEntityNearFunction_t nxt, isConnectedFunction_t iscon, entity pass); +// expand multiple arguments into one argument by stripping parenthesis +#define XPD(...) __VA_ARGS__ + +#ifndef MENUQC +void backtrace(string msg); +#endif + +// color code replace, place inside of sprintf and parse the string... defaults described as constants +// foreground/normal colors +var string autocvar_hud_colorset_foreground_1 = "2"; // F1 - Green // primary priority (important names, etc) +var string autocvar_hud_colorset_foreground_2 = "3"; // F2 - Yellow // secondary priority (items, locations, numbers, etc) +var string autocvar_hud_colorset_foreground_3 = "4"; // F3 - Blue // tertiary priority or relatively inconsequential text +var string autocvar_hud_colorset_foreground_4 = "1"; // F4 - Red // notice/attention grabbing texting +// "kill" colors +var string autocvar_hud_colorset_kill_1 = "1"; // K1 - Red // "bad" or "dangerous" text (death messages against you, kill notifications, etc) +var string autocvar_hud_colorset_kill_2 = "3"; // K2 - Yellow // similar to above, but less important... OR, a highlight out of above message type +var string autocvar_hud_colorset_kill_3 = "4"; // K3 - Blue // "good" or "beneficial" text (you fragging someone, etc) +// background color +var string autocvar_hud_colorset_background = "7"; // BG - White // neutral/unimportant text + +string CCR(string input); + +#ifndef MENUQC +#ifdef CSQC +#define GENTLE (autocvar_cl_gentle || autocvar_cl_gentle_messages) +#else +#define GENTLE autocvar_sv_gentle +#endif +#define normal_or_gentle(normal,gentle) (GENTLE ? ((gentle != "") ? gentle : normal) : normal) +#endif + +// allow writing to also pass through to spectators (like so spectators see the same centerprints as players for example) +#define WRITESPECTATABLE_MSG_ONE_VARNAME(varname,statement) entity varname; varname = msg_entity; FOR_EACH_REALCLIENT(msg_entity) if(msg_entity == varname || (msg_entity.classname == STR_SPECTATOR && msg_entity.enemy == varname)) statement msg_entity = varname +#define WRITESPECTATABLE_MSG_ONE(statement) WRITESPECTATABLE_MSG_ONE_VARNAME(oldmsg_entity, statement) +#define WRITESPECTATABLE(msg,statement) if(msg == MSG_ONE) { WRITESPECTATABLE_MSG_ONE(statement); } else statement float WRITESPECTATABLE_workaround = 0 + vector vec3(float x, float y, float z); #ifndef MENUQC vector animfixfps(entity e, vector a, vector b); #endif + +#ifdef SVQC +void dedicated_print(string input); +#endif + +// todo: better way to do this? +#ifdef MENUQC +#define PROGNAME "MENUQC" +#else +#ifdef SVQC +#define PROGNAME "SVQC" +#else +#define PROGNAME "CSQC" +#endif +#endif + +#ifndef MENUQC +float Announcer_PickNumber(float num); +#endif