X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=qcsrc%2Fcommon%2Fvehicles%2Funit%2Fracer.qc;h=80cde0313529da648aedac80819a4947cb9a2d79;hp=b70121c7ce35f6f2366f6bd38d8dd6c52de70ee4;hb=ae2c1407ec9a05e4f501a6604a7cce8e1030df9f;hpb=f4fd4cdece12340d2f78b64116d15f7046322115 diff --git a/qcsrc/common/vehicles/unit/racer.qc b/qcsrc/common/vehicles/unit/racer.qc index b70121c7ce..80cde03135 100644 --- a/qcsrc/common/vehicles/unit/racer.qc +++ b/qcsrc/common/vehicles/unit/racer.qc @@ -13,7 +13,10 @@ REGISTER_VEHICLE( ); #else #ifdef SVQC -float autocvar_g_vehicle_racer; +#include "../../effects.qh" +#include "../../triggers/trigger/impulse.qh" + +bool autocvar_g_vehicle_racer; float autocvar_g_vehicle_racer_speed_afterburn; float autocvar_g_vehicle_racer_afterburn_cost; @@ -24,6 +27,11 @@ float autocvar_g_vehicle_racer_waterburn_speed; float autocvar_g_vehicle_racer_water_speed_forward; float autocvar_g_vehicle_racer_water_speed_strafe; +float autocvar_g_vehicle_racer_pitchlimit = 30; + +float autocvar_g_vehicle_racer_water_downforce = 0.03; +float autocvar_g_vehicle_racer_water_upforcedamper = 15; + float autocvar_g_vehicle_racer_anglestabilizer; float autocvar_g_vehicle_racer_downforce; @@ -33,7 +41,7 @@ float autocvar_g_vehicle_racer_springlength; float autocvar_g_vehicle_racer_upforcedamper; float autocvar_g_vehicle_racer_friction; -var float autocvar_g_vehicle_racer_water_time = 5; +float autocvar_g_vehicle_racer_water_time = 5; float autocvar_g_vehicle_racer_hovertype; float autocvar_g_vehicle_racer_hoverpower; @@ -88,6 +96,8 @@ float autocvar_g_vehicle_racer_bouncefactor; float autocvar_g_vehicle_racer_bouncestop; vector autocvar_g_vehicle_racer_bouncepain; +.float racer_watertime; + var vector racer_force_from_tag(string tag_name, float spring_length, float max_power); void racer_align4point(float _delta) @@ -112,16 +122,24 @@ void racer_align4point(float _delta) //vehicles_sweap_collision(force_fromtag_origin, self.velocity, _delta, v_add, autocvar_g_vehicle_racer_collision_multiplier); self.velocity += push_vector * _delta; + + float uforce = autocvar_g_vehicle_racer_upforcedamper; + + int cont = pointcontents(self.origin - '0 0 64'); + if(cont == CONTENT_WATER || cont == CONTENT_LAVA || cont == CONTENT_SLIME) + { + uforce = autocvar_g_vehicle_racer_water_upforcedamper; + + if(self.owner.BUTTON_CROUCH && time < self.air_finished) + self.velocity_z += 30; + else + self.velocity_z += 200; + } - if(pointcontents(self.origin - '0 0 64') == CONTENT_WATER) - if(self.owner.BUTTON_CROUCH && time < self.air_finished) - self.velocity_z += 30; - else - self.velocity_z += 200; // Anti ocilation if(self.velocity_z > 0) - self.velocity_z *= 1 - autocvar_g_vehicle_racer_upforcedamper * _delta; + self.velocity_z *= 1 - uforce * _delta; push_vector_x = (fl_push - bl_push); push_vector_x += (fr_push - br_push); @@ -149,7 +167,7 @@ void racer_fire_cannon(string tagname) bolt = vehicles_projectile("wakizashi_gun_muzzleflash", "weapons/lasergun_fire.wav", v, normalize(v_forward + randomvec() * autocvar_g_vehicle_racer_cannon_spread) * autocvar_g_vehicle_racer_cannon_speed, autocvar_g_vehicle_racer_cannon_damage, autocvar_g_vehicle_racer_cannon_radius, autocvar_g_vehicle_racer_cannon_force, 0, - DEATH_VH_WAKI_GUN, PROJECTILE_WAKICANNON, 0, TRUE, TRUE, self.owner); + DEATH_VH_WAKI_GUN, PROJECTILE_WAKICANNON, 0, true, true, self.owner); // Fix z-aim (for chase mode) v = normalize(trace_endpos - bolt.origin); @@ -201,7 +219,8 @@ void racer_rocket_groundhugger() self.velocity_z -= 1600 * sys_frametime; // 2x grav looks better for this one } - if(pointcontents(self.origin - '0 0 32') == CONTENT_WATER) + int cont = pointcontents(self.origin - '0 0 32'); + if(cont == CONTENT_WATER || cont == CONTENT_LAVA || cont == CONTENT_SLIME) self.velocity_z += 200; UpdateCSQCProjectile(self); @@ -263,10 +282,10 @@ void racer_rocket_tracker() void racer_fire_rocket(string tagname, entity trg) { vector v = gettaginfo(self, gettagindex(self, tagname)); - entity rocket = rocket = vehicles_projectile("wakizashi_rocket_launch", "weapons/rocket_fire.wav", + entity rocket = vehicles_projectile("wakizashi_rocket_launch", "weapons/rocket_fire.wav", v, v_forward * autocvar_g_vehicle_racer_rocket_speed, autocvar_g_vehicle_racer_rocket_damage, autocvar_g_vehicle_racer_rocket_radius, autocvar_g_vehicle_racer_rocket_force, 3, - DEATH_VH_WAKI_ROCKET, PROJECTILE_WAKIROCKET, 20, FALSE, FALSE, self.owner); + DEATH_VH_WAKI_ROCKET, PROJECTILE_WAKIROCKET, 20, false, false, self.owner); rocket.lip = autocvar_g_vehicle_racer_rocket_accel * sys_frametime; rocket.wait = autocvar_g_vehicle_racer_rocket_turnrate; @@ -309,7 +328,7 @@ float racer_frame() return 1; } - racer_align4point(frametime); + racer_align4point(PHYS_INPUT_TIMELENGTH); player.BUTTON_ZOOM = player.BUTTON_CROUCH = 0; @@ -318,17 +337,17 @@ float racer_frame() racer.angles_x *= -1; // Yaw - ftmp = autocvar_g_vehicle_racer_turnspeed * frametime; + ftmp = autocvar_g_vehicle_racer_turnspeed * PHYS_INPUT_TIMELENGTH; ftmp = bound(-ftmp, shortangle_f(player.v_angle_y - racer.angles_y, racer.angles_y), ftmp); racer.angles_y = anglemods(racer.angles_y + ftmp); // Roll - racer.angles_z += -ftmp * autocvar_g_vehicle_racer_turnroll * frametime; + racer.angles_z += -ftmp * autocvar_g_vehicle_racer_turnroll * PHYS_INPUT_TIMELENGTH; // Pitch - ftmp = autocvar_g_vehicle_racer_pitchspeed * frametime; + ftmp = autocvar_g_vehicle_racer_pitchspeed * PHYS_INPUT_TIMELENGTH; ftmp = bound(-ftmp, shortangle_f(player.v_angle_x - racer.angles_x, racer.angles_x), ftmp); - racer.angles_x = bound(-30, anglemods(racer.angles_x + ftmp), 30); + racer.angles_x = bound(-autocvar_g_vehicle_racer_pitchlimit, anglemods(racer.angles_x + ftmp), autocvar_g_vehicle_racer_pitchlimit); makevectors(racer.angles); racer.angles_x *= -1; @@ -337,9 +356,10 @@ float racer_frame() df = racer.velocity * -autocvar_g_vehicle_racer_friction; //racer.velocity_z = ftmp; + int cont = pointcontents(racer.origin); if(vlen(player.movement) != 0) { - if(pointcontents(racer.origin) == CONTENT_WATER) + if(cont == CONTENT_WATER || cont == CONTENT_LAVA || cont == CONTENT_SLIME) { if(player.movement_x) { df += v_forward * ((player.movement_x > 0) ? autocvar_g_vehicle_racer_water_speed_forward : -autocvar_g_vehicle_racer_water_speed_forward); } if(player.movement_y) { df += v_right * ((player.movement_y > 0) ? autocvar_g_vehicle_racer_water_speed_strafe : -autocvar_g_vehicle_racer_water_speed_strafe); } @@ -350,13 +370,16 @@ float racer_frame() if(player.movement_y) { df += v_right * ((player.movement_y > 0) ? autocvar_g_vehicle_racer_speed_strafe : -autocvar_g_vehicle_racer_speed_strafe); } } +#ifdef SVQC if(self.sound_nexttime < time || self.sounds != 1) { self.sounds = 1; self.sound_nexttime = time + 10.922667; //soundlength("vehicles/racer_move.wav"); sound (self, CH_TRIGGER_SINGLE, "vehicles/racer_move.wav", VOL_VEHICLEENGINE, ATTEN_NORM); } +#endif } +#ifdef SVQC else { if(self.sound_nexttime < time || self.sounds != 0) @@ -366,26 +389,30 @@ float racer_frame() sound (self, CH_TRIGGER_SINGLE, "vehicles/racer_idle.wav", VOL_VEHICLEENGINE, ATTEN_NORM); } } +#endif // Afterburn - if (player.BUTTON_JUMP && racer.vehicle_energy >= (autocvar_g_vehicle_racer_afterburn_cost * frametime)) + if (PHYS_INPUT_BUTTON_JUMP(player) && racer.vehicle_energy >= (autocvar_g_vehicle_racer_afterburn_cost * PHYS_INPUT_TIMELENGTH)) { +#ifdef SVQC if(time - racer.wait > 0.2) pointparticles(particleeffectnum("wakizashi_booster_smoke"), self.origin - v_forward * 32, v_forward * vlen(self.velocity), 1); +#endif racer.wait = time; - if(pointcontents(racer.origin) == CONTENT_WATER) + if(cont == CONTENT_WATER || cont == CONTENT_LAVA || cont == CONTENT_SLIME) { - racer.vehicle_energy -= autocvar_g_vehicle_racer_waterburn_cost * frametime; + racer.vehicle_energy -= autocvar_g_vehicle_racer_waterburn_cost * PHYS_INPUT_TIMELENGTH; df += (v_forward * autocvar_g_vehicle_racer_waterburn_speed); } else { - racer.vehicle_energy -= autocvar_g_vehicle_racer_afterburn_cost * frametime; + racer.vehicle_energy -= autocvar_g_vehicle_racer_afterburn_cost * PHYS_INPUT_TIMELENGTH; df += (v_forward * autocvar_g_vehicle_racer_speed_afterburn); } +#ifdef SVQC if(racer.invincible_finished < time) { traceline(racer.origin, racer.origin - '0 0 256', MOVE_NORMAL, self); @@ -400,6 +427,7 @@ float racer_frame() racer.strength_finished = time + 10.922667; //soundlength("vehicles/racer_boost.wav"); sound (racer.tur_head, CH_TRIGGER_SINGLE, "vehicles/racer_boost.wav", VOL_VEHICLEENGINE, ATTEN_NORM); } +#endif } else { @@ -407,9 +435,17 @@ float racer_frame() sound (racer.tur_head, CH_TRIGGER_SINGLE, "misc/null.wav", VOL_VEHICLEENGINE, ATTEN_NORM); } - df -= v_up * (vlen(racer.velocity) * autocvar_g_vehicle_racer_downforce); - player.movement = racer.velocity += df * frametime; + if(cont == CONTENT_WATER || cont == CONTENT_LAVA || cont == CONTENT_SLIME) + racer.racer_watertime = time; + float dforce = autocvar_g_vehicle_racer_downforce; + if(time - racer.racer_watertime <= 3) + dforce = autocvar_g_vehicle_racer_water_downforce; + + df -= v_up * (vlen(racer.velocity) * dforce); + player.movement = racer.velocity += df * PHYS_INPUT_TIMELENGTH; + +#ifdef SVQC if(!forbidWeaponUse(player)) if(player.BUTTON_ATCK) if(time > racer.attack_finished_single) @@ -457,28 +493,34 @@ float racer_frame() racer.delay = time + 0.3; if(racer.misc_bulletcounter == 1) + { racer_fire_rocket("tag_rocket_r", (racer.lock_strength == 1 && racer.lock_target) ? racer.lock_target : world); + player.vehicle_ammo2 = 50; + } else if(racer.misc_bulletcounter == 2) { racer_fire_rocket("tag_rocket_l", (racer.lock_strength == 1 && racer.lock_target) ? racer.lock_target : world); racer.lock_strength = 0; racer.lock_target = world; racer.misc_bulletcounter = 0; - racer.delay = time + autocvar_g_vehicle_racer_rocket_refire; racer.lip = time; + player.vehicle_ammo2 = 0; } } - player.vehicle_reload1 = bound(0, 100 * ((time - racer.lip) / (racer.delay - racer.lip)), 100); + else if(racer.misc_bulletcounter == 0) + player.vehicle_ammo2 = 100; + + player.vehicle_reload2 = bound(0, 100 * ((time - racer.lip) / (racer.delay - racer.lip)), 100); if(racer.vehicle_flags & VHF_SHIELDREGEN) - vehicles_regen(racer.dmg_time, vehicle_shield, autocvar_g_vehicle_racer_shield, autocvar_g_vehicle_racer_shield_regen_pause, autocvar_g_vehicle_racer_shield_regen, frametime, TRUE); + vehicles_regen(racer.dmg_time, vehicle_shield, autocvar_g_vehicle_racer_shield, autocvar_g_vehicle_racer_shield_regen_pause, autocvar_g_vehicle_racer_shield_regen, frametime, true); if(racer.vehicle_flags & VHF_HEALTHREGEN) - vehicles_regen(racer.dmg_time, vehicle_health, autocvar_g_vehicle_racer_health, autocvar_g_vehicle_racer_health_regen_pause, autocvar_g_vehicle_racer_health_regen, frametime, FALSE); + vehicles_regen(racer.dmg_time, vehicle_health, autocvar_g_vehicle_racer_health, autocvar_g_vehicle_racer_health_regen_pause, autocvar_g_vehicle_racer_health_regen, frametime, false); if(racer.vehicle_flags & VHF_ENERGYREGEN) - vehicles_regen(racer.wait, vehicle_energy, autocvar_g_vehicle_racer_energy, autocvar_g_vehicle_racer_energy_regen_pause, autocvar_g_vehicle_racer_energy_regen, frametime, FALSE); + vehicles_regen(racer.wait, vehicle_energy, autocvar_g_vehicle_racer_energy, autocvar_g_vehicle_racer_energy_regen_pause, autocvar_g_vehicle_racer_energy_regen, frametime, false); VEHICLE_UPDATE_PLAYER(player, health, racer); @@ -488,6 +530,8 @@ float racer_frame() VEHICLE_UPDATE_PLAYER(player, shield, racer); player.BUTTON_ATCK = player.BUTTON_ATCK2 = 0; +#endif + setorigin(player,racer.origin + '0 0 32'); player.velocity = racer.velocity; @@ -509,12 +553,18 @@ void racer_think() vector df = self.velocity * -autocvar_g_vehicle_racer_friction; df_z += (1 - trace_fraction) * autocvar_g_vehicle_racer_hoverpower + sin(time * 2) * (autocvar_g_vehicle_racer_springlength * 2); - if(pointcontents(self.origin - '0 0 64') == CONTENT_WATER) + float forced = autocvar_g_vehicle_racer_upforcedamper; + + int cont = pointcontents(self.origin - '0 0 64'); + if(cont == CONTENT_WATER || cont == CONTENT_LAVA || cont == CONTENT_SLIME) + { + forced = autocvar_g_vehicle_racer_water_upforcedamper; self.velocity_z += 200; + } self.velocity += df * pushdeltatime; if(self.velocity_z > 0) - self.velocity_z *= 1 - autocvar_g_vehicle_racer_upforcedamper * pushdeltatime; + self.velocity_z *= 1 - forced * pushdeltatime; self.angles_x *= 1 - (autocvar_g_vehicle_racer_anglestabilizer * pushdeltatime); self.angles_z *= 1 - (autocvar_g_vehicle_racer_anglestabilizer * pushdeltatime); @@ -573,7 +623,7 @@ void racer_blowup() RadiusDamage (self, self.enemy, autocvar_g_vehicle_racer_blowup_coredamage, autocvar_g_vehicle_racer_blowup_edgedamage, - autocvar_g_vehicle_racer_blowup_radius, world, + autocvar_g_vehicle_racer_blowup_radius, world, world, autocvar_g_vehicle_racer_blowup_forceintensity, DEATH_VH_WAKI_DEATH, world); @@ -610,65 +660,79 @@ void racer_deadtouch() void spawnfunc_vehicle_racer() { if(!autocvar_g_vehicle_racer) { remove(self); return; } - if(!vehicle_initialize(VEH_RACER, FALSE)) { remove(self); return; } + if(!vehicle_initialize(VEH_RACER, false)) { remove(self); return; } } -float v_racer(float req) +#endif // SVQC + +#ifdef CSQC +#if 0 +void racer_draw() +{ + float pushdeltatime = time - self.lastpushtime; + if (pushdeltatime > 0.15) pushdeltatime = 0; + self.lastpushtime = time; + if(!pushdeltatime) return; + + tracebox(self.move_origin, self.mins, self.maxs, self.move_origin - ('0 0 1' * getstatf(STAT_VEH_RACER_SPRINGLENGTH)), MOVE_NOMONSTERS, self); + + vector df = self.move_velocity * -getstatf(STAT_VEH_RACER_FRICTION); + df_z += (1 - trace_fraction) * getstatf(STAT_VEH_RACER_HOVERPOWER) + sin(time * 2) * (getstatf(STAT_VEH_RACER_SPRINGLENGTH) * 2); + + float forced = getstatf(STAT_VEH_RACER_UPFORCEDAMPER); + + int cont = pointcontents(self.move_origin - '0 0 64'); + if(cont == CONTENT_WATER || cont == CONTENT_LAVA || cont == CONTENT_SLIME) + { + forced = getstatf(STAT_VEH_RACER_WATER_UPFORCEDAMPER); + self.move_velocity_z += 200; + } + + self.move_velocity += df * pushdeltatime; + if(self.move_velocity_z > 0) + self.move_velocity_z *= 1 - forced * pushdeltatime; + + self.move_angles_x *= 1 - (getstatf(STAT_VEH_RACER_ANGLESTABILIZER) * pushdeltatime); + self.move_angles_z *= 1 - (getstatf(STAT_VEH_RACER_ANGLESTABILIZER) * pushdeltatime); + + Movetype_Physics_MatchServer(false); +} +#endif +#endif + +bool v_racer(int req) { switch(req) { case VR_IMPACT: { + #ifdef SVQC if(autocvar_g_vehicle_racer_bouncepain) vehicles_impact(autocvar_g_vehicle_racer_bouncepain_x, autocvar_g_vehicle_racer_bouncepain_y, autocvar_g_vehicle_racer_bouncepain_z); - return TRUE; + #endif + return true; } + case VR_ENTER: { + #ifdef SVQC self.movetype = MOVETYPE_BOUNCE; self.owner.vehicle_health = (self.vehicle_health / autocvar_g_vehicle_racer_health) * 100; self.owner.vehicle_shield = (self.vehicle_shield / autocvar_g_vehicle_racer_shield) * 100; if(self.owner.flagcarried) setorigin(self.owner.flagcarried, '-190 0 96'); + #elif defined(CSQC) + + self.move_movetype = MOVETYPE_BOUNCE; + #endif - return TRUE; + return true; } - case VR_THINK: - { - return TRUE; - } - case VR_DEATH: - { - self.health = 0; - self.event_damage = func_null; - self.solid = SOLID_CORPSE; - self.takedamage = DAMAGE_NO; - self.deadflag = DEAD_DYING; - self.movetype = MOVETYPE_BOUNCE; - self.wait = time; - self.delay = 2 + time + random() * 3; - self.cnt = 1 + random() * 2; - self.touch = racer_deadtouch; - - pointparticles(particleeffectnum("explosion_medium"), self.origin, '0 0 0', 1); - if(random() < 0.5) - self.avelocity_z = 32; - else - self.avelocity_z = -32; - - self.avelocity_x = -vlen(self.velocity) * 0.2; - self.velocity += '0 0 700'; - self.colormod = '-0.5 -0.5 -0.5'; - - self.think = racer_blowup_think; - self.nextthink = time; - - return TRUE; - } case VR_SPAWN: { + #ifdef SVQC if(self.scale != 0.5) { if(autocvar_g_vehicle_racer_hovertype != 0) @@ -701,11 +765,60 @@ float v_racer(float req) self.damageforcescale = 0.5; self.vehicle_health = autocvar_g_vehicle_racer_health; self.vehicle_shield = autocvar_g_vehicle_racer_shield; - - return TRUE; + #endif + return true; } + + case VR_DEATH: + { + #ifdef SVQC + self.SendEntity = func_null; // stop networking this racer (for now) + self.health = 0; + self.event_damage = func_null; + self.solid = SOLID_CORPSE; + self.takedamage = DAMAGE_NO; + self.deadflag = DEAD_DYING; + self.movetype = MOVETYPE_BOUNCE; + self.wait = time; + self.delay = 2 + time + random() * 3; + self.cnt = 1 + random() * 2; + self.touch = racer_deadtouch; + + Send_Effect("explosion_medium", self.origin, '0 0 0', 1); + + if(random() < 0.5) + self.avelocity_z = 32; + else + self.avelocity_z = -32; + + self.avelocity_x = -vlen(self.velocity) * 0.2; + self.velocity += '0 0 700'; + self.colormod = '-0.5 -0.5 -0.5'; + + self.think = racer_blowup_think; + self.nextthink = time; + #endif + return true; + } + +#ifdef CSQC + case VR_HUD: + { + Vehicles_drawHUD("vehicle_racer", "vehicle_racer_weapon1", "vehicle_racer_weapon2", + "vehicle_icon_ammo1", autocvar_hud_progressbar_vehicles_ammo1_color, + "vehicle_icon_ammo2", autocvar_hud_progressbar_vehicles_ammo2_color, + vCROSS_GUIDE); + return true; + } +#endif case VR_SETUP: { + #ifdef SVQC + self.vehicle_exit = racer_exit; + #endif + + #ifdef SVQC + // we have no need to network energy if(autocvar_g_vehicle_racer_energy) if(autocvar_g_vehicle_racer_energy_regen) self.vehicle_flags |= VHF_ENERGYREGEN; @@ -718,17 +831,22 @@ float v_racer(float req) if(autocvar_g_vehicle_racer_health_regen) self.vehicle_flags |= VHF_HEALTHREGEN; - - self.vehicle_exit = racer_exit; + self.respawntime = autocvar_g_vehicle_racer_respawntime; self.vehicle_health = autocvar_g_vehicle_racer_health; self.vehicle_shield = autocvar_g_vehicle_racer_shield; self.max_health = self.vehicle_health; - - return TRUE; + #endif + + #ifdef CSQC + AuxiliaryXhair[0].axh_image = vCROSS_LOCK; // Rocket + #endif + return true; } + case VR_PRECACHE: { + #ifdef SVQC precache_sound ("weapons/lasergun_fire.wav"); precache_sound ("weapons/rocket_fire.wav"); @@ -737,173 +855,15 @@ float v_racer(float req) precache_sound ("vehicles/racer_boost.wav"); precache_model ("models/vhshield.md3"); + #endif + precache_model ("models/vehicles/wakizashi.dpm"); precache_model ("models/vehicles/wakizashi_cockpit.dpm"); - return TRUE; - } - } - - return TRUE; -} - -#endif // SVQC -#ifdef CSQC - -#define waki_ico "gfx/vehicles/waki.tga" -#define waki_eng "gfx/vehicles/waki_e.tga" -#define waki_gun "gfx/vehicles/waki_guns.tga" -#define waki_rkt "gfx/vehicles/waki_rockets.tga" -#define waki_xhair "gfx/vehicles/axh-special1.tga" - -float v_racer(float req) -{ - switch(req) - { - case VR_HUD: - { - if(autocvar_r_letterbox) - return TRUE; - - vector picsize, hudloc = '0 0 0', pic2size, picloc; - - // Fetch health & ammo stats - HUD_GETVEHICLESTATS - - picsize = draw_getimagesize(hud_bg) * autocvar_cl_vehicles_hudscale; - hudloc_y = vid_conheight - picsize_y; - hudloc_x = vid_conwidth * 0.5 - picsize_x * 0.5; - - drawpic(hudloc, hud_bg, picsize, '1 1 1', autocvar_cl_vehicles_hudalpha, DRAWFLAG_NORMAL); - - shield *= 0.01; - vh_health *= 0.01; - energy *= 0.01; - reload1 *= 0.01; - - pic2size = draw_getimagesize(waki_ico) * (autocvar_cl_vehicles_hudscale * 0.8); - picloc = picsize * 0.5 - pic2size * 0.5; - if(vh_health < 0.25) - drawpic(hudloc + picloc, waki_ico, pic2size, '1 0 0' + '0 1 1' * sin(time * 8), 1, DRAWFLAG_NORMAL); - else - drawpic(hudloc + picloc, waki_ico, pic2size, '1 1 1' * vh_health + '1 0 0' * (1 - vh_health), 1, DRAWFLAG_NORMAL); - drawpic(hudloc + picloc, waki_eng, pic2size, '1 1 1' * energy + '1 0 0' * (1 - energy), 1, DRAWFLAG_NORMAL); - drawpic(hudloc + picloc, waki_gun, pic2size, '1 1 1' * energy + '1 0 0' * (1 - energy), 1, DRAWFLAG_NORMAL); - drawpic(hudloc + picloc, waki_rkt, pic2size, '1 1 1' * reload1 + '1 0 0' * (1 - reload1), 1, DRAWFLAG_NORMAL); - drawpic(hudloc + picloc, hud_sh, pic2size, '1 1 1', shield, DRAWFLAG_NORMAL); - - // Health bar - picsize = draw_getimagesize(hud_hp_bar) * autocvar_cl_vehicles_hudscale; - picloc = '69 69 0' * autocvar_cl_vehicles_hudscale; - drawsetcliparea(hudloc_x + picloc_x + (picsize_x * (1 - vh_health)), 0, vid_conwidth, vid_conheight); - drawpic(hudloc + picloc, hud_hp_bar, picsize, '1 1 1', 1 , DRAWFLAG_NORMAL); - drawresetcliparea(); - // .. and icon - picsize = draw_getimagesize(hud_hp_ico) * autocvar_cl_vehicles_hudscale; - picloc = '37 65 0' * autocvar_cl_vehicles_hudscale; - if(vh_health < 0.25) - { - if(alarm1time < time) - { - alarm1time = time + 2; - vehicle_alarm(self, CH_PAIN_SINGLE, "vehicles/alarm.wav"); - } - - drawpic(hudloc + picloc, hud_hp_ico, picsize, '1 0 0' + '0 1 1' * sin(time * 8), 1, DRAWFLAG_NORMAL); - } - else - { - drawpic(hudloc + picloc, hud_hp_ico, picsize, '1 1 1', 1, DRAWFLAG_NORMAL); - if(alarm1time) - { - vehicle_alarm(self, CH_PAIN_SINGLE, "misc/null.wav"); - alarm1time = 0; - } - } - - - // Shield bar - picsize = draw_getimagesize(hud_sh_bar) * autocvar_cl_vehicles_hudscale; - picloc = '69 140 0' * autocvar_cl_vehicles_hudscale; - drawsetcliparea(hudloc_x + picloc_x + (picsize_x * (1 - shield)), 0, vid_conwidth, vid_conheight); - drawpic(hudloc + picloc, hud_sh_bar, picsize, '1 1 1', 1, DRAWFLAG_NORMAL); - drawresetcliparea(); - // .. and icon - picloc = '40 136 0' * autocvar_cl_vehicles_hudscale; - picsize = draw_getimagesize(hud_sh_ico) * autocvar_cl_vehicles_hudscale; - if(shield < 0.25) - { - if(alarm2time < time) - { - alarm2time = time + 1; - vehicle_alarm(self, CH_TRIGGER_SINGLE, "vehicles/alarm_shield.wav"); - } - drawpic(hudloc + picloc, hud_sh_ico, picsize, '1 0 0' + '0 1 1' * sin(time * 8), 1, DRAWFLAG_NORMAL); - } - else - { - drawpic(hudloc + picloc, hud_sh_ico, picsize, '1 1 1', 1, DRAWFLAG_NORMAL); - if(alarm2time) - { - vehicle_alarm(self, CH_TRIGGER_SINGLE, "misc/null.wav"); - alarm2time = 0; - } - } - - // Gun bar - picsize = draw_getimagesize(hud_ammo1_bar) * autocvar_cl_vehicles_hudscale; - picloc = '450 69 0' * autocvar_cl_vehicles_hudscale; - drawsetcliparea(hudloc_x + picloc_x, picloc_y, picsize_x * energy, vid_conheight); - drawpic(hudloc + picloc, hud_ammo1_bar, picsize, '1 1 1', 1, DRAWFLAG_NORMAL); - drawresetcliparea(); - // .. and icon - picsize = draw_getimagesize(hud_ammo1_ico) * autocvar_cl_vehicles_hudscale; - picloc = '664 60 0' * autocvar_cl_vehicles_hudscale; - if(energy < 0.2) - drawpic(hudloc + picloc, hud_ammo1_ico, picsize, '1 0 0' + '0 1 1' * sin(time * 8), 1, DRAWFLAG_NORMAL); - else - drawpic(hudloc + picloc, hud_ammo1_ico, picsize, '1 1 1', 1, DRAWFLAG_NORMAL); - - // Bomb bar - picsize = draw_getimagesize(hud_ammo2_bar) * autocvar_cl_vehicles_hudscale; - picloc = '450 140 0' * autocvar_cl_vehicles_hudscale; - drawsetcliparea(hudloc_x + picloc_x, hudloc_y + picloc_y, picsize_x * reload1, vid_conheight); - drawpic(hudloc + picloc, hud_ammo2_bar, picsize, '1 1 1', 1, DRAWFLAG_NORMAL); - drawresetcliparea(); - // .. and icon - pic2size = draw_getimagesize(hud_ammo2_ico) * autocvar_cl_vehicles_hudscale; - picloc = '664 130 0' * autocvar_cl_vehicles_hudscale; - if(reload1 != 1) - drawpic(hudloc + picloc, hud_ammo2_ico, pic2size, '1 0 0' + '0 1 1' * sin(time * 8), 1, DRAWFLAG_NORMAL); - else - drawpic(hudloc + picloc, hud_ammo2_ico, pic2size, '1 1 1', 1, DRAWFLAG_NORMAL); - - if (scoreboard_showscores) - HUD_DrawScoreboard(); - else - { - picsize = draw_getimagesize(waki_xhair); - picsize_x *= 0.5; - picsize_y *= 0.5; - - - drawpic('0.5 0 0' * (vid_conwidth - picsize_x) + '0 0.5 0' * (vid_conheight - picsize_y), waki_xhair, picsize, '1 1 1', 1, DRAWFLAG_NORMAL); - } - return TRUE; - } - case VR_SETUP: - { - AuxiliaryXhair[0].axh_image = "gfx/vehicles/axh-bracket.tga"; - AuxiliaryXhair[0].axh_scale = 0.25; - return TRUE; - } - case VR_PRECACHE: - { - return TRUE; + return true; } } - return TRUE; + return true; } -#endif // CSQC #endif // REGISTER_VEHICLE