X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=qcsrc%2Fcommon%2Fvehicles%2Funit%2Fspiderbot.qc;h=c641ec6022cd5ae14d5759c0a75bc2cbf58fb9a8;hp=0ad0da41dcffbd671aa907fb66870a04fb0349a2;hb=3b8a6707fbceb9f57b5d3ab5321e36033da6059d;hpb=8d10ea819c27736320d03e75134af341f8127199 diff --git a/qcsrc/common/vehicles/unit/spiderbot.qc b/qcsrc/common/vehicles/unit/spiderbot.qc index 0ad0da41d..c641ec602 100644 --- a/qcsrc/common/vehicles/unit/spiderbot.qc +++ b/qcsrc/common/vehicles/unit/spiderbot.qc @@ -86,13 +86,13 @@ float autocvar_g_vehicle_spiderbot_rocket_lifetime; vector autocvar_g_vehicle_spiderbot_bouncepain; void spiderbot_rocket_artillery() -{ +{SELFPARAM(); self.nextthink = time; UpdateCSQCProjectile(self); } void spiderbot_rocket_unguided() -{ +{SELFPARAM(); vector newdir, olddir; self.nextthink = time; @@ -108,7 +108,7 @@ void spiderbot_rocket_unguided() } void spiderbot_rocket_guided() -{ +{SELFPARAM(); vector newdir, olddir; self.nextthink = time; @@ -128,7 +128,7 @@ void spiderbot_rocket_guided() } void spiderbot_guide_release() -{ +{SELFPARAM(); entity rkt; rkt = findchainentity(realowner, self.owner); if(!rkt) @@ -221,7 +221,7 @@ vector spiberbot_calcartillery(vector org, vector tgt, float ht) } void spiderbot_rocket_do() -{ +{SELFPARAM(); vector v; entity rocket = world; @@ -269,7 +269,7 @@ void spiderbot_rocket_do() switch(self.vehicle_weapon2mode) { case SBRM_VOLLY: - rocket = vehicles_projectile("spiderbot_rocket_launch", "weapons/rocket_fire.wav", + rocket = vehicles_projectile(EFFECT_SPIDERBOT_ROCKETLAUNCH.eent_eff_name, W_Sound("rocket_fire"), v, normalize(randomvec() * autocvar_g_vehicle_spiderbot_rocket_spread + v_forward) * autocvar_g_vehicle_spiderbot_rocket_speed, autocvar_g_vehicle_spiderbot_rocket_damage, autocvar_g_vehicle_spiderbot_rocket_radius, autocvar_g_vehicle_spiderbot_rocket_force, 1, DEATH_VH_SPID_ROCKET, PROJECTILE_SPIDERROCKET, autocvar_g_vehicle_spiderbot_rocket_health, false, true, self.owner); @@ -283,7 +283,7 @@ void spiderbot_rocket_do() self.wait = -10; break; case SBRM_GUIDE: - rocket = vehicles_projectile("spiderbot_rocket_launch", "weapons/rocket_fire.wav", + rocket = vehicles_projectile(EFFECT_SPIDERBOT_ROCKETLAUNCH.eent_eff_name, W_Sound("rocket_fire"), v, normalize(v_forward) * autocvar_g_vehicle_spiderbot_rocket_speed, autocvar_g_vehicle_spiderbot_rocket_damage, autocvar_g_vehicle_spiderbot_rocket_radius, autocvar_g_vehicle_spiderbot_rocket_force, 1, DEATH_VH_SPID_ROCKET, PROJECTILE_SPIDERROCKET, autocvar_g_vehicle_spiderbot_rocket_health, false, false, self.owner); @@ -295,7 +295,7 @@ void spiderbot_rocket_do() break; case SBRM_ARTILLERY: - rocket = vehicles_projectile("spiderbot_rocket_launch", "weapons/rocket_fire.wav", + rocket = vehicles_projectile(EFFECT_SPIDERBOT_ROCKETLAUNCH.eent_eff_name, W_Sound("rocket_fire"), v, normalize(v_forward) * autocvar_g_vehicle_spiderbot_rocket_speed, autocvar_g_vehicle_spiderbot_rocket_damage, autocvar_g_vehicle_spiderbot_rocket_radius, autocvar_g_vehicle_spiderbot_rocket_force, 1, DEATH_VH_SPID_ROCKET, PROJECTILE_SPIDERROCKET, autocvar_g_vehicle_spiderbot_rocket_health, false, true, self.owner); @@ -333,7 +333,7 @@ void spiderbot_rocket_do() .float jump_delay; float spiderbot_frame() -{ +{SELFPARAM(); vector ad, vf; entity player, spider; float ftmp; @@ -347,7 +347,7 @@ float spiderbot_frame() player = self; spider = self.vehicle; - self = spider; + setself(spider); vehicles_painframe(); @@ -547,7 +547,7 @@ float spiderbot_frame() vector v; spider.misc_bulletcounter += 1; - self = player; + setself(player); gun = (spider.misc_bulletcounter % 2) ? spider.gun1 : spider.gun2; @@ -558,11 +558,11 @@ float spiderbot_frame() fireBullet(v, v_forward, autocvar_g_vehicle_spiderbot_minigun_spread, autocvar_g_vehicle_spiderbot_minigun_solidpenetration, autocvar_g_vehicle_spiderbot_minigun_damage, autocvar_g_vehicle_spiderbot_minigun_force, DEATH_VH_SPID_MINIGUN, 0); - sound (gun, CH_WEAPON_A, "weapons/uzi_fire.wav", VOL_BASE, ATTEN_NORM); - //trailparticles(self, particleeffectnum("spiderbot_minigun_trail"), v, trace_endpos); - pointparticles(particleeffectnum("spiderbot_minigun_muzzleflash"), v, v_forward * 2500, 1); + sound (gun, CH_WEAPON_A, W_Sound("uzi_fire"), VOL_BASE, ATTEN_NORM); + //trailparticles(self, _particleeffectnum("spiderbot_minigun_trail"), v, trace_endpos); + pointparticles(particleeffectnum(EFFECT_SPIDERBOT_MINIGUN_MUZZLEFLASH), v, v_forward * 2500, 1); - self = spider; + setself(spider); spider.vehicle_ammo1 -= autocvar_g_vehicle_spiderbot_minigun_ammo_cost; spider.tur_head.attack_finished_single = time + autocvar_g_vehicle_spiderbot_minigun_refire; @@ -607,12 +607,12 @@ float spiderbot_frame() if(self.vehicle_flags & VHF_HASSHIELD) VEHICLE_UPDATE_PLAYER(player, shield, spiderbot); - self = player; + setself(player); return 1; } void spiderbot_exit(float eject) -{ +{SELFPARAM(); entity e; vector spot; @@ -669,7 +669,7 @@ void spiderbot_exit(float eject) } void spiderbot_headfade() -{ +{SELFPARAM(); self.think = spiderbot_headfade; self.nextthink = self.fade_time; self.alpha = 1 - (time - self.fade_time) * self.fade_rate; @@ -678,21 +678,21 @@ void spiderbot_headfade() { if(self.alpha > 0.1) { - sound (self, CH_SHOTS, "weapons/rocket_impact.wav", VOL_BASE, ATTEN_NORM); - Send_Effect("explosion_big", self.origin + '0 0 100', '0 0 0', 1); + sound (self, CH_SHOTS, W_Sound("rocket_impact"), VOL_BASE, ATTEN_NORM); + Send_Effect(EFFECT_EXPLOSION_BIG, self.origin + '0 0 100', '0 0 0', 1); } remove(self); } } void spiderbot_blowup() -{ +{SELFPARAM(); if(self.cnt > time) { if(random() < 0.1) { - sound (self, CH_SHOTS, "weapons/rocket_impact.wav", VOL_BASE, ATTEN_NORM); - Send_Effect("explosion_small", randomvec() * 80 + (self.origin + '0 0 100'), '0 0 0', 1); + sound (self, CH_SHOTS, W_Sound("rocket_impact"), VOL_BASE, ATTEN_NORM); + Send_Effect(EFFECT_EXPLOSION_SMALL, randomvec() * 80 + (self.origin + '0 0 100'), '0 0 0', 1); } self.nextthink = time + 0.1; return; @@ -704,10 +704,10 @@ void spiderbot_blowup() g1 = spawn(); g2 = spawn(); - setmodel(b, "models/vehicles/spiderbot.dpm"); - setmodel(h, "models/vehicles/spiderbot_top.dpm"); - setmodel(g1, "models/vehicles/spiderbot_barrels.dpm"); - setmodel(g2, "models/vehicles/spiderbot_barrels.dpm"); + setmodel(b, MDL_VEH_SPIDERBOT_BODY); + setmodel(h, MDL_VEH_SPIDERBOT_TOP); + setmodel(g1, MDL_VEH_SPIDERBOT_GUN); + setmodel(g2, MDL_VEH_SPIDERBOT_GUN); setorigin(b, self.origin); b.frame = 11; @@ -759,7 +759,7 @@ void spiderbot_blowup() } bool spiderbot_impulse(int _imp) -{ +{SELFPARAM(); switch(_imp) { case 1: @@ -812,13 +812,13 @@ bool spiderbot_impulse(int _imp) } void spawnfunc_vehicle_spiderbot() -{ +{SELFPARAM(); if(!autocvar_g_vehicle_spiderbot) { remove(self); return; } if(!vehicle_initialize(VEH_SPIDERBOT, false)) { remove(self); return; } } float v_spiderbot(float req) -{ +{SELFPARAM(); switch(req) { case VR_IMPACT: @@ -878,8 +878,8 @@ float v_spiderbot(float req) self.vehicles_impulse = spiderbot_impulse; self.gun1 = spawn(); self.gun2 = spawn(); - setmodel(self.gun1, "models/vehicles/spiderbot_barrels.dpm"); - setmodel(self.gun2, "models/vehicles/spiderbot_barrels.dpm"); + setmodel(self.gun1, MDL_VEH_SPIDERBOT_GUN); + setmodel(self.gun2, MDL_VEH_SPIDERBOT_GUN); setattachment(self.gun1, self.tur_head, "tag_hardpoint01"); setattachment(self.gun2, self.tur_head, "tag_hardpoint02"); self.gravity = 2; @@ -925,22 +925,6 @@ float v_spiderbot(float req) } case VR_PRECACHE: { - precache_model ("models/vhshield.md3"); - precache_model ("models/vehicles/spiderbot.dpm"); - precache_model ("models/vehicles/spiderbot_top.dpm"); - precache_model ("models/vehicles/spiderbot_barrels.dpm"); - precache_model ("models/vehicles/spiderbot_cockpit.dpm"); - precache_model ( "models/uziflash.md3"); - - precache_sound ("weapons/uzi_fire.wav" ); - precache_sound ("weapons/rocket_impact.wav"); - - precache_sound ("vehicles/spiderbot_die.wav"); - precache_sound ("vehicles/spiderbot_idle.wav"); - precache_sound ("vehicles/spiderbot_jump.wav"); - precache_sound ("vehicles/spiderbot_strafe.wav"); - precache_sound ("vehicles/spiderbot_walk.wav"); - precache_sound ("vehicles/spiderbot_land.wav"); return true; } }