X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=qcsrc%2Fcommon%2Fvehicles%2Fvehicle%2Fracer.qc;h=c3f3d8405065cd150c8c41c5ca8012cd1faded0f;hp=26221f5edcd2b812dc9f6cd02394b54e384df763;hb=cbca1a79315fe08c4796273a490a4d12b7d3291d;hpb=bbc3fb821dfea0421c5412fb8d8d97e65873b9dc diff --git a/qcsrc/common/vehicles/vehicle/racer.qc b/qcsrc/common/vehicles/vehicle/racer.qc index 26221f5edc..c3f3d84050 100644 --- a/qcsrc/common/vehicles/vehicle/racer.qc +++ b/qcsrc/common/vehicles/vehicle/racer.qc @@ -1,28 +1,4 @@ -#ifndef VEHICLE_RACER -#define VEHICLE_RACER - -#include "racer_weapon.qh" - -CLASS(Racer, Vehicle) -/* spawnflags */ ATTRIB(Racer, spawnflags, int, VHF_DMGSHAKE | VHF_DMGROLL); -/* mins */ ATTRIB(Racer, mins, vector, '-120 -120 -40' * 0.5); -/* maxs */ ATTRIB(Racer, maxs, vector, '120 120 40' * 0.5); -/* view offset*/ ATTRIB(Racer, view_ofs, vector, '0 0 50'); -/* view dist */ ATTRIB(Racer, height, float, 200); -/* model */ ATTRIB(Racer, mdl, string, "models/vehicles/wakizashi.dpm"); -/* model */ ATTRIB(Racer, model, string, "models/vehicles/wakizashi.dpm"); -/* head_model */ ATTRIB(Racer, head_model, string, "null"); -/* hud_model */ ATTRIB(Racer, hud_model, string, "models/vehicles/wakizashi_cockpit.dpm"); -/* tags */ ATTRIB(Racer, tag_head, string, ""); -/* tags */ ATTRIB(Racer, tag_hud, string, ""); -/* tags */ ATTRIB(Racer, tag_view, string, "tag_viewport"); -/* netname */ ATTRIB(Racer, netname, string, "racer"); -/* fullname */ ATTRIB(Racer, vehicle_name, string, _("Racer")); -/* icon */ ATTRIB(Racer, m_icon, string, "vehicle_racer"); -ENDCLASS(Racer) -REGISTER_VEHICLE(RACER, NEW(Racer)); - -#endif +#include "racer.qh" #ifdef IMPLEMENTATION @@ -59,7 +35,7 @@ float autocvar_g_vehicle_racer_friction = 0.45; float autocvar_g_vehicle_racer_water_time = 5; -float autocvar_g_vehicle_racer_collision_multiplier = 0.05; +//float autocvar_g_vehicle_racer_collision_multiplier = 0.05; // 0 = hover, != 0 = maglev int autocvar_g_vehicle_racer_hovertype = 0; @@ -170,15 +146,16 @@ void racer_fire_rocket_aim(entity player, string tagname, entity trg) racer_fire_rocket(player, v, v_forward, trg); } -bool racer_frame(entity this) +bool racer_frame(entity this, float dt) { entity vehic = this.vehicle; return = true; if(intermission_running) { - vehic.velocity = '0 0 0'; - vehic.avelocity = '0 0 0'; + vehic.solid = SOLID_NOT; + vehic.takedamage = DAMAGE_NO; + set_movetype(vehic, MOVETYPE_NONE); return; } @@ -186,7 +163,7 @@ bool racer_frame(entity this) traceline(vehic.origin, vehic.origin + '0 0 1', MOVE_NOMONSTERS, this); int cont = trace_dpstartcontents; - if(cont & DPCONTENTS_WATER) + if(!(cont & DPCONTENTS_WATER)) vehic.air_finished = time + autocvar_g_vehicle_racer_water_time; if(IS_DEAD(vehic)) @@ -195,28 +172,22 @@ bool racer_frame(entity this) return; } - racer_align4point(vehic, PHYS_INPUT_TIMELENGTH); + racer_align4point(vehic, dt); PHYS_INPUT_BUTTON_ZOOM(this) = PHYS_INPUT_BUTTON_CROUCH(this) = false; - if(time >= vehic.vehicle_last_trace) - { - crosshair_trace(this); - vehic.vehicle_last_trace = time + autocvar_g_vehicle_racer_thinkrate; - } - vehic.angles_x *= -1; // Yaw - float ftmp = autocvar_g_vehicle_racer_turnspeed * PHYS_INPUT_TIMELENGTH; + float ftmp = autocvar_g_vehicle_racer_turnspeed * dt; ftmp = bound(-ftmp, shortangle_f(this.v_angle_y - vehic.angles_y, vehic.angles_y), ftmp); vehic.angles_y = anglemods(vehic.angles_y + ftmp); // Roll - vehic.angles_z += -ftmp * autocvar_g_vehicle_racer_turnroll * PHYS_INPUT_TIMELENGTH; + vehic.angles_z += -ftmp * autocvar_g_vehicle_racer_turnroll * dt; // Pitch - ftmp = autocvar_g_vehicle_racer_pitchspeed * PHYS_INPUT_TIMELENGTH; + ftmp = autocvar_g_vehicle_racer_pitchspeed * dt; ftmp = bound(-ftmp, shortangle_f(this.v_angle_x - vehic.angles_x, vehic.angles_x), ftmp); vehic.angles_x = bound(-autocvar_g_vehicle_racer_pitchlimit, anglemods(vehic.angles_x + ftmp), autocvar_g_vehicle_racer_pitchlimit); @@ -262,7 +233,7 @@ bool racer_frame(entity this) #endif // Afterburn - if (PHYS_INPUT_BUTTON_JUMP(this) && vehic.vehicle_energy >= (autocvar_g_vehicle_racer_afterburn_cost * PHYS_INPUT_TIMELENGTH)) + if (PHYS_INPUT_BUTTON_JUMP(this) && vehic.vehicle_energy >= (autocvar_g_vehicle_racer_afterburn_cost * dt)) { #ifdef SVQC if(time - vehic.wait > 0.2) @@ -273,12 +244,12 @@ bool racer_frame(entity this) if(cont & DPCONTENTS_LIQUIDSMASK) { - vehic.vehicle_energy -= autocvar_g_vehicle_racer_waterburn_cost * PHYS_INPUT_TIMELENGTH; + vehic.vehicle_energy -= autocvar_g_vehicle_racer_waterburn_cost * dt; df += (v_forward * autocvar_g_vehicle_racer_waterburn_speed); } else { - vehic.vehicle_energy -= autocvar_g_vehicle_racer_afterburn_cost * PHYS_INPUT_TIMELENGTH; + vehic.vehicle_energy -= autocvar_g_vehicle_racer_afterburn_cost * dt; df += (v_forward * autocvar_g_vehicle_racer_speed_afterburn); } @@ -313,14 +284,15 @@ bool racer_frame(entity this) dforce = autocvar_g_vehicle_racer_water_downforce; df -= v_up * (vlen(vehic.velocity) * dforce); - this.movement = vehic.velocity += df * PHYS_INPUT_TIMELENGTH; + this.movement = vehic.velocity += df * dt; #ifdef SVQC Weapon wep1 = WEP_RACER; + .entity weaponentity = weaponentities[0]; // TODO: unhardcode if (!forbidWeaponUse(this)) if (PHYS_INPUT_BUTTON_ATCK(this)) - if (wep1.wr_checkammo1(wep1, vehic)) + if (wep1.wr_checkammo1(wep1, vehic, weaponentity)) { string tagname = (vehic.cnt) ? (vehic.cnt = 0, "tag_fire1") @@ -331,16 +303,21 @@ bool racer_frame(entity this) // Fix z-aim (for chase mode) crosshair_trace(this); w_shotdir.z = normalize(trace_endpos - org).z * 0.5; - .entity weaponentity = weaponentities[0]; - WITHSELF(vehic, wep1.wr_think(wep1, vehic, weaponentity, 1)); + wep1.wr_think(wep1, vehic, weaponentity, 1); } if(autocvar_g_vehicle_racer_rocket_locktarget) { - if(vehic.vehicle_last_trace == time + autocvar_g_vehicle_racer_thinkrate) - vehicles_locktarget(vehic, (1 / autocvar_g_vehicle_racer_rocket_locking_time) * frametime, - (1 / autocvar_g_vehicle_racer_rocket_locking_releasetime) * frametime, - autocvar_g_vehicle_racer_rocket_locked_time); + if(time >= vehic.vehicle_last_trace) + { + crosshair_trace(this); + + vehicles_locktarget(vehic, (1 / autocvar_g_vehicle_racer_rocket_locking_time) * dt, + (1 / autocvar_g_vehicle_racer_rocket_locking_releasetime) * dt, + autocvar_g_vehicle_racer_rocket_locked_time); + + vehic.vehicle_last_trace = time + autocvar_g_vehicle_racer_thinkrate; + } if(vehic.lock_target) { @@ -362,14 +339,14 @@ bool racer_frame(entity this) if(vehic.misc_bulletcounter == 1) { - racer_fire_rocket_aim(this, "tag_rocket_r", (vehic.lock_strength == 1 && vehic.lock_target) ? vehic.lock_target : world); + racer_fire_rocket_aim(this, "tag_rocket_r", (vehic.lock_strength == 1 && vehic.lock_target) ? vehic.lock_target : NULL); this.vehicle_ammo2 = 50; } else if(vehic.misc_bulletcounter == 2) { - racer_fire_rocket_aim(this, "tag_rocket_l", (vehic.lock_strength == 1 && vehic.lock_target) ? vehic.lock_target : world); + racer_fire_rocket_aim(this, "tag_rocket_l", (vehic.lock_strength == 1 && vehic.lock_target) ? vehic.lock_target : NULL); vehic.lock_strength = 0; - vehic.lock_target = world; + vehic.lock_target = NULL; vehic.misc_bulletcounter = 0; vehic.delay = time + autocvar_g_vehicle_racer_rocket_refire; vehic.lip = time; @@ -382,13 +359,13 @@ bool racer_frame(entity this) this.vehicle_reload2 = bound(0, 100 * ((time - vehic.lip) / (vehic.delay - vehic.lip)), 100); if(vehic.vehicle_flags & VHF_SHIELDREGEN) - vehicles_regen(vehic, vehic.dmg_time, vehicle_shield, autocvar_g_vehicle_racer_shield, autocvar_g_vehicle_racer_shield_regen_pause, autocvar_g_vehicle_racer_shield_regen, frametime, true); + vehicles_regen(vehic, vehic.dmg_time, vehicle_shield, autocvar_g_vehicle_racer_shield, autocvar_g_vehicle_racer_shield_regen_pause, autocvar_g_vehicle_racer_shield_regen, dt, true); if(vehic.vehicle_flags & VHF_HEALTHREGEN) - vehicles_regen(vehic, vehic.dmg_time, vehicle_health, autocvar_g_vehicle_racer_health, autocvar_g_vehicle_racer_health_regen_pause, autocvar_g_vehicle_racer_health_regen, frametime, false); + vehicles_regen(vehic, vehic.dmg_time, vehicle_health, autocvar_g_vehicle_racer_health, autocvar_g_vehicle_racer_health_regen_pause, autocvar_g_vehicle_racer_health_regen, dt, false); if(vehic.vehicle_flags & VHF_ENERGYREGEN) - vehicles_regen(vehic, vehic.wait, vehicle_energy, autocvar_g_vehicle_racer_energy, autocvar_g_vehicle_racer_energy_regen_pause, autocvar_g_vehicle_racer_energy_regen, frametime, false); + vehicles_regen(vehic, vehic.wait, vehicle_energy, autocvar_g_vehicle_racer_energy, autocvar_g_vehicle_racer_energy_regen_pause, autocvar_g_vehicle_racer_energy_regen, dt, false); VEHICLE_UPDATE_PLAYER(this, vehic, health, racer); VEHICLE_UPDATE_PLAYER(this, vehic, energy, racer); @@ -403,8 +380,8 @@ bool racer_frame(entity this) this.velocity = vehic.velocity; } -void racer_think() -{SELFPARAM(); +void racer_think(entity this) +{ this.nextthink = time + autocvar_g_vehicle_racer_thinkrate; tracebox(this.origin, this.mins, this.maxs, this.origin - ('0 0 1' * autocvar_g_vehicle_racer_springlength), MOVE_NOMONSTERS, this); @@ -414,7 +391,7 @@ void racer_think() float forced = autocvar_g_vehicle_racer_upforcedamper; - //int cont = pointcontents(self.origin - '0 0 64'); + //int cont = pointcontents(this.origin - '0 0 64'); traceline(this.origin - '0 0 64', this.origin - '0 0 64', MOVE_NOMONSTERS, this); //if(cont == CONTENT_WATER || cont == CONTENT_LAVA || cont == CONTENT_SLIME) if(trace_dpstartcontents & DPCONTENTS_LIQUIDSMASK) @@ -433,135 +410,100 @@ void racer_think() CSQCMODEL_AUTOUPDATE(this); } -void racer_exit(float eject) -{SELFPARAM(); +void racer_exit(entity this, int eject) +{ vector spot; - self.think = racer_think; - self.nextthink = time; - self.movetype = MOVETYPE_BOUNCE; - sound (self.tur_head, CH_TRIGGER_SINGLE, SND_Null, VOL_VEHICLEENGINE, ATTEN_NORM); + setthink(this, racer_think); + this.nextthink = time; + set_movetype(this, MOVETYPE_BOUNCE); + sound (this.tur_head, CH_TRIGGER_SINGLE, SND_Null, VOL_VEHICLEENGINE, ATTEN_NORM); - if(!self.owner) + if(!this.owner) return; - makevectors(self.angles); + makevectors(this.angles); if(eject) { - spot = self.origin + v_forward * 100 + '0 0 64'; - spot = vehicles_findgoodexit(spot); - setorigin(self.owner , spot); - self.owner.velocity = (v_up + v_forward * 0.25) * 750; - self.owner.oldvelocity = self.owner.velocity; + spot = this.origin + v_forward * 100 + '0 0 64'; + spot = vehicles_findgoodexit(this, spot); + setorigin(this.owner, spot); + this.owner.velocity = (v_up + v_forward * 0.25) * 750; + this.owner.oldvelocity = this.owner.velocity; } else { - if(vdist(self.velocity, >, 2 * autocvar_sv_maxairspeed)) + if(vdist(this.velocity, >, 2 * autocvar_sv_maxairspeed)) { - self.owner.velocity = normalize(self.velocity) * autocvar_sv_maxairspeed * 2; - self.owner.velocity_z += 200; - spot = self.origin + v_forward * 32 + '0 0 32'; - spot = vehicles_findgoodexit(spot); + this.owner.velocity = normalize(this.velocity) * autocvar_sv_maxairspeed * 2; + this.owner.velocity_z += 200; + spot = this.origin + v_forward * 32 + '0 0 32'; + spot = vehicles_findgoodexit(this, spot); } else { - self.owner.velocity = self.velocity * 0.5; - self.owner.velocity_z += 10; - spot = self.origin - v_forward * 200 + '0 0 32'; - spot = vehicles_findgoodexit(spot); + this.owner.velocity = this.velocity * 0.5; + this.owner.velocity_z += 10; + spot = this.origin - v_forward * 200 + '0 0 32'; + spot = vehicles_findgoodexit(this, spot); } - self.owner.oldvelocity = self.owner.velocity; - setorigin(self.owner , spot); + this.owner.oldvelocity = this.owner.velocity; + setorigin(this.owner , spot); } - antilag_clear(self.owner, CS(self.owner)); - self.owner = world; + antilag_clear(this.owner, CS(this.owner)); + this.owner = NULL; } -void racer_blowup() -{SELFPARAM(); - self.deadflag = DEAD_DEAD; - self.vehicle_exit(VHEF_NORMAL); +void racer_blowup(entity this) +{ + this.deadflag = DEAD_DEAD; + this.vehicle_exit(this, VHEF_NORMAL); - RadiusDamage (self, self.enemy, autocvar_g_vehicle_racer_blowup_coredamage, + RadiusDamage (this, this.enemy, autocvar_g_vehicle_racer_blowup_coredamage, autocvar_g_vehicle_racer_blowup_edgedamage, - autocvar_g_vehicle_racer_blowup_radius, world, world, + autocvar_g_vehicle_racer_blowup_radius, NULL, NULL, autocvar_g_vehicle_racer_blowup_forceintensity, - DEATH_VH_WAKI_DEATH.m_id, world); + DEATH_VH_WAKI_DEATH.m_id, NULL); - self.nextthink = time + autocvar_g_vehicle_racer_respawntime; - self.think = vehicles_spawn; - self.movetype = MOVETYPE_NONE; - self.effects = EF_NODRAW; - self.solid = SOLID_NOT; + this.nextthink = time + autocvar_g_vehicle_racer_respawntime; + setthink(this, vehicles_spawn); + set_movetype(this, MOVETYPE_NONE); + this.effects = EF_NODRAW; + this.solid = SOLID_NOT; - self.colormod = '0 0 0'; - self.avelocity = '0 0 0'; - self.velocity = '0 0 0'; + this.colormod = '0 0 0'; + this.avelocity = '0 0 0'; + this.velocity = '0 0 0'; - setorigin(self, self.pos1); + setorigin(this, this.pos1); } -void racer_blowup_think() -{SELFPARAM(); - self.nextthink = time; +void racer_blowup_think(entity this) +{ + this.nextthink = time; - if(time >= self.delay) - racer_blowup(); + if(time >= this.delay) + racer_blowup(this); - CSQCMODEL_AUTOUPDATE(self); + CSQCMODEL_AUTOUPDATE(this); } -void racer_deadtouch() -{SELFPARAM(); - self.avelocity_x *= 0.7; - self.cnt -= 1; - if(self.cnt <= 0) - racer_blowup(); +void racer_deadtouch(entity this, entity toucher) +{ + this.avelocity_x *= 0.7; + this.cnt -= 1; + if(this.cnt <= 0) + racer_blowup(this); } spawnfunc(vehicle_racer) { - if(!autocvar_g_vehicle_racer) { remove(this); return; } - if(!vehicle_initialize(this, VEH_RACER, false)) { remove(this); return; } + if(!autocvar_g_vehicle_racer) { delete(this); return; } + if(!vehicle_initialize(this, VEH_RACER, false)) { delete(this); return; } } #endif // SVQC -#ifdef CSQC -#if 0 -void racer_draw() -{SELFPARAM(); - float pushdeltatime = time - self.lastpushtime; - if (pushdeltatime > 0.15) pushdeltatime = 0; - self.lastpushtime = time; - if(!pushdeltatime) return; - - tracebox(self.move_origin, self.mins, self.maxs, self.move_origin - ('0 0 1' * STAT(VEH_RACER_SPRINGLENGTH)), MOVE_NOMONSTERS, self); - - vector df = self.move_velocity * -STAT(VEH_RACER_FRICTION); - df_z += (1 - trace_fraction) * STAT(VEH_RACER_HOVERPOWER) + sin(time * 2) * (STAT(VEH_RACER_SPRINGLENGTH) * 2); - - float forced = STAT(VEH_RACER_UPFORCEDAMPER); - - int cont = pointcontents(self.move_origin - '0 0 64'); - if(cont == CONTENT_WATER || cont == CONTENT_LAVA || cont == CONTENT_SLIME) - { - forced = STAT(VEH_RACER_WATER_UPFORCEDAMPER); - self.move_velocity_z += 200; - } - - self.move_velocity += df * pushdeltatime; - if(self.move_velocity_z > 0) - self.move_velocity_z *= 1 - forced * pushdeltatime; - - self.move_angles_x *= 1 - (STAT(VEH_RACER_ANGLESTABILIZER) * pushdeltatime); - self.move_angles_z *= 1 - (STAT(VEH_RACER_ANGLESTABILIZER) * pushdeltatime); - - Movetype_Physics_MatchServer(false); -} -#endif -#endif - METHOD(Racer, vr_impact, void(Racer thisveh, entity instance)) { #ifdef SVQC @@ -573,24 +515,21 @@ METHOD(Racer, vr_impact, void(Racer thisveh, entity instance)) METHOD(Racer, vr_enter, void(Racer thisveh, entity instance)) { #ifdef SVQC - SELFPARAM(); - self.movetype = MOVETYPE_BOUNCE; - self.owner.vehicle_health = (self.vehicle_health / autocvar_g_vehicle_racer_health) * 100; - self.owner.vehicle_shield = (self.vehicle_shield / autocvar_g_vehicle_racer_shield) * 100; + set_movetype(instance, MOVETYPE_BOUNCE); + instance.owner.vehicle_health = (instance.vehicle_health / autocvar_g_vehicle_racer_health) * 100; + instance.owner.vehicle_shield = (instance.vehicle_shield / autocvar_g_vehicle_racer_shield) * 100; - if(self.owner.flagcarried) - setorigin(self.owner.flagcarried, '-190 0 96'); + if(instance.owner.flagcarried) + setorigin(instance.owner.flagcarried, '-190 0 96'); #elif defined(CSQC) - SELFPARAM(); - self.move_movetype = MOVETYPE_BOUNCE; + set_movetype(instance, MOVETYPE_BOUNCE); #endif } METHOD(Racer, vr_spawn, void(Racer thisveh, entity instance)) { #ifdef SVQC - SELFPARAM(); - if(self.scale != 0.5) + if(instance.scale != 0.5) { if(autocvar_g_vehicle_racer_hovertype != 0) racer_force_from_tag = vehicles_force_fromtag_maglev; @@ -598,47 +537,47 @@ METHOD(Racer, vr_spawn, void(Racer thisveh, entity instance)) racer_force_from_tag = vehicles_force_fromtag_hover; // FIXME: this be hakkz, fix the models insted (scale body, add tag_viewport to the hudmodel). - self.scale = 0.5; - setattachment(self.vehicle_hudmodel, self, ""); - setattachment(self.vehicle_viewport, self, "tag_viewport"); + instance.scale = 0.5; + setattachment(instance.vehicle_hudmodel, instance, ""); + setattachment(instance.vehicle_viewport, instance, "tag_viewport"); - self.mass = 900; + instance.mass = 900; } - self.think = racer_think; - self.nextthink = time; - self.vehicle_health = autocvar_g_vehicle_racer_health; - self.vehicle_shield = autocvar_g_vehicle_racer_shield; + setthink(instance, racer_think); + instance.nextthink = time; + instance.vehicle_health = autocvar_g_vehicle_racer_health; + instance.vehicle_shield = autocvar_g_vehicle_racer_shield; - self.movetype = MOVETYPE_TOSS; - self.solid = SOLID_SLIDEBOX; - self.delay = time; - self.scale = 0.5; + set_movetype(instance, MOVETYPE_TOSS); + instance.solid = SOLID_SLIDEBOX; + instance.delay = time; + instance.scale = 0.5; - self.PlayerPhysplug = racer_frame; + instance.PlayerPhysplug = racer_frame; - self.bouncefactor = autocvar_g_vehicle_racer_bouncefactor; - self.bouncestop = autocvar_g_vehicle_racer_bouncestop; - self.damageforcescale = 0.5; - self.vehicle_health = autocvar_g_vehicle_racer_health; - self.vehicle_shield = autocvar_g_vehicle_racer_shield; + instance.bouncefactor = autocvar_g_vehicle_racer_bouncefactor; + instance.bouncestop = autocvar_g_vehicle_racer_bouncestop; + instance.damageforcescale = 0.5; + instance.vehicle_health = autocvar_g_vehicle_racer_health; + instance.vehicle_shield = autocvar_g_vehicle_racer_shield; #endif } METHOD(Racer, vr_death, void(Racer thisveh, entity instance)) { #ifdef SVQC - instance.SendEntity = func_null; // stop networking this racer (for now) + setSendEntity(instance, func_null); // stop networking this racer (for now) instance.health = 0; instance.event_damage = func_null; instance.solid = SOLID_CORPSE; instance.takedamage = DAMAGE_NO; instance.deadflag = DEAD_DYING; - instance.movetype = MOVETYPE_BOUNCE; + set_movetype(instance, MOVETYPE_BOUNCE); instance.wait = time; instance.delay = 2 + time + random() * 3; instance.cnt = 1 + random() * 2; - instance.touch = racer_deadtouch; + settouch(instance, racer_deadtouch); Send_Effect(EFFECT_EXPLOSION_MEDIUM, instance.origin, '0 0 0', 1); @@ -651,7 +590,7 @@ METHOD(Racer, vr_death, void(Racer thisveh, entity instance)) instance.velocity += '0 0 700'; instance.colormod = '-0.5 -0.5 -0.5'; - instance.think = racer_blowup_think; + setthink(instance, racer_blowup_think); instance.nextthink = time; #endif } @@ -663,7 +602,7 @@ METHOD(Racer, vr_hud, void(Racer thisveh)) "vehicle_icon_ammo1", autocvar_hud_progressbar_vehicles_ammo1_color, "vehicle_icon_ammo2", autocvar_hud_progressbar_vehicles_ammo2_color); } -METHOD(Racer, vr_crosshair, void(Racer thisveh)) +METHOD(Racer, vr_crosshair, void(Racer thisveh, entity player)) { Vehicles_drawCrosshair(vCROSS_GUIDE); }