X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=qcsrc%2Fcommon%2Fvehicles%2Fvehicle%2Fspiderbot.qc;h=63924987e22917ede4c2de0e72a48d292df9b839;hp=edb2a4758a3abcaea8df3829da48db32e5dc90d6;hb=17308b9ad60c2f773be0de39b811a9752e3037af;hpb=692cb758fe8f25fa078bfd5885333ee031885600 diff --git a/qcsrc/common/vehicles/vehicle/spiderbot.qc b/qcsrc/common/vehicles/vehicle/spiderbot.qc index edb2a4758..63924987e 100644 --- a/qcsrc/common/vehicles/vehicle/spiderbot.qc +++ b/qcsrc/common/vehicles/vehicle/spiderbot.qc @@ -1,7 +1,7 @@ #ifndef VEHICLE_SPIDERBOT #define VEHICLE_SPIDERBOT -#include "spiderbot_weapons.qc" +#include "spiderbot_weapons.qh" CLASS(Spiderbot, Vehicle) /* spawnflags */ ATTRIB(Spiderbot, spawnflags, int, VHF_DMGSHAKE); @@ -33,238 +33,231 @@ const int SBRM_GUIDE = 2; const int SBRM_ARTILLERY = 3; const int SBRM_LAST = 3; -#include "spiderbot_weapons.qc" - #ifdef SVQC -bool autocvar_g_vehicle_spiderbot; +bool autocvar_g_vehicle_spiderbot = true; -float autocvar_g_vehicle_spiderbot_respawntime; +float autocvar_g_vehicle_spiderbot_respawntime = 45; -float autocvar_g_vehicle_spiderbot_speed_stop; -float autocvar_g_vehicle_spiderbot_speed_strafe; -float autocvar_g_vehicle_spiderbot_speed_walk; +float autocvar_g_vehicle_spiderbot_speed_stop = 50; +float autocvar_g_vehicle_spiderbot_speed_strafe = 400; +float autocvar_g_vehicle_spiderbot_speed_walk = 500; float autocvar_g_vehicle_spiderbot_speed_run = 700; -float autocvar_g_vehicle_spiderbot_turnspeed; -float autocvar_g_vehicle_spiderbot_turnspeed_strafe; -float autocvar_g_vehicle_spiderbot_movement_inertia; +float autocvar_g_vehicle_spiderbot_turnspeed = 90; +float autocvar_g_vehicle_spiderbot_turnspeed_strafe = 300; +float autocvar_g_vehicle_spiderbot_movement_inertia = 0.15; -float autocvar_g_vehicle_spiderbot_springlength; -float autocvar_g_vehicle_spiderbot_springup; -float autocvar_g_vehicle_spiderbot_springblend; -float autocvar_g_vehicle_spiderbot_tiltlimit; +float autocvar_g_vehicle_spiderbot_springlength = 150; +float autocvar_g_vehicle_spiderbot_springup = 20; +float autocvar_g_vehicle_spiderbot_springblend = 0.1; +float autocvar_g_vehicle_spiderbot_tiltlimit = 90; -float autocvar_g_vehicle_spiderbot_head_pitchlimit_down; -float autocvar_g_vehicle_spiderbot_head_pitchlimit_up; -float autocvar_g_vehicle_spiderbot_head_turnlimit; -float autocvar_g_vehicle_spiderbot_head_turnspeed; +float autocvar_g_vehicle_spiderbot_head_pitchlimit_down = -20; +float autocvar_g_vehicle_spiderbot_head_pitchlimit_up = 30; +float autocvar_g_vehicle_spiderbot_head_turnlimit = 90; +float autocvar_g_vehicle_spiderbot_head_turnspeed = 110; -int autocvar_g_vehicle_spiderbot_health; -float autocvar_g_vehicle_spiderbot_health_regen; -float autocvar_g_vehicle_spiderbot_health_regen_pause; +int autocvar_g_vehicle_spiderbot_health = 800; +float autocvar_g_vehicle_spiderbot_health_regen = 10; +float autocvar_g_vehicle_spiderbot_health_regen_pause = 5; -int autocvar_g_vehicle_spiderbot_shield; -float autocvar_g_vehicle_spiderbot_shield_regen; -float autocvar_g_vehicle_spiderbot_shield_regen_pause; +int autocvar_g_vehicle_spiderbot_shield = 200; +float autocvar_g_vehicle_spiderbot_shield_regen = 25; +float autocvar_g_vehicle_spiderbot_shield_regen_pause = 0.35; -vector autocvar_g_vehicle_spiderbot_bouncepain; +// 'minspeed_for_pain speedchange_to_pain_factor max_damage' +vector autocvar_g_vehicle_spiderbot_bouncepain = '0 0 0'; .float jump_delay; -float spiderbot_frame() -{SELFPARAM(); - vector ad, vf; - entity player, spider; - float ftmp; +bool spiderbot_frame(entity this) +{ + entity vehic = this.vehicle; + return = true; if(intermission_running) { - self.vehicle.velocity = '0 0 0'; - self.vehicle.avelocity = '0 0 0'; - return 1; + vehic.velocity = '0 0 0'; + vehic.avelocity = '0 0 0'; + return; } - player = self; - spider = self.vehicle; - - vehicles_frame(spider, player); + vehicles_frame(vehic, this); - setself(spider); - - player.BUTTON_ZOOM = 0; - player.BUTTON_CROUCH = 0; - PS(player).m_switchweapon = WEP_Null; - player.vehicle_weapon2mode = spider.vehicle_weapon2mode; + PHYS_INPUT_BUTTON_ZOOM(this) = false; + PHYS_INPUT_BUTTON_CROUCH(this) = false; + PS(this).m_switchweapon = WEP_Null; + this.vehicle_weapon2mode = vehic.vehicle_weapon2mode; #if 1 // 0 to enable per-gun impact aux crosshairs // Avarage gun impact point's -> aux cross - ad = gettaginfo(spider.tur_head, gettagindex(spider.tur_head, "tag_hardpoint01")); - vf = v_forward; - ad += gettaginfo(spider.tur_head, gettagindex(spider.tur_head, "tag_hardpoint02")); + vector ad = gettaginfo(vehic.tur_head, gettagindex(vehic.tur_head, "tag_hardpoint01")); + vector vf = v_forward; + ad += gettaginfo(vehic.tur_head, gettagindex(vehic.tur_head, "tag_hardpoint02")); vf += v_forward; ad = ad * 0.5; v_forward = vf * 0.5; - traceline(ad, ad + v_forward * MAX_SHOT_DISTANCE, MOVE_NORMAL, spider); - UpdateAuxiliaryXhair(player, trace_endpos, ('1 0 0' * player.vehicle_reload1) + ('0 1 0' * (1 - player.vehicle_reload1)), 0); + traceline(ad, ad + v_forward * MAX_SHOT_DISTANCE, MOVE_NORMAL, vehic); + UpdateAuxiliaryXhair(this, trace_endpos, ('1 0 0' * this.vehicle_reload1) + ('0 1 0' * (1 - this.vehicle_reload1)), 0); #else - ad = gettaginfo(spider.gun1, gettagindex(spider.gun1, "barrels")); - traceline(ad, ad + v_forward * MAX_SHOT_DISTANCE, MOVE_NORMAL, spider); - UpdateAuxiliaryXhair(player, trace_endpos, ('1 0 0' * player.vehicle_reload1) + ('0 1 0' * (1 - player.vehicle_reload1)), 0); - vf = ad; - ad = gettaginfo(spider.gun2, gettagindex(spider.gun2, "barrels")); - traceline(ad, ad + v_forward * MAX_SHOT_DISTANCE, MOVE_NORMAL, spider); - UpdateAuxiliaryXhair(player, trace_endpos, ('1 0 0' * player.vehicle_reload1) + ('0 1 0' * (1 - player.vehicle_reload1)), 1); + vector ad = gettaginfo(vehic.gun1, gettagindex(vehic.gun1, "barrels")); + traceline(ad, ad + v_forward * MAX_SHOT_DISTANCE, MOVE_NORMAL, vehic); + UpdateAuxiliaryXhair(this, trace_endpos, ('1 0 0' * this.vehicle_reload1) + ('0 1 0' * (1 - this.vehicle_reload1)), 0); + vector vf = ad; + ad = gettaginfo(vehic.gun2, gettagindex(vehic.gun2, "barrels")); + traceline(ad, ad + v_forward * MAX_SHOT_DISTANCE, MOVE_NORMAL, vehic); + UpdateAuxiliaryXhair(this, trace_endpos, ('1 0 0' * this.vehicle_reload1) + ('0 1 0' * (1 - this.vehicle_reload1)), 1); ad = 0.5 * (ad + vf); #endif - crosshair_trace(player); + crosshair_trace(this); ad = vectoangles(normalize(trace_endpos - ad)); - ad = AnglesTransform_ToAngles(AnglesTransform_LeftDivide(AnglesTransform_FromAngles(spider.angles), AnglesTransform_FromAngles(ad))) - spider.tur_head.angles; + ad = AnglesTransform_ToAngles(AnglesTransform_LeftDivide(AnglesTransform_FromAngles(vehic.angles), AnglesTransform_FromAngles(ad))) - vehic.tur_head.angles; ad = AnglesTransform_Normalize(ad, true); - //UpdateAuxiliaryXhair(player, trace_endpos, ('1 0 0' * player.vehicle_reload2) + ('0 1 0' * (1 - player.vehicle_reload2)), 2); + //UpdateAuxiliaryXhair(this, trace_endpos, ('1 0 0' * this.vehicle_reload2) + ('0 1 0' * (1 - this.vehicle_reload2)), 2); // Rotate head - ftmp = autocvar_g_vehicle_spiderbot_head_turnspeed * sys_frametime; + float ftmp = autocvar_g_vehicle_spiderbot_head_turnspeed * sys_frametime; ad_y = bound(-ftmp, ad_y, ftmp); - spider.tur_head.angles_y = bound(autocvar_g_vehicle_spiderbot_head_turnlimit * -1, spider.tur_head.angles_y + ad_y, autocvar_g_vehicle_spiderbot_head_turnlimit); + vehic.tur_head.angles_y = bound(autocvar_g_vehicle_spiderbot_head_turnlimit * -1, vehic.tur_head.angles_y + ad_y, autocvar_g_vehicle_spiderbot_head_turnlimit); // Pitch head ad_x = bound(ftmp * -1, ad_x, ftmp); - spider.tur_head.angles_x = bound(autocvar_g_vehicle_spiderbot_head_pitchlimit_down, spider.tur_head.angles_x + ad_x, autocvar_g_vehicle_spiderbot_head_pitchlimit_up); + vehic.tur_head.angles_x = bound(autocvar_g_vehicle_spiderbot_head_pitchlimit_down, vehic.tur_head.angles_x + ad_x, autocvar_g_vehicle_spiderbot_head_pitchlimit_up); - //fixedmakevectors(spider.angles); - makevectors(spider.angles + '-2 0 0' * spider.angles_x); + //fixedmakevectors(vehic.angles); + makevectors(vehic.angles + '-2 0 0' * vehic.angles_x); - movelib_groundalign4point(autocvar_g_vehicle_spiderbot_springlength, autocvar_g_vehicle_spiderbot_springup, autocvar_g_vehicle_spiderbot_springblend, autocvar_g_vehicle_spiderbot_tiltlimit); + movelib_groundalign4point(vehic, autocvar_g_vehicle_spiderbot_springlength, autocvar_g_vehicle_spiderbot_springup, autocvar_g_vehicle_spiderbot_springblend, autocvar_g_vehicle_spiderbot_tiltlimit); - if(IS_ONGROUND(spider)) - spider.jump_delay = time; // reset now so movement can begin + if(IS_ONGROUND(vehic)) + vehic.jump_delay = time; // reset now so movement can begin - //if(IS_ONGROUND(spider)) + //if(IS_ONGROUND(vehic)) { - if(IS_ONGROUND(spider)) - if(spider.frame == 4 && self.tur_head.wait != 0) + if(IS_ONGROUND(vehic)) + if(vehic.frame == 4 && vehic.tur_head.wait != 0) { - sound (self, CH_TRIGGER_SINGLE, SND_VEH_SPIDERBOT_LAND, VOL_VEHICLEENGINE, ATTEN_NORM); - spider.frame = 5; + sound (vehic, CH_TRIGGER_SINGLE, SND_VEH_SPIDERBOT_LAND, VOL_VEHICLEENGINE, ATTEN_NORM); + vehic.frame = 5; } - if(!player.BUTTON_JUMP) - spider.BUTTON_JUMP = 0; + if (!PHYS_INPUT_BUTTON_JUMP(this)) + PHYS_INPUT_BUTTON_JUMP(vehic) = false; - if((IS_ONGROUND(spider)) && player.BUTTON_JUMP && !spider.BUTTON_JUMP && self.tur_head.wait < time) + if((IS_ONGROUND(vehic)) && PHYS_INPUT_BUTTON_JUMP(this) && !PHYS_INPUT_BUTTON_JUMP(vehic) && vehic.tur_head.wait < time) { - sound (self, CH_TRIGGER_SINGLE, SND_VEH_SPIDERBOT_JUMP, VOL_VEHICLEENGINE, ATTEN_NORM); + sound (vehic, CH_TRIGGER_SINGLE, SND_VEH_SPIDERBOT_JUMP, VOL_VEHICLEENGINE, ATTEN_NORM); //dprint("spiderbot_jump:", ftos(soundlength("vehicles/spiderbot_jump.wav")), "\n"); - self.delay = 0; + vehic.delay = 0; - self.tur_head.wait = time + 2; - spider.jump_delay = time + 2; - spider.BUTTON_JUMP = 1; // set spider's jump - //player.BUTTON_JUMP = 0; + vehic.tur_head.wait = time + 2; + vehic.jump_delay = time + 2; + PHYS_INPUT_BUTTON_JUMP(vehic) = true; // set spider's jump + //PHYS_INPUT_BUTTON_JUMP(this) = false; vector movefix = '0 0 0'; - if(player.movement_x > 0) movefix_x = 1; - if(player.movement_x < 0) movefix_x = -1; - if(player.movement_y > 0) movefix_y = 1; - if(player.movement_y < 0) movefix_y = -1; + if(this.movement_x > 0) movefix_x = 1; + if(this.movement_x < 0) movefix_x = -1; + if(this.movement_y > 0) movefix_y = 1; + if(this.movement_y < 0) movefix_y = -1; vector rt = movefix_y * v_right; vector sd = movefix_x * v_forward; if(movefix_y == 0 && movefix_x == 0) sd = v_forward; // always do forward - UNSET_ONGROUND(spider); + UNSET_ONGROUND(vehic); - spider.velocity = sd * 700 + rt * 600 + v_up * 600; - spider.frame = 4; + vehic.velocity = sd * 700 + rt * 600 + v_up * 600; + vehic.frame = 4; } - else if(time >= spider.jump_delay) + else if(time >= vehic.jump_delay) { - if(!player.movement) + if(!this.movement) { - if(IS_ONGROUND(spider)) + if(IS_ONGROUND(vehic)) { - if(self.sound_nexttime < time || self.delay != 3) + if(vehic.sound_nexttime < time || vehic.delay != 3) { - self.delay = 3; - self.sound_nexttime = time + 6.486500; //soundlength("vehicles/spiderbot_idle.wav"); + vehic.delay = 3; + vehic.sound_nexttime = time + 6.486500; //soundlength("vehicles/spiderbot_idle.wav"); //dprint("spiderbot_idle:", ftos(soundlength("vehicles/spiderbot_idle.wav")), "\n"); - sound (self, CH_TRIGGER_SINGLE, SND_VEH_SPIDERBOT_IDLE, VOL_VEHICLEENGINE, ATTEN_NORM); + sound (vehic, CH_TRIGGER_SINGLE, SND_VEH_SPIDERBOT_IDLE, VOL_VEHICLEENGINE, ATTEN_NORM); } - movelib_brake_simple(self, autocvar_g_vehicle_spiderbot_speed_stop); - spider.frame = 5; + movelib_brake_simple(vehic, autocvar_g_vehicle_spiderbot_speed_stop); + vehic.frame = 5; } } else { // Turn Body - if(player.movement_x == 0 && player.movement_y != 0) + if(this.movement_x == 0 && this.movement_y != 0) ftmp = autocvar_g_vehicle_spiderbot_turnspeed_strafe * sys_frametime; else ftmp = autocvar_g_vehicle_spiderbot_turnspeed * sys_frametime; - ftmp = bound(-ftmp, spider.tur_head.angles_y, ftmp); - spider.angles_y = anglemods(spider.angles_y + ftmp); - spider.tur_head.angles_y -= ftmp; + ftmp = bound(-ftmp, vehic.tur_head.angles_y, ftmp); + vehic.angles_y = anglemods(vehic.angles_y + ftmp); + vehic.tur_head.angles_y -= ftmp; - if(player.movement_x != 0) + if(this.movement_x != 0) { - if(player.movement_x > 0) + if(this.movement_x > 0) { - player.movement_x = 1; - if(IS_ONGROUND(spider)) - spider.frame = 0; + this.movement_x = 1; + if(IS_ONGROUND(vehic)) + vehic.frame = 0; } - else if(player.movement_x < 0) + else if(this.movement_x < 0) { - player.movement_x = -1; - if(IS_ONGROUND(spider)) - spider.frame = 1; + this.movement_x = -1; + if(IS_ONGROUND(vehic)) + vehic.frame = 1; } - player.movement_y = 0; - float oldvelz = spider.velocity_z; - movelib_move_simple(self, normalize(v_forward * player.movement_x),((player.BUTTON_JUMP) ? autocvar_g_vehicle_spiderbot_speed_run : autocvar_g_vehicle_spiderbot_speed_walk),autocvar_g_vehicle_spiderbot_movement_inertia); - spider.velocity_z = oldvelz; + this.movement_y = 0; + float oldvelz = vehic.velocity_z; + movelib_move_simple(vehic, normalize(v_forward * this.movement_x),((PHYS_INPUT_BUTTON_JUMP(this)) ? autocvar_g_vehicle_spiderbot_speed_run : autocvar_g_vehicle_spiderbot_speed_walk),autocvar_g_vehicle_spiderbot_movement_inertia); + vehic.velocity_z = oldvelz; float g = ((autocvar_sv_gameplayfix_gravityunaffectedbyticrate) ? 0.5 : 1); - if(spider.velocity_z <= 20) // not while jumping - spider.velocity_z -= g * sys_frametime * autocvar_sv_gravity; - if(IS_ONGROUND(spider)) - if(self.sound_nexttime < time || self.delay != 1) + if(vehic.velocity_z <= 20) // not while jumping + vehic.velocity_z -= g * sys_frametime * autocvar_sv_gravity; + if(IS_ONGROUND(vehic)) + if(vehic.sound_nexttime < time || vehic.delay != 1) { - self.delay = 1; - self.sound_nexttime = time + 6.486500; //soundlength("vehicles/spiderbot_walk.wav"); - sound (self, CH_TRIGGER_SINGLE, SND_VEH_SPIDERBOT_WALK, VOL_VEHICLEENGINE, ATTEN_NORM); + vehic.delay = 1; + vehic.sound_nexttime = time + 6.486500; //soundlength("vehicles/spiderbot_walk.wav"); + sound (vehic, CH_TRIGGER_SINGLE, SND_VEH_SPIDERBOT_WALK, VOL_VEHICLEENGINE, ATTEN_NORM); //dprint("spiderbot_walk:", ftos(soundlength("vehicles/spiderbot_walk.wav")), "\n"); } } - else if(player.movement_y != 0) + else if(this.movement_y != 0) { - if(player.movement_y < 0) + if(this.movement_y < 0) { - player.movement_y = -1; - if(IS_ONGROUND(spider)) - spider.frame = 2; + this.movement_y = -1; + if(IS_ONGROUND(vehic)) + vehic.frame = 2; } - else if(player.movement_y > 0) + else if(this.movement_y > 0) { - player.movement_y = 1; - if(IS_ONGROUND(spider)) - spider.frame = 3; + this.movement_y = 1; + if(IS_ONGROUND(vehic)) + vehic.frame = 3; } - float oldvelz = spider.velocity_z; - movelib_move_simple(self, normalize(v_right * player.movement_y),autocvar_g_vehicle_spiderbot_speed_strafe,autocvar_g_vehicle_spiderbot_movement_inertia); - spider.velocity_z = oldvelz; + float oldvelz = vehic.velocity_z; + movelib_move_simple(vehic, normalize(v_right * this.movement_y),autocvar_g_vehicle_spiderbot_speed_strafe,autocvar_g_vehicle_spiderbot_movement_inertia); + vehic.velocity_z = oldvelz; float g = ((autocvar_sv_gameplayfix_gravityunaffectedbyticrate) ? 0.5 : 1); - if(spider.velocity_z <= 20) // not while jumping - spider.velocity_z -= g * sys_frametime * autocvar_sv_gravity; - if(IS_ONGROUND(spider)) - if(self.sound_nexttime < time || self.delay != 2) + if(vehic.velocity_z <= 20) // not while jumping + vehic.velocity_z -= g * sys_frametime * autocvar_sv_gravity; + if(IS_ONGROUND(vehic)) + if(vehic.sound_nexttime < time || vehic.delay != 2) { - self.delay = 2; - self.sound_nexttime = time + 6.486500; //soundlength("vehicles/spiderbot_strafe.wav"); - sound (self, CH_TRIGGER_SINGLE, SND_VEH_SPIDERBOT_STRAFE, VOL_VEHICLEENGINE, ATTEN_NORM); + vehic.delay = 2; + vehic.sound_nexttime = time + 6.486500; //soundlength("vehicles/spiderbot_strafe.wav"); + sound (vehic, CH_TRIGGER_SINGLE, SND_VEH_SPIDERBOT_STRAFE, VOL_VEHICLEENGINE, ATTEN_NORM); //dprint("spiderbot_strafe:", ftos(soundlength("vehicles/spiderbot_strafe.wav")), "\n"); } } @@ -272,167 +265,160 @@ float spiderbot_frame() } } - self.angles_x = bound(-autocvar_g_vehicle_spiderbot_tiltlimit, self.angles_x, autocvar_g_vehicle_spiderbot_tiltlimit); - self.angles_z = bound(-autocvar_g_vehicle_spiderbot_tiltlimit, self.angles_z, autocvar_g_vehicle_spiderbot_tiltlimit); + vehic.angles_x = bound(-autocvar_g_vehicle_spiderbot_tiltlimit, vehic.angles_x, autocvar_g_vehicle_spiderbot_tiltlimit); + vehic.angles_z = bound(-autocvar_g_vehicle_spiderbot_tiltlimit, vehic.angles_z, autocvar_g_vehicle_spiderbot_tiltlimit); - if(!forbidWeaponUse(player)) - if(player.BUTTON_ATCK) + if(!forbidWeaponUse(this)) + if(PHYS_INPUT_BUTTON_ATCK(this)) { - spider.cnt = time; - if(spider.vehicle_ammo1 >= autocvar_g_vehicle_spiderbot_minigun_ammo_cost && spider.tur_head.attack_finished_single[0] <= time) + vehic.cnt = time; + if(vehic.vehicle_ammo1 >= autocvar_g_vehicle_spiderbot_minigun_ammo_cost && vehic.tur_head.attack_finished_single[0] <= time) { entity gun; vector v; - spider.misc_bulletcounter += 1; - - setself(player); + vehic.misc_bulletcounter += 1; - gun = (spider.misc_bulletcounter % 2) ? spider.gun1 : spider.gun2; + gun = (vehic.misc_bulletcounter % 2) ? vehic.gun1 : vehic.gun2; v = gettaginfo(gun, gettagindex(gun, "barrels")); v_forward = normalize(v_forward); v += v_forward * 50; - fireBullet(v, v_forward, autocvar_g_vehicle_spiderbot_minigun_spread, autocvar_g_vehicle_spiderbot_minigun_solidpenetration, - autocvar_g_vehicle_spiderbot_minigun_damage, autocvar_g_vehicle_spiderbot_minigun_force, DEATH_VH_SPID_MINIGUN.m_id, 0); + fireBullet(this, v, v_forward, autocvar_g_vehicle_spiderbot_minigun_spread, autocvar_g_vehicle_spiderbot_minigun_solidpenetration, + autocvar_g_vehicle_spiderbot_minigun_damage, autocvar_g_vehicle_spiderbot_minigun_force, DEATH_VH_SPID_MINIGUN.m_id, 0); sound (gun, CH_WEAPON_A, SND_UZI_FIRE, VOL_BASE, ATTEN_NORM); - //trailparticles(self, _particleeffectnum("spiderbot_minigun_trail"), v, trace_endpos); - pointparticles(EFFECT_SPIDERBOT_MINIGUN_MUZZLEFLASH, v, v_forward * 2500, 1); - - setself(spider); - - spider.vehicle_ammo1 -= autocvar_g_vehicle_spiderbot_minigun_ammo_cost; - spider.tur_head.attack_finished_single[0] = time + autocvar_g_vehicle_spiderbot_minigun_refire; - player.vehicle_ammo1 = (spider.vehicle_ammo1 / autocvar_g_vehicle_spiderbot_minigun_ammo_max) * 100; - spider.gun1.angles_z += 45; - spider.gun2.angles_z -= 45; - if(spider.gun1.angles_z >= 360) + //trailparticles(this, _particleeffectnum("spiderbot_minigun_trail"), v, trace_endpos); + Send_Effect(EFFECT_SPIDERBOT_MINIGUN_MUZZLEFLASH, v, v_forward * 2500, 1); + + vehic.vehicle_ammo1 -= autocvar_g_vehicle_spiderbot_minigun_ammo_cost; + vehic.tur_head.attack_finished_single[0] = time + autocvar_g_vehicle_spiderbot_minigun_refire; + this.vehicle_ammo1 = (vehic.vehicle_ammo1 / autocvar_g_vehicle_spiderbot_minigun_ammo_max) * 100; + vehic.gun1.angles_z += 45; + vehic.gun2.angles_z -= 45; + if(vehic.gun1.angles_z >= 360) { - spider.gun1.angles_z = 0; - spider.gun2.angles_z = 0; + vehic.gun1.angles_z = 0; + vehic.gun2.angles_z = 0; } } } else - vehicles_regen(spider.cnt, vehicle_ammo1, autocvar_g_vehicle_spiderbot_minigun_ammo_max, + vehicles_regen(vehic, vehic.cnt, vehicle_ammo1, autocvar_g_vehicle_spiderbot_minigun_ammo_max, autocvar_g_vehicle_spiderbot_minigun_ammo_regen_pause, autocvar_g_vehicle_spiderbot_minigun_ammo_regen, frametime, false); - spiderbot_rocket_do(); + spiderbot_rocket_do(vehic); - if(self.vehicle_flags & VHF_SHIELDREGEN) - vehicles_regen(spider.dmg_time, vehicle_shield, autocvar_g_vehicle_spiderbot_shield, autocvar_g_vehicle_spiderbot_shield_regen_pause, autocvar_g_vehicle_spiderbot_shield_regen, frametime, true); + if(vehic.vehicle_flags & VHF_SHIELDREGEN) + vehicles_regen(vehic, vehic.dmg_time, vehicle_shield, autocvar_g_vehicle_spiderbot_shield, autocvar_g_vehicle_spiderbot_shield_regen_pause, autocvar_g_vehicle_spiderbot_shield_regen, frametime, true); - if(self.vehicle_flags & VHF_HEALTHREGEN) - vehicles_regen(spider.dmg_time, vehicle_health, autocvar_g_vehicle_spiderbot_health, autocvar_g_vehicle_spiderbot_health_regen_pause, autocvar_g_vehicle_spiderbot_health_regen, frametime, false); + if(vehic.vehicle_flags & VHF_HEALTHREGEN) + vehicles_regen(vehic, vehic.dmg_time, vehicle_health, autocvar_g_vehicle_spiderbot_health, autocvar_g_vehicle_spiderbot_health_regen_pause, autocvar_g_vehicle_spiderbot_health_regen, frametime, false); - player.BUTTON_ATCK = player.BUTTON_ATCK2 = 0; - //player.vehicle_ammo2 = spider.tur_head.frame; - player.vehicle_ammo2 = (9 - spider.tur_head.frame) / 8 * 100; // Percentage, like ammo1 + PHYS_INPUT_BUTTON_ATCK(this) = PHYS_INPUT_BUTTON_ATCK2(this) = false; + //this.vehicle_ammo2 = vehic.tur_head.frame; + this.vehicle_ammo2 = (9 - vehic.tur_head.frame) / 8 * 100; // Percentage, like ammo1 - if(spider.gun2.cnt <= time) - player.vehicle_reload2 = 100; + if(vehic.gun2.cnt <= time) + this.vehicle_reload2 = 100; else - player.vehicle_reload2 = 100 - ((spider.gun2.cnt - time) / spider.attack_finished_single[0]) * 100; + this.vehicle_reload2 = 100 - ((vehic.gun2.cnt - time) / vehic.attack_finished_single[0]) * 100; - setorigin(player, spider.origin + '0 0 1' * spider.maxs_z); - player.velocity = spider.velocity; + setorigin(this, vehic.origin + '0 0 1' * vehic.maxs_z); + this.velocity = vehic.velocity; - VEHICLE_UPDATE_PLAYER(player, health, spiderbot); + VEHICLE_UPDATE_PLAYER(this, vehic, health, spiderbot); - if(self.vehicle_flags & VHF_HASSHIELD) - VEHICLE_UPDATE_PLAYER(player, shield, spiderbot); - - setself(player); - return 1; + if(vehic.vehicle_flags & VHF_HASSHIELD) + VEHICLE_UPDATE_PLAYER(this, vehic, shield, spiderbot); } -void spiderbot_exit(float eject) -{SELFPARAM(); +void spiderbot_exit(entity this, int eject) +{ entity e; vector spot; e = findchain(classname,"spiderbot_rocket"); while(e) { - if(e.owner == self.owner) + if(e.owner == this.owner) { - e.realowner = self.owner; + e.realowner = this.owner; e.owner = world; } e = e.chain; } - self.think = vehicles_think; - self.nextthink = time; - self.frame = 5; - self.movetype = MOVETYPE_WALK; + setthink(this, vehicles_think); + this.nextthink = time; + this.frame = 5; + this.movetype = MOVETYPE_WALK; - if(!self.owner) + if(!this.owner) return; - makevectors(self.angles); + makevectors(this.angles); if(eject) { - spot = self.origin + v_forward * 100 + '0 0 64'; - spot = vehicles_findgoodexit(spot); - setorigin(self.owner , spot); - self.owner.velocity = (v_up + v_forward * 0.25) * 750; - self.owner.oldvelocity = self.owner.velocity; + spot = this.origin + v_forward * 100 + '0 0 64'; + spot = vehicles_findgoodexit(this, spot); + setorigin(this.owner , spot); + this.owner.velocity = (v_up + v_forward * 0.25) * 750; + this.owner.oldvelocity = this.owner.velocity; } else { - if(vdist(self.velocity, >, autocvar_g_vehicle_spiderbot_speed_strafe)) + if(vdist(this.velocity, >, autocvar_g_vehicle_spiderbot_speed_strafe)) { - self.owner.velocity = normalize(self.velocity) * vlen(self.velocity); - self.owner.velocity_z += 200; - spot = self.origin + v_forward * 128 + '0 0 64'; - spot = vehicles_findgoodexit(spot); + this.owner.velocity = normalize(this.velocity) * vlen(this.velocity); + this.owner.velocity_z += 200; + spot = this.origin + v_forward * 128 + '0 0 64'; + spot = vehicles_findgoodexit(this, spot); } else { - self.owner.velocity = self.velocity * 0.5; - self.owner.velocity_z += 10; - spot = self.origin + v_forward * 256 + '0 0 64'; - spot = vehicles_findgoodexit(spot); + this.owner.velocity = this.velocity * 0.5; + this.owner.velocity_z += 10; + spot = this.origin + v_forward * 256 + '0 0 64'; + spot = vehicles_findgoodexit(this, spot); } - self.owner.oldvelocity = self.owner.velocity; - setorigin(self.owner , spot); + this.owner.oldvelocity = this.owner.velocity; + setorigin(this.owner , spot); } - antilag_clear(self.owner); - self.owner = world; + antilag_clear(this.owner, CS(this.owner)); + this.owner = world; } -void spiderbot_headfade() -{SELFPARAM(); - self.think = spiderbot_headfade; - self.nextthink = self.fade_time; - self.alpha = 1 - (time - self.fade_time) * self.fade_rate; +void spiderbot_headfade(entity this) +{ + setthink(this, spiderbot_headfade); + this.nextthink = this.fade_time; + this.alpha = 1 - (time - this.fade_time) * this.fade_rate; - if(self.cnt < time || self.alpha < 0.1) + if(this.cnt < time || this.alpha < 0.1) { - if(self.alpha > 0.1) + if(this.alpha > 0.1) { - sound (self, CH_SHOTS, SND_ROCKET_IMPACT, VOL_BASE, ATTEN_NORM); - Send_Effect(EFFECT_EXPLOSION_BIG, self.origin + '0 0 100', '0 0 0', 1); + sound (this, CH_SHOTS, SND_ROCKET_IMPACT, VOL_BASE, ATTEN_NORM); + Send_Effect(EFFECT_EXPLOSION_BIG, this.origin + '0 0 100', '0 0 0', 1); } - remove(self); + remove(this); } } -void spiderbot_blowup() -{SELFPARAM(); - if(self.cnt > time) +void spiderbot_blowup(entity this) +{ + if(this.cnt > time) { if(random() < 0.1) { - sound (self, CH_SHOTS, SND_ROCKET_IMPACT, VOL_BASE, ATTEN_NORM); - Send_Effect(EFFECT_EXPLOSION_SMALL, randomvec() * 80 + (self.origin + '0 0 100'), '0 0 0', 1); + sound (this, CH_SHOTS, SND_ROCKET_IMPACT, VOL_BASE, ATTEN_NORM); + Send_Effect(EFFECT_EXPLOSION_SMALL, randomvec() * 80 + (this.origin + '0 0 100'), '0 0 0', 1); } - self.nextthink = time + 0.1; + this.nextthink = time + 0.1; return; } @@ -447,12 +433,12 @@ void spiderbot_blowup() setmodel(g1, MDL_VEH_SPIDERBOT_GUN); setmodel(g2, MDL_VEH_SPIDERBOT_GUN); - setorigin(b, self.origin); + setorigin(b, this.origin); b.frame = 11; - b.angles = self.angles; - setsize(b, self.mins, self.maxs); + b.angles = this.angles; + setsize(b, this.mins, this.maxs); - vector org = gettaginfo(self, gettagindex(self, "tag_head")); + vector org = gettaginfo(this, gettagindex(this, "tag_head")); setorigin(h, org); h.movetype = MOVETYPE_BOUNCE; h.solid = SOLID_BBOX; @@ -463,19 +449,19 @@ void spiderbot_blowup() h.alpha = 1; h.cnt = time + (3.5 * random()); - h.fade_rate = 1 / min(self.respawntime, 10); + h.fade_rate = 1 / min(this.respawntime, 10); h.fade_time = time; - h.think = spiderbot_headfade; + setthink(h, spiderbot_headfade); h.nextthink = time; - org = gettaginfo(self.tur_head, gettagindex(self.tur_head, "tag_hardpoint01")); + org = gettaginfo(this.tur_head, gettagindex(this.tur_head, "tag_hardpoint01")); setorigin(g1, org); g1.movetype = MOVETYPE_TOSS; g1.solid = SOLID_CORPSE; g1.velocity = v_forward * 700 + (randomvec() * 32); g1.avelocity = randomvec() * 180; - org = gettaginfo(self.tur_head, gettagindex(self.tur_head, "tag_hardpoint02")); + org = gettaginfo(this.tur_head, gettagindex(this.tur_head, "tag_hardpoint02")); setorigin(g2, org); g2.movetype = MOVETYPE_TOSS; g2.solid = SOLID_CORPSE; @@ -484,58 +470,58 @@ void spiderbot_blowup() h.colormod = b.colormod = g1.colormod = g2.colormod = '-2 -2 -2'; - SUB_SetFade(b, time + 5, min(self.respawntime, 1)); - //SUB_SetFade(h, time, min(self.respawntime, 10)); - SUB_SetFade(g1, time, min(self.respawntime, 10)); - SUB_SetFade(g2, time, min(self.respawntime, 10)); + SUB_SetFade(b, time + 5, min(this.respawntime, 1)); + //SUB_SetFade(h, time, min(this.respawntime, 10)); + SUB_SetFade(g1, time, min(this.respawntime, 10)); + SUB_SetFade(g2, time, min(this.respawntime, 10)); - RadiusDamage (self, self.enemy, 250, 15, 250, world, world, 250, DEATH_VH_SPID_DEATH.m_id, world); + RadiusDamage (this, this.enemy, 250, 15, 250, world, world, 250, DEATH_VH_SPID_DEATH.m_id, world); - self.alpha = self.tur_head.alpha = self.gun1.alpha = self.gun2.alpha = -1; - self.movetype = MOVETYPE_NONE; - self.deadflag = DEAD_DEAD; - self.solid = SOLID_NOT; - self.tur_head.effects &= ~EF_FLAME; - self.vehicle_hudmodel.viewmodelforclient = self; + this.alpha = this.tur_head.alpha = this.gun1.alpha = this.gun2.alpha = -1; + this.movetype = MOVETYPE_NONE; + this.deadflag = DEAD_DEAD; + this.solid = SOLID_NOT; + this.tur_head.effects &= ~EF_FLAME; + this.vehicle_hudmodel.viewmodelforclient = this; } -bool spiderbot_impulse(int _imp) -{SELFPARAM(); +bool spiderbot_impulse(entity this, int _imp) +{ switch(_imp) { case IMP_weapon_group_1.impulse: - self.vehicle.vehicle_weapon2mode = SBRM_VOLLY; - CSQCVehicleSetup(self, 0); + this.vehicle.vehicle_weapon2mode = SBRM_VOLLY; + CSQCVehicleSetup(this, 0); return true; case IMP_weapon_group_2.impulse: - self.vehicle.vehicle_weapon2mode = SBRM_GUIDE; - CSQCVehicleSetup(self, 0); + this.vehicle.vehicle_weapon2mode = SBRM_GUIDE; + CSQCVehicleSetup(this, 0); return true; case IMP_weapon_group_3.impulse: - self.vehicle.vehicle_weapon2mode = SBRM_ARTILLERY; - CSQCVehicleSetup(self, 0); + this.vehicle.vehicle_weapon2mode = SBRM_ARTILLERY; + CSQCVehicleSetup(this, 0); return true; case IMP_weapon_next_byid.impulse: case IMP_weapon_next_bypriority.impulse: case IMP_weapon_next_bygroup.impulse: - self.vehicle.vehicle_weapon2mode += 1; - if(self.vehicle.vehicle_weapon2mode > SBRM_LAST) - self.vehicle.vehicle_weapon2mode = SBRM_FIRST; + this.vehicle.vehicle_weapon2mode += 1; + if(this.vehicle.vehicle_weapon2mode > SBRM_LAST) + this.vehicle.vehicle_weapon2mode = SBRM_FIRST; - //centerprint(self, strcat("Rocket mode is ", ftos(self.vehicle.vehicle_weapon2mode))); - CSQCVehicleSetup(self, 0); + //centerprint(this, strcat("Rocket mode is ", ftos(this.vehicle.vehicle_weapon2mode))); + CSQCVehicleSetup(this, 0); return true; case IMP_weapon_last.impulse: case IMP_weapon_prev_byid.impulse: case IMP_weapon_prev_bypriority.impulse: case IMP_weapon_prev_bygroup.impulse: - self.vehicle.vehicle_weapon2mode -= 1; - if(self.vehicle.vehicle_weapon2mode < SBRM_FIRST) - self.vehicle.vehicle_weapon2mode = SBRM_LAST; + this.vehicle.vehicle_weapon2mode -= 1; + if(this.vehicle.vehicle_weapon2mode < SBRM_FIRST) + this.vehicle.vehicle_weapon2mode = SBRM_LAST; - //centerprint(self, strcat("Rocket mode is ", ftos(self.vehicle.vehicle_weapon2mode))); - CSQCVehicleSetup(self, 0); + //centerprint(this, strcat("Rocket mode is ", ftos(this.vehicle.vehicle_weapon2mode))); + CSQCVehicleSetup(this, 0); return true; /* @@ -550,131 +536,131 @@ bool spiderbot_impulse(int _imp) spawnfunc(vehicle_spiderbot) { - if(!autocvar_g_vehicle_spiderbot) { remove(self); return; } - if(!vehicle_initialize(VEH_SPIDERBOT, false)) { remove(self); return; } + if(!autocvar_g_vehicle_spiderbot) { remove(this); return; } + if(!vehicle_initialize(this, VEH_SPIDERBOT, false)) { remove(this); return; } } - METHOD(Spiderbot, vr_impact, void(Spiderbot thisveh, entity instance)) - { - if(autocvar_g_vehicle_spiderbot_bouncepain) - vehicles_impact(autocvar_g_vehicle_spiderbot_bouncepain_x, autocvar_g_vehicle_spiderbot_bouncepain_y, autocvar_g_vehicle_spiderbot_bouncepain_z); - } - METHOD(Spiderbot, vr_enter, void(Spiderbot thisveh, entity instance)) - { - self.vehicle_weapon2mode = SBRM_GUIDE; - self.movetype = MOVETYPE_WALK; - CSQCVehicleSetup(self.owner, 0); - self.owner.vehicle_health = (self.vehicle_health / autocvar_g_vehicle_spiderbot_health) * 100; - self.owner.vehicle_shield = (self.vehicle_shield / autocvar_g_vehicle_spiderbot_shield) * 100; - - if(self.owner.flagcarried) - { - setattachment(self.owner.flagcarried, self.tur_head, ""); - setorigin(self.owner.flagcarried, '-20 0 120'); - } - } - METHOD(Spiderbot, vr_think, void(Spiderbot thisveh, entity instance)) - { - if(IS_ONGROUND(self)) - movelib_brake_simple(self, autocvar_g_vehicle_spiderbot_speed_stop); - } - METHOD(Spiderbot, vr_death, void(Spiderbot thisveh, entity instance)) - { - self.health = 0; - self.event_damage = func_null; - self.takedamage = DAMAGE_NO; - self.touch = func_null; - self.cnt = 3.4 + time + random() * 2; - self.think = spiderbot_blowup; - self.nextthink = time; - self.deadflag = DEAD_DYING; - self.frame = 5; - self.tur_head.effects |= EF_FLAME; - self.colormod = self.tur_head.colormod = '-1 -1 -1'; - self.frame = 10; - self.movetype = MOVETYPE_TOSS; - - CSQCModel_UnlinkEntity(self); // networking the death scene would be a nightmare - } - METHOD(Spiderbot, vr_spawn, void(Spiderbot thisveh, entity instance)) - { - if(!self.gun1) - { - self.vehicles_impulse = spiderbot_impulse; - self.gun1 = spawn(); - self.gun2 = spawn(); - setmodel(self.gun1, MDL_VEH_SPIDERBOT_GUN); - setmodel(self.gun2, MDL_VEH_SPIDERBOT_GUN); - setattachment(self.gun1, self.tur_head, "tag_hardpoint01"); - setattachment(self.gun2, self.tur_head, "tag_hardpoint02"); - self.gravity = 2; - self.mass = 5000; - } - - self.frame = 5; - self.tur_head.frame = 1; - self.movetype = MOVETYPE_WALK; - self.solid = SOLID_SLIDEBOX; - self.alpha = self.tur_head.alpha = self.gun1.alpha = self.gun2.alpha = 1; - self.tur_head.angles = '0 0 0'; - self.vehicle_exit = spiderbot_exit; - - setorigin(self, self.pos1 + '0 0 128'); - self.angles = self.pos2; - self.damageforcescale = 0.03; - self.vehicle_health = autocvar_g_vehicle_spiderbot_health; - self.vehicle_shield = autocvar_g_vehicle_spiderbot_shield; - - self.PlayerPhysplug = spiderbot_frame; - } - METHOD(Spiderbot, vr_setup, void(Spiderbot thisveh, entity instance)) - { - if(autocvar_g_vehicle_spiderbot_shield) - self.vehicle_flags |= VHF_HASSHIELD; +METHOD(Spiderbot, vr_impact, void(Spiderbot thisveh, entity instance)) +{ + if(autocvar_g_vehicle_spiderbot_bouncepain) + vehicles_impact(instance, autocvar_g_vehicle_spiderbot_bouncepain_x, autocvar_g_vehicle_spiderbot_bouncepain_y, autocvar_g_vehicle_spiderbot_bouncepain_z); +} +METHOD(Spiderbot, vr_enter, void(Spiderbot thisveh, entity instance)) +{ + instance.vehicle_weapon2mode = SBRM_GUIDE; + instance.movetype = MOVETYPE_WALK; + CSQCVehicleSetup(instance.owner, 0); + instance.owner.vehicle_health = (instance.vehicle_health / autocvar_g_vehicle_spiderbot_health) * 100; + instance.owner.vehicle_shield = (instance.vehicle_shield / autocvar_g_vehicle_spiderbot_shield) * 100; + + if(instance.owner.flagcarried) + { + setattachment(instance.owner.flagcarried, instance.tur_head, ""); + setorigin(instance.owner.flagcarried, '-20 0 120'); + } +} +METHOD(Spiderbot, vr_think, void(Spiderbot thisveh, entity instance)) +{ + if(IS_ONGROUND(instance)) + movelib_brake_simple(instance, autocvar_g_vehicle_spiderbot_speed_stop); +} +METHOD(Spiderbot, vr_death, void(Spiderbot thisveh, entity instance)) +{ + instance.health = 0; + instance.event_damage = func_null; + instance.takedamage = DAMAGE_NO; + settouch(instance, func_null); + instance.cnt = 3.4 + time + random() * 2; + setthink(instance, spiderbot_blowup); + instance.nextthink = time; + instance.deadflag = DEAD_DYING; + instance.frame = 5; + instance.tur_head.effects |= EF_FLAME; + instance.colormod = instance.tur_head.colormod = '-1 -1 -1'; + instance.frame = 10; + instance.movetype = MOVETYPE_TOSS; + + CSQCModel_UnlinkEntity(instance); // networking the death scene would be a nightmare +} +METHOD(Spiderbot, vr_spawn, void(Spiderbot thisveh, entity instance)) +{ + if(!instance.gun1) + { + instance.vehicles_impulse = spiderbot_impulse; + instance.gun1 = spawn(); + instance.gun2 = spawn(); + setmodel(instance.gun1, MDL_VEH_SPIDERBOT_GUN); + setmodel(instance.gun2, MDL_VEH_SPIDERBOT_GUN); + setattachment(instance.gun1, instance.tur_head, "tag_hardpoint01"); + setattachment(instance.gun2, instance.tur_head, "tag_hardpoint02"); + instance.gravity = 2; + instance.mass = 5000; + } + + instance.frame = 5; + instance.tur_head.frame = 1; + instance.movetype = MOVETYPE_WALK; + instance.solid = SOLID_SLIDEBOX; + instance.alpha = instance.tur_head.alpha = instance.gun1.alpha = instance.gun2.alpha = 1; + instance.tur_head.angles = '0 0 0'; + instance.vehicle_exit = spiderbot_exit; + + setorigin(instance, instance.pos1 + '0 0 128'); + instance.angles = instance.pos2; + instance.damageforcescale = 0.03; + instance.vehicle_health = autocvar_g_vehicle_spiderbot_health; + instance.vehicle_shield = autocvar_g_vehicle_spiderbot_shield; + + instance.PlayerPhysplug = spiderbot_frame; +} +METHOD(Spiderbot, vr_setup, void(Spiderbot thisveh, entity instance)) +{ + if(autocvar_g_vehicle_spiderbot_shield) + instance.vehicle_flags |= VHF_HASSHIELD; - if(autocvar_g_vehicle_spiderbot_shield_regen) - self.vehicle_flags |= VHF_SHIELDREGEN; + if(autocvar_g_vehicle_spiderbot_shield_regen) + instance.vehicle_flags |= VHF_SHIELDREGEN; - if(autocvar_g_vehicle_spiderbot_health_regen) - self.vehicle_flags |= VHF_HEALTHREGEN; + if(autocvar_g_vehicle_spiderbot_health_regen) + instance.vehicle_flags |= VHF_HEALTHREGEN; - self.respawntime = autocvar_g_vehicle_spiderbot_respawntime; - self.vehicle_health = autocvar_g_vehicle_spiderbot_health; - self.vehicle_shield = autocvar_g_vehicle_spiderbot_shield; - self.max_health = self.vehicle_health; - self.pushable = true; // spiderbot can use jumppads - } + instance.respawntime = autocvar_g_vehicle_spiderbot_respawntime; + instance.vehicle_health = autocvar_g_vehicle_spiderbot_health; + instance.vehicle_shield = autocvar_g_vehicle_spiderbot_shield; + instance.max_health = instance.vehicle_health; + instance.pushable = true; // spiderbot can use jumppads +} #endif // SVQC #ifdef CSQC float autocvar_cl_vehicle_spiderbot_cross_alpha = 0.6; float autocvar_cl_vehicle_spiderbot_cross_size = 1; - METHOD(Spiderbot, vr_hud, void(Spiderbot thisveh)) - { - Vehicles_drawHUD(VEH_SPIDERBOT.m_icon, "vehicle_spider_weapon1", "vehicle_spider_weapon2", - "vehicle_icon_ammo1", autocvar_hud_progressbar_vehicles_ammo1_color, - "vehicle_icon_ammo2", autocvar_hud_progressbar_vehicles_ammo2_color); - } - METHOD(Spiderbot, vr_crosshair, void(Spiderbot thisveh)) - { - string crosshair; +METHOD(Spiderbot, vr_hud, void(Spiderbot thisveh)) +{ + Vehicles_drawHUD(VEH_SPIDERBOT.m_icon, "vehicle_spider_weapon1", "vehicle_spider_weapon2", + "vehicle_icon_ammo1", autocvar_hud_progressbar_vehicles_ammo1_color, + "vehicle_icon_ammo2", autocvar_hud_progressbar_vehicles_ammo2_color); +} +METHOD(Spiderbot, vr_crosshair, void(Spiderbot thisveh, entity player)) +{ + string crosshair; - switch(weapon2mode) - { - case SBRM_VOLLY: crosshair = vCROSS_BURST; break; - case SBRM_GUIDE: crosshair = vCROSS_GUIDE; break; - case SBRM_ARTILLERY: crosshair = vCROSS_RAIN; break; - default: crosshair = vCROSS_BURST; - } + switch(weapon2mode) + { + case SBRM_VOLLY: crosshair = vCROSS_BURST; break; + case SBRM_GUIDE: crosshair = vCROSS_GUIDE; break; + case SBRM_ARTILLERY: crosshair = vCROSS_RAIN; break; + default: crosshair = vCROSS_BURST; + } - Vehicles_drawCrosshair(crosshair); - } - METHOD(Spiderbot, vr_setup, void(Spiderbot thisveh, entity instance)) - { - AuxiliaryXhair[0].axh_image = vCROSS_HINT; // Minigun1 - AuxiliaryXhair[1].axh_image = vCROSS_HINT; // Minigun2 - } + Vehicles_drawCrosshair(crosshair); +} +METHOD(Spiderbot, vr_setup, void(Spiderbot thisveh, entity instance)) +{ + AuxiliaryXhair[0].axh_image = vCROSS_HINT; // Minigun1 + AuxiliaryXhair[1].axh_image = vCROSS_HINT; // Minigun2 +} #endif #endif