X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=qcsrc%2Fcommon%2Fvehicles%2Fvehicles.qh;h=6f70f09beec2219624baeca92e2cd7deaa104fb4;hp=db5bb8ddcc4091f1712696ad8191b79b40c6885c;hb=991de5e6922cd3c283de56c3249624f0f1bfe767;hpb=23ab6599859e8a4b53501c8635b987bc1c33b771 diff --git a/qcsrc/common/vehicles/vehicles.qh b/qcsrc/common/vehicles/vehicles.qh index db5bb8ddcc..6f70f09bee 100644 --- a/qcsrc/common/vehicles/vehicles.qh +++ b/qcsrc/common/vehicles/vehicles.qh @@ -1,89 +1 @@ -// vehicle requests -#define VR_SETUP 1 // (BOTH) setup vehicle data -#define VR_THINK 2 // (SERVER) logic to run every frame -#define VR_DEATH 3 // (SERVER) called when vehicle dies -#define VR_PRECACHE 4 // (BOTH) precaches models/sounds used by this vehicle -#define VR_ENTER 5 // (SERVER) called when a player enters this vehicle -#define VR_SPAWN 6 // (SERVER) called when the vehicle re-spawns -#define VR_IMPACT 7 // (SERVER) called when a vehicle hits something -#define VR_HUD 8 // (CLIENT) logic to run every frame - -// functions: -entity get_vehicleinfo(float id); - -// fields: -.entity tur_head; - -// flags: -.float vehicle_flags; -const float VHF_ISVEHICLE = 2; /// Indicates vehicle -const float VHF_HASSHIELD = 4; /// Vehicle has shileding -const float VHF_SHIELDREGEN = 8; /// Vehicles shield regenerates -const float VHF_HEALTHREGEN = 16; /// Vehicles health regenerates -const float VHF_ENERGYREGEN = 32; /// Vehicles energy regenerates -const float VHF_DEATHEJECT = 64; /// Vehicle ejects pilot upon fatal damage -const float VHF_MOVE_GROUND = 128; /// Vehicle moves on gound -const float VHF_MOVE_HOVER = 256; /// Vehicle hover close to gound -const float VHF_MOVE_FLY = 512; /// Vehicle is airborn -const float VHF_DMGSHAKE = 1024; /// Add random velocity each frame if health < 50% -const float VHF_DMGROLL = 2048; /// Add random angles each frame if health < 50% -const float VHF_DMGHEADROLL = 4096; /// Add random head angles each frame if health < 50% -const float VHF_MULTISLOT = 8192; /// Vehicle has multiple player slots -const float VHF_PLAYERSLOT = 16384; /// This ent is a player slot on a multi-person vehicle - - -// entity properties of vehicleinfo: -.float vehicleid; // VEH_... -.string netname; // short name -.string vehicle_name; // human readable name -.float(float) vehicle_func; // v_... -.string mdl; // currently a copy of the model -.string model; // full name of model -.string head_model; // full name of tur_head model -.string hud_model; // cockpit model -.string tag_head; // tur_head model tag -.string tag_hud; // hud model tag -.string tag_view; // cockpit model tag -.float() PlayerPhysplug; // player physics mod -.float spawnflags; -.vector mins, maxs; // vehicle hitbox size - -// other useful macros -#define VEH_ACTION(vehicletype,mrequest) (get_vehicleinfo(vehicletype)).vehicle_func(mrequest) -#define VEH_NAME(vehicletype) (get_vehicleinfo(vehicletype)).vehicle_name - -// ===================== -// Vehicle Registration -// ===================== - -float v_null(float dummy); -void register_vehicle(float id, float(float) func, float vehicleflags, vector min_s, vector max_s, string modelname, string headmodelname, string hudmodelname, string headtag, string hudtag, string viewtag, string shortname, string vname); -void register_vehicles_done(); - -const float VEH_MAXCOUNT = 24; -#define VEH_FIRST 1 -float VEH_COUNT; -float VEH_LAST; - -#define REGISTER_VEHICLE_2(id,func,vehicleflags,min_s,max_s,modelname,headmodelname,hudmodelname,headtag,hudtag,viewtag,shortname,vname) \ - float id; \ - float func(float); \ - void RegisterVehicles_##id() \ - { \ - VEH_LAST = (id = VEH_FIRST + VEH_COUNT); \ - ++VEH_COUNT; \ - register_vehicle(id,func,vehicleflags,min_s,max_s,modelname,headmodelname,hudmodelname,headtag,hudtag,viewtag,shortname,vname); \ - } \ - ACCUMULATE_FUNCTION(RegisterVehicles, RegisterVehicles_##id) -#ifdef MENUQC -#define REGISTER_VEHICLE(id,func,vehicleflags,min_s,max_s,modelname,headmodelname,hudmodelname,headtag,hudtag,viewtag,shortname,vname) \ - REGISTER_VEHICLE_2(VEH_##id,v_null,vehicleflags,min_s,max_s,modelname,headmodelname,hudmodelname,headtag,hudtag,viewtag,shortname,vname) -#else -#define REGISTER_VEHICLE(id,func,vehicleflags,min_s,max_s,modelname,headmodelname,hudmodelname,headtag,hudtag,viewtag,shortname,vname) \ - REGISTER_VEHICLE_2(VEH_##id,func,vehicleflags,min_s,max_s,modelname,headmodelname,hudmodelname,headtag,hudtag,viewtag,shortname,vname) -#endif - -#include "all.qh" - -#undef REGISTER_VEHICLE -ACCUMULATE_FUNCTION(RegisterVehicles, register_vehicles_done); +#pragma once