X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=qcsrc%2Fcommon%2Fweapons%2Fall.qh;h=43398e6a5de5b539b9c9cea2b2bf187e10e63fcf;hp=bdd8c8d6f8ee186f78b1dba032c8965bfe5df479;hb=e757068f0bf4ce3c5b29c9e52f251b39a4ef7470;hpb=ae104b5ca1b2fccc934cfda6e562029858186975 diff --git a/qcsrc/common/weapons/all.qh b/qcsrc/common/weapons/all.qh index bdd8c8d6f8..43398e6a5d 100644 --- a/qcsrc/common/weapons/all.qh +++ b/qcsrc/common/weapons/all.qh @@ -74,7 +74,7 @@ GENERIC_COMMAND(dumpweapons, "Dump all weapons into weapons_dump.txt") // WEAPON LOG_INFOF("^1Error: ^7Could not open file '%s'!", filename); } #else - LOG_INFO(_("Weapons dump command only works with sv_cmd.\n")); + LOG_INFO(_("Weapons dump command only works with sv_cmd.")); #endif return; } @@ -83,9 +83,9 @@ GENERIC_COMMAND(dumpweapons, "Dump all weapons into weapons_dump.txt") // WEAPON case CMD_REQUEST_USAGE: { LOG_INFO("Usage:^3 ", GetProgramCommandPrefix(), " dumpweapons [filename]"); - LOG_INFO(" Where 'filename' is the file to write (default is weapons_dump.cfg),\n"); - LOG_INFO(" if supplied with '-' output to console as well as default,\n"); - LOG_INFO(" if left blank, it will only write to default.\n"); + LOG_INFO(" Where 'filename' is the file to write (default is weapons_dump.cfg),"); + LOG_INFO(" if supplied with '-' output to console as well as default,"); + LOG_INFO(" if left blank, it will only write to default."); return; } } @@ -130,10 +130,12 @@ REGISTER_WEAPON(Null, NEW(Weapon)); Weapon Weapons_fromstr(string s) { FOREACH(Weapons, it != WEP_Null && it.netname == s, return it); - return NULL; + return WEP_Null; } +#ifdef GAMEQC + // legacy w_prop mappings #define X(fld, T) .T fld; .T wepvar_##fld = fld; X(switchdelay_drop, float) @@ -144,12 +146,14 @@ X(weaponstart, float) X(weaponthrowable, float) #ifdef SVQC X(reload_ammo, float) -.float reloading_ammo = reload_ammo; +const .float reloading_ammo = reload_ammo; X(reload_time, float) -.float reloading_time = reload_time; +const .float reloading_time = reload_time; #endif #undef X +#endif + #define W_PROPS(L, class, prefix) \ @@ -167,12 +171,17 @@ X(reload_time, float) #define W_PROP_BOTH(class, fld, T, wepname) \ W_PROP_PRI(class, fld, T, wepname) \ W_PROP_SEC(class, fld, T, wepname) - #define W_PROP_BEGIN(class) - #define _W_PROP(class, fld, T, wepname) \ - /* static */ T _W_PROP_CVAR(wepname, fld); \ - ATTRIB(class, wepvar_##fld, T, _W_PROP_CVAR(wepname, fld)); - #define _W_PROP_CVAR(wepname, fld) autocvar_g_balance_##wepname##_##fld - #define W_PROP_END() + #define W_PROP_BEGIN(class) + #ifdef GAMEQC + #define _W_PROP(class, fld, T, wepname) \ + /* static */ T _W_PROP_CVAR(wepname, fld); \ + ATTRIB(class, wepvar_##fld, T, _W_PROP_CVAR(wepname, fld)); + #define _W_PROP_CVAR(wepname, fld) autocvar_g_balance_##wepname##_##fld + #else + #define _W_PROP(class, fld, T, wepname) + #define _W_PROP_CVAR(wepname, fld) + #endif + #define W_PROP_END() @@ -183,13 +192,15 @@ X(reload_time, float) #define W_CONFIG_BOTH(class, fld, T, wepname) \ W_CONFIG_PRI(class, fld, T, wepname) \ W_CONFIG_SEC(class, fld, T, wepname) - #define W_CONFIG_BEGIN(class) METHOD(class, wr_config, void(class this)) { - #ifdef SVQC - #define _W_CONFIG(class, fld, T, wepname) if (#wepname == this.netname) WEP_CONFIG_WRITE_CVARS(wepname, fld, T); - #else - #define _W_CONFIG(class, fld, T, wepname) - #endif - #define W_CONFIG_END() } + #ifdef SVQC + #define W_CONFIG_BEGIN(class) METHOD(class, wr_config, void(class this)) { + #define _W_CONFIG(class, fld, T, wepname) if (#wepname == this.netname) WEP_CONFIG_WRITE_CVARS(wepname, fld, T); + #define W_CONFIG_END() } + #else + #define W_CONFIG_BEGIN(class) + #define _W_CONFIG(class, fld, T, wepname) + #define W_CONFIG_END() + #endif #define W_UPDATE(class, wepname, fld, T, m) W_UPDATE_##m(class, fld, T, wepname) @@ -199,27 +210,33 @@ X(reload_time, float) #define W_UPDATE_BOTH(class, fld, T, wepname) \ W_UPDATE_PRI(class, fld, T, wepname) \ W_UPDATE_SEC(class, fld, T, wepname) - .entity baseline, baseline_target; - #define W_UPDATE_BEGIN(class) \ - METHOD(class, wr_update, void(class this)) \ - { \ - noref entity b = this.baseline; \ - if (!b) \ - { \ - b = this.baseline = new_pure(baseline); \ - b.baseline_target = this; \ - } - #ifdef SVQC - #define _W_UPDATE(class, fld, T, wepname) \ - { \ - T it = _W_PROP_CVAR(wepname, fld); \ - b.wepvar_##fld = this.wepvar_##fld; \ - this.wepvar_##fld = it; \ - } - #else - #define _W_UPDATE(class, fld, T, wepname) - #endif - #define W_UPDATE_END() } + #ifdef GAMEQC + .entity baseline, baseline_target; + #define W_UPDATE_BEGIN(class) \ + METHOD(class, wr_update, void(class this)) \ + { \ + noref entity b = this.baseline; \ + if (!b) \ + { \ + b = this.baseline = new_pure(baseline); \ + b.baseline_target = this; \ + } + #ifdef SVQC + #define _W_UPDATE(class, fld, T, wepname) \ + { \ + T it = _W_PROP_CVAR(wepname, fld); \ + b.wepvar_##fld = this.wepvar_##fld; \ + this.wepvar_##fld = it; \ + } + #else + #define _W_UPDATE(class, fld, T, wepname) + #endif + #define W_UPDATE_END() } + #else + #define W_UPDATE_BEGIN(class) + #define _W_UPDATE(class, fld, T, wepname) + #define W_UPDATE_END() + #endif #define W_NET(class, wepname, fld, T, m) W_NET_##m(class, fld, T, wepname) @@ -229,8 +246,8 @@ X(reload_time, float) #define W_NET_BOTH(class, fld, T, wepname) \ W_NET_PRI(class, fld, T, wepname) \ W_NET_SEC(class, fld, T, wepname) - REGISTER_NET_TEMP(WeaponUpdate) #if defined(CSQC) + REGISTER_NET_TEMP(WeaponUpdate) #define W_NET_BEGIN(class) METHOD(class, wr_net, void(class this, int i)) { int n = 0; #define _W_NET(class, fld, T, wepname) \ { \ @@ -248,12 +265,13 @@ X(reload_time, float) } #define W_NET_END() } #elif defined(SVQC) + REGISTER_NET_TEMP(WeaponUpdate) #define W_NET_BEGIN(class) \ METHOD(class, wr_net, void(class this, int chan)) \ { \ bool commit = false; \ int i = 0; - #define _W_NET(class, fld, T, wepname) \ + #define _W_NET(class, fld, T, wepname) \ { \ ++i; \ T it = this.wepvar_##fld; \ @@ -263,9 +281,7 @@ X(reload_time, float) WriteByte(chan, i); Write_##T(chan, it); \ } \ } - #define W_NET_END() \ - if (commit) WriteByte(chan, 0); \ - } + #define W_NET_END() if (commit) WriteByte(chan, 0); } #else #define W_NET_BEGIN(class) #define _W_NET(class, fld, T, wepname) @@ -303,8 +319,7 @@ STATIC_INIT(register_weapons_done) FOREACH(Weapons, true, { WepSet set = it.m_wepset = _WepSet_FromWeapon(it.m_id = i); WEPSET_ALL |= set; - if ((it.spawnflags) & WEP_FLAG_SUPERWEAPON) WEPSET_SUPERWEAPONS |= set; - it.weapons = set; + if (it.spawnflags & WEP_FLAG_SUPERWEAPON) WEPSET_SUPERWEAPONS |= set; if (it == WEP_Null) continue; int imp = WEP_IMPULSE_BEGIN + it.m_id - 1; if (imp <= WEP_IMPULSE_END) @@ -359,6 +374,17 @@ ENUMCLASS_END(WFRAME) .WFRAME wframe; +#ifdef SVQC + #define G_SHOOTFROMFIXEDORIGIN autocvar_g_shootfromfixedorigin +#elif defined(CSQC) + string autocvar_cl_shootfromfixedorigin; + #define G_SHOOTFROMFIXEDORIGIN autocvar_cl_shootfromfixedorigin +#endif + vector shotorg_adjust_values(vector vecs, bool y_is_right, bool visual, int algn); void CL_WeaponEntity_SetModel(entity this, string name, bool _anim); + +#ifdef SVQC +void wframe_send(entity actor, entity weaponentity, vector a, bool restartanim); +#endif #endif