X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=qcsrc%2Fcommon%2Fweapons%2Fweapon.qh;fp=qcsrc%2Fcommon%2Fweapons%2Fweapon.qh;h=3dd2a8048af45223f5ddaf383d1a649f262861ec;hp=8c025cb19f22a382ac24b9ee6be51a1be383e79c;hb=0d0a2025de767dbfae0519941294f5947fe38c1f;hpb=df0725fcacd8658029c3d9556a213ddb5d0ded62 diff --git a/qcsrc/common/weapons/weapon.qh b/qcsrc/common/weapons/weapon.qh index 8c025cb19..3dd2a8048 100644 --- a/qcsrc/common/weapons/weapon.qh +++ b/qcsrc/common/weapons/weapon.qh @@ -199,6 +199,7 @@ const int WEP_FLAG_NODUAL = BIT(12); // weapon doesn't work well with d const int WEP_FLAG_PENETRATEWALLS = BIT(13); // weapon has high calibur bullets that can penetrate thick walls (WEAPONTODO) const int WEP_FLAG_BLEED = BIT(14); // weapon pierces and causes bleeding (used for damage effects) const int WEP_FLAG_NOTRUEAIM = BIT(15); // weapon doesn't aim directly at targets +const int WEP_FLAG_SPECIALATTACK = BIT(16); // marked as a special attack (not a true weapon), hidden from most weapon lists // variables: string weaponorder_byid;