X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=qcsrc%2Fcommon%2Fweapons%2Fweapon%2Fshotgun.qc;h=bdcef419201ff74ee601d91bbf65e8168a02cb1b;hp=5e4523cdf43036d9ef18db022e3d9962ce22eaf4;hb=cd141fba8a7c59fef4b0e98eee651943b18cd99d;hpb=05ac51f9cc85dead7e1ba6e5cb5b1754b20d3802 diff --git a/qcsrc/common/weapons/weapon/shotgun.qc b/qcsrc/common/weapons/weapon/shotgun.qc index 5e4523cdf4..bdcef41920 100644 --- a/qcsrc/common/weapons/weapon/shotgun.qc +++ b/qcsrc/common/weapons/weapon/shotgun.qc @@ -186,8 +186,8 @@ void W_Shotgun_Attack2(Weapon thiswep, entity actor, int slot, int fire) sound(actor, CH_WEAPON_A, SND_SHOTGUN_MELEE, VOL_BASE, ATTEN_NORM); weapon_thinkf(actor, slot, WFRAME_FIRE2, WEP_CVAR_SEC(shotgun, animtime), w_ready); - entity meleetemp; - meleetemp = spawn(); + entity meleetemp = new(meleetemp); + make_pure(meleetemp); meleetemp.realowner = actor; meleetemp.think = W_Shotgun_Melee_Think; meleetemp.nextthink = time + WEP_CVAR_SEC(shotgun, melee_delay) * W_WeaponRateFactor();