X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=qcsrc%2Fcommon%2Fweapons%2Fweapon%2Fvaporizer.qc;fp=qcsrc%2Fcommon%2Fweapons%2Fweapon%2Fvaporizer.qc;h=dbf24c7964d94ff229b30ac068d4a0d315a251ba;hp=cefa4558f2fd9b43f7aa2fa1a9fe94f8cd63582b;hb=8e4957c252f8381e37f2a72e227797bf51e5cc2f;hpb=b2713fd3191f8588b87d025408974d0d8293b385 diff --git a/qcsrc/common/weapons/weapon/vaporizer.qc b/qcsrc/common/weapons/weapon/vaporizer.qc index cefa4558f..dbf24c796 100644 --- a/qcsrc/common/weapons/weapon/vaporizer.qc +++ b/qcsrc/common/weapons/weapon/vaporizer.qc @@ -281,7 +281,7 @@ void W_RocketMinsta_Attack3 (entity actor, .entity weaponentity) METHOD(Vaporizer, wr_aim, void(entity thiswep, entity actor, .entity weaponentity)) { - if(GetResourceAmount(actor, thiswep.ammo_type) > 0) + if(GetResource(actor, thiswep.ammo_type) > 0) PHYS_INPUT_BUTTON_ATCK(actor) = bot_aim(actor, weaponentity, 1000000, 0, 1, false); else PHYS_INPUT_BUTTON_ATCK2(actor) = bot_aim(actor, weaponentity, WEP_CVAR_SEC(vaporizer, speed), 0, WEP_CVAR_SEC(vaporizer, lifetime), false); // WEAPONTODO: replace with proper vaporizer cvars @@ -295,7 +295,7 @@ METHOD(Vaporizer, wr_think, void(entity thiswep, entity actor, .entity weaponent } else if(WEP_CVAR(vaporizer, reload_ammo) && actor.(weaponentity).clip_load < vaporizer_ammo) { // forced reload thiswep.wr_reload(thiswep, actor, weaponentity); } - if((fire & 1) && (GetResourceAmount(actor, RESOURCE_CELLS) || !autocvar_g_rm) && !forbidWeaponUse(actor)) + if((fire & 1) && (GetResource(actor, RES_CELLS) || !autocvar_g_rm) && !weaponLocked(actor)) { if(weapon_prepareattack(thiswep, actor, weaponentity, false, WEP_CVAR_PRI(vaporizer, refire))) { @@ -303,7 +303,7 @@ METHOD(Vaporizer, wr_think, void(entity thiswep, entity actor, .entity weaponent weapon_thinkf(actor, weaponentity, WFRAME_FIRE1, WEP_CVAR_PRI(vaporizer, animtime), w_ready); } } - if((fire & 2) || ((fire & 1) && !GetResourceAmount(actor, RESOURCE_CELLS) && autocvar_g_rm)) + if((fire & 2) || ((fire & 1) && !GetResource(actor, RES_CELLS) && autocvar_g_rm)) { if((autocvar_g_rm && autocvar_g_rm_laser) || autocvar_g_rm_laser == 2) { @@ -350,7 +350,7 @@ METHOD(Vaporizer, wr_setup, void(entity thiswep, entity actor, .entity weaponent METHOD(Vaporizer, wr_checkammo1, bool(entity thiswep, entity actor, .entity weaponentity)) { float vaporizer_ammo = ((autocvar_g_instagib) ? 1 : WEP_CVAR_PRI(vaporizer, ammo)); - float ammo_amount = GetResourceAmount(actor, thiswep.ammo_type) >= vaporizer_ammo; + float ammo_amount = GetResource(actor, thiswep.ammo_type) >= vaporizer_ammo; ammo_amount += actor.(weaponentity).(weapon_load[thiswep.m_id]) >= vaporizer_ammo; return ammo_amount; } @@ -358,7 +358,7 @@ METHOD(Vaporizer, wr_checkammo2, bool(entity thiswep, entity actor, .entity weap { if(!WEP_CVAR_SEC(vaporizer, ammo)) return true; - float ammo_amount = GetResourceAmount(actor, thiswep.ammo_type) >= WEP_CVAR_SEC(vaporizer, ammo); + float ammo_amount = GetResource(actor, thiswep.ammo_type) >= WEP_CVAR_SEC(vaporizer, ammo); ammo_amount += actor.(weaponentity).(weapon_load[thiswep.m_id]) >= WEP_CVAR_SEC(vaporizer, ammo); return ammo_amount; }