X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=qcsrc%2Fcommon%2Fweapons%2Fweapon%2Fvaporizer.qc;h=91042b613b7a425c8fc354a395a2392108a4697e;hp=8289ccbbd09921b28ce49e319533f564d16fc9b9;hb=530060820e0b8e30ab0841063d91b272fecc5bdb;hpb=bf094df0de66898cb15780dbf136bf93b0761857 diff --git a/qcsrc/common/weapons/weapon/vaporizer.qc b/qcsrc/common/weapons/weapon/vaporizer.qc index 8289ccbbd0..91042b613b 100644 --- a/qcsrc/common/weapons/weapon/vaporizer.qc +++ b/qcsrc/common/weapons/weapon/vaporizer.qc @@ -1,3 +1,4 @@ +#include "vaporizer.qh" #ifndef IMPLEMENTATION CLASS(Vaporizer, Weapon) /* ammotype */ ATTRIB(Vaporizer, ammo_field, .int, ammo_cells); @@ -111,7 +112,7 @@ void VaporizerBeam_Draw(entity this) //entity e = CSQCModel_server2csqc(this.sv_entnum - 1); //if (e == NULL) //{ - rgb = colormapPaletteColor(stof(getplayerkeyvalue(this.sv_entnum - 1, "colors")) & 0x0F, true); + rgb = colormapPaletteColor(entcs_GetClientColors(this.sv_entnum - 1) & 0x0F, true); //rgb = '1 1 1'; //} //else @@ -214,24 +215,24 @@ void W_Vaporizer_Attack(Weapon thiswep, entity actor, .entity weaponentity) W_DecreaseAmmo(thiswep, actor, ((g_instagib) ? 1 : WEP_CVAR_PRI(vaporizer, ammo))); } -void W_RocketMinsta_Laser_Explode (entity this) +void W_RocketMinsta_Laser_Explode (entity this, entity directhitentity) { - if(other.takedamage == DAMAGE_AIM) - if(IS_PLAYER(other)) - if(DIFF_TEAM(this.realowner, other)) - if(!IS_DEAD(other)) - if(IsFlying(other)) + if(directhitentity.takedamage == DAMAGE_AIM) + if(IS_PLAYER(directhitentity)) + if(DIFF_TEAM(this.realowner, directhitentity)) + if(!IS_DEAD(directhitentity)) + if(IsFlying(directhitentity)) Send_Notification(NOTIF_ONE, this.realowner, MSG_ANNCE, ANNCE_ACHIEVEMENT_ELECTROBITCH); this.event_damage = func_null; this.takedamage = DAMAGE_NO; - RadiusDamage (this, this.realowner, this.rm_damage, this.rm_edmg, autocvar_g_rm_laser_radius, NULL, NULL, this.rm_force, this.projectiledeathtype, other); + RadiusDamage (this, this.realowner, this.rm_damage, this.rm_edmg, autocvar_g_rm_laser_radius, NULL, NULL, this.rm_force, this.projectiledeathtype, directhitentity); delete(this); } void W_RocketMinsta_Laser_Explode_use(entity this, entity actor, entity trigger) { - W_RocketMinsta_Laser_Explode(this); + W_RocketMinsta_Laser_Explode(this, trigger); // we probably don't want trigger used here, but this matches closest to old behaviour } void W_RocketMinsta_Laser_Touch(entity this, entity toucher) @@ -288,6 +289,7 @@ void W_RocketMinsta_Attack2(entity actor, .entity weaponentity) setsize(proj, '0 0 -3', '0 0 -3'); proj.flags = FL_PROJECTILE; IL_PUSH(g_projectiles, proj); + IL_PUSH(g_bot_dodge, proj); proj.missile_flags = MIF_SPLASH; CSQCProjectile(proj, true, PROJECTILE_ROCKETMINSTA_LASER, true); @@ -339,6 +341,7 @@ void W_RocketMinsta_Attack3 (entity actor, .entity weaponentity) setsize(proj, '0 0 -3', '0 0 -3'); proj.flags = FL_PROJECTILE; IL_PUSH(g_projectiles, proj); + IL_PUSH(g_bot_dodge, proj); proj.missile_flags = MIF_SPLASH; CSQCProjectile(proj, true, PROJECTILE_ROCKETMINSTA_LASER, true);