X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=qcsrc%2Fecs%2Fsystems%2Fphysics.qc;h=cd59c516c991386d6f6d8e7ef6c78353b3921658;hp=ae5f119e7fe8db0eea039a57032af553cd4d7d24;hb=da20c91cdf9b61e6519db605a14b1676a2448987;hpb=2c32015574cc6afc12cc8ac9fb620edf3caf6d2b;ds=sidebyside diff --git a/qcsrc/ecs/systems/physics.qc b/qcsrc/ecs/systems/physics.qc index ae5f119e7..cd59c516c 100644 --- a/qcsrc/ecs/systems/physics.qc +++ b/qcsrc/ecs/systems/physics.qc @@ -33,7 +33,12 @@ void sys_phys_update(entity this, float dt) if (IS_SVQC) { if (this.move_movetype == MOVETYPE_NONE) { return; } // when we get here, disableclientprediction cannot be 2 - this.disableclientprediction = (this.move_qcphysics) ? -1 : 0; + if(this.move_movetype == MOVETYPE_FOLLOW) // not compatible with prediction + this.disableclientprediction = 1; + else if(this.move_qcphysics) + this.disableclientprediction = -1; + else + this.disableclientprediction = 0; } viewloc_PlayerPhysics(this); @@ -126,7 +131,7 @@ void sys_phys_update(entity this, float dt) this.com_phys_gravity = '0 0 0'; } else if (ITEMS_STAT(this) & IT_USING_JETPACK) { PM_jetpack(this, maxspeed_mod, dt); - } else if (IS_ONGROUND(this)) { + } else if (IS_ONGROUND(this) && (!IS_ONSLICK(this) || !PHYS_SLICK_APPLYGRAVITY(this))) { if (!WAS_ONGROUND(this)) { emit(phys_land, this); if (this.lastground < time - 0.3) { @@ -193,8 +198,8 @@ void sys_phys_simulate(entity this, float dt) // this mimics quakeworld code if (this.com_in_jump && this.waterlevel == WATERLEVEL_SWIMMING && this.velocity_z >= -180 && !this.viewloc) { vector yawangles = '0 1 0' * this.v_angle.y; - makevectors(yawangles); - vector forward = v_forward; + vector forward, right, up; + MAKE_VECTORS(yawangles, forward, right, up); vector spot = this.origin + 24 * forward; spot_z += 8; traceline(spot, spot, MOVE_NOMONSTERS, this); @@ -210,10 +215,12 @@ void sys_phys_simulate(entity this, float dt) } } } - makevectors(vmul(this.v_angle, (this.com_phys_vel_2d ? '0 1 0' : '1 1 1'))); - // wishvel = v_forward * PHYS_CS(this).movement.x + v_right * PHYS_CS(this).movement.y + v_up * PHYS_CS(this).movement.z; - vector wishvel = v_forward * PHYS_CS(this).movement.x - + v_right * PHYS_CS(this).movement.y + + vector forward, right, up; + MAKE_VECTORS(vmul(this.v_angle, (this.com_phys_vel_2d ? '0 1 0' : '1 1 1')), forward, right, up); + // wishvel = forward * PHYS_CS(this).movement.x + right * PHYS_CS(this).movement.y + up * PHYS_CS(this).movement.z; + vector wishvel = forward * PHYS_CS(this).movement.x + + right * PHYS_CS(this).movement.y + '0 0 1' * PHYS_CS(this).movement.z * (this.com_phys_vel_2d ? 0 : 1); if (this.com_phys_water) { if (PHYS_INPUT_BUTTON_CROUCH(this)) { @@ -358,11 +365,9 @@ void sys_phys_simulate(entity this, float dt) // apply edge friction const float f2 = vlen2(vec2(this.velocity)); if (f2 > 0) { - trace_dphitq3surfaceflags = 0; - tracebox(this.origin, this.mins, this.maxs, this.origin - '0 0 1', MOVE_NOMONSTERS, this); // TODO: apply edge friction // apply ground friction - const int realfriction = (trace_dphitq3surfaceflags & Q3SURFACEFLAG_SLICK) + const int realfriction = (IS_ONSLICK(this)) ? PHYS_FRICTION_SLICK(this) : PHYS_FRICTION(this);