X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=qcsrc%2Fecs%2Fsystems%2Fphysics.qc;h=fb0781e49e527391914ce6bc924e29eab822b2e4;hp=ec97bb2a15734f9bbc7c6f3b700e752a1527f8dc;hb=7840c370615d4f2210b9d20fc35c586c8808a2f6;hpb=a09be801d597c12bb76e466440c00afa2854027b diff --git a/qcsrc/ecs/systems/physics.qc b/qcsrc/ecs/systems/physics.qc index ec97bb2a15..fb0781e49e 100644 --- a/qcsrc/ecs/systems/physics.qc +++ b/qcsrc/ecs/systems/physics.qc @@ -6,6 +6,8 @@ void sys_phys_simulate(entity this, float dt); void sys_phys_simulate_simple(entity this, float dt); +void sys_phys_postupdate(entity this); + void sys_phys_update(entity this, float dt) { if (!IS_CLIENT(this)) { @@ -31,7 +33,12 @@ void sys_phys_update(entity this, float dt) if (IS_SVQC) { if (this.move_movetype == MOVETYPE_NONE) { return; } // when we get here, disableclientprediction cannot be 2 - this.disableclientprediction = (this.move_qcphysics) ? -1 : 0; + if(this.move_movetype == MOVETYPE_FOLLOW) // not compatible with prediction + this.disableclientprediction = 1; + else if(this.move_qcphysics) + this.disableclientprediction = -1; + else + this.disableclientprediction = 0; } viewloc_PlayerPhysics(this); @@ -40,15 +47,15 @@ void sys_phys_update(entity this, float dt) PM_check_blocked(this); - float maxspeed_mod = (!this.in_swamp) ? 1 : this.swamp_slowdown; // cvar("g_balance_swamp_moverate"); + float maxspeed_mod = 1; // conveyors: first fix velocity - if (this.conveyor.state) { this.velocity -= this.conveyor.movedir; } + if (this.conveyor.active) { this.velocity -= this.conveyor.movedir; } MUTATOR_CALLHOOK(PlayerPhysics, this, dt); if (!IS_PLAYER(this)) { sys_phys_spectator_control(this); - maxspeed_mod = this.spectatorspeed; + maxspeed_mod = STAT(SPECTATORSPEED, this); } sys_phys_fixspeed(this, maxspeed_mod); @@ -63,7 +70,8 @@ void sys_phys_update(entity this, float dt) // if(pointcontents(midpoint + '0 0 2') == CONTENT_WATER) // { this.velocity_z = 70; } } - goto end; + sys_phys_postupdate(this); + return; } PM_check_slick(this); @@ -82,13 +90,8 @@ void sys_phys_update(entity this, float dt) if (this.flags & FL_WATERJUMP) { this.velocity_x = this.movedir.x; this.velocity_y = this.movedir.y; - if (this.waterlevel == WATERLEVEL_NONE - || time > PHYS_TELEPORT_TIME(this) - || PHYS_WATERJUMP_TIME(this) <= 0 - ) { + if (this.waterlevel == WATERLEVEL_NONE) { this.flags &= ~FL_WATERJUMP; - PHYS_TELEPORT_TIME(this) = 0; - PHYS_WATERJUMP_TIME(this) = 0; } } else if (MUTATOR_CALLHOOK(PM_Physics, this, maxspeed_mod, dt)) { // handled @@ -123,7 +126,7 @@ void sys_phys_update(entity this, float dt) this.com_phys_gravity = '0 0 0'; } else if (ITEMS_STAT(this) & IT_USING_JETPACK) { PM_jetpack(this, maxspeed_mod, dt); - } else if (IS_ONGROUND(this)) { + } else if (IS_ONGROUND(this) && (!IS_ONSLICK(this) || !PHYS_SLICK_APPLYGRAVITY(this))) { if (!WAS_ONGROUND(this)) { emit(phys_land, this); if (this.lastground < time - 0.3) { @@ -153,10 +156,14 @@ void sys_phys_update(entity this, float dt) this.com_phys_air = false; } - LABEL(end) + sys_phys_postupdate(this); +} + +void sys_phys_postupdate(entity this) +{ if (IS_ONGROUND(this)) { this.lastground = time; } // conveyors: then break velocity again - if (this.conveyor.state) { this.velocity += this.conveyor.movedir; } + if (this.conveyor.active) { this.velocity += this.conveyor.movedir; } this.lastflags = this.flags; this.lastclassname = this.classname; @@ -184,10 +191,10 @@ void sys_phys_simulate(entity this, float dt) if (this.com_phys_water) { // water jump only in certain situations // this mimics quakeworld code - if (this.com_in_jump && this.waterlevel == WATERLEVEL_SWIMMING && this.velocity_z >= -180 && !this.viewloc) { + if (this.com_in_jump && this.waterlevel == WATERLEVEL_SWIMMING && this.velocity_z >= -180 && !this.viewloc && !PHYS_FROZEN(this)) { vector yawangles = '0 1 0' * this.v_angle.y; - makevectors(yawangles); - vector forward = v_forward; + vector forward, right, up; + MAKE_VECTORS(yawangles, forward, right, up); vector spot = this.origin + 24 * forward; spot_z += 8; traceline(spot, spot, MOVE_NOMONSTERS, this); @@ -203,19 +210,29 @@ void sys_phys_simulate(entity this, float dt) } } } - makevectors(vmul(this.v_angle, (this.com_phys_vel_2d ? '0 1 0' : '1 1 1'))); - // wishvel = v_forward * PHYS_CS(this).movement.x + v_right * PHYS_CS(this).movement.y + v_up * PHYS_CS(this).movement.z; - vector wishvel = v_forward * PHYS_CS(this).movement.x - + v_right * PHYS_CS(this).movement.y + + vector forward, right, up; + MAKE_VECTORS(vmul(this.v_angle, (this.com_phys_vel_2d ? '0 1 0' : '1 1 1')), forward, right, up); + // wishvel = forward * PHYS_CS(this).movement.x + right * PHYS_CS(this).movement.y + up * PHYS_CS(this).movement.z; + vector wishvel = forward * PHYS_CS(this).movement.x + + right * PHYS_CS(this).movement.y + '0 0 1' * PHYS_CS(this).movement.z * (this.com_phys_vel_2d ? 0 : 1); if (this.com_phys_water) { - if (PHYS_INPUT_BUTTON_CROUCH(this)) { - wishvel.z = -PHYS_MAXSPEED(this); + if (PHYS_FROZEN(this)) + { + if(this.waterlevel >= WATERLEVEL_SUBMERGED) + wishvel = '0 0 160'; // resurface } - if (this.viewloc) { - wishvel.z = -160; // drift anyway - } else if (wishvel == '0 0 0') { - wishvel = '0 0 -60'; // drift towards bottom + else + { + if (PHYS_INPUT_BUTTON_CROUCH(this)) { + wishvel.z = -PHYS_MAXSPEED(this); + } + if (this.viewloc) { + wishvel.z = -160; // drift anyway + } else if (wishvel == '0 0 0') { + wishvel = '0 0 -60'; // drift towards bottom + } } } if (this.com_phys_ladder) { @@ -247,8 +264,7 @@ void sys_phys_simulate(entity this, float dt) float wishspeed = min(vlen(wishvel), this.com_phys_vel_max); if (this.com_phys_air) { - if ((IS_SVQC && time >= PHYS_TELEPORT_TIME(this)) - || (IS_CSQC && PHYS_WATERJUMP_TIME(this) <= 0)) { + if (!(this.flags & FL_WATERJUMP)) { // apply air speed limit float airaccelqw = PHYS_AIRACCEL_QW(this); float wishspeed0 = wishspeed; @@ -309,7 +325,7 @@ void sys_phys_simulate(entity this, float dt) if (this.com_phys_water) { wishspeed *= 0.7; - // if (PHYS_WATERJUMP_TIME(this) <= 0) // TODO: use + // if (!(this.flags & FL_WATERJUMP)) // TODO: use { // water friction float f = 1 - dt * PHYS_FRICTION(this); @@ -323,7 +339,7 @@ void sys_phys_simulate(entity this, float dt) } // holding jump button swims upward slowly - if (this.com_in_jump && !this.viewloc) { + if (this.com_in_jump && !this.viewloc && !PHYS_FROZEN(this)) { // was: // lava: 50 // slime: 80 @@ -351,11 +367,9 @@ void sys_phys_simulate(entity this, float dt) // apply edge friction const float f2 = vlen2(vec2(this.velocity)); if (f2 > 0) { - trace_dphitq3surfaceflags = 0; - tracebox(this.origin, this.mins, this.maxs, this.origin - '0 0 1', MOVE_NOMONSTERS, this); // TODO: apply edge friction // apply ground friction - const int realfriction = (trace_dphitq3surfaceflags & Q3SURFACEFLAG_SLICK) + const int realfriction = (IS_ONSLICK(this)) ? PHYS_FRICTION_SLICK(this) : PHYS_FRICTION(this); @@ -395,7 +409,7 @@ void sys_phys_simulate(entity this, float dt) return; } - if (IS_CSQC ? PHYS_WATERJUMP_TIME(this) <= 0 : time >= PHYS_TELEPORT_TIME(this)) { + if (!(this.flags & FL_WATERJUMP)) { PM_Accelerate(this, dt, wishdir, wishspeed, wishspeed, this.com_phys_acc_rate, 1, 0, 0, 0); } }