X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=qcsrc%2Flib%2Fcsqcmodel%2Fcl_player.qc;h=0b0de75649aab42d97851711fca47dd1342c8bf8;hp=ecc98b1a3c96c326bf4f9dcfcb13cb47bd7632fc;hb=191cd31af778b660a8423995b4b199fe7941d20b;hpb=833c58a54c6a305b2bb6dc544c67fab3824b7188 diff --git a/qcsrc/lib/csqcmodel/cl_player.qc b/qcsrc/lib/csqcmodel/cl_player.qc index ecc98b1a3c..0b0de75649 100644 --- a/qcsrc/lib/csqcmodel/cl_player.qc +++ b/qcsrc/lib/csqcmodel/cl_player.qc @@ -25,14 +25,14 @@ #include "cl_model.qh" #include "common.qh" #include "interpolate.qh" -#include "../../client/defs.qh" -#include "../../client/main.qh" -#include "../../common/constants.qh" -#include "../../common/physics.qh" -#include "../../common/stats.qh" -#include "../../common/triggers/trigger/viewloc.qh" -#include "../../common/util.qh" -#include "../../common/viewloc.qh" +#include +#include +#include +#include +#include +#include +#include +#include float autocvar_cl_movement_errorcompensation = 0; @@ -75,7 +75,7 @@ void CSQCPlayer_SetPredictionError(vector o, vector v, float onground_diff) return; } */ - if(vlen(o) > 32 || vlen(v) > 192) + if(vdist(o, >, 32) || vdist(v, >, 192)) { //printf("TOO BIG: x=%v v=%v\n", o, v); return; @@ -105,17 +105,17 @@ void CSQCPlayer_Unpredict(entity this) void CSQCPlayer_SetMinsMaxs(entity this) { - if (this.flags & FL_DUCKED) + if ((this.flags & FL_DUCKED) || !this.isplayermodel) { - this.mins = PL_CROUCH_MIN; - this.maxs = PL_CROUCH_MAX; - this.view_ofs = PL_CROUCH_VIEW_OFS; + this.mins = STAT(PL_CROUCH_MIN, NULL); + this.maxs = STAT(PL_CROUCH_MAX, NULL); + this.view_ofs = STAT(PL_CROUCH_VIEW_OFS, NULL); } else { - this.mins = PL_MIN; - this.maxs = PL_MAX; - this.view_ofs = PL_VIEW_OFS; + this.mins = STAT(PL_MIN, NULL); + this.maxs = STAT(PL_MAX, NULL); + this.view_ofs = STAT(PL_VIEW_OFS, NULL); } } @@ -161,29 +161,39 @@ void CSQCPlayer_Physics(entity this) { if(autocvar_cl_movement) { - if(autocvar_cl_movement == 3) + if(autocvar_cl_movement == 1) CSQCPlayer_CheckWater(this); // we apparently need to check water *before* physics so it can use this for water jump + vector oldv_angle = this.v_angle; + vector oldangles = this.angles; // we need to save these, as they're abused by other code + this.v_angle = PHYS_INPUT_ANGLES(this); + this.angles = PHYS_WORLD_ANGLES(this); + CSQC_ClientMovement_PlayerMove_Frame(this); - if(autocvar_cl_movement == 3) + if(autocvar_cl_movement == 1) { this.move_origin = this.origin; this.move_angles = this.angles; //this.move_movetype = MOVETYPE_WALK; // temp this.move_velocity = this.velocity; this.move_avelocity = this.avelocity; - this.move_flags = BITSET(this.move_flags, FL_ONGROUND, boolean(this.flags & FL_ONGROUND)); + this.move_flags = BITSET(this.move_flags, FL_ONGROUND, IS_ONGROUND(this)); this.move_flags = BITSET(this.move_flags, FL_WATERJUMP, boolean(this.flags & FL_WATERJUMP)); this.move_waterlevel = this.waterlevel; this.move_watertype = this.watertype; Movetype_Physics_Spam(this); } + view_angles = this.v_angle; + input_angles = this.angles; + this.v_angle = oldv_angle; + this.angles = oldangles; + this.pmove_flags = ((this.flags & FL_DUCKED) ? PMF_DUCKED : 0) | (!(this.flags & FL_JUMPRELEASED) ? PMF_JUMP_HELD : 0) | - ((this.flags & FL_ONGROUND) ? PMF_ONGROUND : 0); + ((IS_ONGROUND(this)) ? PMF_ONGROUND : 0); } } @@ -202,7 +212,7 @@ void CSQCPlayer_PredictTo(entity this, float endframe, bool apply_error) #if 0 // we don't need this // darkplaces makes servercommandframe == 0 in these cases anyway - if (getstatf(STAT_HEALTH) <= 0) + if (STAT(HEALTH) <= 0) { csqcplayer_moveframe = clientcommandframe; getinputstate(csqcplayer_moveframe-1); @@ -245,9 +255,9 @@ void CSQCPlayer_SetViewLocation() void CSQCPlayer_SetCamera() { const vector v0 = pmove_vel; // TRICK: pmove_vel is set by the engine when we get here. No need to network velocity - const float vh = getstati(STAT_VIEWHEIGHT); - const vector pl_viewofs = PL_VIEW_OFS; - const vector pl_viewofs_crouch = PL_CROUCH_VIEW_OFS; + const float vh = STAT(VIEWHEIGHT); + const vector pl_viewofs = STAT(PL_VIEW_OFS, NULL); + const vector pl_viewofs_crouch = STAT(PL_CROUCH_VIEW_OFS, NULL); const entity e = csqcplayer; if (e) { @@ -282,7 +292,7 @@ void CSQCPlayer_SetCamera() const vector o = e.origin; csqcplayer_status = CSQCPLAYERSTATUS_PREDICTED; CSQCPlayer_PredictTo(e, servercommandframe + 1, false); - CSQCPlayer_SetPredictionError(e.origin - o, e.velocity - v0, pmove_onground - boolean(e.flags & FL_ONGROUND)); + CSQCPlayer_SetPredictionError(e.origin - o, e.velocity - v0, pmove_onground - IS_ONGROUND(e)); e.origin = o; e.velocity = v0; @@ -323,7 +333,7 @@ void CSQCPlayer_SetCamera() if (view.csqcmodel_teleported) refdefflags |= REFDEFFLAG_TELEPORTED; if (input_buttons & BIT(1)) refdefflags |= REFDEFFLAG_JUMPING; // note: these two only work in WIP2, but are harmless in WIP1 - if (getstati(STAT_HEALTH) <= 0) refdefflags |= REFDEFFLAG_DEAD; + if (STAT(HEALTH) <= 0 && STAT(HEALTH) != -666 && STAT(HEALTH) != -2342) refdefflags |= REFDEFFLAG_DEAD; if (intermission) refdefflags |= REFDEFFLAG_INTERMISSION; V_CalcRefdef(view, refdefflags); } @@ -339,7 +349,7 @@ void CSQCPlayer_SetCamera() CSQCPLAYER_HOOK_POSTCAMERASETUP(); } -void CSQCPlayer_Remove() +void CSQCPlayer_Remove(entity this) { csqcplayer = NULL; cvar_settemp("cl_movement_replay", "1");