X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=qcsrc%2Flib%2Fvector.qh;h=bb363c12ef26ba5b5dd765200ed08f28dc99519f;hp=de32d206f3b1f40235498f1914c7db66e2e6fd3c;hb=b0a563c3658ec620ddb9037b9417b743a47002a5;hpb=d3e642e032c1e9e62fc5400c14627c54e37e4ae0 diff --git a/qcsrc/lib/vector.qh b/qcsrc/lib/vector.qh index de32d206f..bb363c12e 100644 --- a/qcsrc/lib/vector.qh +++ b/qcsrc/lib/vector.qh @@ -1,5 +1,45 @@ -#ifndef VECTOR_H -#define VECTOR_H +#pragma once + +noref vector _vlen2; +#define vlen2(v) (_vlen2 = (v), dotproduct(_vlen2, _vlen2)) + +#if 1 +noref float _vdist_f; +/** Vector distance comparison, avoids sqrt() */ +#define vdist(v, cmp, f) (vlen2(v) cmp (_vdist_f = (f), _vdist_f * _vdist_f)) +#else +#define vdist(v, cmp, f) (vlen(v) cmp (f)) +#endif + +#if 1 +#define dotproduct(a, b) ((a) * (b)) +#else +noref vector _dotproduct_a, _dotproduct_b; +#define dotproduct(a, b) \ + (_dotproduct_a = (a), _dotproduct_b = (b), \ + _dotproduct_a.x * _dotproduct_b.x \ + + _dotproduct_a.y * _dotproduct_b.y \ + + _dotproduct_a.z * _dotproduct_b.z) +#endif + +#if 1 +#define cross(a, b) ((a) >< (b)) +#else +vector cross(vector a, vector b) +{ + return + '1 0 0' * (a.y * b.z - a.z * b.y) + + '0 1 0' * (a.z * b.x - a.x * b.z) + + '0 0 1' * (a.x * b.y - a.y * b.x); +} +#endif + +noref vector _vmul_a, _vmul_b; +#define vmul(a, b) \ + (_vmul_a = (a), _vmul_b = (b), \ + '1 0 0' * (_vmul_a.x * _vmul_b.x) \ + + '0 1 0' * (_vmul_a.y * _vmul_b.y) \ + + '0 0 1' * (_vmul_a.z * _vmul_b.z)) const vector eX = '1 0 0'; const vector eY = '0 1 0'; @@ -15,11 +55,6 @@ vector randompos(vector m1, vector m2) return v; } -float vlen2d(vector v) -{ - return sqrt(v.x * v.x + v.y * v.y); -} - float vlen_maxnorm2d(vector v) { return max(v.x, v.y, -v.x, -v.y); @@ -47,23 +82,67 @@ float boxesoverlap(vector m1, vector m2, vector m3, vector m4) { return m2_x >= /** requires the same as boxesoverlap, but is a stronger condition */ float boxinsidebox(vector smins, vector smaxs, vector bmins, vector bmaxs) { return smins.x >= bmins.x && smaxs.x <= bmaxs.x && smins.y >= bmins.y && smaxs.y <= bmaxs.y && smins.z >= bmins.z && smaxs.z <= bmaxs.z; } +#define PITCH(v) ((v).x) +#define YAW(v) ((v).y) +#define ROLL(v) ((v).z) + +#define MAKEVECTORS(f, angles, forward, right, up) MACRO_BEGIN { \ + f(angles); \ + forward = v_forward; \ + right = v_right; \ + up = v_up; \ +} MACRO_END + +noref vector _vec2; +#define vec2(...) EVAL(OVERLOAD(vec2, __VA_ARGS__)) +#define vec2_1(v) (_vec2 = (v), _vec2.z = 0, _vec2) +#define vec2_2(x, y) (_vec2_x = (x), _vec2_y = (y), _vec2) -vector vec2(vector v) +noref vector _vec3; +#define vec3(_x, _y, _z) (_vec3.x = (_x), _vec3.y = (_y), _vec3.z = (_z), _vec3) + +vector rotate(vector v, float a) { - v.z = 0; - return v; + float a_sin = sin(a), a_cos = cos(a); + vector r = '0 0 0'; + r.x = v.x * a_cos + v.y * a_sin; + r.y = -1 * v.x * a_sin + v.y * a_cos; + return r; } -vector vec3(float x, float y, float z) +noref vector _yinvert; +#define yinvert(v) (_yinvert = (v), _yinvert.y = 1 - _yinvert.y, _yinvert) + +/** + * @param dir the directional vector + * @param norm the normalized normal + * @returns dir reflected by norm + */ +vector reflect(vector dir, vector norm) { - vector v; - v.x = x; - v.y = y; - v.z = z; - return v; + return dir - 2 * (dir * norm) * norm; +} + +/** + * clip vel along the plane defined by norm (assuming 0 distance away), bounciness determined by bounce 0..1 + */ +vector vec_reflect(vector vel, vector norm, float bounce) +{ + return vel - (1 + bounce) * (vel * norm) * norm; +} + +vector vec_epsilon(vector this, float eps) +{ + if (this.x > -eps && this.x < eps) this.x = 0; + if (this.y > -eps && this.y < eps) this.y = 0; + if (this.z > -eps && this.z < eps) this.z = 0; + return this; } -#ifndef MENUQC +#define ClipVelocity(in, normal, out, overbounce) \ + (out = vec_epsilon(vec_reflect(in, normal, (overbounce) - 1), 0.1)) + +#ifdef GAMEQC vector get_corner_position(entity box, int corner) { switch (corner) @@ -92,5 +171,3 @@ vector vec3(float x, float y, float z) return ret; } #endif - -#endif