X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=qcsrc%2Fmenu%2Fitem%2Fimage.c;h=1d5471e15c09d1ea2bb45980648f8477253e5d90;hp=a7e63b0e116f88c2c1327794a436a7a03fda599b;hb=d9b5f3d1a9c73003eb046909ffb9832d46505ed7;hpb=9226d2a17f8329b6964cf4be5c5433e7e763c240 diff --git a/qcsrc/menu/item/image.c b/qcsrc/menu/item/image.c index a7e63b0e1..1d5471e15 100644 --- a/qcsrc/menu/item/image.c +++ b/qcsrc/menu/item/image.c @@ -5,9 +5,22 @@ CLASS(Image) EXTENDS(Item) METHOD(Image, toString, string(entity)) METHOD(Image, resizeNotify, void(entity, vector, vector, vector, vector)) METHOD(Image, updateAspect, void(entity)) + METHOD(Image, initZoom, void(entity)) + METHOD(Image, setZoom, void(entity, float, float)) + METHOD(Image, drag_setStartPos, float(entity, vector)) + METHOD(Image, drag, float(entity, vector)) ATTRIB(Image, src, string, string_null) ATTRIB(Image, color, vector, '1 1 1') - ATTRIB(Image, forcedAspect, float, 0) + ATTRIB(Image, forcedAspect, float, 0) // special values: -1 keep image aspect ratio, -2 keep image size but bound to the containing box, -3 always keep image size + ATTRIB(Image, zoomBox, float, 0) // used by forcedAspect -2 when the image is larger than the containing box + ATTRIB(Image, zoomFactor, float, 1) + ATTRIB(Image, zoomOffset, vector, '0.5 0.5 0') + ATTRIB(Image, zoomSnapToTheBox, float, 1) // snap the zoomed in image to the box borders when zooming/dragging it + ATTRIB(Image, zoomTime, float, 0) + ATTRIB(Image, zoomLimitedByTheBox, float, 0) // forbids zoom if image would be larger than the containing box + ATTRIB(Image, zoomMax, float, 0) + ATTRIB(Image, start_zoomOffset, vector, '0 0 0') + ATTRIB(Image, start_coords, vector, '0 0 0') ATTRIB(Image, imgOrigin, vector, '0 0 0') ATTRIB(Image, imgSize, vector, '0 0 0') ENDCLASS(Image) @@ -22,14 +35,28 @@ void Image_configureImage(entity me, string path) { me.src = path; } +void Image_initZoom(entity me) +{ + me.zoomOffset = '0.5 0.5 0'; + me.zoomFactor = 1; + if (me.forcedAspect == -2) + me.zoomBox = -1; // calculate zoomBox at the first updateAspect call + if (me.zoomLimitedByTheBox) + me.zoomMax = -1; // calculate zoomMax at the first updateAspect call +} + void Image_draw(entity me) { + if(me.imgSize_x > 1 || me.imgSize_y > 1) + draw_SetClip(); draw_Picture(me.imgOrigin, me.src, me.imgSize, me.color, 1); + if(me.imgSize_x > 1 || me.imgSize_y > 1) + draw_ClearClip(); SUPER(Image).draw(me); } void Image_updateAspect(entity me) { - float asp; + float asp = 0; if(me.size_x <= 0 || me.size_y <= 0) return; if(me.forcedAspect == 0) @@ -39,26 +66,161 @@ void Image_updateAspect(entity me) } else { + vector sz = '0 0 0'; if(me.forcedAspect < 0) { - vector sz; sz = draw_PictureSize(me.src); + if(sz_x <= 0 || sz_y <= 0) + { + // image is broken or doesn't exist, set the size for the placeholder image + sz_x = me.size_x; + sz_y = me.size_y; + } asp = sz_x / sz_y; } else asp = me.forcedAspect; - if(me.size_x > asp * me.size_y) + + if(me.forcedAspect <= -2) + { + me.imgSize_x = sz_x / me.size_x; + me.imgSize_y = sz_y / me.size_y; + if(me.zoomBox < 0 && (me.imgSize_x > 1 || me.imgSize_y > 1)) + { + // image larger than the containing box, zoom it out to fit into the box + if(me.size_x > asp * me.size_y) + me.zoomBox = (me.size_y * asp / me.size_x) / me.imgSize_x; + else + me.zoomBox = (me.size_x / (asp * me.size_y)) / me.imgSize_y; + me.zoomFactor = me.zoomBox; + } + } + else + { + if(me.size_x > asp * me.size_y) + { + // x too large, so center x-wise + me.imgSize = eY + eX * (me.size_y * asp / me.size_x); + } + else + { + // y too large, so center y-wise + me.imgSize = eX + eY * (me.size_x / (asp * me.size_y)); + } + } + } + + if (me.zoomMax < 0) + { + if(me.zoomBox > 0) + me.zoomMax = me.zoomBox; + else + { + if(me.size_x > asp * me.size_y) + me.zoomMax = (me.size_y * asp / me.size_x) / me.imgSize_x; + else + me.zoomMax = (me.size_x / (asp * me.size_y)) / me.imgSize_y; + } + } + + if (me.zoomMax > 0 && me.zoomFactor > me.zoomMax) + me.zoomFactor = me.zoomMax; + if (me.zoomFactor) + me.imgSize = me.imgSize * me.zoomFactor; + + if(me.imgSize_x > 1 || me.imgSize_y > 1) + { + if(me.zoomSnapToTheBox) + { + if(me.imgSize_x > 1) + me.zoomOffset_x = bound(0.5/me.imgSize_x, me.zoomOffset_x, 1 - 0.5/me.imgSize_x); + else + me.zoomOffset_x = bound(1 - 0.5/me.imgSize_x, me.zoomOffset_x, 0.5/me.imgSize_x); + + if(me.imgSize_y > 1) + me.zoomOffset_y = bound(0.5/me.imgSize_y, me.zoomOffset_y, 1 - 0.5/me.imgSize_y); + else + me.zoomOffset_y = bound(1 - 0.5/me.imgSize_y, me.zoomOffset_y, 0.5/me.imgSize_y); + } + else + { + me.zoomOffset_x = bound(0, me.zoomOffset_x, 1); + me.zoomOffset_y = bound(0, me.zoomOffset_y, 1); + } + } + else + me.zoomOffset = '0.5 0.5 0'; + + me.imgOrigin_x = 0.5 - me.zoomOffset_x * me.imgSize_x; + me.imgOrigin_y = 0.5 - me.zoomOffset_y * me.imgSize_y; +} +float Image_drag_setStartPos(entity me, vector coords) +{ + //if(me.imgSize_x > 1 || me.imgSize_y > 1) // check disabled: mousewheel zoom may start from a non-zoomed-in image + { + me.start_zoomOffset = me.zoomOffset; + me.start_coords = coords; + } + return 1; +} +float Image_drag(entity me, vector coords) +{ + if(me.imgSize_x > 1 || me.imgSize_y > 1) + { + me.zoomOffset_x = me.start_zoomOffset_x + (me.start_coords_x - coords_x) / me.imgSize_x; + me.zoomOffset_y = me.start_zoomOffset_y + (me.start_coords_y - coords_y) / me.imgSize_y; + me.updateAspect(me); + } + return 1; +} +void Image_setZoom(entity me, float z, float atMousePosition) +{ + float prev_zoomFactor; + prev_zoomFactor = me.zoomFactor; + if (z < 0) // multiply by the current zoomFactor (but can also snap to real dimensions or to box) + { + me.zoomFactor *= -z; + float realSize_in_the_middle, boxSize_in_the_middle; + realSize_in_the_middle = ((prev_zoomFactor - 1) * (me.zoomFactor - 1) < 0); + boxSize_in_the_middle = (me.zoomBox > 0 && (prev_zoomFactor - me.zoomBox) * (me.zoomFactor - me.zoomBox) < 0); + if (realSize_in_the_middle && boxSize_in_the_middle) { - // x too large, so center x-wise - me.imgSize = eY + eX * (me.size_y * asp / me.size_x); + // snap to real dimensions or to box + if (prev_zoomFactor < me.zoomFactor) + me.zoomFactor = min(1, me.zoomBox); + else + me.zoomFactor = max(1, me.zoomBox); } + else if (realSize_in_the_middle) + me.zoomFactor = 1; // snap to real dimensions + else if (boxSize_in_the_middle) + me.zoomFactor = me.zoomBox; // snap to box + } + else if (z == 0) // reset (no zoom) + { + if (me.zoomBox > 0) + me.zoomFactor = me.zoomBox; else + me.zoomFactor = 1; + } + else // directly set + me.zoomFactor = z; + me.zoomFactor = bound(1/16, me.zoomFactor, 16); + if (me.zoomMax > 0 && me.zoomFactor > me.zoomMax) + me.zoomFactor = me.zoomMax; + if (prev_zoomFactor != me.zoomFactor) + { + me.zoomTime = time; + if (atMousePosition) { - // y too large, so center y-wise - me.imgSize = eX + eY * (me.size_x / (asp * me.size_y)); + me.zoomOffset_x = me.start_zoomOffset_x + (me.start_coords_x - 0.5) / me.imgSize_x; + me.zoomOffset_y = me.start_zoomOffset_y + (me.start_coords_y - 0.5) / me.imgSize_y; + // updateAspect will reset zoomOffset to '0.5 0.5 0' if + // with this zoomFactor the image will not be zoomed in + // (updateAspect will check the new values of imgSize). } - me.imgOrigin = '0.5 0.5 0' - 0.5 * me.imgSize; } + me.updateAspect(me); } void Image_resizeNotify(entity me, vector relOrigin, vector relSize, vector absOrigin, vector absSize) {