X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=qcsrc%2Fmenu%2Fmenu.qh;h=a4cdbc5f512bea1eba011c2dd64f30ea00b11c6f;hp=b6c0795a8544424d505b8392d8d7f4f7cec59825;hb=c741e6b3f012aa525f23e1df30d1d933b383fbc5;hpb=0d3f9b43325161631e21e0daa8dfdd943975fe74 diff --git a/qcsrc/menu/menu.qh b/qcsrc/menu/menu.qh index b6c0795a8..a4cdbc5f5 100644 --- a/qcsrc/menu/menu.qh +++ b/qcsrc/menu/menu.qh @@ -1,22 +1,24 @@ -#define localcmd cmd +#ifndef MENU_H +#define MENU_H -#define NULL (null_entity) -#define world NULL +#include "draw.qh" +#include "skin.qh" -// constants +#include "xonotic/util.qh" -const float GAME_ISSERVER = 1; -const float GAME_CONNECTED = 2; -const float GAME_DEVELOPER = 4; +#include "../common/constants.qh" +#include "../common/util.qh" -// prototypes +const int GAME_ISSERVER = BIT(0); +const int GAME_CONNECTED = BIT(1); +const int GAME_DEVELOPER = BIT(2); -float Menu_Active; -float gamestatus; +bool Menu_Active; +int gamestatus; -const float S_SHIFT = 1; -const float S_CTRL = 2; -const float S_ALT = 4; +const int S_SHIFT = 1; +const int S_CTRL = 2; +const int S_ALT = 4; float frametime; float time; @@ -29,12 +31,31 @@ void m_goto(string name); .string name; entity keyGrabber; -.void(entity me, float key, float ascii) keyGrabbed; +.void(entity this, float key, float ascii) keyGrabbed; -float conwidth, conheight; // "virtual" conwidth/height values for other stuff to assume for scaling +// "virtual" conwidth/height values for other stuff to assume for scaling +float conwidth, conheight; -float preMenuInit(); // you have to define this for pre-menu initialization. Return 0 if initialization needs to be retried a frame later, 1 if it succeeded. -void preMenuDraw(); // this is run before the menu is drawn. You may put some stuff there that has to be done every frame. -void postMenuDraw(); // this is run just after the menu is drawn (or not). Useful to draw something over everything else. +/** you have to define this for pre-menu initialization. Return 0 if initialization needs to be retried a frame later, 1 if it succeeded. */ +float preMenuInit(); +/** this is run before the menu is drawn. You may put some stuff there that has to be done every frame. */ +void preMenuDraw(); +/** this is run just after the menu is drawn (or not). Useful to draw something over everything else. */ +void postMenuDraw(); void m_sync(); + +void draw_reset_cropped(); + +const string MENU_SOUND_CLEAR = "sound/menu/clear.wav"; +const string MENU_SOUND_CLOSE = "sound/menu/close.wav"; +const string MENU_SOUND_EXECUTE = "sound/menu/execute.wav"; +const string MENU_SOUND_FOCUS = "sound/menu/focus.wav"; +const string MENU_SOUND_OPEN = "sound/menu/open.wav"; +const string MENU_SOUND_SELECT = "sound/menu/select.wav"; +const string MENU_SOUND_SLIDE = "sound/menu/slide.wav"; +const string MENU_SOUND_WINNER = "sound/menu/winner.wav"; + +void m_play_focus_sound(); +void m_play_click_sound(string soundfile); +#endif