X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=qcsrc%2Fmenu%2Fxonotic%2Fdialog_multiplayer_create_mutators.c;h=6b14d1446de07fe5019b94f84aa7ac8591efd087;hp=1a411d0fdaf4fc8d329106a9feb0956b3a5c811f;hb=a36e826e580587d3ec8ae4e106cdf10620ad2af1;hpb=b49d3f3ffff847ec761e15fcc6285a736cddcba3 diff --git a/qcsrc/menu/xonotic/dialog_multiplayer_create_mutators.c b/qcsrc/menu/xonotic/dialog_multiplayer_create_mutators.c index 1a411d0fd..6b14d1446 100644 --- a/qcsrc/menu/xonotic/dialog_multiplayer_create_mutators.c +++ b/qcsrc/menu/xonotic/dialog_multiplayer_create_mutators.c @@ -4,17 +4,17 @@ CLASS(XonoticMutatorsDialog) EXTENDS(XonoticDialog) METHOD(XonoticMutatorsDialog, fill, void(entity)) METHOD(XonoticMutatorsDialog, showNotify, void(entity)) METHOD(XonoticMutatorsDialog, close, void(entity)) - ATTRIB(XonoticMutatorsDialog, title, string, "Mutators") + ATTRIB(XonoticMutatorsDialog, title, string, _("Mutators")) ATTRIB(XonoticMutatorsDialog, color, vector, SKINCOLOR_DIALOG_MUTATORS) ATTRIB(XonoticMutatorsDialog, intendedWidth, float, 0.9) - ATTRIB(XonoticMutatorsDialog, rows, float, 18) + ATTRIB(XonoticMutatorsDialog, rows, float, 17) ATTRIB(XonoticMutatorsDialog, columns, float, 6) ATTRIB(XonoticMutatorsDialog, refilterEntity, entity, NULL) ENDCLASS(XonoticMutatorsDialog) #endif #ifdef IMPLEMENTATION -void showNotifyXonoticMutatorsDialog(entity me) +void XonoticMutatorsDialog_showNotify(entity me) { loadAllCvars(me); } @@ -30,9 +30,9 @@ string WeaponArenaString() if(s == "0") return ""; if(s == "all") - return "All Weapons Arena"; + return _("All Weapons Arena"); if(s == "most") - return "Most Weapons Arena"; + return _("Most Weapons Arena"); if(s == weaponarenastring_cvar) return weaponarenastring; if(weaponarenastring) @@ -53,49 +53,49 @@ string WeaponArenaString() s = strcat(s, " & ", e.message); } } - s = strcat(substring(s, 3, strlen(s) - 3), " Arena"); + s = sprintf(_("%s Arena"), substring(s, 3, strlen(s) - 3)); weaponarenastring = strzone(s); return weaponarenastring; } -string toStringXonoticMutatorsDialog(entity me) +string XonoticMutatorsDialog_toString(entity me) { string s; s = ""; + if(cvar("g_dodging")) + s = strcat(s, ", ", _("Dodging")); if(cvar("g_minstagib")) - s = strcat(s, ", MinstaGib"); - if(cvar("g_nixnex")) - s = strcat(s, ", NixNex"); + s = strcat(s, ", ", _("MinstaGib")); + if(cvar("g_nix")) + s = strcat(s, ", ", _("NIX")); + if(cvar("g_rocket_flying")) + s = strcat(s, ", ", _("Rocket Flying")); if(cvar_string("g_weaponarena") != "0") s = strcat(s, ", ", WeaponArenaString()); if(cvar("g_start_weapon_laser") == 0) - s = strcat(s, ", No start weapons"); + s = strcat(s, ", ", _("No start weapons")); if(cvar("sv_gravity") < 800) - s = strcat(s, ", Low gravity"); + s = strcat(s, ", ", _("Low gravity")); if(cvar("g_cloaked")) - s = strcat(s, ", Cloaked"); - if(cvar("g_footsteps")) - s = strcat(s, ", Steps"); + s = strcat(s, ", ", _("Cloaked")); if(cvar("g_grappling_hook")) - s = strcat(s, ", Hook"); - if(cvar("g_laserguided_missile")) - s = strcat(s, ", LG missiles"); + s = strcat(s, ", ", _("Hook")); if(cvar("g_midair")) - s = strcat(s, ", Midair"); + s = strcat(s, ", ", _("Midair")); if(cvar("g_vampire")) - s = strcat(s, ", Vampire"); + s = strcat(s, ", ", _("Vampire")); if(cvar("g_pinata")) - s = strcat(s, ", Pinata"); + s = strcat(s, ", ", _("Piñata")); if(cvar("g_weapon_stay")) - s = strcat(s, ", Weapons stay"); + s = strcat(s, ", ", _("Weapons stay")); if(cvar("g_bloodloss") > 0) - s = strcat(s, ", Bloodloss"); + s = strcat(s, ", ", _("Blood loss")); if(cvar("g_jetpack")) - s = strcat(s, ", Jet pack"); + s = strcat(s, ", ", _("Jet pack")); if(s == "") - return "None"; + return ZCTX(_("MUT^None")); else return substring(s, 2, strlen(s) - 2); } @@ -155,29 +155,29 @@ void preDrawLaserWeaponArenaLaserButton(entity me) -void fillXonoticMutatorsDialog(entity me) +void XonoticMutatorsDialog_fill(entity me) { entity e, s, w; float i, j; string str, hstr; me.TR(me); - me.TD(me, 1, 2, makeXonoticTextLabel(0, "Gameplay mutators:")); + me.TD(me, 1, 2, makeXonoticTextLabel(0, _("Gameplay mutators:"))); me.TR(me); me.TDempty(me, 0.2); - me.TD(me, 1, 2, e = makeXonoticCheckBox(0, "g_cloaked", "Cloaked")); + me.TD(me, 1, 2, e = makeXonoticCheckBox(0, "g_dodging", _("Dodging"))); me.TR(me); me.TDempty(me, 0.2); - me.TD(me, 1, 2, e = makeXonoticCheckBox(0, "g_footsteps", "Footsteps")); + me.TD(me, 1, 2, e = makeXonoticCheckBox(0, "g_cloaked", _("Cloaked"))); me.TR(me); me.TDempty(me, 0.2); - me.TD(me, 1, 2, e = makeXonoticCheckBox(0, "g_midair", "Midair")); + me.TD(me, 1, 2, e = makeXonoticCheckBox(0, "g_midair", _("Midair"))); me.TR(me); me.TDempty(me, 0.2); - me.TD(me, 1, 2, e = makeXonoticCheckBox(0, "g_vampire", "Vampire")); + me.TD(me, 1, 2, e = makeXonoticCheckBox(0, "g_vampire", _("Vampire"))); me.TR(me); me.TDempty(me, 0.2); s = makeXonoticSlider(10, 50, 1, "g_bloodloss"); - me.TD(me, 1, 2, e = makeXonoticSliderCheckBox(0, 1, s, "Blood loss")); + me.TD(me, 1, 2, e = makeXonoticSliderCheckBox(0, 1, s, _("Blood loss"))); me.TR(me); me.TDempty(me, 0.4); me.TD(me, 1, 1.8, s); @@ -186,36 +186,36 @@ void fillXonoticMutatorsDialog(entity me) s = makeXonoticSlider(80, 400, 8, "sv_gravity"); s.valueDigits = 0; s.valueDisplayMultiplier = 0.125; // show gravity in percent - me.TD(me, 1, 2, e = makeXonoticSliderCheckBox(800, 1, s, "Low gravity")); + me.TD(me, 1, 2, e = makeXonoticSliderCheckBox(800, 1, s, _("Low gravity"))); e.savedValue = 200; // good on silvercity me.TR(me); me.TDempty(me, 0.4); me.TD(me, 1, 1.8, s); me.TR(me); me.TR(me); - me.TD(me, 1, 2, makeXonoticTextLabel(0, "Weapon & item mutators:")); + me.TD(me, 1, 2, makeXonoticTextLabel(0, _("Weapon & item mutators:"))); me.TR(me); me.TDempty(me, 0.2); - me.TD(me, 1, 2, e = makeXonoticCheckBox(0, "g_grappling_hook", "Grappling hook")); + me.TD(me, 1, 2, e = makeXonoticCheckBox(0, "g_grappling_hook", _("Grappling hook"))); me.TR(me); me.TDempty(me, 0.2); - me.TD(me, 1, 2, e = makeXonoticCheckBox(0, "g_jetpack", "Jet pack")); + me.TD(me, 1, 2, e = makeXonoticCheckBox(0, "g_jetpack", _("Jet pack"))); me.TR(me); me.TDempty(me, 0.2); - me.TD(me, 1, 2, e = makeXonoticCheckBox(0, "g_laserguided_missile", "Laser guided missiles")); + me.TD(me, 1, 2, e = makeXonoticCheckBox(0, "g_rocket_flying", _("Rocket Flying"))); me.TR(me); me.TDempty(me, 0.2); - me.TD(me, 1, 2, e = makeXonoticCheckBox(0, "g_pinata", "Pinata")); + me.TD(me, 1, 2, e = makeXonoticCheckBox(0, "g_pinata", _("Piñata"))); me.TR(me); me.TDempty(me, 0.2); - me.TD(me, 1, 2, e = makeXonoticCheckBoxEx(2, 0, "g_weapon_stay", "Weapons stay")); + me.TD(me, 1, 2, e = makeXonoticCheckBoxEx(2, 0, "g_weapon_stay", _("Weapons stay"))); me.TR(me); me.gotoRC(me, 0, 2); me.setFirstColumn(me, me.currentColumn); - me.TD(me, 1, 4, makeXonoticTextLabel(0, "Weapon arenas:")); + me.TD(me, 1, 4, makeXonoticTextLabel(0, _("Weapon arenas:"))); me.TR(me); me.TDempty(me, 0.2); - me.TD(me, 1, 2, e = makeXonoticRadioButton(1, string_null, string_null, "Regular (no arena)")); + me.TD(me, 1, 2, e = makeXonoticRadioButton(1, string_null, string_null, _("Regular (no arena)"))); for(i = WEP_FIRST, j = 0; i <= WEP_LAST; ++i) { w = get_weaponinfo(i); @@ -236,7 +236,7 @@ void fillXonoticMutatorsDialog(entity me) } me.TR(me); me.TDempty(me, 0.2); - me.TD(me, 1, 1, e = makeXonoticCheckBox(0, "menu_weaponarena_with_laser", "with laser")); + me.TD(me, 1, 1, e = makeXonoticCheckBox(0, "menu_weaponarena_with_laser", _("with laser"))); // hook the draw function to gray it out e.draw_weaponarena = e.draw; e.draw = preDrawLaserWeaponArenaLaserButton; @@ -244,37 +244,37 @@ void fillXonoticMutatorsDialog(entity me) e.saveCvars_weaponarena = e.saveCvars; e.saveCvars = saveCvarsLaserWeaponArenaLaserButton; me.TR(me); - me.TD(me, 1, 4, makeXonoticTextLabel(0, "Special arenas:")); + me.TD(me, 1, 4, makeXonoticTextLabel(0, _("Special arenas:"))); me.TR(me); me.TDempty(me, 0.2); - me.TD(me, 1, 2, e = makeXonoticRadioButton(1, "g_minstagib", string_null, "MinstaGib")); + me.TD(me, 1, 2, e = makeXonoticRadioButton(1, "g_minstagib", string_null, _("MinstaGib"))); me.TR(me); me.TDempty(me, 0.2); - me.TD(me, 1, 2, e = makeXonoticRadioButton(1, "g_nixnex", string_null, "NixNex")); + me.TD(me, 1, 2, e = makeXonoticRadioButton(1, "g_nix", string_null, _("NIX"))); me.TR(me); me.TDempty(me, 0.4); - me.TD(me, 1, 1, e = makeXonoticCheckBox(0, "g_nixnex_with_laser", "with laser")); - setDependent(e, "g_nixnex", 1, 1); + me.TD(me, 1, 1, e = makeXonoticCheckBox(0, "g_nix_with_laser", _("with laser"))); + setDependent(e, "g_nix", 1, 1); me.TR(me); me.TDempty(me, 0.2); - me.TD(me, 1, 2, e = makeXonoticRadioButton(1, "g_weaponarena", "most", "Most weapons")); + me.TD(me, 1, 2, e = makeXonoticRadioButton(1, "g_weaponarena", "most", _("Most weapons"))); e.cvarOffValue = "0"; me.TR(me); me.TDempty(me, 0.2); - me.TD(me, 1, 2, e = makeXonoticRadioButton(1, "g_start_weapon_laser", "0", "No start weapons")); + me.TD(me, 1, 2, e = makeXonoticRadioButton(1, "g_start_weapon_laser", "0", _("No start weapons"))); e.cvarOffValue = "-1"; - makeMulti(e, "g_start_weapon_shotgun g_start_weapon_uzi g_start_weapon_grenadelauncher g_start_weapon_electro g_start_weapon_crylink g_start_weapon_nex g_start_weapon_hagar g_start_weapon_rocketlauncher g_start_weapon_campingrifle g_start_weapon_hlac g_start_weapon_seeker g_start_weapon_minstanex g_start_weapon_hook g_start_weapon_porto g_start_weapon_tuba"); + makeMulti(e, "g_start_weapon_shotgun g_start_weapon_uzi g_start_weapon_grenadelauncher g_start_weapon_minelayer g_start_weapon_electro g_start_weapon_crylink g_start_weapon_nex g_start_weapon_hagar g_start_weapon_rocketlauncher g_start_weapon_rifle g_start_weapon_hlac g_start_weapon_seeker g_start_weapon_minstanex g_start_weapon_hook g_start_weapon_porto g_start_weapon_tuba g_start_weapon_minelayer"); me.gotoRC(me, me.rows - 1, 0); - me.TD(me, 1, me.columns, e = makeXonoticButton("OK", '0 0 0')); + me.TD(me, 1, me.columns, e = makeXonoticButton(_("OK"), '0 0 0')); e.onClick = Dialog_Close; e.onClickEntity = me; } -void closeXonoticMutatorsDialog(entity me) +void XonoticMutatorsDialog_close(entity me) { if(me.refilterEntity) me.refilterEntity.refilter(me.refilterEntity); - closeDialog(me); + SUPER(XonoticMutatorsDialog).close(me); } #endif