X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=qcsrc%2Fmenu%2Fxonotic%2Fdialog_settings_game_hud.qc;h=88fba8dd0250345442b73809800aeb9eb46f708d;hp=941daa7922ecf70ac744ba5c7ffb5f4c8c4de2e5;hb=45d8904a100765555e622598a39967963733df1d;hpb=fc62dfa34fa5b13d63660d5249633af1222d6476 diff --git a/qcsrc/menu/xonotic/dialog_settings_game_hud.qc b/qcsrc/menu/xonotic/dialog_settings_game_hud.qc index 941daa792..88fba8dd0 100644 --- a/qcsrc/menu/xonotic/dialog_settings_game_hud.qc +++ b/qcsrc/menu/xonotic/dialog_settings_game_hud.qc @@ -1,18 +1,13 @@ -#ifndef DIALOG_SETTINGS_GAME_HUD_H -#define DIALOG_SETTINGS_GAME_HUD_H -#include "tab.qc" -CLASS(XonoticGameHUDSettingsTab, XonoticTab) - METHOD(XonoticGameHUDSettingsTab, fill, void(entity)) - METHOD(XonoticGameHUDSettingsTab, showNotify, void(entity)) - ATTRIB(XonoticGameHUDSettingsTab, intendedWidth, float, 0.9) - ATTRIB(XonoticGameHUDSettingsTab, rows, float, 13) - ATTRIB(XonoticGameHUDSettingsTab, columns, float, 6.2) -ENDCLASS(XonoticGameHUDSettingsTab) -entity makeXonoticGameHUDSettingsTab(); -void HUDSetup_Start(entity me, entity btn); -#endif +#include "dialog_settings_game_hud.qh" + +#include "../item/modalcontroller.qh" +#include "mainwindow.qh" +#include "textlabel.qh" +#include "slider.qh" +#include "slider_sbfadetime.qh" +#include "checkbox.qh" +#include "button.qh" -#ifdef IMPLEMENTATION void HUDSetup_Check_Gamestatus(entity me, entity btn) { if(!(gamestatus & (GAME_CONNECTED | GAME_ISSERVER))) // we're not in a match, ask the player if they want to start one anyway @@ -44,36 +39,35 @@ void XonoticGameHUDSettingsTab_fill(entity me) // threshold: hud_damage_pain_threshold_lower_health // scoreboard_alpha* - //me.gotoRC(me, 0, 3.2); me.setFirstColumn(me, me.currentColumn); me.TR(me); me.TD(me, 1, 3, e = makeXonoticHeaderLabel(_("Scoreboard"))); - //me.TR(me); - // me.TD(me, 1, 0.8, e = makeXonoticTextLabel(0, _("Alpha:"))); - // me.TD(me, 1, 2, e = makeXonoticSlider(0, 1, 0.05, "scoreboard_alpha_bg")); + me.TR(me); + me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Alpha:"))); + me.TD(me, 1, 2, e = makeXonoticSlider(0, 1, 0.05, "hud_panel_scoreboard_bg_alpha")); me.TR(me); me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Fading speed:"))); me.TD(me, 1, 2, e = makeXonoticScoreboardFadeTimeSlider()); me.TR(me); - me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Side padding:"))); - me.TD(me, 1, 2, e = makeXonoticSlider(0.05, 0.3, 0.01, "scoreboard_offset_left")); - makeMulti(e, "scoreboard_offset_right"); + me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "hud_panel_scoreboard_table_highlight", _("Enable rows / columns highlighting"))); me.TR(me); //me.TR(me); - me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "scoreboard_respawntime_decimals", _("Show decimals in respawn countdown"))); + me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "hud_panel_scoreboard_respawntime_decimals", _("Show decimals in respawn countdown"))); me.TR(me); - me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "scoreboard_accuracy", _("Show accuracy underneath scoreboard"))); + me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "hud_panel_scoreboard_accuracy", _("Show accuracy underneath scoreboard"))); me.TR(me); me.TR(me); me.TD(me, 1, 3, e = makeXonoticHeaderLabel(_("Waypoints"))); me.TR(me); - me.TD(me, 1, 3, e = makeXonoticCheckBox(1, "cl_hidewaypoints", _("Display waypoint markers for objectives on the map"))); + me.TD(me, 1, 3, e = makeXonoticCheckBox_T(1, "cl_hidewaypoints", _("Display waypoint markers for objectives on the map"), + _("Show various gametype specific waypoints"))); me.TR(me); me.TDempty(me, 0.2); me.TD(me, 1, 0.8, e = makeXonoticTextLabel(0, _("Alpha:"))); setDependent(e, "cl_hidewaypoints", 0, 0); - me.TD(me, 1, 2, e = makeXonoticSlider(0.1, 1, 0.05, "g_waypointsprite_alpha")); + me.TD(me, 1, 2, e = makeXonoticSlider_T(0.1, 1, 0.05, "g_waypointsprite_alpha", + _("Control transparency of the waypoints"))); setDependent(e, "cl_hidewaypoints", 0, 0); me.TR(me); me.TDempty(me, 0.2); @@ -85,7 +79,7 @@ void XonoticGameHUDSettingsTab_fill(entity me) me.TDempty(me, 0.2); me.TD(me, 1, 0.8, e = makeXonoticTextLabel(0, _("Edge offset:"))); setDependent(e, "cl_hidewaypoints", 0, 0); - me.TD(me, 1, 2, e = makeXonoticSlider(0, 0.3, 0.01, "g_waypointsprite_edgeoffset_bottom")); + me.TD(me, 1, 2, e = makeXonoticSlider_T(0, 0.3, 0.01, "g_waypointsprite_edgeoffset_bottom", "-")); makeMulti(e, "g_waypointsprite_edgeoffset_top g_waypointsprite_edgeoffset_left g_waypointsprite_edgeoffset_right"); setDependent(e, "cl_hidewaypoints", 0, 0); @@ -94,6 +88,10 @@ void XonoticGameHUDSettingsTab_fill(entity me) me.TDempty(me, 0.2); me.TD(me, 1, 2.8, e = makeXonoticCheckBoxEx(0.25, 1, "g_waypointsprite_crosshairfadealpha", _("Fade when near the crosshair"))); setDependent(e, "cl_hidewaypoints", 0, 0); + me.TR(me); + me.TDempty(me, 0.2); + me.TD(me, 1, 2.8, e = makeXonoticCheckBox(0, "g_waypointsprite_text", _("Display names instead of icons"))); + setDependent(e, "cl_hidewaypoints", 0, 0); #if 0 me.TR(me); @@ -162,6 +160,11 @@ void XonoticGameHUDSettingsTab_fill(entity me) me.TR(me); me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Damage overlay:"))); me.TD(me, 1, 2, e = makeXonoticSlider(0, 1, 0.05, "hud_damage")); + me.TR(me); + me.TD(me, 1, 3, e = makeXonoticCheckBox_T(0, "hud_dynamic_follow", _("Dynamic HUD"), + _("HUD moves around following player's movement"))); + me.TR(me); + me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "hud_dynamic_shake", _("Shake the HUD when hurt"))); me.TR(me); me.TR(me); me.TDempty(me, 0.5); @@ -170,4 +173,3 @@ void XonoticGameHUDSettingsTab_fill(entity me) e.onClickEntity = me; // TODO: show hud config name with text here } -#endif