X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=qcsrc%2Fmenu%2Fxonotic%2Fdialog_settings_game_model.c;h=c2aedc1f7eaa99d764924864d018896df85fb58c;hp=d1cdade772a2c77f63dfed302b9a2fcf0cdd6fd8;hb=81a2ea6d51caecebfd69945e447ab48c275a7c80;hpb=85119d4a165562bcd7206c151255b8e680000367 diff --git a/qcsrc/menu/xonotic/dialog_settings_game_model.c b/qcsrc/menu/xonotic/dialog_settings_game_model.c index d1cdade772..c2aedc1f7e 100644 --- a/qcsrc/menu/xonotic/dialog_settings_game_model.c +++ b/qcsrc/menu/xonotic/dialog_settings_game_model.c @@ -1,29 +1,63 @@ #ifdef INTERFACE -CLASS(XonoticModelDialog) EXTENDS(XonoticDialog) - METHOD(XonoticModelDialog, toString, string(entity)) - METHOD(XonoticModelDialog, fill, void(entity)) - METHOD(XonoticModelDialog, showNotify, void(entity)) - ATTRIB(XonoticModelDialog, title, string, _("Model settings")) - ATTRIB(XonoticModelDialog, color, vector, SKINCOLOR_DIALOG_MODEL) - ATTRIB(XonoticModelDialog, intendedWidth, float, 0.5) - ATTRIB(XonoticModelDialog, rows, float, 7) - ATTRIB(XonoticModelDialog, columns, float, 3) -ENDCLASS(XonoticModelDialog) +CLASS(XonoticGameModelSettingsTab) EXTENDS(XonoticTab) + //METHOD(XonoticGameModelSettingsTab, toString, string(entity)) + METHOD(XonoticGameModelSettingsTab, fill, void(entity)) + METHOD(XonoticGameModelSettingsTab, showNotify, void(entity)) + ATTRIB(XonoticGameModelSettingsTab, title, string, _("Model")) + ATTRIB(XonoticGameModelSettingsTab, intendedWidth, float, 0.9) + ATTRIB(XonoticGameModelSettingsTab, rows, float, 13) + ATTRIB(XonoticGameModelSettingsTab, columns, float, 5) +ENDCLASS(XonoticGameModelSettingsTab) +entity makeXonoticGameModelSettingsTab(); #endif #ifdef IMPLEMENTATION -void XonoticModelDialog_showNotify(entity me) +void XonoticGameModelSettingsTab_showNotify(entity me) { loadAllCvars(me); } -string XonoticModelDialog_toString(entity me) +entity makeXonoticGameModelSettingsTab() { - return "hi"; // TODO: show csqc model settings like forcemyplayer and deglowing/ghosting bodies with text here + entity me; + me = spawnXonoticGameModelSettingsTab(); + me.configureDialog(me); + return me; } -void XonoticModelDialog_fill(entity me) + +void XonoticGameModelSettingsTab_fill(entity me) { entity e; + //float i; + + // Note that this is pretty terrible currently due to the lack of options for this tab... + // There is really not many other decent places for these options, additionally + // later I would like quite a few more options in this tab. + + me.gotoRC(me, 0, 1); me.setFirstColumn(me, me.currentColumn); + me.TD(me, 1, 3, e = makeXonoticHeaderLabel(_("Items"))); + me.TR(me); + me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "cl_simple_items", _("Use simple 2D images instead of item models"))); + me.TR(me); + me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Unavailable alpha:"))); + me.TD(me, 1, 2, e = makeXonoticSlider(0, 1, 0.1, "cl_ghost_items")); + me.TR(me); + me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Unavailable color:"))); + me.TD(me, 1, 2, e = makeXonoticTextSlider("cl_ghost_items_color")); + e.addValue(e, ZCTX(_("GHOITEMS^Black")), "-1 -1 -1"); + e.addValue(e, ZCTX(_("GHOITEMS^Dark")), "0.1 0.1 0.1"); + e.addValue(e, ZCTX(_("GHOITEMS^Tinted")), "0.6 0.6 0.6"); + e.addValue(e, ZCTX(_("GHOITEMS^Normal")), "1 1 1"); + e.addValue(e, ZCTX(_("GHOITEMS^Blue")), "-1 -1 3"); + e.configureXonoticTextSliderValues(e); + setDependent(e, "cl_ghost_items", 0.001, 1); + me.TR(me); + me.TR(me); + me.TD(me, 1, 3, e = makeXonoticHeaderLabel(_("Players"))); + me.TR(me); + me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "cl_forceplayermodels", _("Force player models to mine"))); + me.TR(me); + me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "cl_forceplayercolors", _("Force player colors to mine"))); me.TR(me); me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Body fading:"))); me.TD(me, 1, 2, e = makeXonoticSlider(0, 2, 0.2, "cl_deathglow")); @@ -36,16 +70,5 @@ void XonoticModelDialog_fill(entity me) e.addValue(e, ZCTX(_("GIBS^Lots")), "0"); e.configureXonoticTextSliderValues(e); setDependent(e, "cl_gentle", 0, 0); - me.TR(me); - me.TR(me); - me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "cl_forceplayermodels", _("Force player models to mine"))); - me.TR(me); - me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "cl_forceplayercolors", _("Force player colors to mine"))); - me.TR(me); - - me.gotoRC(me, me.rows - 1, 0); - me.TD(me, 1, me.columns, e = makeXonoticButton(_("OK"), '0 0 0')); - e.onClick = Dialog_Close; - e.onClickEntity = me; } #endif