X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=qcsrc%2Fserver%2Farena.qc;h=f7af963591e7c0cf23f599aa9b07a3863658e3e4;hp=7b2d715835c0ebda093becabd1f00326b9a37e68;hb=024719975962a1b3ca98ab2f73a8d89d66b1ce21;hpb=b8c629df9a66ec47cbef42054b958d6a2363aa6a diff --git a/qcsrc/server/arena.qc b/qcsrc/server/arena.qc index 7b2d715835..f7af963591 100644 --- a/qcsrc/server/arena.qc +++ b/qcsrc/server/arena.qc @@ -22,7 +22,7 @@ float red_players, blue_players, yellow_players, pink_players; float total_players; /** - * Resets the state of all clients, items, flags, runes, keys, weapons, waypoints, ... of the map. + * Resets the state of all clients, items, flags, keys, weapons, waypoints, ... of the map. * Sets the 'warmup' global variable. */ void reset_map(float dorespawn) @@ -108,8 +108,6 @@ void reset_map(float dorespawn) //NEW: changed behaviour so that it prevents that previous spectators/observers suddenly spawn as players if (self.classname == "player") { //PlayerScore_Clear(self); - if(g_lms) - PlayerScore_Add(self, SP_LMS_LIVES, LMS_NewPlayerLives()); self.killcount = 0; //stop the player from moving so that he stands still once he gets respawned self.velocity = '0 0 0'; @@ -237,13 +235,13 @@ void Arena_Warmup() warmup = time + autocvar_g_ca_warmup; } else { if(f == 5) - Announce("prepareforbattle"); + Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_PREPARE); else if(f == 3) - Announce("3"); + Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_NUM_3); else if(f == 2) - Announce("2"); + Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_NUM_2); else if(f == 1) - Announce("1"); + Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_NUM_1); Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_ARENA_ROUNDSTART, f); } @@ -266,8 +264,7 @@ void Arena_Warmup() else reset_map(TRUE); } else { - Announce("begin"); - Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_ARENA_BEGIN); + Send_Notification(NOTIF_ALL, world, MSG_MULTI, MULTI_ARENA_BEGIN); } if(g_arena) {