X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=qcsrc%2Fserver%2Fautocvars.qh;h=075b95827f5b7f40e23a9bcca09ddb7734cac8be;hp=711d9143600eff8956d57084845fc784bd61b6a0;hb=8956fac358b1f67619049037f188cbffd6fe1b36;hpb=f111e54b35268d60a0c32ba8ff85fe63834c6c7c diff --git a/qcsrc/server/autocvars.qh b/qcsrc/server/autocvars.qh index 711d91436..075b95827 100644 --- a/qcsrc/server/autocvars.qh +++ b/qcsrc/server/autocvars.qh @@ -70,14 +70,7 @@ float autocvar_ekg; #define autocvar_fraglimit_override cvar("fraglimit_override") float autocvar_g_allow_oldnexbeam; float autocvar_g_antilag; -float autocvar_g_antilag_bullets; float autocvar_g_antilag_nudge; -float autocvar_g_arena_maxspawned; -float autocvar_g_arena_point_leadlimit; -float autocvar_g_arena_point_limit; -float autocvar_g_arena_roundbased; -float autocvar_g_arena_round_timelimit; -float autocvar_g_arena_warmup; float autocvar_g_balance_armor_blockpercent; float autocvar_g_balance_armor_limit; float autocvar_g_balance_armor_regen; @@ -87,37 +80,6 @@ float autocvar_g_balance_armor_rot; float autocvar_g_balance_armor_rotlinear; float autocvar_g_balance_armor_rotstable; float autocvar_g_balance_armor_start; -float autocvar_g_balance_rifle_bursttime; -float autocvar_g_balance_rifle_primary_ammo; -float autocvar_g_balance_rifle_primary_animtime; -float autocvar_g_balance_rifle_primary_bulletconstant; -float autocvar_g_balance_rifle_primary_bullethail; -float autocvar_g_balance_rifle_primary_burstcost; -float autocvar_g_balance_rifle_primary_damage; -float autocvar_g_balance_rifle_primary_force; -float autocvar_g_balance_rifle_primary_lifetime; -float autocvar_g_balance_rifle_primary_refire; -float autocvar_g_balance_rifle_primary_shots; -float autocvar_g_balance_rifle_primary_speed; -float autocvar_g_balance_rifle_primary_spread; -float autocvar_g_balance_rifle_primary_tracer; -float autocvar_g_balance_rifle_secondary; -float autocvar_g_balance_rifle_secondary_ammo; -float autocvar_g_balance_rifle_secondary_animtime; -float autocvar_g_balance_rifle_secondary_bulletconstant; -float autocvar_g_balance_rifle_secondary_bullethail; -float autocvar_g_balance_rifle_secondary_burstcost; -float autocvar_g_balance_rifle_secondary_damage; -float autocvar_g_balance_rifle_secondary_force; -float autocvar_g_balance_rifle_secondary_lifetime; -float autocvar_g_balance_rifle_secondary_reload; -float autocvar_g_balance_rifle_secondary_refire; -float autocvar_g_balance_rifle_secondary_shots; -float autocvar_g_balance_rifle_secondary_speed; -float autocvar_g_balance_rifle_secondary_spread; -float autocvar_g_balance_rifle_secondary_tracer; -float autocvar_g_balance_rifle_reload_ammo; -float autocvar_g_balance_rifle_reload_time; float autocvar_g_balance_cloaked_alpha; float autocvar_g_balance_contents_damagerate; float autocvar_g_balance_contents_drowndelay; @@ -125,134 +87,11 @@ float autocvar_g_balance_contents_playerdamage_drowning; float autocvar_g_balance_contents_playerdamage_lava; float autocvar_g_balance_contents_playerdamage_slime; float autocvar_g_balance_contents_projectiledamage; -float autocvar_g_balance_crylink_primary_ammo; -float autocvar_g_balance_crylink_primary_animtime; -float autocvar_g_balance_crylink_primary_bouncedamagefactor; -float autocvar_g_balance_crylink_primary_bounces; -float autocvar_g_balance_crylink_primary_damage; -float autocvar_g_balance_crylink_primary_edgedamage; -float autocvar_g_balance_crylink_primary_force; -float autocvar_g_balance_crylink_primary_joindelay; -float autocvar_g_balance_crylink_primary_joinexplode; -float autocvar_g_balance_crylink_primary_joinexplode_damage; -float autocvar_g_balance_crylink_primary_joinexplode_edgedamage; -float autocvar_g_balance_crylink_primary_joinexplode_force; -float autocvar_g_balance_crylink_primary_joinexplode_radius; -float autocvar_g_balance_crylink_primary_joinspread; -float autocvar_g_balance_crylink_primary_linkexplode; -float autocvar_g_balance_crylink_primary_middle_fadetime; -float autocvar_g_balance_crylink_primary_middle_lifetime; -float autocvar_g_balance_crylink_primary_other_fadetime; -float autocvar_g_balance_crylink_primary_other_lifetime; -float autocvar_g_balance_crylink_primary_radius; -float autocvar_g_balance_crylink_primary_refire; -float autocvar_g_balance_crylink_primary_shots; -float autocvar_g_balance_crylink_primary_speed; -float autocvar_g_balance_crylink_primary_spread; -float autocvar_g_balance_crylink_secondary; -float autocvar_g_balance_crylink_secondary_ammo; -float autocvar_g_balance_crylink_secondary_animtime; -float autocvar_g_balance_crylink_secondary_bouncedamagefactor; -float autocvar_g_balance_crylink_secondary_bounces; -float autocvar_g_balance_crylink_secondary_damage; -float autocvar_g_balance_crylink_secondary_edgedamage; -float autocvar_g_balance_crylink_secondary_force; -float autocvar_g_balance_crylink_secondary_joindelay; -float autocvar_g_balance_crylink_secondary_joinexplode; -float autocvar_g_balance_crylink_secondary_joinexplode_damage; -float autocvar_g_balance_crylink_secondary_joinexplode_edgedamage; -float autocvar_g_balance_crylink_secondary_joinexplode_force; -float autocvar_g_balance_crylink_secondary_joinexplode_radius; -float autocvar_g_balance_crylink_secondary_joinspread; -float autocvar_g_balance_crylink_secondary_line_fadetime; -float autocvar_g_balance_crylink_secondary_line_lifetime; -float autocvar_g_balance_crylink_secondary_linkexplode; -float autocvar_g_balance_crylink_secondary_middle_fadetime; -float autocvar_g_balance_crylink_secondary_middle_lifetime; -float autocvar_g_balance_crylink_secondary_radius; -float autocvar_g_balance_crylink_secondary_refire; -float autocvar_g_balance_crylink_secondary_shots; -float autocvar_g_balance_crylink_secondary_speed; -float autocvar_g_balance_crylink_secondary_spread; -float autocvar_g_balance_crylink_secondary_spreadtype; -float autocvar_g_balance_crylink_reload_ammo; -float autocvar_g_balance_crylink_reload_time; float autocvar_g_balance_damagepush_speedfactor; -float autocvar_g_balance_electro_combo_comboradius; -float autocvar_g_balance_electro_combo_damage; -float autocvar_g_balance_electro_combo_edgedamage; -float autocvar_g_balance_electro_combo_force; -float autocvar_g_balance_electro_combo_radius; -float autocvar_g_balance_electro_combo_speed; -float autocvar_g_balance_electro_combo_safeammocheck; -float autocvar_g_balance_electro_lightning; -float autocvar_g_balance_electro_primary_ammo; -float autocvar_g_balance_electro_primary_animtime; -float autocvar_g_balance_electro_primary_comboradius; -float autocvar_g_balance_electro_primary_damage; -float autocvar_g_balance_electro_primary_edgedamage; -float autocvar_g_balance_electro_primary_falloff_halflifedist; -float autocvar_g_balance_electro_primary_falloff_maxdist; -float autocvar_g_balance_electro_primary_falloff_mindist; -float autocvar_g_balance_electro_primary_force; -float autocvar_g_balance_electro_primary_force_up; -float autocvar_g_balance_electro_primary_lifetime; -float autocvar_g_balance_electro_primary_radius; -float autocvar_g_balance_electro_primary_range; -float autocvar_g_balance_electro_primary_refire; -float autocvar_g_balance_electro_primary_speed; -float autocvar_g_balance_electro_secondary_ammo; -float autocvar_g_balance_electro_secondary_animtime; -float autocvar_g_balance_electro_secondary_bouncefactor; -float autocvar_g_balance_electro_secondary_bouncestop; -float autocvar_g_balance_electro_secondary_count; -float autocvar_g_balance_electro_secondary_damage; -float autocvar_g_balance_electro_secondary_damageforcescale; -float autocvar_g_balance_electro_secondary_damagedbycontents; -float autocvar_g_balance_electro_secondary_edgedamage; -float autocvar_g_balance_electro_secondary_force; -float autocvar_g_balance_electro_secondary_health; -float autocvar_g_balance_electro_secondary_lifetime; -float autocvar_g_balance_electro_secondary_radius; -float autocvar_g_balance_electro_secondary_refire; -float autocvar_g_balance_electro_secondary_refire2; -float autocvar_g_balance_electro_secondary_speed; -float autocvar_g_balance_electro_reload_ammo; -float autocvar_g_balance_electro_reload_time; float autocvar_g_balance_falldamage_deadminspeed; float autocvar_g_balance_falldamage_factor; float autocvar_g_balance_falldamage_maxdamage; float autocvar_g_balance_falldamage_minspeed; -float autocvar_g_balance_fireball_primary_animtime; -float autocvar_g_balance_fireball_primary_bfgdamage; -float autocvar_g_balance_fireball_primary_bfgforce; -float autocvar_g_balance_fireball_primary_bfgradius; -float autocvar_g_balance_fireball_primary_damage; -float autocvar_g_balance_fireball_primary_damageforcescale; -float autocvar_g_balance_fireball_primary_edgedamage; -float autocvar_g_balance_fireball_primary_force; -float autocvar_g_balance_fireball_primary_health; -float autocvar_g_balance_fireball_primary_laserburntime; -float autocvar_g_balance_fireball_primary_laserdamage; -float autocvar_g_balance_fireball_primary_laseredgedamage; -float autocvar_g_balance_fireball_primary_laserradius; -float autocvar_g_balance_fireball_primary_lifetime; -float autocvar_g_balance_fireball_primary_radius; -float autocvar_g_balance_fireball_primary_refire; -float autocvar_g_balance_fireball_primary_refire2; -float autocvar_g_balance_fireball_primary_speed; -float autocvar_g_balance_fireball_secondary_animtime; -float autocvar_g_balance_fireball_secondary_damage; -float autocvar_g_balance_fireball_secondary_damageforcescale; -float autocvar_g_balance_fireball_secondary_damagetime; -float autocvar_g_balance_fireball_secondary_laserburntime; -float autocvar_g_balance_fireball_secondary_laserdamage; -float autocvar_g_balance_fireball_secondary_laseredgedamage; -float autocvar_g_balance_fireball_secondary_laserradius; -float autocvar_g_balance_fireball_secondary_lifetime; -float autocvar_g_balance_fireball_secondary_refire; -float autocvar_g_balance_fireball_secondary_speed; -float autocvar_g_balance_fireball_secondary_speed_up; float autocvar_g_balance_firetransfer_damage; float autocvar_g_balance_firetransfer_time; float autocvar_g_balance_fuel_limit; @@ -271,75 +110,6 @@ float autocvar_g_balance_grapplehook_speed_fly; float autocvar_g_balance_grapplehook_speed_pull; float autocvar_g_balance_grapplehook_stretch; float autocvar_g_balance_grapplehook_damagedbycontents; -float autocvar_g_balance_grenadelauncher_bouncefactor; -float autocvar_g_balance_grenadelauncher_bouncestop; -float autocvar_g_balance_grenadelauncher_primary_ammo; -float autocvar_g_balance_grenadelauncher_primary_animtime; -float autocvar_g_balance_grenadelauncher_primary_damage; -float autocvar_g_balance_grenadelauncher_primary_damageforcescale; -float autocvar_g_balance_grenadelauncher_primary_edgedamage; -float autocvar_g_balance_grenadelauncher_primary_force; -float autocvar_g_balance_grenadelauncher_primary_health; -float autocvar_g_balance_grenadelauncher_primary_lifetime; -float autocvar_g_balance_grenadelauncher_primary_lifetime_stick; -float autocvar_g_balance_grenadelauncher_primary_radius; -float autocvar_g_balance_grenadelauncher_primary_refire; -float autocvar_g_balance_grenadelauncher_primary_remote_minbouncecnt; -float autocvar_g_balance_grenadelauncher_primary_speed; -float autocvar_g_balance_grenadelauncher_primary_speed_up; -float autocvar_g_balance_grenadelauncher_primary_type; -float autocvar_g_balance_grenadelauncher_secondary_ammo; -float autocvar_g_balance_grenadelauncher_secondary_animtime; -float autocvar_g_balance_grenadelauncher_secondary_damage; -float autocvar_g_balance_grenadelauncher_secondary_damageforcescale; -float autocvar_g_balance_grenadelauncher_secondary_edgedamage; -float autocvar_g_balance_grenadelauncher_secondary_force; -float autocvar_g_balance_grenadelauncher_secondary_health; -float autocvar_g_balance_grenadelauncher_secondary_lifetime; -float autocvar_g_balance_grenadelauncher_secondary_lifetime_bounce; -float autocvar_g_balance_grenadelauncher_secondary_lifetime_stick; -float autocvar_g_balance_grenadelauncher_secondary_radius; -float autocvar_g_balance_grenadelauncher_secondary_refire; -float autocvar_g_balance_grenadelauncher_secondary_speed; -float autocvar_g_balance_grenadelauncher_secondary_speed_up; -float autocvar_g_balance_grenadelauncher_secondary_type; -float autocvar_g_balance_grenadelauncher_reload_ammo; -float autocvar_g_balance_grenadelauncher_reload_time; -float autocvar_g_balance_hagar_primary_ammo; -float autocvar_g_balance_hagar_primary_damage; -float autocvar_g_balance_hagar_primary_edgedamage; -float autocvar_g_balance_hagar_primary_force; -float autocvar_g_balance_hagar_primary_health; -float autocvar_g_balance_hagar_primary_damageforcescale; -float autocvar_g_balance_hagar_primary_lifetime; -float autocvar_g_balance_hagar_primary_radius; -float autocvar_g_balance_hagar_primary_refire; -float autocvar_g_balance_hagar_primary_speed; -float autocvar_g_balance_hagar_secondary; -float autocvar_g_balance_hagar_secondary_load; -float autocvar_g_balance_hagar_secondary_load_speed; -float autocvar_g_balance_hagar_secondary_load_spread; -float autocvar_g_balance_hagar_secondary_load_spread_bias; -float autocvar_g_balance_hagar_secondary_load_max; -float autocvar_g_balance_hagar_secondary_load_hold; -float autocvar_g_balance_hagar_secondary_load_releasedeath; -float autocvar_g_balance_hagar_secondary_load_abort; -float autocvar_g_balance_hagar_secondary_load_linkexplode; -float autocvar_g_balance_hagar_secondary_load_animtime; -float autocvar_g_balance_hagar_secondary_ammo; -float autocvar_g_balance_hagar_secondary_damage; -float autocvar_g_balance_hagar_secondary_edgedamage; -float autocvar_g_balance_hagar_secondary_force; -float autocvar_g_balance_hagar_secondary_health; -float autocvar_g_balance_hagar_secondary_damageforcescale; -float autocvar_g_balance_hagar_secondary_lifetime_min; -float autocvar_g_balance_hagar_secondary_lifetime_rand; -float autocvar_g_balance_hagar_secondary_radius; -float autocvar_g_balance_hagar_secondary_refire; -float autocvar_g_balance_hagar_secondary_speed; -float autocvar_g_balance_hagar_secondary_spread; -float autocvar_g_balance_hagar_reload_ammo; -float autocvar_g_balance_hagar_reload_time; float autocvar_g_balance_health_limit; float autocvar_g_balance_health_regen; float autocvar_g_balance_health_regenlinear; @@ -347,55 +117,6 @@ float autocvar_g_balance_health_regenstable; float autocvar_g_balance_health_rot; float autocvar_g_balance_health_rotlinear; float autocvar_g_balance_health_rotstable; -float autocvar_g_balance_health_start; -float autocvar_g_balance_hlac_primary_ammo; -float autocvar_g_balance_hlac_primary_animtime; -float autocvar_g_balance_hlac_primary_damage; -float autocvar_g_balance_hlac_primary_edgedamage; -float autocvar_g_balance_hlac_primary_force; -float autocvar_g_balance_hlac_primary_lifetime; -float autocvar_g_balance_hlac_primary_radius; -float autocvar_g_balance_hlac_primary_refire; -float autocvar_g_balance_hlac_primary_speed; -float autocvar_g_balance_hlac_primary_spread_add; -float autocvar_g_balance_hlac_primary_spread_crouchmod; -float autocvar_g_balance_hlac_primary_spread_max; -float autocvar_g_balance_hlac_primary_spread_min; -float autocvar_g_balance_hlac_secondary; -float autocvar_g_balance_hlac_secondary_ammo; -float autocvar_g_balance_hlac_secondary_animtime; -float autocvar_g_balance_hlac_secondary_damage; -float autocvar_g_balance_hlac_secondary_edgedamage; -float autocvar_g_balance_hlac_secondary_force; -float autocvar_g_balance_hlac_secondary_lifetime; -float autocvar_g_balance_hlac_secondary_radius; -float autocvar_g_balance_hlac_secondary_refire; -float autocvar_g_balance_hlac_secondary_shots; -float autocvar_g_balance_hlac_secondary_speed; -float autocvar_g_balance_hlac_secondary_spread; -float autocvar_g_balance_hlac_secondary_spread_crouchmod; -float autocvar_g_balance_hlac_reload_ammo; -float autocvar_g_balance_hlac_reload_time; -float autocvar_g_balance_hook_primary_animtime; -float autocvar_g_balance_hook_primary_fuel; -float autocvar_g_balance_hook_primary_hooked_fuel; -float autocvar_g_balance_hook_primary_hooked_time_free; -float autocvar_g_balance_hook_primary_hooked_time_max; -float autocvar_g_balance_hook_primary_refire; -float autocvar_g_balance_hook_secondary_ammo; -float autocvar_g_balance_hook_secondary_animtime; -float autocvar_g_balance_hook_secondary_damage; -float autocvar_g_balance_hook_secondary_duration; -float autocvar_g_balance_hook_secondary_edgedamage; -float autocvar_g_balance_hook_secondary_force; -float autocvar_g_balance_hook_secondary_gravity; -float autocvar_g_balance_hook_secondary_lifetime; -float autocvar_g_balance_hook_secondary_power; -float autocvar_g_balance_hook_secondary_radius; -float autocvar_g_balance_hook_secondary_refire; -float autocvar_g_balance_hook_secondary_speed; -float autocvar_g_balance_hook_secondary_health; -float autocvar_g_balance_hook_secondary_damageforcescale; float autocvar_g_balance_keyhunt_damageforcescale; float autocvar_g_balance_keyhunt_delay_collect; float autocvar_g_balance_keyhunt_delay_return; @@ -413,102 +134,6 @@ float autocvar_g_balance_keyhunt_score_push; float autocvar_g_balance_keyhunt_throwvelocity; float autocvar_g_balance_kill_delay; float autocvar_g_balance_kill_antispam; -float autocvar_g_balance_laser_primary_animtime; -float autocvar_g_balance_laser_primary_damage; -float autocvar_g_balance_laser_primary_delay; -float autocvar_g_balance_laser_primary_edgedamage; -float autocvar_g_balance_laser_primary_force; -float autocvar_g_balance_laser_primary_force_other_scale; -float autocvar_g_balance_laser_primary_force_velocitybias; -float autocvar_g_balance_laser_primary_force_zscale; -float autocvar_g_balance_laser_primary_lifetime; -float autocvar_g_balance_laser_primary_radius; -float autocvar_g_balance_laser_primary_refire; -float autocvar_g_balance_laser_primary_shotangle; -float autocvar_g_balance_laser_primary_speed; -float autocvar_g_balance_laser_secondary; -float autocvar_g_balance_laser_secondary_animtime; -float autocvar_g_balance_laser_secondary_damage; -float autocvar_g_balance_laser_secondary_edgedamage; -float autocvar_g_balance_laser_secondary_force; -float autocvar_g_balance_laser_secondary_force_other_scale; -float autocvar_g_balance_laser_secondary_force_velocitybias; -float autocvar_g_balance_laser_secondary_force_zscale; -float autocvar_g_balance_laser_secondary_lifetime; -float autocvar_g_balance_laser_secondary_radius; -float autocvar_g_balance_laser_secondary_speed; -float autocvar_g_balance_laser_reload_ammo; -float autocvar_g_balance_laser_reload_time; -float autocvar_g_balance_minelayer_ammo; -float autocvar_g_balance_minelayer_animtime; -float autocvar_g_balance_minelayer_damage; -float autocvar_g_balance_minelayer_damageforcescale; -float autocvar_g_balance_minelayer_detonatedelay; -float autocvar_g_balance_minelayer_edgedamage; -float autocvar_g_balance_minelayer_force; -float autocvar_g_balance_minelayer_health; -float autocvar_g_balance_minelayer_lifetime; -float autocvar_g_balance_minelayer_lifetime_countdown; -float autocvar_g_balance_minelayer_limit; -float autocvar_g_balance_minelayer_protection; -float autocvar_g_balance_minelayer_proximityradius; -float autocvar_g_balance_minelayer_radius; -float autocvar_g_balance_minelayer_refire; -float autocvar_g_balance_minelayer_remote_damage; -float autocvar_g_balance_minelayer_remote_edgedamage; -float autocvar_g_balance_minelayer_remote_force; -float autocvar_g_balance_minelayer_remote_radius; -float autocvar_g_balance_minelayer_speed; -float autocvar_g_balance_minelayer_time; -float autocvar_g_balance_minelayer_reload_ammo; -float autocvar_g_balance_minelayer_reload_time; -float autocvar_g_balance_minstanex_ammo; -float autocvar_g_balance_minstanex_laser_ammo; -float autocvar_g_balance_minstanex_laser_animtime; -float autocvar_g_balance_minstanex_laser_refire; -float autocvar_g_balance_minstanex_animtime; -float autocvar_g_balance_minstanex_refire; -float autocvar_g_balance_minstanex_reload_ammo; -float autocvar_g_balance_minstanex_reload_time; -float autocvar_g_balance_nex_charge; -float autocvar_g_balance_nex_charge_animlimit; -float autocvar_g_balance_nex_charge_limit; -float autocvar_g_balance_nex_charge_maxspeed; -float autocvar_g_balance_nex_charge_mindmg; -float autocvar_g_balance_nex_charge_minspeed; -float autocvar_g_balance_nex_charge_rate; -float autocvar_g_balance_nex_charge_rot_pause; -float autocvar_g_balance_nex_charge_rot_rate; -float autocvar_g_balance_nex_charge_shot_multiplier; -float autocvar_g_balance_nex_charge_start; -float autocvar_g_balance_nex_charge_velocity_rate; -float autocvar_g_balance_nex_primary_ammo; -float autocvar_g_balance_nex_primary_animtime; -float autocvar_g_balance_nex_primary_damage; -float autocvar_g_balance_nex_primary_damagefalloff_forcehalflife; -float autocvar_g_balance_nex_primary_damagefalloff_halflife; -float autocvar_g_balance_nex_primary_damagefalloff_maxdist; -float autocvar_g_balance_nex_primary_damagefalloff_mindist; -float autocvar_g_balance_nex_primary_force; -float autocvar_g_balance_nex_primary_refire; -float autocvar_g_balance_nex_secondary; -float autocvar_g_balance_nex_secondary_ammo; -float autocvar_g_balance_nex_secondary_animtime; -float autocvar_g_balance_nex_secondary_charge; -float autocvar_g_balance_nex_secondary_charge_rate; -float autocvar_g_balance_nex_secondary_chargepool; -float autocvar_g_balance_nex_secondary_chargepool_pause_health_regen; -float autocvar_g_balance_nex_secondary_chargepool_pause_regen; -float autocvar_g_balance_nex_secondary_chargepool_regen; -float autocvar_g_balance_nex_secondary_damage; -float autocvar_g_balance_nex_secondary_damagefalloff_forcehalflife; -float autocvar_g_balance_nex_secondary_damagefalloff_halflife; -float autocvar_g_balance_nex_secondary_damagefalloff_maxdist; -float autocvar_g_balance_nex_secondary_damagefalloff_mindist; -float autocvar_g_balance_nex_secondary_force; -float autocvar_g_balance_nex_secondary_refire; -float autocvar_g_balance_nex_reload_ammo; -float autocvar_g_balance_nex_reload_time; float autocvar_g_balance_nexball_primary_animtime; float autocvar_g_balance_nexball_primary_refire; float autocvar_g_balance_nexball_primary_speed; @@ -540,15 +165,6 @@ float autocvar_g_balance_pause_health_rot; float autocvar_g_balance_pause_health_rot_spawn; float autocvar_g_balance_portal_health; float autocvar_g_balance_portal_lifetime; -float autocvar_g_balance_porto_primary_animtime; -float autocvar_g_balance_porto_primary_lifetime; -float autocvar_g_balance_porto_primary_refire; -float autocvar_g_balance_porto_primary_speed; -float autocvar_g_balance_porto_secondary; -float autocvar_g_balance_porto_secondary_animtime; -float autocvar_g_balance_porto_secondary_lifetime; -float autocvar_g_balance_porto_secondary_refire; -float autocvar_g_balance_porto_secondary_speed; float autocvar_g_balance_powerup_invincible_takedamage; float autocvar_g_balance_powerup_invincible_time; float autocvar_g_balance_powerup_strength_damage; @@ -557,138 +173,12 @@ float autocvar_g_balance_powerup_strength_selfdamage; float autocvar_g_balance_powerup_strength_selfforce; float autocvar_g_balance_powerup_strength_time; float autocvar_g_balance_superweapons_time; -float autocvar_g_balance_rocketlauncher_ammo; -float autocvar_g_balance_rocketlauncher_animtime; -float autocvar_g_balance_rocketlauncher_damage; -float autocvar_g_balance_rocketlauncher_damageforcescale; -float autocvar_g_balance_rocketlauncher_detonatedelay; -float autocvar_g_balance_rocketlauncher_edgedamage; -float autocvar_g_balance_rocketlauncher_force; -float autocvar_g_balance_rocketlauncher_guidedelay; -float autocvar_g_balance_rocketlauncher_guidegoal; -float autocvar_g_balance_rocketlauncher_guiderate; -float autocvar_g_balance_rocketlauncher_guideratedelay; -float autocvar_g_balance_rocketlauncher_guidestop; -float autocvar_g_balance_rocketlauncher_health; -float autocvar_g_balance_rocketlauncher_lifetime; -float autocvar_g_balance_rocketlauncher_radius; -float autocvar_g_balance_rocketlauncher_refire; -float autocvar_g_balance_rocketlauncher_remote_damage; -float autocvar_g_balance_rocketlauncher_remote_edgedamage; -float autocvar_g_balance_rocketlauncher_remote_force; -float autocvar_g_balance_rocketlauncher_remote_radius; -float autocvar_g_balance_rocketlauncher_speed; -float autocvar_g_balance_rocketlauncher_speedaccel; -float autocvar_g_balance_rocketlauncher_speedstart; -float autocvar_g_balance_rocketlauncher_reload_ammo; -float autocvar_g_balance_rocketlauncher_reload_time; -float autocvar_g_balance_seeker_type; -float autocvar_g_balance_seeker_flac_ammo; -float autocvar_g_balance_seeker_flac_animtime; -float autocvar_g_balance_seeker_flac_damage; -float autocvar_g_balance_seeker_flac_edgedamage; -float autocvar_g_balance_seeker_flac_force; -float autocvar_g_balance_seeker_flac_lifetime; -float autocvar_g_balance_seeker_flac_lifetime_rand; -float autocvar_g_balance_seeker_flac_radius; -float autocvar_g_balance_seeker_flac_refire; -float autocvar_g_balance_seeker_missile_accel; -float autocvar_g_balance_seeker_missile_ammo; -float autocvar_g_balance_seeker_missile_animtime; -float autocvar_g_balance_seeker_missile_count; -float autocvar_g_balance_seeker_missile_damage; -float autocvar_g_balance_seeker_missile_damageforcescale; -float autocvar_g_balance_seeker_missile_decel; -float autocvar_g_balance_seeker_missile_delay; -float autocvar_g_balance_seeker_missile_edgedamage; -float autocvar_g_balance_seeker_missile_force; -float autocvar_g_balance_seeker_missile_health; -float autocvar_g_balance_seeker_missile_lifetime; -float autocvar_g_balance_seeker_missile_proxy; -float autocvar_g_balance_seeker_missile_proxy_delay; -float autocvar_g_balance_seeker_missile_proxy_maxrange; -float autocvar_g_balance_seeker_missile_radius; -float autocvar_g_balance_seeker_missile_refire; -float autocvar_g_balance_seeker_missile_smart; -float autocvar_g_balance_seeker_missile_smart_mindist; -float autocvar_g_balance_seeker_missile_smart_trace_max; -float autocvar_g_balance_seeker_missile_smart_trace_min; -float autocvar_g_balance_seeker_missile_speed_max; -float autocvar_g_balance_seeker_missile_turnrate; -float autocvar_g_balance_seeker_tag_ammo; -float autocvar_g_balance_seeker_tag_animtime; -float autocvar_g_balance_seeker_tag_damageforcescale; -float autocvar_g_balance_seeker_tag_health; -float autocvar_g_balance_seeker_tag_lifetime; -float autocvar_g_balance_seeker_tag_refire; -float autocvar_g_balance_seeker_tag_speed; -float autocvar_g_balance_seeker_tag_tracker_lifetime; -float autocvar_g_balance_seeker_reload_ammo; -float autocvar_g_balance_seeker_reload_time; float autocvar_g_balance_selfdamagepercent; -float autocvar_g_balance_shotgun_primary_ammo; -float autocvar_g_balance_shotgun_primary_animtime; -float autocvar_g_balance_shotgun_primary_bulletconstant; -float autocvar_g_balance_shotgun_primary_bullets; -float autocvar_g_balance_shotgun_primary_damage; -float autocvar_g_balance_shotgun_primary_force; -float autocvar_g_balance_shotgun_primary_refire; -float autocvar_g_balance_shotgun_primary_speed; -float autocvar_g_balance_shotgun_primary_spread; -float autocvar_g_balance_shotgun_secondary; -float autocvar_g_balance_shotgun_secondary_animtime; -float autocvar_g_balance_shotgun_secondary_damage; -float autocvar_g_balance_shotgun_secondary_force; -float autocvar_g_balance_shotgun_secondary_melee_delay; -float autocvar_g_balance_shotgun_secondary_melee_range; -float autocvar_g_balance_shotgun_secondary_melee_swing_side; -float autocvar_g_balance_shotgun_secondary_melee_swing_up; -float autocvar_g_balance_shotgun_secondary_melee_time; -float autocvar_g_balance_shotgun_secondary_melee_traces; -float autocvar_g_balance_shotgun_secondary_melee_no_doubleslap; -float autocvar_g_balance_shotgun_secondary_melee_nonplayerdamage; -float autocvar_g_balance_shotgun_secondary_melee_multihit; -float autocvar_g_balance_shotgun_secondary_refire; -float autocvar_g_balance_shotgun_reload_ammo; -float autocvar_g_balance_shotgun_reload_time; float autocvar_g_balance_teams; float autocvar_g_balance_teams_prevent_imbalance; float autocvar_g_balance_teams_scorefactor; -float autocvar_g_balance_tuba_animtime; -float autocvar_g_balance_tuba_attenuation; -float autocvar_g_balance_tuba_damage; -float autocvar_g_balance_tuba_edgedamage; -float autocvar_g_balance_tuba_force; -float autocvar_g_balance_tuba_radius; -float autocvar_g_balance_tuba_refire; -float autocvar_g_balance_uzi_bulletconstant; -float autocvar_g_balance_uzi_burst; -float autocvar_g_balance_uzi_burst_ammo; -float autocvar_g_balance_uzi_burst_animtime; -float autocvar_g_balance_uzi_burst_refire; -float autocvar_g_balance_uzi_burst_refire2; -float autocvar_g_balance_uzi_burst_spread; -float autocvar_g_balance_uzi_first; -float autocvar_g_balance_uzi_first_ammo; -float autocvar_g_balance_uzi_first_damage; -float autocvar_g_balance_uzi_first_force; -float autocvar_g_balance_uzi_first_refire; -float autocvar_g_balance_uzi_first_spread; -float autocvar_g_balance_uzi_mode; -float autocvar_g_balance_uzi_speed; -float autocvar_g_balance_uzi_spread_add; -float autocvar_g_balance_uzi_spread_max; -float autocvar_g_balance_uzi_spread_min; -float autocvar_g_balance_uzi_sustained_ammo; -float autocvar_g_balance_uzi_sustained_damage; -float autocvar_g_balance_uzi_sustained_force; -float autocvar_g_balance_uzi_sustained_refire; -float autocvar_g_balance_uzi_sustained_spread; -float autocvar_g_balance_uzi_reload_ammo; -float autocvar_g_balance_uzi_reload_time; float autocvar_g_ballistics_density_corpse; float autocvar_g_ballistics_density_player; -float autocvar_g_ballistics_materialconstant; float autocvar_g_ballistics_mindistance; float autocvar_g_ban_default_bantime; float autocvar_g_ban_default_masksize; @@ -709,6 +199,7 @@ float autocvar_g_ca_round_timelimit; float autocvar_g_ca_spectate_enemies; float autocvar_g_ca_teams; float autocvar_g_ca_teams_override; +float autocvar_g_ca_team_spawns; float autocvar_g_ca_warmup; float autocvar_g_campaign; #define autocvar_g_campaign_forceteam cvar("g_campaign_forceteam") @@ -730,6 +221,7 @@ float autocvar_g_chat_teamcolors; float autocvar_g_chat_tellprivacy; float autocvar_g_ctf_allow_vehicle_carry; float autocvar_g_ctf_allow_vehicle_touch; +float autocvar_g_ctf_allow_monster_touch; float autocvar_g_ctf_throw; float autocvar_g_ctf_throw_angle_max; float autocvar_g_ctf_throw_angle_min; @@ -825,6 +317,7 @@ float autocvar_g_freezetag_revive_clearspeed; float autocvar_g_freezetag_round_timelimit; float autocvar_g_freezetag_teams; float autocvar_g_freezetag_teams_override; +float autocvar_g_freezetag_team_spawns; float autocvar_g_freezetag_warmup; #define autocvar_g_friendlyfire cvar("g_friendlyfire") #define autocvar_g_friendlyfire_virtual cvar("g_friendlyfire_virtual") @@ -955,7 +448,11 @@ float autocvar_g_projectiles_spread_style; float autocvar_g_race_qualifying_timelimit; float autocvar_g_race_qualifying_timelimit_override; float autocvar_g_race_teams; -float autocvar_g_respawn_delay; +float autocvar_g_respawn_delay_small; +float autocvar_g_respawn_delay_small_count; +float autocvar_g_respawn_delay_large; +float autocvar_g_respawn_delay_large_count; +float autocvar_g_respawn_delay_max; float autocvar_g_respawn_ghosts; float autocvar_g_respawn_ghosts_maxtime; float autocvar_g_respawn_ghosts_speed; @@ -1204,7 +701,6 @@ float autocvar_timelimit_overtimes; float autocvar_timelimit_suddendeath; #define autocvar_utf8_enable cvar("utf8_enable") float autocvar_waypoint_benchmark; -float autocvar_welcome_message_time; float autocvar_sv_gameplayfix_gravityunaffectedbyticrate; float autocvar_g_trueaim_minrange; float autocvar_g_debug_defaultsounds; @@ -1228,10 +724,36 @@ float autocvar_physics_ode; float autocvar_g_physical_items; float autocvar_g_physical_items_damageforcescale; float autocvar_g_physical_items_reset; +float autocvar_g_monsters; +float autocvar_g_monsters_edit; +float autocvar_g_monsters_think_delay; +float autocvar_g_monsters_max; +float autocvar_g_monsters_max_perplayer; +float autocvar_g_monsters_target_range; +float autocvar_g_monsters_target_infront; +float autocvar_g_monsters_attack_range; +float autocvar_g_monsters_score_kill; +float autocvar_g_monsters_score_spawned; +float autocvar_g_monsters_typefrag; +float autocvar_g_monsters_owners; +float autocvar_g_monsters_miniboss_chance; +float autocvar_g_monsters_miniboss_healthboost; +float autocvar_g_monsters_drop_time; +float autocvar_g_monsters_spawnshieldtime; +float autocvar_g_monsters_teams; +float autocvar_g_monsters_respawn_delay; +float autocvar_g_monsters_respawn; +float autocvar_g_monsters_armor_blockpercent; float autocvar_g_touchexplode_radius; float autocvar_g_touchexplode_damage; float autocvar_g_touchexplode_edgedamage; float autocvar_g_touchexplode_force; +float autocvar_g_invasion_round_timelimit; +#define autocvar_g_invasion_round_limit cvar("g_invasion_round_limit") +float autocvar_g_invasion_warmup; +float autocvar_g_invasion_monster_count; +float autocvar_g_invasion_zombies_only; +float autocvar_g_invasion_spawn_delay; #define autocvar_g_bloodloss cvar("g_bloodloss") float autocvar_g_random_gravity_negative_chance; float autocvar_g_random_gravity_min;