X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=qcsrc%2Fserver%2Fautocvars.qh;h=108a91fb7ad3ca2281650ad2fce1a278b909f1dc;hp=d1930f94aff131f6a0c0a93018f1241027d537e4;hb=024719975962a1b3ca98ab2f73a8d89d66b1ce21;hpb=0c9508cd9408c667e2a16f9cce72643c62fe884c diff --git a/qcsrc/server/autocvars.qh b/qcsrc/server/autocvars.qh index d1930f94a..108a91fb7 100644 --- a/qcsrc/server/autocvars.qh +++ b/qcsrc/server/autocvars.qh @@ -94,7 +94,6 @@ float autocvar_g_balance_rifle_primary_bullethail; float autocvar_g_balance_rifle_primary_burstcost; float autocvar_g_balance_rifle_primary_damage; float autocvar_g_balance_rifle_primary_force; -float autocvar_g_balance_rifle_primary_headshotaddeddamage; float autocvar_g_balance_rifle_primary_lifetime; float autocvar_g_balance_rifle_primary_refire; float autocvar_g_balance_rifle_primary_shots; @@ -109,7 +108,6 @@ float autocvar_g_balance_rifle_secondary_bullethail; float autocvar_g_balance_rifle_secondary_burstcost; float autocvar_g_balance_rifle_secondary_damage; float autocvar_g_balance_rifle_secondary_force; -float autocvar_g_balance_rifle_secondary_headshotaddeddamage; float autocvar_g_balance_rifle_secondary_lifetime; float autocvar_g_balance_rifle_secondary_reload; float autocvar_g_balance_rifle_secondary_refire; @@ -180,16 +178,6 @@ float autocvar_g_balance_crylink_secondary_spread; float autocvar_g_balance_crylink_secondary_spreadtype; float autocvar_g_balance_crylink_reload_ammo; float autocvar_g_balance_crylink_reload_time; -float autocvar_g_balance_curse_empathy_minhealth; -float autocvar_g_balance_curse_empathy_takedamage; -float autocvar_g_balance_curse_slow_atkrate; -float autocvar_g_balance_curse_slow_highspeed; -float autocvar_g_balance_curse_venom_hpmod; -float autocvar_g_balance_curse_venom_limitmod; -float autocvar_g_balance_curse_venom_rotrate; -float autocvar_g_balance_curse_vulner_takedamage; -float autocvar_g_balance_curse_weak_damage; -float autocvar_g_balance_curse_weak_force; float autocvar_g_balance_damagepush_speedfactor; float autocvar_g_balance_electro_combo_comboradius; float autocvar_g_balance_electro_combo_damage; @@ -595,26 +583,6 @@ float autocvar_g_balance_rocketlauncher_speedaccel; float autocvar_g_balance_rocketlauncher_speedstart; float autocvar_g_balance_rocketlauncher_reload_ammo; float autocvar_g_balance_rocketlauncher_reload_time; -float autocvar_g_balance_rune_defense_combo_takedamage; -float autocvar_g_balance_rune_defense_takedamage; -float autocvar_g_balance_rune_regen_combo_hpmod; -float autocvar_g_balance_rune_regen_combo_limitmod; -float autocvar_g_balance_rune_regen_combo_regenrate; -float autocvar_g_balance_rune_regen_combo_rotrate; -float autocvar_g_balance_rune_regen_hpmod; -float autocvar_g_balance_rune_regen_limitmod; -float autocvar_g_balance_rune_regen_regenrate; -float autocvar_g_balance_rune_speed_atkrate; -float autocvar_g_balance_rune_speed_combo_atkrate; -float autocvar_g_balance_rune_speed_combo_highspeed; -float autocvar_g_balance_rune_speed_highspeed; -float autocvar_g_balance_rune_strength_combo_damage; -float autocvar_g_balance_rune_strength_combo_force; -float autocvar_g_balance_rune_strength_damage; -float autocvar_g_balance_rune_strength_force; -float autocvar_g_balance_rune_vampire_absorb; -float autocvar_g_balance_rune_vampire_combo_absorb; -float autocvar_g_balance_rune_vampire_maxhealth; float autocvar_g_balance_seeker_type; float autocvar_g_balance_seeker_flac_ammo; float autocvar_g_balance_seeker_flac_animtime; @@ -704,7 +672,6 @@ float autocvar_g_balance_uzi_burst_spread; float autocvar_g_balance_uzi_first; float autocvar_g_balance_uzi_first_ammo; float autocvar_g_balance_uzi_first_damage; -float autocvar_g_balance_uzi_first_headshotaddeddamage; float autocvar_g_balance_uzi_first_force; float autocvar_g_balance_uzi_first_refire; float autocvar_g_balance_uzi_first_spread; @@ -715,7 +682,6 @@ float autocvar_g_balance_uzi_spread_max; float autocvar_g_balance_uzi_spread_min; float autocvar_g_balance_uzi_sustained_ammo; float autocvar_g_balance_uzi_sustained_damage; -float autocvar_g_balance_uzi_sustained_headshotaddeddamage; float autocvar_g_balance_uzi_sustained_force; float autocvar_g_balance_uzi_sustained_refire; float autocvar_g_balance_uzi_sustained_spread; @@ -895,8 +861,8 @@ float autocvar_g_keyhunt_teams; float autocvar_g_keyhunt_teams_override; float autocvar_g_lms_campcheck_damage; float autocvar_g_lms_campcheck_distance; +float autocvar_g_lms_extra_lives; float autocvar_g_lms_campcheck_interval; -string autocvar_g_lms_campcheck_message; float autocvar_g_lms_join_anytime; float autocvar_g_lms_last_join; #define autocvar_g_lms_lives_override cvar("g_lms_lives_override") @@ -991,21 +957,6 @@ float autocvar_g_respawn_ghosts; float autocvar_g_respawn_ghosts_maxtime; float autocvar_g_respawn_ghosts_speed; float autocvar_g_respawn_waves; -float autocvar_g_runematch_allow_same; -float autocvar_g_runematch_drop_runes_max; -float autocvar_g_runematch_fixedspawns; -float autocvar_g_runematch_frags_killed_runeholder; -float autocvar_g_runematch_frags_killedby_runeholder; -float autocvar_g_runematch_frags_norune; -float autocvar_g_runematch_point_leadlimit; -#define autocvar_g_runematch_point_limit cvar("g_runematch_point_limit") -float autocvar_g_runematch_pointamt; -float autocvar_g_runematch_pointrate; -float autocvar_g_runematch_respawntime; -float autocvar_g_runematch_rune_alpha; -float autocvar_g_runematch_rune_color_strength; -float autocvar_g_runematch_rune_effects; -float autocvar_g_runematch_shuffletime; float autocvar_g_running_guns; float autocvar_g_shootfromcenter; float autocvar_g_shootfromclient; @@ -1185,7 +1136,6 @@ float autocvar_sv_maxairspeed; float autocvar_sv_maxairstrafespeed; float autocvar_sv_maxspeed; string autocvar_sv_motd; -float autocvar_sv_player_jumpanim_minfall; float autocvar_sv_precacheplayermodels; float autocvar_sv_precacheweapons; float autocvar_sv_q3acompat_machineshotgunswap; @@ -1253,7 +1203,6 @@ float autocvar_welcome_message_time; float autocvar_sv_gameplayfix_gravityunaffectedbyticrate; float autocvar_g_trueaim_minrange; float autocvar_g_debug_defaultsounds; -float autocvar_g_loituma; float autocvar_g_grab_range; float autocvar_g_sandbox_info; float autocvar_g_sandbox_readonly; @@ -1271,3 +1220,10 @@ float autocvar_g_sandbox_object_material_velocity_min; float autocvar_g_sandbox_object_material_velocity_factor; float autocvar_g_max_info_autoscreenshot; float autocvar_physics_ode; +float autocvar_g_physical_items; +float autocvar_g_physical_items_damageforcescale; +float autocvar_g_physical_items_reset; +float autocvar_g_touchexplode_radius; +float autocvar_g_touchexplode_damage; +float autocvar_g_touchexplode_edgedamage; +float autocvar_g_touchexplode_force;